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On July 30 2012 09:22 Divine-Sneaker wrote: What I want to focus on here is the fact that some of this advice goes on to say that you should be careful, use cover, not to be reckless and not to reload all the time. While I can never attempt to debaucle any of this, I on the other hand cannot say that my playstyle mostly goes against a lot of such principles.
A particular example specific to this game is the defenders advantage that was discussed. While there's merit to sitting/lying/standing in a spot that works as a vantage point or covers a choke, it exposes you to people challenging to honourable duels. You sitting there waiting will either let you pick them off due to cover, or their lack of information on you being there. However the opposite scenario happens so often when I play. You pick up on someone camping in a particular spot, you simply rush in his face, which is where most people can't keep up with their aim whereas you just need to hit a stationary target.
All situational of course, but the point is that not a single strategy or tactical approach will always be the right for the given situation, or even the particular player.
I agree with the advice. Definitely use cover, and never try to prone in the middle of nowhere, you have to resist your natural reactions. That's what I like to do with people that are trying to camp, the best approach is either playing really defensive with bringing him down with explosives, or try to flank and bum-rush him, which sometimes yield surprising results.
So this is what happened yesterday with me trying to bum-rush 2-3 squads: Situation: Rush Seine Defense (First Objective) I flank around a corner where apparently enemy team doesn't see me. Chucked 2 grenades, killed 2. Used all my M26 Mass ammo to kill 5. Switched to the AUG A3, killed another 3. Switched to MP443, killed another 3. Takedown with a knife. Sees my team trying to camp a corridor that I already cleared.
Lately, I've been trying to get into the habit of getting revived more efficiently, with standing up, then prone immediately, then stand up and run. I don't actually know if there's any difference with the standard revive, but to me it feels quicker.
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On July 30 2012 10:57 Phelix wrote:Show nested quote +On July 30 2012 09:22 Divine-Sneaker wrote: What I want to focus on here is the fact that some of this advice goes on to say that you should be careful, use cover, not to be reckless and not to reload all the time. While I can never attempt to debaucle any of this, I on the other hand cannot say that my playstyle mostly goes against a lot of such principles.
A particular example specific to this game is the defenders advantage that was discussed. While there's merit to sitting/lying/standing in a spot that works as a vantage point or covers a choke, it exposes you to people challenging to honourable duels. You sitting there waiting will either let you pick them off due to cover, or their lack of information on you being there. However the opposite scenario happens so often when I play. You pick up on someone camping in a particular spot, you simply rush in his face, which is where most people can't keep up with their aim whereas you just need to hit a stationary target.
All situational of course, but the point is that not a single strategy or tactical approach will always be the right for the given situation, or even the particular player.
I agree with the advice. Definitely use cover, and never try to prone in the middle of nowhere, you have to resist your natural reactions. That's what I like to do with people that are trying to camp, the best approach is either playing really defensive with bringing him down with explosives, or try to flank and bum-rush him, which sometimes yield surprising results. So this is what happened yesterday with me trying to bum-rush 2-3 squads: Situation: Rush Seine Defense (First Objective) I flank around a corner where apparently enemy team doesn't see me. Chucked 2 grenades, killed 2. Used all my M26 Mass ammo to kill 5. Switched to the AUG A3, killed another 3. Switched to MP443, killed another 3. Takedown with a knife. Sees my team trying to camp a corridor that I already cleared. Lately, I've been trying to get into the habit of getting revived more efficiently, with standing up, then prone immediately, then stand up and run. I don't actually know if there's any difference with the standard revive, but to me it feels quicker.
And then you were promptly accused of hacking.
Or at least that's how it goes for me. =/
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After playing a bit more at the weekend I noticed quite some improvement already, but it's not quite there yet. Now I hover around 0.75 k/d with around 14% accuracy with assault rifles... nothing to write home about. There are some good games and some where I can't seem to get anything done. Most of the times I still feel like a liability to the team.
Getting to know the maps a little and trying to use cover as best as I can. I still hate Rush as attacker though :D
Had one match that was quite disheartening though. Almost anybody in the enemy team had x/0 kills/death while my whole team was like 0-1/x.
Anyways it's still quite fun and I'm looking forward to play more and hopefully get better after the festival this week.
