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Battlefield 3 - Page 6

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Sceptor87
Profile Joined October 2010
Canada266 Posts
February 08 2011 01:19 GMT
#101
On February 08 2011 09:33 Fruscainte wrote:It was a copy paste, probably could have edited that out but meh.

Also, they said Bullet Lead + Drop will be FAR more severe than in BC2.

Good. Sniping in Battlefield has always been fairly easy. BC2 was more difficult because you had to judge gravity, distance, and lead the target but it was fairly simple. I want to see it more difficult, and further to the point I'd like to see a limit on how many snipers can be on a team at a time. If you have 32 players on a team and 10 are sniping that's to much. 5 is more reasonable. People will QQ about it but it would be better for the game.

And they really have to shorten the vehicle spawn times from BC2. You'd kill an Apache and have it spawn right away just to have to try trace and kill the piece of shit again. I'd even go so far as to say let Engies build things like SAM's as well as repair them. It would require attackers to think how to push into a fortified position.
Standard,
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
February 08 2011 02:38 GMT
#102
old but am i the only who lol'd when the soldier in the BF3 cover looks almost exactly copy/paste from the soldier in BC2 cover? lolllll

anyway sounds good. i loved BC2
Forever Young
xaeiu
Profile Blog Joined September 2010
432 Posts
Last Edited: 2011-02-08 02:51:41
February 08 2011 02:50 GMT
#103
On February 08 2011 11:38 sung_moon wrote:
old but am i the only who lol'd when the soldier in the BF3 cover looks almost exactly copy/paste from the soldier in BC2 cover? lolllll

anyway sounds good. i loved BC2


i initially though the same, yeah
just looks like the same guy about 20 years later

i'm really excited about bf3 and i just hope they are really implementing all the announced features really good!
played so far every bf title and they were all pretty good one way or another (except for the free bf titles...never really were a friend of those)
shindigs
Profile Blog Joined May 2009
United States4795 Posts
February 08 2011 05:48 GMT
#104
Fresh scans from Game Informer, now 10 pages.

http://imgur.com/a/2NVrM

Read from the buttom up. Ripped it off 4chan so we still have the images after the thread dies. Enjoy!
Photographer@shindags || twitch.tv/shindigs
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 08 2011 06:39 GMT
#105
On February 08 2011 14:48 shindigs wrote:
Fresh scans from Game Informer, now 10 pages.

http://imgur.com/a/2NVrM

Read from the buttom up. Ripped it off 4chan so we still have the images after the thread dies. Enjoy!

Kinda bothered that a few words are cut out here and there on the edges of that scan, but otherwise it's excellent quality.

After reading that, I cannot be any more excited about Battlefield 3. The amount of effort and general awesomeness being pumped into the game is absolutely mind-blowing. If EA/DICE follows through with all their promises, Battlefield 3 will be more than a true successor to Battlefield 2.

I can't wait for more previews showing the power of their new engine. A fully-destructible city is definitely going to be the next step in FPS evolution, and the fact that they are learning from previous games only means that the wonders of their new engine will be combined with what could possibly be the best Battlefield multiplayer experience yet. Obviously, I'm quite stoked.
ㅇㅅㅌㅅ
Ideas
Profile Blog Joined April 2008
United States8132 Posts
February 08 2011 06:49 GMT
#106
that preview sorta sucked. basically no new information at all. the multiplayer interview didnt really tell us ANYTHING except that there wont be a commander mode lol. (prone and 64 players for PC version was already announced)

oh and there will be a campaign that probably wont be that great. hey anything could happen and it might be the greatest single player campaign ever, but I highly doubt that. the better destructibility might be really cool for the campaign but I don't see it really going anywhere since DICE hasnt really ever done anything notable in singleplayer.

im really curious to see what theyre going to do about player limits for PC and consoles. PCs is 64 vs consoles 24. will PC players be crowded onto smaller than ideal maps or will console players have maps that are probably too big? or will they just make the maps bigger for PC version?
Free Palestine
vek
Profile Joined March 2010
Australia936 Posts
February 08 2011 06:52 GMT
#107
On February 08 2011 15:49 Ideas wrote:
that preview sorta sucked. basically no new information at all. the multiplayer interview didnt really tell us ANYTHING except that there wont be a commander mode lol. (prone and 64 players for PC version was already announced)

oh and there will be a campaign that probably wont be that great. hey anything could happen and it might be the greatest single player campaign ever, but I highly doubt that. the better destructibility might be really cool for the campaign but I don't see it really going anywhere since DICE hasnt really ever done anything notable in singleplayer.

im really curious to see what theyre going to do about player limits for PC and consoles. PCs is 64 vs consoles 24. will PC players be crowded onto smaller than ideal maps or will console players have maps that are probably too big? or will they just make the maps bigger for PC version?


