Battlefield 3 - Page 440
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Firebolt145
Lalalaland34483 Posts
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rebuffering
Canada2436 Posts
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Teoman
Norway382 Posts
But after seeing many videos and streams of it i notice that many people basicly plays it as call of duty with vehicles, and that kind of turns me off for this game. Of course that does not make it a bad game, and having played the beta it looks and feels amazing. I just don't like the "running around shooting everyone you meet with the most op gun" kind of game (hope i don't offend cod players, as i used to play it myself). But what i was wondering is what is peoples general experience of this game? Is it just everyone sprinting around, only stopping to spray bullets into someones face, or is it actual teamwork and tactical manouvers? Just wondering about this as i am really reconsidering getting this game after i discovered the wonderful mods project reality and forgotten hope for battlefield 2 | ||
BeMannerDuPenner
Germany5638 Posts
On April 12 2012 03:36 Teoman wrote: Hi, i am considering getting a new computer, and then maybe this game :D But after seeing many videos and streams of it i notice that many people basicly plays it as call of duty with vehicles, and that kind of turns me off for this game. Of course that does not make it a bad game, and having played the beta it looks and feels amazing. I just don't like the "running around shooting everyone you meet with the most op gun" kind of game (hope i don't offend cod players, as i used to play it myself). But what i was wondering is what is peoples general experience of this game? Is it just everyone sprinting around, only stopping to spray bullets into someones face, or is it actual teamwork and tactical manouvers? Just wondering about this as i am really reconsidering getting this game after i discovered the wonderful mods project reality and forgotten hope for battlefield 2 hitnmiss on the teamwork. some games its just a bunch of dudes running around like headless chicken (with guns), sometimes some really nice moves and flanks happen. and there are pretty much no "op" guns. | ||
Divine-Sneaker
Denmark1225 Posts
What in the actual fuck. | ||
Teoman
Norway382 Posts
On April 12 2012 04:04 BeMannerDuPenner wrote: hitnmiss on the teamwork. some games its just a bunch of dudes running around like headless chicken (with guns), sometimes some really nice moves and flanks happen. and there are pretty much no "op" guns. Thanks, so i guess it just depends on what people you are playing. My considering powers are enhanced. I will probably get it, but will see what kinds of experiences it can give me :D | ||
DyEnasTy
United States3714 Posts
edit: so ive been playing as support lately. What is a good setup? I just unlocked the pecheneg (sorry for butchering spelling). As far as assault goes, are there a ton of M16's with suppressors running around like a bunch of people predicted? cause I dont see them that often. | ||
PeZuY
935 Posts
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DyEnasTy
United States3714 Posts
On April 10 2012 17:28 LoLAdriankat wrote: Suppression is a broken mechanic. Don't get me wrong, a game like this need suppression, but Battlefield 3 handles it poorly. If the game tells you that your sights are lined up and you pull the trigger, wouldn't the most logical thing to happen involve the bullet going where it's supposed to? Nope, apparently the most logical thing would involve bullets exiting the barrel at impossible 45 degree angles. Maybe they could make it so your aim flinches around every time a bullet cracks by rather than forcing bullets to fly in random directions, so you can still win a 1v1 situation if you have enough control. I don't know, something logical. Wait, maybe I have the wrong idea of what the suppression patch did. Did it change accuracy? Because I have noted a huge huge drop in accuracy lately. | ||
WakaDoDo
Sweden1183 Posts
On April 12 2012 13:55 DyEnasTy wrote: Wait, maybe I have the wrong idea of what the suppression patch did. Did it change accuracy? Because I have noted a huge huge drop in accuracy lately. afaik they only increased the duration of suppression cause by bullets further away from you. They did not increase the effect or area by which you could be suppressed. The bullets that's not superclose but just, close you to you do more then they did before. So it's much easier to suppress an opponent and the opponent will notice that he's "more" suppressed and will be heavily suppressed much more often. Regarding support, I get killed by M240B much more often these days but Im really not sure why. The PKP was an excellent LMG pre-patch and I don't know how it's been changed. Back then burst/tap-firing was important with the PKP. Shoot 3-5 bullets and let the heavy initial recoil die out and repeat. The two start weapons now have a extended mags upgrade, sounds really nice imo ![]() Suppressor isn't as common now days in my experience. It lowers maximum/minimum-damage too much now. flash-suppressor and heavy-barrels are on 90% of the guns that kill me. | ||