Still not decided which weapon I like the most. M16A3 is quite nice, but apparently you can't use it as russian, so I'm currently sticking to the M416.
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On July 30 2012 19:19 PandaCore wrote: Still not decided which weapon I like the most. M16A3 is quite nice, but apparently you can't use it as russian, so I'm currently sticking to the M416.
You can but unlocking the other sides starter weapons is the final class unlock, anyway M416 is a good all-around assault rifle for beginners though.
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On July 30 2012 19:19 PandaCore wrote: After playing a bit more at the weekend I noticed quite some improvement already, but it's not quite there yet. Now I hover around 0.75 k/d with around 14% accuracy with assault rifles... nothing to write home about. There are some good games and some where I can't seem to get anything done. Most of the times I still feel like a liability to the team.
Getting to know the maps a little and trying to use cover as best as I can. I still hate Rush as attacker though :D
Had one match that was quite disheartening though. Almost anybody in the enemy team had x/0 kills/death while my whole team was like 0-1/x.
Anyways it's still quite fun and I'm looking forward to play more and hopefully get better after the festival this week.
Still not decided which weapon I like the most. M16A3 is quite nice, but apparently you can't use it as russian, so I'm currently sticking to the M416.
You improved a lot quicker than I did for sure lol.
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really, fastest way to farm unlocks is tdm by far. it also helps learning the gun you have because you use it so much. I'd suggest playing every class (or at the very least assault and engineer, support LMGs are generally quite good and recon only needs m417/m98b) to one service star in pretty much nothing but tdm on different maps to get all the guns, then switch to cq/rush and get playing. it's just such a hindrance being stuck with a terrible gun if you spawn as rus on cq.
actually if you want an amazing assault gun and don't want to deal with the garbage that is M416, play 1 game of coop to unlock KH2002. it's my new fav gun and holy shit people just fall over with that burstfire.
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On July 30 2012 20:31 greggy wrote: really, fastest way to farm unlocks is tdm by far. it also helps learning the gun you have because you use it so much. I'd suggest playing every class (or at the very least assault and engineer, support LMGs are generally quite good and recon only needs m417/m98b) to one service star in pretty much nothing but tdm on different maps to get all the guns, then switch to cq/rush and get playing. it's just such a hindrance being stuck with a terrible gun if you spawn as rus on cq.
game isnt to grind out guns. game is to have fun. also cq brings alot of other points from heals,ammos,revives,captures etc and lets you learn the game(maps,gameflow etc) .
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On July 30 2012 20:35 BeMannerDuPenner wrote:Show nested quote +On July 30 2012 20:31 greggy wrote: really, fastest way to farm unlocks is tdm by far. it also helps learning the gun you have because you use it so much. I'd suggest playing every class (or at the very least assault and engineer, support LMGs are generally quite good and recon only needs m417/m98b) to one service star in pretty much nothing but tdm on different maps to get all the guns, then switch to cq/rush and get playing. it's just such a hindrance being stuck with a terrible gun if you spawn as rus on cq.
game isnt to grind out guns. game is to have fun. also cq brings alot of other points from heals,ammos,revives,captures etc and lets you learn the game(maps,gameflow etc) .
1). the only points you're missing out in tdm are capture points, which aren't going to be a lot if you're just starting. 2). it's a lot better to learn small portions of the map first in tdm and then transition to bigger maps 3). it's a lot less fun playing with a shitty gun with awful sight/attachment combo
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On July 30 2012 20:40 greggy wrote:Show nested quote +On July 30 2012 20:35 BeMannerDuPenner wrote:On July 30 2012 20:31 greggy wrote: really, fastest way to farm unlocks is tdm by far. it also helps learning the gun you have because you use it so much. I'd suggest playing every class (or at the very least assault and engineer, support LMGs are generally quite good and recon only needs m417/m98b) to one service star in pretty much nothing but tdm on different maps to get all the guns, then switch to cq/rush and get playing. it's just such a hindrance being stuck with a terrible gun if you spawn as rus on cq.
game isnt to grind out guns. game is to have fun. also cq brings alot of other points from heals,ammos,revives,captures etc and lets you learn the game(maps,gameflow etc) . 1). the only points you're missing out in tdm are capture points, which aren't going to be a lot if you're just starting. 2). it's a lot better to learn small portions of the map first in tdm and then transition to bigger maps 3). it's a lot less fun playing with a shitty gun with awful sight/attachment combo
1. capture points are the easiest to gain decent points. also tdm usually is just a zerg fest without big heals,revives or ammo. or any teamplay.