I'd guess the maps open and close areas based on how many players there are like in BF2. I don't think anyone can say for sure right now though.
motbob
Profile Blog Joined July 2008
United States12546 Posts
February 08 2011 06:52 GMT
#108
On February 08 2011 15:49 Ideas wrote:
that preview sorta sucked. basically no new information at all. the multiplayer interview didnt really tell us ANYTHING except that there wont be a commander mode lol. (prone and 64 players for PC version was already announced)

oh and there will be a campaign that probably wont be that great. hey anything could happen and it might be the greatest single player campaign ever, but I highly doubt that. the better destructibility might be really cool for the campaign but I don't see it really going anywhere since DICE hasnt really ever done anything notable in singleplayer.

im really curious to see what theyre going to do about player limits for PC and consoles. PCs is 64 vs consoles 24. will PC players be crowded onto smaller than ideal maps or will console players have maps that are probably too big? or will they just make the maps bigger for PC version?

...that article was about as informative as humanly possible. There was so much in there about DICE's design philosophy, the tools that they're developing to make BF3 a great game, etc...

What would you have liked to see, information on new unlockables? New weapons and vehicles? Because that seems like it would have been pretty boring to me.
ModeratorGood content always wins.
Ideas
Profile Blog Joined April 2008
United States8132 Posts
Last Edited: 2011-02-08 06:57:23
February 08 2011 06:54 GMT
#109
On February 08 2011 15:52 motbob wrote:
Show nested quote +
On February 08 2011 15:49 Ideas wrote:
that preview sorta sucked. basically no new information at all. the multiplayer interview didnt really tell us ANYTHING except that there wont be a commander mode lol. (prone and 64 players for PC version was already announced)

oh and there will be a campaign that probably wont be that great. hey anything could happen and it might be the greatest single player campaign ever, but I highly doubt that. the better destructibility might be really cool for the campaign but I don't see it really going anywhere since DICE hasnt really ever done anything notable in singleplayer.

im really curious to see what theyre going to do about player limits for PC and consoles. PCs is 64 vs consoles 24. will PC players be crowded onto smaller than ideal maps or will console players have maps that are probably too big? or will they just make the maps bigger for PC version?

...that article was about as informative as humanly possible. There was so much in there about DICE's design philosophy, the tools that they're developing to make BF3 a great game, etc...

What would you have liked to see, information on new unlockables? New weapons and vehicles? Because that seems like it would have been pretty boring to me.


what is different between BC2 and BF3 AT ALL

so far we have prone, 64 player limit, different story campaign. that was already known from the fucking cover of PCgamer.

edit- oh yea, no commander mode (i guess not really a bad thing)
Free Palestine
Ideas
Profile Blog Joined April 2008
United States8132 Posts
February 08 2011 06:56 GMT
#110
On February 08 2011 15:52 vek wrote:
Show nested quote +
On February 08 2011 15:49 Ideas wrote:
that preview sorta sucked. basically no new information at all. the multiplayer interview didnt really tell us ANYTHING except that there wont be a commander mode lol. (prone and 64 players for PC version was already announced)

oh and there will be a campaign that probably wont be that great. hey anything could happen and it might be the greatest single player campaign ever, but I highly doubt that. the better destructibility might be really cool for the campaign but I don't see it really going anywhere since DICE hasnt really ever done anything notable in singleplayer.

im really curious to see what theyre going to do about player limits for PC and consoles. PCs is 64 vs consoles 24. will PC players be crowded onto smaller than ideal maps or will console players have maps that are probably too big? or will they just make the maps bigger for PC version?


I'd guess the maps open and close areas based on how many players there are like in BF2. I don't think anyone can say for sure right now though.


thats the ideal answer i feel (especially since they did the in BF2 as well) but then it feels SO counter-productive to make large(?) sections of maps that are completely un-usable for probably the majority of players (console players).
Free Palestine
QuakerOats
Profile Joined April 2009
United States1024 Posts
February 08 2011 07:03 GMT
#111
BF1942 is easily one of the best games of all time. BF2 was pretty good too. Haven't played BC2 but I'm really excited for this one.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
February 08 2011 07:15 GMT
#112
On February 08 2011 15:54 Ideas wrote:
Show nested quote +
On February 08 2011 15:52 motbob wrote:
On February 08 2011 15:49 Ideas wrote:
that preview sorta sucked. basically no new information at all. the multiplayer interview didnt really tell us ANYTHING except that there wont be a commander mode lol. (prone and 64 players for PC version was already announced)

oh and there will be a campaign that probably wont be that great. hey anything could happen and it might be the greatest single player campaign ever, but I highly doubt that. the better destructibility might be really cool for the campaign but I don't see it really going anywhere since DICE hasnt really ever done anything notable in singleplayer.

