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Ideas
Profile Blog Joined April 2008
United States8166 Posts
Last Edited: 2011-02-09 02:41:00
February 09 2011 02:39 GMT
#121
On February 09 2011 04:56 DoctorHelvetica wrote:
Show nested quote +
On February 08 2011 15:54 Ideas wrote:
On February 08 2011 15:52 motbob wrote:
On February 08 2011 15:49 Ideas wrote:
that preview sorta sucked. basically no new information at all. the multiplayer interview didnt really tell us ANYTHING except that there wont be a commander mode lol. (prone and 64 players for PC version was already announced)

oh and there will be a campaign that probably wont be that great. hey anything could happen and it might be the greatest single player campaign ever, but I highly doubt that. the better destructibility might be really cool for the campaign but I don't see it really going anywhere since DICE hasnt really ever done anything notable in singleplayer.

im really curious to see what theyre going to do about player limits for PC and consoles. PCs is 64 vs consoles 24. will PC players be crowded onto smaller than ideal maps or will console players have maps that are probably too big? or will they just make the maps bigger for PC version?

...that article was about as informative as humanly possible. There was so much in there about DICE's design philosophy, the tools that they're developing to make BF3 a great game, etc...

What would you have liked to see, information on new unlockables? New weapons and vehicles? Because that seems like it would have been pretty boring to me.


what is different between BC2 and BF3 AT ALL

so far we have prone, 64 player limit, different story campaign. that was already known from the fucking cover of PCgamer.

edit- oh yea, no commander mode (i guess not really a bad thing)


uh a new engine?

i dont really know what people expect from sequels. if they're at all similar people call them rehashes and if they change too much people get upset that they ruined the franchise

new engine looks and sounds amazing, the developer tools they're using are really interesting (they had a dynamic lighting presentation for frostbite 2 and it was pretty sick stuff). I'd rather not they reveal every detail about weapons, classes, modes right off the bat. personally i'm satisfied enough with frostbite 2, i'd rather they stick to the tried and true formula

i guarantee more information will come out about that though. this is the first real preview. what do you expect?


I'd really like to actually see the new engine in practice before I judge if it's actually a huge leap from frostbite 1, but it does sound promising I suppose (but then every game magazine preview of a game showers it with praise no matter what so there's no way to judge how good the engine is until we actually see it in action).

so far though this game sounds EXACTLY like what my fear was that BF3 would be: basically a prettier BC2 with 64 player multiplayer. I loved BC2 but im not going to just buy it again.

BF2 COMPLETELY changed the way developers thought about multiplayer shooters. COD4 gets all the credit for persistence and stuff but BF2 essentially invented squads, character persistence/unlocking new guns etc, and map scaling two years before cod4 came out (cod4 took it further and brought in perks, but BF2 invented the whole unlock/progression idea for competitive shooters (as far as I know. there is probably some smaller game that did that but no one knew about lol). not to mention that 2142 in 2006 took it even further with way more unlocks). I would argue that BF2 is the single most influential multiplayer shooter to come out in the last decade.

BF3 needs to do something equally impressive or else it isnt worthy of being a "true" sequel to BF2. it might as well just be BC3.

I think there is still obviously a lot they havent told us that might make me look at it in a different light, which is because this preview sucked and didnt really tell us anything. like they had an interview about multiplayer and didnt ask "so what is different this time around?" although maybe thats because DICE said they wouldnt talk about it yet. hopefully it's because DICE said they wont talk about it yet lol, or else gameinformer really is just garbage journalism.
Free Palestine
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2011-02-09 03:59:01
February 09 2011 03:58 GMT
#122
On February 09 2011 11:39 Ideas wrote:
Show nested quote +
On February 09 2011 04:56 DoctorHelvetica wrote:
On February 08 2011 15:54 Ideas wrote:
On February 08 2011 15:52 motbob wrote:
On February 08 2011 15:49 Ideas wrote:
that preview sorta sucked. basically no new information at all. the multiplayer interview didnt really tell us ANYTHING except that there wont be a commander mode lol. (prone and 64 players for PC version was already announced)

oh and there will be a campaign that probably wont be that great. hey anything could happen and it might be the greatest single player campaign ever, but I highly doubt that. the better destructibility might be really cool for the campaign but I don't see it really going anywhere since DICE hasnt really ever done anything notable in singleplayer.