Zilver
Finland282 Posts
On April 12 2012 15:58 WakaDoDo wrote: Suppressor isn't as common now days in my experience. It lowers maximum/minimum-damage too much now. flash-suppressor and heavy-barrels are on 90% of the guns that kill me. Lowering max/min damage is what the suppressor is actually NOT doing post-patch, before it used to lower assault rifle damage from 25 to 17 but now it's left unchanged. Bullet drop will still be quicker and bullet damage will lower quicker than without suppressor, since bullet speed gets affected. The accuracy bonus also got reduced from something like 50% to 25%, but post-patch the suppressor should still be better purely because it does much more damage than before. | ||
Phelix
1931 Posts
On April 12 2012 15:58 WakaDoDo wrote: afaik they only increased the duration of suppression cause by bullets further away from you. They did not increase the effect or area by which you could be suppressed. The bullets that's not superclose but just, close you to you do more then they did before. So it's much easier to suppress an opponent and the opponent will notice that he's "more" suppressed and will be heavily suppressed much more often. Regarding support, I get killed by M240B much more often these days but Im really not sure why. The PKP was an excellent LMG pre-patch and I don't know how it's been changed. Back then burst/tap-firing was important with the PKP. Shoot 3-5 bullets and let the heavy initial recoil die out and repeat. The two start weapons now have a extended mags upgrade, sounds really nice imo ![]() Suppressor isn't as common now days in my experience. It lowers maximum/minimum-damage too much now. flash-suppressor and heavy-barrels are on 90% of the guns that kill me. Well, the M240B was a very good gun pre-patch due to a better RPM and faster bullet velocity, and it received buffs via damage up to 34 post-patch. The two start weapons do not come with extended mags. Instead, DICE had an unintended bug allowing the RPK-74 to have extended mags while the MG36 currently has the Heavy Barrel attachment. Both attachments were supposed to be swapped, but now you see 200 mag RPK-74 users running around on Support. Suppressor isn't as common nowadays due to the less bonuses that you can get from Heavy Barrel with aimed fire. The only downside to the Heavy Barrel attachment is the bigger initial recoil, where you can control it. I run suppressor only for the not being shown on minimap, but if I was not pubstomping, I would run the Heavy Barrel over the Suppressor attachment. I love the post-patch 93R buff, but even I think the pistol now is too good. It's similar to an AEK-971 with burst fire when you fight under 12 meters with less horizontal but more vertical recoil. | ||
Divine-Sneaker
Denmark1225 Posts
On April 12 2012 13:55 DyEnasTy wrote: Wait, maybe I have the wrong idea of what the suppression patch did. Did it change accuracy? Because I have noted a huge huge drop in accuracy lately. Yes, which is the point. It basically makes your bullets which already fly out of your face instead of the gun go in completely ridiculous and impossible angles away from where you're actually aiming if an enemy fires as little as 2 shots anywhere close to you. That coupled with the game already having a high grade of inherent bullet spread makes it utterly impossible to hit anything. Very often you'll just end up with 2 people duelling and then hilariously missing all their shots on each other only to panic switch to a pistol and probably be finished off by someone else who wasn't suppressed. | ||
Rixxe
United Kingdom136 Posts
I've played around 30-40 hours with the new patch using many different guns, and i find the game to be fine now. It just requires a different play style. Not that it's 100% real life (no game ever is), but if bullets are flying around your head it would be more difficult to aim and kill someone at mid - long range. Generally killing someone from behind or to the side does the job (obviously). If you are suppressed... RUN. Get cover, don't just attempt to fire a clip back at them. The suppression affect does wear off pretty quickly i think, so after you find cover, pop back out, and re-engage. Also, due to this change, i've got alot better at taking the first shot in a fight. Reaction times are everything now, and it does make a difference to be faster (baring lag). Lastly, due to the fact that in a head to head fight it becomes a mess, this change seems to promote more team play (i.e. Flanking and 2v1's etc). As you no longer deal with suppression. Just my thought's. Don't bash until you attempt to actually change the way you play, if that's no longer fun, then fair enough, but it's not ALL bad. | ||