im really curious to see what theyre going to do about player limits for PC and consoles. PCs is 64 vs consoles 24. will PC players be crowded onto smaller than ideal maps or will console players have maps that are probably too big? or will they just make the maps bigger for PC version?

...that article was about as informative as humanly possible. There was so much in there about DICE's design philosophy, the tools that they're developing to make BF3 a great game, etc...

What would you have liked to see, information on new unlockables? New weapons and vehicles? Because that seems like it would have been pretty boring to me.


what is different between BC2 and BF3 AT ALL

so far we have prone, 64 player limit, different story campaign. that was already known from the fucking cover of PCgamer.

edit- oh yea, no commander mode (i guess not really a bad thing)

Bigger maps, more planes and vehicles and shiz!!! YAYUHH!!!
This is going to be far better than BC2. BC2 was great and I love it, but so far it sounds like this is gonna turn out great.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Ideas
Profile Blog Joined April 2008
United States8132 Posts
February 08 2011 07:19 GMT
#113
On February 08 2011 16:15 Superiorwolf wrote:
Show nested quote +
On February 08 2011 15:54 Ideas wrote:
On February 08 2011 15:52 motbob wrote:
On February 08 2011 15:49 Ideas wrote:
that preview sorta sucked. basically no new information at all. the multiplayer interview didnt really tell us ANYTHING except that there wont be a commander mode lol. (prone and 64 players for PC version was already announced)

oh and there will be a campaign that probably wont be that great. hey anything could happen and it might be the greatest single player campaign ever, but I highly doubt that. the better destructibility might be really cool for the campaign but I don't see it really going anywhere since DICE hasnt really ever done anything notable in singleplayer.

im really curious to see what theyre going to do about player limits for PC and consoles. PCs is 64 vs consoles 24. will PC players be crowded onto smaller than ideal maps or will console players have maps that are probably too big? or will they just make the maps bigger for PC version?

...that article was about as informative as humanly possible. There was so much in there about DICE's design philosophy, the tools that they're developing to make BF3 a great game, etc...

What would you have liked to see, information on new unlockables? New weapons and vehicles? Because that seems like it would have been pretty boring to me.


what is different between BC2 and BF3 AT ALL

so far we have prone, 64 player limit, different story campaign. that was already known from the fucking cover of PCgamer.

edit- oh yea, no commander mode (i guess not really a bad thing)

Bigger maps, more planes and vehicles and shiz!!! YAYUHH!!!
This is going to be far better than BC2. BC2 was great and I love it, but so far it sounds like this is gonna turn out great.


im not really interested in it if it's just going to be BC2 but with twice as large multiplayer games.
Free Palestine
VorcePA
Profile Blog Joined August 2008
United States1102 Posts
Last Edited: 2011-02-08 07:26:04
February 08 2011 07:25 GMT
#114
On February 08 2011 16:15 Superiorwolf wrote:
Show nested quote +
On February 08 2011 15:54 Ideas wrote:
On February 08 2011 15:52 motbob wrote:
On February 08 2011 15:49 Ideas wrote:
that preview sorta sucked. basically no new information at all. the multiplayer interview didnt really tell us ANYTHING except that there wont be a commander mode lol. (prone and 64 players for PC version was already announced)

oh and there will be a campaign that probably wont be that great. hey anything could happen and it might be the greatest single player campaign ever, but I highly doubt that. the better destructibility might be really cool for the campaign but I don't see it really going anywhere since DICE hasnt really ever done anything notable in singleplayer.

im really curious to see what theyre going to do about player limits for PC and consoles. PCs is 64 vs consoles 24. will PC players be crowded onto smaller than ideal maps or will console players have maps that are probably too big? or will they just make the maps bigger for PC version?

...that article was about as informative as humanly possible. There was so much in there about DICE's design philosophy, the tools that they're developing to make BF3 a great game, etc...