im really curious to see what theyre going to do about player limits for PC and consoles. PCs is 64 vs consoles 24. will PC players be crowded onto smaller than ideal maps or will console players have maps that are probably too big? or will they just make the maps bigger for PC version?

...that article was about as informative as humanly possible. There was so much in there about DICE's design philosophy, the tools that they're developing to make BF3 a great game, etc...

What would you have liked to see, information on new unlockables? New weapons and vehicles? Because that seems like it would have been pretty boring to me.


what is different between BC2 and BF3 AT ALL

so far we have prone, 64 player limit, different story campaign. that was already known from the fucking cover of PCgamer.

edit- oh yea, no commander mode (i guess not really a bad thing)


uh a new engine?

i dont really know what people expect from sequels. if they're at all similar people call them rehashes and if they change too much people get upset that they ruined the franchise

new engine looks and sounds amazing, the developer tools they're using are really interesting (they had a dynamic lighting presentation for frostbite 2 and it was pretty sick stuff). I'd rather not they reveal every detail about weapons, classes, modes right off the bat. personally i'm satisfied enough with frostbite 2, i'd rather they stick to the tried and true formula

i guarantee more information will come out about that though. this is the first real preview. what do you expect?


I'd really like to actually see the new engine in practice before I judge if it's actually a huge leap from frostbite 1, but it does sound promising I suppose (but then every game magazine preview of a game showers it with praise no matter what so there's no way to judge how good the engine is until we actually see it in action).

so far though this game sounds EXACTLY like what my fear was that BF3 would be: basically a prettier BC2 with 64 player multiplayer. I loved BC2 but im not going to just buy it again.

BF2 COMPLETELY changed the way developers thought about multiplayer shooters. COD4 gets all the credit for persistence and stuff but BF2 essentially invented squads, character persistence/unlocking new guns etc, and map scaling two years before cod4 came out (cod4 took it further and brought in perks, but BF2 invented the whole unlock/progression idea for competitive shooters (as far as I know. there is probably some smaller game that did that but no one knew about lol). not to mention that 2142 in 2006 took it even further with way more unlocks). I would argue that BF2 is the single most influential multiplayer shooter to come out in the last decade.

BF3 needs to do something equally impressive or else it isnt worthy of being a "true" sequel to BF2. it might as well just be BC3.

I think there is still obviously a lot they havent told us that might make me look at it in a different light, which is because this preview sucked and didnt really tell us anything. like they had an interview about multiplayer and didnt ask "so what is different this time around?" although maybe thats because DICE said they wouldnt talk about it yet. hopefully it's because DICE said they wont talk about it yet lol, or else gameinformer really is just garbage journalism.



All of that is fine and dandy, but I would be just happy with a BC2 but with a majorly updated engine, 32v32 maps, Jets, improved graphics, shockwaves knocking you off your feet, using anything as a weapon mount and dragging teammates to cover so you can revive them safely. I would enjoy that just fine.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
February 09 2011 04:16 GMT
#123
On February 09 2011 12:58 Fruscainte wrote:
Show nested quote +
On February 09 2011 11:39 Ideas wrote:
On February 09 2011 04:56 DoctorHelvetica wrote:
On February 08 2011 15:54 Ideas wrote:
On February 08 2011 15:52 motbob wrote:
On February 08 2011 15:49 Ideas wrote:
that preview sorta sucked. basically no new information at all. the multiplayer interview didnt really tell us ANYTHING except that there wont be a commander mode lol. (prone and 64 players for PC version was already announced)

oh and there will be a campaign that probably wont be that great. hey anything could happen and it might be the greatest single player campaign ever, but I highly doubt that. the better destructibility might be really cool for the campaign but I don't see it really going anywhere since DICE hasnt really ever done anything notable in singleplayer.

im really curious to see what theyre going to do about player limits for PC and consoles. PCs is 64 vs consoles 24. will PC players be crowded onto smaller than ideal maps or will console players have maps that are probably too big? or will they just make the maps bigger for PC version?

