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Battlefield 3 - Page 440

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Firebolt145
Profile Blog Joined May 2010
Lalalaland34506 Posts
April 11 2012 15:00 GMT
#8781
I bought BF3 using paypal. Worked fine.
Moderator
rebuffering
Profile Joined December 2010
Canada2436 Posts
April 11 2012 17:12 GMT
#8782
NICE! ^^ thanks very much guys, cant wait to get this, and get back into it, played like 500hrs of BFBC2 and really need a good shooter to play, one can only play SC2 so much! Too bad im buying it after this patch which is apprently shit, but chances are ill probly play HC most of the time anyways, but is patch really breaking the game? seems a lot of people are not happy with the changes they made.
http://www.twitch.tv/rebufferingg
Teoman
Profile Blog Joined October 2011
Norway382 Posts
April 11 2012 18:36 GMT
#8783
Hi, i am considering getting a new computer, and then maybe this game :D

But after seeing many videos and streams of it i notice that many people basicly plays it as call of duty with vehicles, and that kind of turns me off for this game. Of course that does not make it a bad game, and having played the beta it looks and feels amazing. I just don't like the "running around shooting everyone you meet with the most op gun" kind of game (hope i don't offend cod players, as i used to play it myself).

But what i was wondering is what is peoples general experience of this game? Is it just everyone sprinting around, only stopping to spray bullets into someones face, or is it actual teamwork and tactical manouvers?

Just wondering about this as i am really reconsidering getting this game after i discovered the wonderful mods project reality and forgotten hope for battlefield 2

"Quisque est barbarus alii."
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
April 11 2012 19:04 GMT
#8784
On April 12 2012 03:36 Teoman wrote:
Hi, i am considering getting a new computer, and then maybe this game :D

But after seeing many videos and streams of it i notice that many people basicly plays it as call of duty with vehicles, and that kind of turns me off for this game. Of course that does not make it a bad game, and having played the beta it looks and feels amazing. I just don't like the "running around shooting everyone you meet with the most op gun" kind of game (hope i don't offend cod players, as i used to play it myself).

But what i was wondering is what is peoples general experience of this game? Is it just everyone sprinting around, only stopping to spray bullets into someones face, or is it actual teamwork and tactical manouvers?

Just wondering about this as i am really reconsidering getting this game after i discovered the wonderful mods project reality and forgotten hope for battlefield 2




hitnmiss on the teamwork. some games its just a bunch of dudes running around like headless chicken (with guns), sometimes some really nice moves and flanks happen.

and there are pretty much no "op" guns.
life of lively to live to life of full life thx to shield battery
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
April 11 2012 19:27 GMT
#8785
Just raged about 10 minutes ago. Simply fucking retarded with all the suppression. Outplay and flank someone, he takes one potshot at a doorway when i run in to reload after killing his 2 squadmates, I run back out and suppress him as he's hiding behind a car, jump behind it and every shot misses at 2 feet range while tap firing.

What in the actual fuck.
Teoman
Profile Blog Joined October 2011
Norway382 Posts
April 11 2012 19:37 GMT
#8786
On April 12 2012 04:04 BeMannerDuPenner wrote:
Show nested quote +
On April 12 2012 03:36 Teoman wrote:
Hi, i am considering getting a new computer, and then maybe this game :D

But after seeing many videos and streams of it i notice that many people basicly plays it as call of duty with vehicles, and that kind of turns me off for this game. Of course that does not make it a bad game, and having played the beta it looks and feels amazing. I just don't like the "running around shooting everyone you meet with the most op gun" kind of game (hope i don't offend cod players, as i used to play it myself).

But what i was wondering is what is peoples general experience of this game? Is it just everyone sprinting around, only stopping to spray bullets into someones face, or is it actual teamwork and tactical manouvers?

Just wondering about this as i am really reconsidering getting this game after i discovered the wonderful mods project reality and forgotten hope for battlefield 2




hitnmiss on the teamwork. some games its just a bunch of dudes running around like headless chicken (with guns), sometimes some really nice moves and flanks happen.

and there are pretty much no "op" guns.