2. the overall map matters. not the tiny area you spend all your time in tdm
3. matter of taste i guess? had much fun using different weapons and many good ones are early unlocks or base weapons (m416,scarh,m249 for example)
and i just disagree alot with the grinding. you play bf3 to have awesome matches where shit is going down evrywhere. not to play standart tdm like in evry other "realistic" shooter out there for 100 hours just to unlock "better" weapons. he should do what is most fun to him while focusing on learning maps and gameflow.
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The only time I play TMD is when I feel like playing a little more relaxed or I want to try out a gun/get attachments for it. My favorite tdm server is a 1k kill kharg island server, just search for asylum.
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On July 31 2012 04:09 BeMannerDuPenner wrote:Show nested quote +On July 30 2012 20:40 greggy wrote:On July 30 2012 20:35 BeMannerDuPenner wrote:On July 30 2012 20:31 greggy wrote: really, fastest way to farm unlocks is tdm by far. it also helps learning the gun you have because you use it so much. I'd suggest playing every class (or at the very least assault and engineer, support LMGs are generally quite good and recon only needs m417/m98b) to one service star in pretty much nothing but tdm on different maps to get all the guns, then switch to cq/rush and get playing. it's just such a hindrance being stuck with a terrible gun if you spawn as rus on cq.
game isnt to grind out guns. game is to have fun. also cq brings alot of other points from heals,ammos,revives,captures etc and lets you learn the game(maps,gameflow etc) . 1). the only points you're missing out in tdm are capture points, which aren't going to be a lot if you're just starting. 2). it's a lot better to learn small portions of the map first in tdm and then transition to bigger maps 3). it's a lot less fun playing with a shitty gun with awful sight/attachment combo 1. capture points are the easiest to gain decent points. also tdm usually is just a zerg fest without big heals,revives or ammo. or any teamplay. 2. the overall map matters. not the tiny area you spend all your time in tdm 3. matter of taste i guess? had much fun using different weapons and many good ones are early unlocks or base weapons (m416,scarh,m249 for example) and i just disagree alot with the grinding. you play bf3 to have awesome matches where shit is going down evrywhere. not to play standart tdm like in evry other "realistic" shooter out there for 100 hours just to unlock "better" weapons. he should do what is most fun to him while focusing on learning maps and gameflow.
Firstly, dunno where you play but on the couple tdm servers I play there's usually a lot of heals, supplies and revives going on. Sometimes people even use voice (shock and horror). Even though as a newbie you can pick up quick 450 points for a cap, unless you have a buggy so you can quickly bounce between undefended points (which is what I did a lot of when I was low level), you'll have maybe 1 attacker ribbon per game if that. It's a lot easier to get shot randomly while travelling or by the defender if you just stumble into a point.
Secondly, a lot of the maps, especially cq large, are ridiculously hard to learn and you'll just be running around rather aimlessly if you don't know exactly how the game flows and where you should be going. imho it's better to have a falling point in one flag you can reliably defend (eg containers on noshahr)
Lastly, I always found last unlocks to be the "best" :/ I remember lacking like 20 kills on SCAR-H for a service star and it took me about a day to get them because I couldn't kill shit due to recoil :/
Ultimately, both methods have advantages. TDM teaches you to use the guns, cq teaches you the maps. it's up to the player to decide.