...that article was about as informative as humanly possible. There was so much in there about DICE's design philosophy, the tools that they're developing to make BF3 a great game, etc...

What would you have liked to see, information on new unlockables? New weapons and vehicles? Because that seems like it would have been pretty boring to me.


what is different between BC2 and BF3 AT ALL

so far we have prone, 64 player limit, different story campaign. that was already known from the fucking cover of PCgamer.

edit- oh yea, no commander mode (i guess not really a bad thing)


uh a new engine?

i dont really know what people expect from sequels. if they're at all similar people call them rehashes and if they change too much people get upset that they ruined the franchise

new engine looks and sounds amazing, the developer tools they're using are really interesting (they had a dynamic lighting presentation for frostbite 2 and it was pretty sick stuff). I'd rather not they reveal every detail about weapons, classes, modes right off the bat. personally i'm satisfied enough with frostbite 2, i'd rather they stick to the tried and true formula

i guarantee more information will come out about that though. this is the first real preview. what do you expect?


I'd really like to actually see the new engine in practice before I judge if it's actually a huge leap from frostbite 1, but it does sound promising I suppose (but then every game magazine preview of a game showers it with praise no matter what so there's no way to judge how good the engine is until we actually see it in action).

so far though this game sounds EXACTLY like what my fear was that BF3 would be: basically a prettier BC2 with 64 player multiplayer. I loved BC2 but im not going to just buy it again.

BF2 COMPLETELY changed the way developers thought about multiplayer shooters. COD4 gets all the credit for persistence and stuff but BF2 essentially invented squads, character persistence/unlocking new guns etc, and map scaling two years before cod4 came out (cod4 took it further and brought in perks, but BF2 invented the whole unlock/progression idea for competitive shooters (as far as I know. there is probably some smaller game that did that but no one knew about lol). not to mention that 2142 in 2006 took it even further with way more unlocks). I would argue that BF2 is the single most influential multiplayer shooter to come out in the last decade.

BF3 needs to do something equally impressive or else it isnt worthy of being a "true" sequel to BF2. it might as well just be BC3.

I think there is still obviously a lot they havent told us that might make me look at it in a different light, which is because this preview sucked and didnt really tell us anything. like they had an interview about multiplayer and didnt ask "so what is different this time around?" although maybe thats because DICE said they wouldnt talk about it yet. hopefully it's because DICE said they wont talk about it yet lol, or else gameinformer really is just garbage journalism.



All of that is fine and dandy, but I would be just happy with a BC2 but with a majorly updated engine, 32v32 maps, Jets, improved graphics, shockwaves knocking you off your feet, using anything as a weapon mount and dragging teammates to cover so you can revive them safely. I would enjoy that just fine.

Yep. And to whoever mentioned that BF1942 was fun on foot, I agree. BF1942 was incredibly fun and my favorite of the series. One big change from BC2 to BF3 is it will return to what the franchise was famous for. Huge maps (with a ton of emphasis on conquest and strategy on holding/taking flags) and vehicles. Plus, it caters more to the PC community which I am ecstatic to hear. BC2 has so much remnants from the console and SC2 is also almost like a console game in structure and it makes me pretty angry. We'll have 64 player games, bigger maps, more vehicles, more strategy and emphasis on points (it seems, at least), etc. Although 128 would be pretty awesome too, too bad they can't implement it Also, hopefully balance will be better too. Aka machine guns are able to shoot and damage planes. Tracers removed which I am pretty happy about, they are cool but basically (oh I'm traced? well this tank is as good as dead) unless you have smoke . . .
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
February 09 2011 04:24 GMT
#124
I never play these BF games much just because by the time I have enough time to get all the ranks/weapons/points, everyone is already moving to the sequel and I have to buy another game for $60.