Thanks, so i guess it just depends on what people you are playing. My considering powers are enhanced. I will probably get it, but will see what kinds of experiences it can give me :D
"Quisque est barbarus alii."
DyEnasTy
Profile Blog Joined October 2009
United States3720 Posts
Last Edited: 2012-04-12 04:49:20
April 12 2012 04:46 GMT
#8787
Hunh the suppression buff doesnt seem to bother me much. Although I use the cover specialization, so maybe thats why. I am so close to getting squad cover specialization.

edit: so ive been playing as support lately. What is a good setup? I just unlocked the pecheneg (sorry for butchering spelling).

As far as assault goes, are there a ton of M16's with suppressors running around like a bunch of people predicted? cause I dont see them that often.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
PeZuY
Profile Blog Joined February 2011
935 Posts
April 12 2012 04:50 GMT
#8788
I love the suppression buff, especially in tight corridors it will give a great advantage against RPG spammers/Grenade launchers and makes it possible to actually move forward.
DyEnasTy
Profile Blog Joined October 2009
United States3720 Posts
April 12 2012 04:55 GMT
#8789
On April 10 2012 17:28 LoLAdriankat wrote:
Suppression is a broken mechanic. Don't get me wrong, a game like this need suppression, but Battlefield 3 handles it poorly. If the game tells you that your sights are lined up and you pull the trigger, wouldn't the most logical thing to happen involve the bullet going where it's supposed to? Nope, apparently the most logical thing would involve bullets exiting the barrel at impossible 45 degree angles.

Maybe they could make it so your aim flinches around every time a bullet cracks by rather than forcing bullets to fly in random directions, so you can still win a 1v1 situation if you have enough control. I don't know, something logical.



Wait, maybe I have the wrong idea of what the suppression patch did. Did it change accuracy? Because I have noted a huge huge drop in accuracy lately.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
WakaDoDo
Profile Joined July 2009
Sweden1183 Posts
Last Edited: 2012-04-12 07:03:31
April 12 2012 06:58 GMT
#8790
On April 12 2012 13:55 DyEnasTy wrote:
Show nested quote +
On April 10 2012 17:28 LoLAdriankat wrote:
Suppression is a broken mechanic. Don't get me wrong, a game like this need suppression, but Battlefield 3 handles it poorly. If the game tells you that your sights are lined up and you pull the trigger, wouldn't the most logical thing to happen involve the bullet going where it's supposed to? Nope, apparently the most logical thing would involve bullets exiting the barrel at impossible 45 degree angles.

Maybe they could make it so your aim flinches around every time a bullet cracks by rather than forcing bullets to fly in random directions, so you can still win a 1v1 situation if you have enough control. I don't know, something logical.



Wait, maybe I have the wrong idea of what the suppression patch did. Did it change accuracy? Because I have noted a huge huge drop in accuracy lately.

afaik they only increased the duration of suppression cause by bullets further away from you. They did not increase the effect or area by which you could be suppressed. The bullets that's not superclose but just, close you to you do more then they did before. So it's much easier to suppress an opponent and the opponent will notice that he's "more" suppressed and will be heavily suppressed much more often.

Regarding support, I get killed by M240B much more often these days but Im really not sure why. The PKP was an excellent LMG pre-patch and I don't know how it's been changed. Back then burst/tap-firing was important with the PKP. Shoot 3-5 bullets and let the heavy initial recoil die out and repeat. The two start weapons now have a extended mags upgrade, sounds really nice imo . LMG now also recive an accuracy bonus while in prone!

Suppressor isn't as common now days in my experience. It lowers maximum/minimum-damage too much now. flash-suppressor and heavy-barrels are on 90% of the guns that kill me.
Zilver
Profile Joined December 2008
Finland282 Posts
April 12 2012 07:42 GMT
#8791
On April 12 2012 15:58 WakaDoDo wrote:
Suppressor isn't as common now days in my experience. It lowers maximum/minimum-damage too much now. flash-suppressor and heavy-barrels are on 90% of the guns that kill me.