Tennet
United States1458 Posts
On April 12 2012 15:58 WakaDoDo wrote: afaik they only increased the duration of suppression cause by bullets further away from you. They did not increase the effect or area by which you could be suppressed. The bullets that's not superclose but just, close you to you do more then they did before. So it's much easier to suppress an opponent and the opponent will notice that he's "more" suppressed and will be heavily suppressed much more often. The area that passing bullets can suppress you was increased, and being suppressed increases your bullet spread. @DyEnasTy Right now the RPK with extended mag is really good because it is essentially an AR with 200 rounds. I'm assuming that is probably going to get patched through. All HMGs (PKP, M60, M240B) were buffed to the pkp damage so all of them can drop people very quickly in most ranges. The LMGs all do post patch AR damage but have a higher RoF than the HMGs. It really depends on what you like, I don't play support much but right now a 200 round RPK is really nice. I also like the M249 due to it having a RoF of 800 which is really nice. The MG36 with Hbar might be nice, just try out each gun and see what fits you best. | ||
Eisregen
Germany967 Posts
BUT the problem is, sometimes you just dont have cover and then some super LMG nub stands there spraying the hell out of the whole environment hitting absolutely nothing and you arent able to properly defend yourself as you're suppressed and even with small bursts of 2-4 bullets you wont hit the guy so he weares you down after 100rounds, lolz <3 Furthermore they should still fix those damn planes it is beyong ridiculous that planes are actually able to fly at such a low speed without kissing the earth. I got nothing against good pilots but it is nearly impossbile to escape in a chopper now (wont even mention tanks now...but the weakness of those cans is some other issue) without flying insane maneuvers and if you dare to fly mid high and escape downwards the jet will just fly behind you in slow motion and ololol kill you | ||
DyEnasTy
United States3714 Posts
On April 12 2012 22:01 Tennet wrote: The area that passing bullets can suppress you was increased, and being suppressed increases your bullet spread. @DyEnasTy Right now the RPK with extended mag is really good because it is essentially an AR with 200 rounds. I'm assuming that is probably going to get patched through. All HMGs (PKP, M60, M240B) were buffed to the pkp damage so all of them can drop people very quickly in most ranges. The LMGs all do post patch AR damage but have a higher RoF than the HMGs. It really depends on what you like, I don't play support much but right now a 200 round RPK is really nice. I also like the M249 due to it having a RoF of 800 which is really nice. The MG36 with Hbar might be nice, just try out each gun and see what fits you best. I have been using the crap out of the RPK. And I dont remember seeing an extended mag option for it, but ill check again. I dont like the gun that is unlocked right after that (cant remember what its called) because I could pour myself a cocktail in the amount of time it takes to reload. I unlocked the PKP but am having a hard time wanting to use it because I only have the iron sights and that gun takes up so much of my screen while aiming. | ||
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Firebolt145
Lalalaland34483 Posts
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DyEnasTy
United States3714 Posts
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Shockk
Germany2269 Posts
On April 13 2012 01:47 Firebolt145 wrote: I haven't tried much multiplayer and I feel I've definitely missed it somewhere....but where the heck do I customise my classes? On Battlelog? Ingame, once you're in a round. Fun fact: You can't configure vehicles the current map doesn't have, so if you want to configure scout choppers, you can only do so once you're playing a map that has some. It's beyond stupid that Battlelog doesn't let you do that. But then again, as so very often, it's DICE and EA we're talking about. | ||
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