What would you have liked to see, information on new unlockables? New weapons and vehicles? Because that seems like it would have been pretty boring to me.


what is different between BC2 and BF3 AT ALL

so far we have prone, 64 player limit, different story campaign. that was already known from the fucking cover of PCgamer.

edit- oh yea, no commander mode (i guess not really a bad thing)

Bigger maps, more planes and vehicles and shiz!!! YAYUHH!!!
This is going to be far better than BC2. BC2 was great and I love it, but so far it sounds like this is gonna turn out great.


I actually wish they would just get rid of like half of the vehicles. :|

BF1942 was SOOOOO fun just on foot. The part that was not fun was dealing with tanks. Back then airplanes weren't a big issue because buildings weren't destructible. Now because buildings fall apart I'm going to have to worry about tanks, artillery fire and tanks? Hold on let me get my debit card out to preorder -_-
Shitposting
Taku
Profile Blog Joined February 2009
Canada2036 Posts
February 08 2011 07:34 GMT
#115
On February 08 2011 14:48 shindigs wrote:
Fresh scans from Game Informer, now 10 pages.

http://imgur.com/a/2NVrM

Read from the buttom up. Ripped it off 4chan so we still have the images after the thread dies. Enjoy!

Not amused. Cutting down to 4 kits and taking away commander because it was too hardcore/complicated for the peasantry D:
When SC2 came for BW, I cried. Now LoL/Dota2 comes for SC2, and I laugh. \o/
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 08 2011 07:34 GMT
#116
I can't wait for this game after looking at the imagines jesus *drools*.
When I think of something else, something will go here
shindigs
Profile Blog Joined May 2009
United States4795 Posts
February 08 2011 07:42 GMT
#117
I'm actually excited for the new animations. Gameplay trailer pleaaaase.

I don't mind commander mode being taken out. I like BC2 and I don't mind playing without it. I think this game will do pretty well despite having commander.
Photographer@shindags || twitch.tv/shindigs
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
February 08 2011 07:44 GMT
#118
On February 08 2011 16:34 Taku wrote:
Show nested quote +
On February 08 2011 14:48 shindigs wrote:
Fresh scans from Game Informer, now 10 pages.

http://imgur.com/a/2NVrM

Read from the buttom up. Ripped it off 4chan so we still have the images after the thread dies. Enjoy!

Not amused. Cutting down to 4 kits and taking away commander because it was too hardcore/complicated for the peasantry D:


yeah, meh.

hoped for bf2 class system
Kevmeister @ Dota2
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2011-02-08 18:12:48
February 08 2011 18:11 GMT
#119
Please do not give the spammable grenade launcher class an ammo kit.

Please do not give the medic strong weapons.

Please give the recons silenced automatic weapons so they can actually use their C4.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
Last Edited: 2011-02-08 19:59:21
February 08 2011 19:56 GMT
#120
On February 08 2011 15:54 Ideas wrote:
Show nested quote +
On February 08 2011 15:52 motbob wrote:
On February 08 2011 15:49 Ideas wrote:
that preview sorta sucked. basically no new information at all. the multiplayer interview didnt really tell us ANYTHING except that there wont be a commander mode lol. (prone and 64 players for PC version was already announced)

oh and there will be a campaign that probably wont be that great. hey anything could happen and it might be the greatest single player campaign ever, but I highly doubt that. the better destructibility might be really cool for the campaign but I don't see it really going anywhere since DICE hasnt really ever done anything notable in singleplayer.

im really curious to see what theyre going to do about player limits for PC and consoles. PCs is 64 vs consoles 24. will PC players be crowded onto smaller than ideal maps or will console players have maps that are probably too big? or will they just make the maps bigger for PC version?

...that article was about as informative as humanly possible. There was so much in there about DICE's design philosophy, the tools that they're developing to make BF3 a great game, etc...

What would you have liked to see, information on new unlockables? New weapons and vehicles? Because that seems like it would have been pretty boring to me.


what is different between BC2 and BF3 AT ALL

so far we have prone, 64 player limit, different story campaign. that was already known from the fucking cover of PCgamer.

edit- oh yea, no commander mode (i guess not really a bad thing)


uh a new engine?

i dont really know what people expect from sequels. if they're at all similar people call them rehashes and if they change too much people get upset that they ruined the franchise

new engine looks and sounds amazing, the developer tools they're using are really interesting (they had a dynamic lighting presentation for frostbite 2 and it was pretty sick stuff). I'd rather not they reveal every detail about weapons, classes, modes right off the bat. personally i'm satisfied enough with frostbite 2, i'd rather they stick to the tried and true formula

i guarantee more information will come out about that though. this is the first real preview. what do you expect?
RIP Aaliyah
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