Lowering max/min damage is what the suppressor is actually NOT doing post-patch, before it used to lower assault rifle damage from 25 to 17 but now it's left unchanged.
Bullet drop will still be quicker and bullet damage will lower quicker than without suppressor, since bullet speed gets affected.
The accuracy bonus also got reduced from something like 50% to 25%, but post-patch the suppressor should still be better purely because it does much more damage than before.
1a2a3a iWin
Phelix
Profile Blog Joined July 2008
1931 Posts
April 12 2012 08:35 GMT
#8792
On April 12 2012 15:58 WakaDoDo wrote:
Show nested quote +
On April 12 2012 13:55 DyEnasTy wrote:
On April 10 2012 17:28 LoLAdriankat wrote:
Suppression is a broken mechanic. Don't get me wrong, a game like this need suppression, but Battlefield 3 handles it poorly. If the game tells you that your sights are lined up and you pull the trigger, wouldn't the most logical thing to happen involve the bullet going where it's supposed to? Nope, apparently the most logical thing would involve bullets exiting the barrel at impossible 45 degree angles.

Maybe they could make it so your aim flinches around every time a bullet cracks by rather than forcing bullets to fly in random directions, so you can still win a 1v1 situation if you have enough control. I don't know, something logical.



Wait, maybe I have the wrong idea of what the suppression patch did. Did it change accuracy? Because I have noted a huge huge drop in accuracy lately.

afaik they only increased the duration of suppression cause by bullets further away from you. They did not increase the effect or area by which you could be suppressed. The bullets that's not superclose but just, close you to you do more then they did before. So it's much easier to suppress an opponent and the opponent will notice that he's "more" suppressed and will be heavily suppressed much more often.

Regarding support, I get killed by M240B much more often these days but Im really not sure why. The PKP was an excellent LMG pre-patch and I don't know how it's been changed. Back then burst/tap-firing was important with the PKP. Shoot 3-5 bullets and let the heavy initial recoil die out and repeat. The two start weapons now have a extended mags upgrade, sounds really nice imo . LMG now also recive an accuracy bonus while in prone!

Suppressor isn't as common now days in my experience. It lowers maximum/minimum-damage too much now. flash-suppressor and heavy-barrels are on 90% of the guns that kill me.

Well, the M240B was a very good gun pre-patch due to a better RPM and faster bullet velocity, and it received buffs via damage up to 34 post-patch. The two start weapons do not come with extended mags. Instead, DICE had an unintended bug allowing the RPK-74 to have extended mags while the MG36 currently has the Heavy Barrel attachment. Both attachments were supposed to be swapped, but now you see 200 mag RPK-74 users running around on Support.

Suppressor isn't as common nowadays due to the less bonuses that you can get from Heavy Barrel with aimed fire. The only downside to the Heavy Barrel attachment is the bigger initial recoil, where you can control it. I run suppressor only for the not being shown on minimap, but if I was not pubstomping, I would run the Heavy Barrel over the Suppressor attachment.

I love the post-patch 93R buff, but even I think the pistol now is too good. It's similar to an AEK-971 with burst fire when you fight under 12 meters with less horizontal but more vertical recoil.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
April 12 2012 12:21 GMT
#8793
On April 12 2012 13:55 DyEnasTy wrote:
Show nested quote +
On April 10 2012 17:28 LoLAdriankat wrote:
Suppression is a broken mechanic. Don't get me wrong, a game like this need suppression, but Battlefield 3 handles it poorly. If the game tells you that your sights are lined up and you pull the trigger, wouldn't the most logical thing to happen involve the bullet going where it's supposed to? Nope, apparently the most logical thing would involve bullets exiting the barrel at impossible 45 degree angles.

Maybe they could make it so your aim flinches around every time a bullet cracks by rather than forcing bullets to fly in random directions, so you can still win a 1v1 situation if you have enough control. I don't know, something logical.



Wait, maybe I have the wrong idea of what the suppression patch did. Did it change accuracy? Because I have noted a huge huge drop in accuracy lately.