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On July 31 2012 04:09 BeMannerDuPenner wrote:Show nested quote +On July 30 2012 20:40 greggy wrote:On July 30 2012 20:35 BeMannerDuPenner wrote:On July 30 2012 20:31 greggy wrote: really, fastest way to farm unlocks is tdm by far. it also helps learning the gun you have because you use it so much. I'd suggest playing every class (or at the very least assault and engineer, support LMGs are generally quite good and recon only needs m417/m98b) to one service star in pretty much nothing but tdm on different maps to get all the guns, then switch to cq/rush and get playing. it's just such a hindrance being stuck with a terrible gun if you spawn as rus on cq.
game isnt to grind out guns. game is to have fun. also cq brings alot of other points from heals,ammos,revives,captures etc and lets you learn the game(maps,gameflow etc) . 1). the only points you're missing out in tdm are capture points, which aren't going to be a lot if you're just starting. 2). it's a lot better to learn small portions of the map first in tdm and then transition to bigger maps 3). it's a lot less fun playing with a shitty gun with awful sight/attachment combo 1. capture points are the easiest to gain decent points. also tdm usually is just a zerg fest without big heals,revives or ammo. or any teamplay. 2. the overall map matters. not the tiny area you spend all your time in tdm 3. matter of taste i guess? had much fun using different weapons and many good ones are early unlocks or base weapons (m416,scarh,m249 for example) and i just disagree alot with the grinding. you play bf3 to have awesome matches where shit is going down evrywhere. not to play standart tdm like in evry other "realistic" shooter out there for 100 hours just to unlock "better" weapons. he should do what is most fun to him while focusing on learning maps and gameflow.
That is why YOU play bf3. Why are you trying to shit on someone because they play it differently? I played TDM to grind out guns and now I play all sorts of game modes. Maybe some people think tdm is awesome and they're not wrong for it. Everyone plays for a different reason.
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On July 30 2012 10:57 Phelix wrote:Show nested quote +On July 30 2012 09:22 Divine-Sneaker wrote: What I want to focus on here is the fact that some of this advice goes on to say that you should be careful, use cover, not to be reckless and not to reload all the time. While I can never attempt to debaucle any of this, I on the other hand cannot say that my playstyle mostly goes against a lot of such principles.
A particular example specific to this game is the defenders advantage that was discussed. While there's merit to sitting/lying/standing in a spot that works as a vantage point or covers a choke, it exposes you to people challenging to honourable duels. You sitting there waiting will either let you pick them off due to cover, or their lack of information on you being there. However the opposite scenario happens so often when I play. You pick up on someone camping in a particular spot, you simply rush in his face, which is where most people can't keep up with their aim whereas you just need to hit a stationary target.
All situational of course, but the point is that not a single strategy or tactical approach will always be the right for the given situation, or even the particular player.
I agree with the advice. Definitely use cover, and never try to prone in the middle of nowhere, you have to resist your natural reactions. That's what I like to do with people that are trying to camp, the best approach is either playing really defensive with bringing him down with explosives, or try to flank and bum-rush him, which sometimes yield surprising results. So this is what happened yesterday with me trying to bum-rush 2-3 squads: Situation: Rush Seine Defense (First Objective) I flank around a corner where apparently enemy team doesn't see me. Chucked 2 grenades, killed 2. Used all my M26 Mass ammo to kill 5. Switched to the AUG A3, killed another 3. Switched to MP443, killed another 3. Takedown with a knife. Sees my team trying to camp a corridor that I already cleared. Lately, I've been trying to get into the habit of getting revived more efficiently, with standing up, then prone immediately, then stand up and run. I don't actually know if there's any difference with the standard revive, but to me it feels quicker.
It is not faster getting you moving but it allows you to shoot immediatly if you prone after geting revived. You can also turn, and prone after getting revived to do an immediate 180 if that helps you.
The whole gun debate, just use the M16A3, max your assault so you can use it on Russian. It shouldn't take long.
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I have to say that I personally don't really enjoy TDM. It's just not a proper battlefield game mode. While at heart it's fun and challenging to shoot up people en masse and not have to worry about tactics, but it just reminds me so dreadfully much about horrible mechanics that I first encountered in call of duty.
Random spawns for both teams that often leave you without time to get an overview. Clusterfuck fights where it's just an onslaught of randomness in people spawning directly into fights and just getting flanked all day long where luck of the draw decides whether you looked left or right.
The fact that TDM doesn't involve vehicles just makes it so seemingly unfitting for battlefield since that's exactly what the series was always about. It's taking out a giant part of the game and not replacing it with anything. And as a principle I disagree with the concept of removing one of the big incentives the game has for people to work as a team, regardless of how many people don't do it anyways.