It fragments the community too much imo.

xaeiu
Profile Blog Joined September 2010
432 Posts
Last Edited: 2011-02-12 01:34:49
February 09 2011 08:56 GMT
#125
On February 09 2011 13:24 Sadistx wrote:
I never play these BF games much just because by the time I have enough time to get all the ranks/weapons/points, everyone is already moving to the sequel and I have to buy another game for $60.

It fragments the community too much imo.



i think you're right, but i also think that bf3 will kinda stop this splitting (hopefully, if the developers are smart enough to see that opportunity) by bringing basically bc2 and bf2 (and maybe even moh, actually maybe even 2142) together...
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-02-12 01:31:33
February 12 2011 01:23 GMT
#126
On February 08 2011 16:34 Taku wrote:
Not amused. Cutting down to 4 kits and taking away commander because it was too hardcore/complicated for the peasantry D:


Not true (about the kits anyway), they may be going the BF2142 route of cutting the classes in half but giving them twice the equipment.

In BF2142 they combined:

1. Sniper + Spec Ops - You could equipment from either class (mix and match, such as using C4 + Sniper Rifles if you wanted for example).

2. Medic + Assault - (Same deal as above).

3. Engineer + Antitank

4. Support

Anyway it made the game better IMO because it actually increased the variety (mix and match equipment from either kits).

As for Commander mode, was there a commander mode in BC2? Never played BC2 but played BF2.

As for player limits (console vs PC) - In BF2 there were multiple map sizes 16, 32, and 64.

Some maps (like Great Wall in one of the map addons[which is now free]) had only two player sizes 16 and 32. 32 was big enough for 64 players.

I wouldn't really be worried about console or PC players getting shafted due to the player sizes since they've done different player size maps in BF2 with success.

Please do not give the spammable grenade launcher class an ammo kit.


Not sure about BC2 but in BF2 the Assault (grenade launcher) was actually reasonable. The grenade launcher's grenade damage radius was only about a fifth of regular grenades. Also in close combats any class (with the exception of Sniper) can kill just as fast as an Assault with a grenade launcher.

So if they do everything the BF2 way (with improvements) they won't go wrong (except for some medals, badges, and ribbons which actually counterproductive in terms of teamwork).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Taku
Profile Blog Joined February 2009
Canada2036 Posts
February 23 2011 17:46 GMT
#127


HYPE HYPE HYPE

Upgrading my hardware for a game, this brings back memories. Guess this will be the first game I buy in years, much less preorder.
When SC2 came for BW, I cried. Now LoL/Dota2 comes for SC2, and I laugh. \o/
HansMoleman
Profile Joined April 2010
United States343 Posts
February 23 2011 18:06 GMT
#128
No way!! "Back to Karkand" I cannot wait to play this game on the legendary map that is Karkand! sOOOO HYPE!
"Knowledge is what remains after one has forgotten what one has learn from schooling" -Albert Einstien
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 23 2011 20:25 GMT
#129
On February 24 2011 02:46 Taku wrote:
http://www.youtube.com/watch?v=wi2tae2PmmU&feature=player_embedded

HYPE HYPE HYPE

Upgrading my hardware for a game, this brings back memories. Guess this will be the first game I buy in years, much less preorder.