Yes, which is the point. It basically makes your bullets which already fly out of your face instead of the gun go in completely ridiculous and impossible angles away from where you're actually aiming if an enemy fires as little as 2 shots anywhere close to you. That coupled with the game already having a high grade of inherent bullet spread makes it utterly impossible to hit anything.

Very often you'll just end up with 2 people duelling and then hilariously missing all their shots on each other only to panic switch to a pistol and probably be finished off by someone else who wasn't suppressed.
Rixxe
Profile Joined July 2011
United Kingdom136 Posts
Last Edited: 2012-04-12 12:48:48
April 12 2012 12:46 GMT
#8794
Seems to be a huge amount of people moaning about the suppression changes, and at first log in after the patch i was also having a 'wtf' moment. Friend and I tested what it's like to hit someone from various ranges under suppression, and it became clear that finding cover instead of shooting back is generally the best advice.

I've played around 30-40 hours with the new patch using many different guns, and i find the game to be fine now. It just requires a different play style.
Not that it's 100% real life (no game ever is), but if bullets are flying around your head it would be more difficult to aim and kill someone at mid - long range. Generally killing someone from behind or to the side does the job (obviously). If you are suppressed... RUN. Get cover, don't just attempt to fire a clip back at them. The suppression affect does wear off pretty quickly i think, so after you find cover, pop back out, and re-engage.

Also, due to this change, i've got alot better at taking the first shot in a fight. Reaction times are everything now, and it does make a difference to be faster (baring lag).
Lastly, due to the fact that in a head to head fight it becomes a mess, this change seems to promote more team play (i.e. Flanking and 2v1's etc). As you no longer deal with suppression.

Just my thought's. Don't bash until you attempt to actually change the way you play, if that's no longer fun, then fair enough, but it's not ALL bad.
*bleep* you up in a gangsta style!
Tennet
Profile Joined January 2010
United States1458 Posts
April 12 2012 13:01 GMT
#8795
On April 12 2012 15:58 WakaDoDo wrote:
Show nested quote +
On April 12 2012 13:55 DyEnasTy wrote:
On April 10 2012 17:28 LoLAdriankat wrote:
Suppression is a broken mechanic. Don't get me wrong, a game like this need suppression, but Battlefield 3 handles it poorly. If the game tells you that your sights are lined up and you pull the trigger, wouldn't the most logical thing to happen involve the bullet going where it's supposed to? Nope, apparently the most logical thing would involve bullets exiting the barrel at impossible 45 degree angles.

Maybe they could make it so your aim flinches around every time a bullet cracks by rather than forcing bullets to fly in random directions, so you can still win a 1v1 situation if you have enough control. I don't know, something logical.



Wait, maybe I have the wrong idea of what the suppression patch did. Did it change accuracy? Because I have noted a huge huge drop in accuracy lately.

afaik they only increased the duration of suppression cause by bullets further away from you. They did not increase the effect or area by which you could be suppressed. The bullets that's not superclose but just, close you to you do more then they did before. So it's much easier to suppress an opponent and the opponent will notice that he's "more" suppressed and will be heavily suppressed much more often.


The area that passing bullets can suppress you was increased, and being suppressed increases your bullet spread.

@DyEnasTy Right now the RPK with extended mag is really good because it is essentially an AR with 200 rounds. I'm assuming that is probably going to get patched through. All HMGs (PKP, M60, M240B) were buffed to the pkp damage so all of them can drop people very quickly in most ranges. The LMGs all do post patch AR damage but have a higher RoF than the HMGs.

It really depends on what you like, I don't play support much but right now a 200 round RPK is really nice. I also like the M249 due to it having a RoF of 800 which is really nice. The MG36 with Hbar might be nice, just try out each gun and see what fits you best.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Eisregen
Profile Joined September 2011
Germany967 Posts
Last Edited: 2012-04-12 13:29:44
April 12 2012 13:06 GMT
#8796
I doubt many ppl dont take cover when udner fire to be honest. At least the way I play involves cover and flanking with my squad a lot. Bind the enemy frontal and beat him with a flank.