Basically what I tell friends if declining TDM is that if I wanted to play a game mode like that, I'd rather just play quake or CS or something like that. Those are games where I find it fits in. BF3 just has too many mechanics and quirks that mean gunplay isn't fully in your control that it doesn't seem right to me.
Also, TDM reminds of metro.
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TDM isn't challenging it is a joke. People run around with their mouths open drooling everywhere, and it is pretty much easy stat padding. It is hard to take TDM seriously, but it can help you work on your reaction.
If you wanted to become a good infantry/assault player play Metro, don't bash it, as it is probably the best map for improving your mechanics. If you can't stomach Metro play small CQ Karkand. These are two really good maps to build a flow of sorts on, because of their relative small size.
I also like Damavand Peaks, because its a hard map to play well on as infantry until you've really figured things out. It is also the only map I really suggest as Rush.
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On July 31 2012 07:14 GDR wrote:I also like Damavand Peaks, because its a hard map to play well on as infantry until you've really figured things out. It is also the only map I really suggest as Rush.
it's also the hardest rush map in fucking existence, last two sets are impossible to cap in a pub game.
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On July 31 2012 07:23 greggy wrote:Show nested quote +On July 31 2012 07:14 GDR wrote:I also like Damavand Peaks, because its a hard map to play well on as infantry until you've really figured things out. It is also the only map I really suggest as Rush. it's also the hardest rush map in fucking existence, last two sets are impossible to cap in a pub game.
Yeah, but that is why it is fun. Personally, I think the last stage is the real hard one. I get the one before that quite reliably everytime I'm playing Damavand. The rush version is also better then it's conquest counterpart which is awful.
Which is suprising, because honestly I think most rush maps are awful compared to their conquest counterpart. Damavand just happens to be this one exception.
Squad rush isn't bad, but the problem is it is not a commonly played (public) game mode. In addition the players that play squad rush generally aren't good enough to make it really challenging, or particularly fun.
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On July 31 2012 06:08 Infernal_dream wrote:Show nested quote +On July 31 2012 04:09 BeMannerDuPenner wrote:On July 30 2012 20:40 greggy wrote:On July 30 2012 20:35 BeMannerDuPenner wrote:On July 30 2012 20:31 greggy wrote: really, fastest way to farm unlocks is tdm by far. it also helps learning the gun you have because you use it so much. I'd suggest playing every class (or at the very least assault and engineer, support LMGs are generally quite good and recon only needs m417/m98b) to one service star in pretty much nothing but tdm on different maps to get all the guns, then switch to cq/rush and get playing. it's just such a hindrance being stuck with a terrible gun if you spawn as rus on cq.
game isnt to grind out guns. game is to have fun. also cq brings alot of other points from heals,ammos,revives,captures etc and lets you learn the game(maps,gameflow etc) . 1). the only points you're missing out in tdm are capture points, which aren't going to be a lot if you're just starting. 2). it's a lot better to learn small portions of the map first in tdm and then transition to bigger maps 3). it's a lot less fun playing with a shitty gun with awful sight/attachment combo 1. capture points are the easiest to gain decent points. also tdm usually is just a zerg fest without big heals,revives or ammo. or any teamplay. 2. the overall map matters. not the tiny area you spend all your time in tdm 3. matter of taste i guess? had much fun using different weapons and many good ones are early unlocks or base weapons (m416,scarh,m249 for example) and i just disagree alot with the grinding. you play bf3 to have awesome matches where shit is going down evrywhere. not to play standart tdm like in evry other "realistic" shooter out there for 100 hours just to unlock "better" weapons. he should do what is most fun to him while focusing on learning maps and gameflow. That is why YOU play bf3. Why are you trying to shit on someone because they play it differently? I played TDM to grind out guns and now I play all sorts of game modes. Maybe some people think tdm is awesome and they're not wrong for it. Everyone plays for a different reason.
i am not "shitting" on anyone. i just disagree with the "go grind tdm till you have all weaps" advice. also i even wrote that he should play whatever is most fun to him instead of grinding. so i dont quite see what you are so upset about.