Thats such a cock tease shows a bit of gameplay, the awesome graphics and makes me want more T_T. Why can't it be released tomorrow? :D
When I think of something else, something will go here
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
February 23 2011 22:06 GMT
#130
Where is that BF3 beta I was promised when I wasted $60 on medal of honor limited edition?
kidleader
Profile Blog Joined February 2011
Korea (South)233 Posts
February 23 2011 23:45 GMT
#131
It looks incredible and I'm so pumped but I swear to God DICE better get the connectivity/DC/lag issues sorted out before launch. A year on and disconnects and the dreaded 'Can't Connect to EA Online' are still regular for a lot of BC2 people, even for people who have taken the time to try all the 'fixes'. I know it works perfectly for many but if 90% of other developers can make their game work first time for 95% of users, so can DICE.
Tokyo Seoul London New York \\ SlayerS, KT
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 24 2011 00:18 GMT
#132
On February 24 2011 02:46 Taku wrote:
http://www.youtube.com/watch?v=wi2tae2PmmU&feature=player_embedded

HYPE HYPE HYPE

Upgrading my hardware for a game, this brings back memories. Guess this will be the first game I buy in years, much less preorder.



fuuuuuuuuuuuuuuuuuuuuuuuuuuu

What a fucking tease. I was so on the fence with BC2, ain't going to ignore this gem @_@
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
February 24 2011 01:16 GMT
#133
If this game is going to have 4 classes, this is how I want it. The assault class should be given a choice between light machine guns and rifles with grenade launchers, medics should be given assault rifles with no access to reflex or telescopic sights, recon should have a choice between a marksman rifle or a silenced carbine rifle, and the engineer should get an SMG or a shotgun. I also think classes should be cut off from some specialization, such as recon not having access to armor.

Also, that trailer is titties. Indoor combat might actually be fun instead of terribly awkward, like it has always been in the BF games.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
February 24 2011 01:29 GMT
#134
An analysis of the trailer:

audiosnag
Profile Joined December 2010
Canada9 Posts
February 24 2011 01:46 GMT
#135
That trailer is just straight out beautiful. Those visuals combined with the usual stellar Battlefield sound design....ohhhh man. I am so stoked for this game.
I drank what?
Fredoq
Profile Joined May 2010
Sweden206 Posts
February 24 2011 01:55 GMT
#136
WHAT!?!? They had that old bf theme again!!! :D
BAM BAM BABABAM! ^^
Sooo going to buy this! :D
zoLo
Profile Blog Joined June 2007
United States5896 Posts
February 24 2011 02:01 GMT
#137
On February 24 2011 07:06 RoosterSamurai wrote:
Where is that BF3 beta I was promised when I wasted $60 on medal of honor limited edition?


It comes out in fall before the game releases...
Athos
Profile Blog Joined February 2008
United States2484 Posts
February 24 2011 05:45 GMT
#138
Am I the only person who would just join a map, find wherever the planes were and flying around the entire game? Because I had a blast doing that.


-As long as they keep the planes in, I'm on board for Battlefield 3.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2011-02-24 07:03:16
February 24 2011 07:02 GMT
#139
On February 24 2011 14:45 Athos wrote:
Am I the only person who would just join a map, find wherever the planes were and flying around the entire game? Because I had a blast doing that.


-As long as they keep the planes in, I'm on board for Battlefield 3.

Oh hell no. You're one of those people that sit on the airstrip with 10 other people being useless, aren't you. >:|

But yeah, Jets are in the game. :D
echO [W]
Profile Joined July 2010
United States1495 Posts
Last Edited: 2011-02-24 07:33:19
February 24 2011 07:32 GMT
#140
On February 24 2011 16:02 LoLAdriankat wrote:
Show nested quote +
On February 24 2011 14:45 Athos wrote:
Am I the only person who would just join a map, find wherever the planes were and flying around the entire game? Because I had a blast doing that.


-As long as they keep the planes in, I'm on board for Battlefield 3.

Oh hell no. You're one of those people that sit on the airstrip with 10 other people being useless, aren't you. >:|

But yeah, Jets are in the game. :D

I actually like 10 people sitting on an airstrip. They're actually quite useful as 50 caliber bullet catchers. Even better when one jumps into a plane and waits to take off as a put a round through the cockpit.
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
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