BUT the problem is, sometimes you just dont have cover and then some super LMG nub stands there spraying the hell out of the whole environment hitting absolutely nothing and you arent able to properly defend yourself as you're suppressed and even with small bursts of 2-4 bullets you wont hit the guy so he weares you down after 100rounds, lolz <3

Furthermore they should still fix those damn planes it is beyong ridiculous that planes are actually able to fly at such a low speed without kissing the earth. I got nothing against good pilots but it is nearly impossbile to escape in a chopper now (wont even mention tanks now...but the weakness of those cans is some other issue) without flying insane maneuvers and if you dare to fly mid high and escape downwards the jet will just fly behind you in slow motion and ololol kill you
Photo-Noob@ http://www.flickr.com/photos/eisregen1983/
DyEnasTy
Profile Blog Joined October 2009
United States3720 Posts
April 12 2012 15:46 GMT
#8797
On April 12 2012 22:01 Tennet wrote:
Show nested quote +
On April 12 2012 15:58 WakaDoDo wrote:
On April 12 2012 13:55 DyEnasTy wrote:
On April 10 2012 17:28 LoLAdriankat wrote:
Suppression is a broken mechanic. Don't get me wrong, a game like this need suppression, but Battlefield 3 handles it poorly. If the game tells you that your sights are lined up and you pull the trigger, wouldn't the most logical thing to happen involve the bullet going where it's supposed to? Nope, apparently the most logical thing would involve bullets exiting the barrel at impossible 45 degree angles.

Maybe they could make it so your aim flinches around every time a bullet cracks by rather than forcing bullets to fly in random directions, so you can still win a 1v1 situation if you have enough control. I don't know, something logical.



Wait, maybe I have the wrong idea of what the suppression patch did. Did it change accuracy? Because I have noted a huge huge drop in accuracy lately.

afaik they only increased the duration of suppression cause by bullets further away from you. They did not increase the effect or area by which you could be suppressed. The bullets that's not superclose but just, close you to you do more then they did before. So it's much easier to suppress an opponent and the opponent will notice that he's "more" suppressed and will be heavily suppressed much more often.


The area that passing bullets can suppress you was increased, and being suppressed increases your bullet spread.

@DyEnasTy Right now the RPK with extended mag is really good because it is essentially an AR with 200 rounds. I'm assuming that is probably going to get patched through. All HMGs (PKP, M60, M240B) were buffed to the pkp damage so all of them can drop people very quickly in most ranges. The LMGs all do post patch AR damage but have a higher RoF than the HMGs.

It really depends on what you like, I don't play support much but right now a 200 round RPK is really nice. I also like the M249 due to it having a RoF of 800 which is really nice. The MG36 with Hbar might be nice, just try out each gun and see what fits you best.



I have been using the crap out of the RPK. And I dont remember seeing an extended mag option for it, but ill check again. I dont like the gun that is unlocked right after that (cant remember what its called) because I could pour myself a cocktail in the amount of time it takes to reload. I unlocked the PKP but am having a hard time wanting to use it because I only have the iron sights and that gun takes up so much of my screen while aiming.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Firebolt145
Profile Blog Joined May 2010
Lalalaland34506 Posts
April 12 2012 16:47 GMT
#8798
I haven't tried much multiplayer and I feel I've definitely missed it somewhere....but where the heck do I customise my classes? On Battlelog?
Moderator
DyEnasTy
Profile Blog Joined October 2009
United States3720 Posts
April 12 2012 16:52 GMT
#8799
go to my soldier, then customize. But thats on the xbox. Dont know if its exactly the same on the PC.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
April 12 2012 16:54 GMT
#8800
On April 13 2012 01:47 Firebolt145 wrote:
I haven't tried much multiplayer and I feel I've definitely missed it somewhere....but where the heck do I customise my classes? On Battlelog?


Ingame, once you're in a round. Fun fact: You can't configure vehicles the current map doesn't have, so if you want to configure scout choppers, you can only do so once you're playing a map that has some. It's beyond stupid that Battlelog doesn't let you do that. But then again, as so very often, it's DICE and EA we're talking about.
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