On July 31 2012 07:14 GDR wrote: TDM isn't challenging it is a joke. People run around with their mouths open drooling everywhere, and it is pretty much easy stat padding. It is hard to take TDM seriously, but it can help you work on your reaction.
If you wanted to become a good infantry/assault player play Metro, don't bash it, as it is probably the best map for improving your mechanics. If you can't stomach Metro play small CQ Karkand. These are two really good maps to build a flow of sorts on, because of their relative small size.
I also like Damavand Peaks, because its a hard map to play well on as infantry until you've really figured things out. It is also the only map I really suggest as Rush.
metro and damavand? are we talking small servers or ?
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On July 31 2012 08:45 BeMannerDuPenner wrote:Show nested quote +On July 31 2012 06:08 Infernal_dream wrote:On July 31 2012 04:09 BeMannerDuPenner wrote:On July 30 2012 20:40 greggy wrote:On July 30 2012 20:35 BeMannerDuPenner wrote:On July 30 2012 20:31 greggy wrote: really, fastest way to farm unlocks is tdm by far. it also helps learning the gun you have because you use it so much. I'd suggest playing every class (or at the very least assault and engineer, support LMGs are generally quite good and recon only needs m417/m98b) to one service star in pretty much nothing but tdm on different maps to get all the guns, then switch to cq/rush and get playing. it's just such a hindrance being stuck with a terrible gun if you spawn as rus on cq.
game isnt to grind out guns. game is to have fun. also cq brings alot of other points from heals,ammos,revives,captures etc and lets you learn the game(maps,gameflow etc) . 1). the only points you're missing out in tdm are capture points, which aren't going to be a lot if you're just starting. 2). it's a lot better to learn small portions of the map first in tdm and then transition to bigger maps 3). it's a lot less fun playing with a shitty gun with awful sight/attachment combo 1. capture points are the easiest to gain decent points. also tdm usually is just a zerg fest without big heals,revives or ammo. or any teamplay. 2. the overall map matters. not the tiny area you spend all your time in tdm 3. matter of taste i guess? had much fun using different weapons and many good ones are early unlocks or base weapons (m416,scarh,m249 for example) and i just disagree alot with the grinding. you play bf3 to have awesome matches where shit is going down evrywhere. not to play standart tdm like in evry other "realistic" shooter out there for 100 hours just to unlock "better" weapons. he should do what is most fun to him while focusing on learning maps and gameflow. That is why YOU play bf3. Why are you trying to shit on someone because they play it differently? I played TDM to grind out guns and now I play all sorts of game modes. Maybe some people think tdm is awesome and they're not wrong for it. Everyone plays for a different reason. i am not "shitting" on anyone. i just disagree with the "go grind tdm till you have all weaps" advice. also i even wrote that he should play whatever is most fun to him instead of grinding. so i dont quite see what you are so upset about. Show nested quote +On July 31 2012 07:14 GDR wrote: TDM isn't challenging it is a joke. People run around with their mouths open drooling everywhere, and it is pretty much easy stat padding. It is hard to take TDM seriously, but it can help you work on your reaction.
If you wanted to become a good infantry/assault player play Metro, don't bash it, as it is probably the best map for improving your mechanics. If you can't stomach Metro play small CQ Karkand. These are two really good maps to build a flow of sorts on, because of their relative small size.
I also like Damavand Peaks, because its a hard map to play well on as infantry until you've really figured things out. It is also the only map I really suggest as Rush. metro and damavand? are we talking small servers or ?
I don't see who would play 64 man on them. I like 32 for Damavand, and 24 for Metro.
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TDM is all about Assault and shooting the other person in a linear fashion. Nothing interesting, and you're going to learn only one objective in conquest mode. Basically point and shoot. The only thing I can say is that this mode really shows your True KDR the best over the other modes, since there's such a short window to revive without getting shot at.
Metro is the game of patience, making very small adjustments in order to get the best angles for headglitching. M320 LVG spam all day for me.
Davamand Rush last objective is the hardest one to get, because there's 4 ways in, and the defense camps the two hallways, and then one of the other lanes is a tank, so effectively, there's only one way in. Bumrushing with the Humvee rarely works, and chopper pilots are not smart enough to go from the back (even then it's still a challenge as you're going to be shot).
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