People complaining about not knowing friendlies from hostiles must be blind. Seriously, if you have any amount of visual comprehension at all, it's very, very easy. Even beyond the fact that friendlies have green or blue arrows above their heads, and hostiles have no arrow or a red one,
This is what Russian forces look like.
This is what American forces look like. They do not look the same. They barely even look similar.
They have different color palettes, models, and movement styles. You can tell whether a player is RU or US based on the way they sprint. If you think the teams are too hard to tell apart, get your eyes checked.
[B] They have different color palettes, models, and movement styles. You can tell whether a player is RU or US based on the way they sprint. If you think the teams are too hard to tell apart, get your eyes checked.
You will not improve your theory by writing in bold letters. In the beginning it is impossible to tell friend from foe. Later it get's easier, mainly because you know where the opponent is coming from.
On October 03 2011 07:03 Herks wrote: This game is an abortion compared to the beauty that was Battlefield 1942, and to a lesser extent Battlefield 2. Currently, what you see in beta, is rush mode, which is basically a failed, buggy version of CoD. The Conquest mode, that has all the helo's and tanks should be better, but i'm not holding my breath. I want destroyers and submarines back.
However, the amount of bugs I've seen in beta show that this is game has become the typical rushed out the door EA bullshit. They have completely killed the franchise. It's a shame that they are trying to be a Call of Duty clone, rather than stay true to the original game design that was engaging, unique and super fun.
Basically everyone who is a real BF fans knows not to base the game off rushed, also the testers for Caspian Border said it felt real similar to that of BF2, so I fail to see how it was rushed? All betas have bugs, as well I have yet to encounter anything other than a silly grenade pathing issue.
1 day after the game comes out you can be sure it will get a major patch. It's hardly a CoD Clone, hence all the CoD fanboys complaining
All i miss is the commander, shit like uav's and bombardments is what allowed a team to push forward and defend a position in style. It also lead to lol shit like dropping supplies onto the enemy commanders artillery so it would blow up.
[B] They have different color palettes, models, and movement styles. You can tell whether a player is RU or US based on the way they sprint. If you think the teams are too hard to tell apart, get your eyes checked.
You will not improve your theory by writing in bold letters. In the beginning it is impossible to tell friend from foe. Later it get's easier, mainly because you know where the opponent is coming from.
It is not a theory, and it's bolded to get people to snap out of their "oh I can't tell people apart it must be the game's fault" funk. If you can't tell two substantially different character models apart, it is your fault. I shudder to think what those people must have though of CS.
On October 03 2011 06:07 Jochan wrote: I've never played Battlefield before, matter of fact apart from CS 1.6 B3 is my first on-line fps. My friends told me about beta, so I've checked it out. It's a strange game for me, I love it as much as I hate it. If my walls could understand all the profanity I would probably be smashed by them, however I've already preorded the game just from the beta experience. Yes it's buggy and I don't completely understand the bullets mechanics nor the maps/behavior or them, but it's god damn entertaining for me. I like the fact I am getting better and better and understand it more with each game. And that's only one map.
Now the software.I don't mind the Origin thingy nor the web browser matchmaking. It was strange for me, but now, when I have some experience with it I must say I like it. As far as the information gathering, spying etc. one must be pretty naive to boycott this unless he is god damn gosu hacker from movies completely off the grid. Nowadays everything gathers information about you and I am pretty sure EA will not get anything that Google or Facebook doesn't already have...
Honestly, CS was my only FPS before. I love Battlefield because of the chaos sometimes. I love knowing I'm in the pit of the battles and bullets flaring past me.
I'm looking forward to the campaign cuz it seems like they are actually trying for once to make one instead of just slapping a few maps against bots and calling that a campaign.
Although ionno what this is a part of but i would think the campaign
Wow. that was fucking intense. They did an amazing job with the sound and the visuals for the dog fights. I'm usually not interested in that kind of stuff at all, but that was really impressive.
So far I'm still liking BC2 better tbh compared to what I've seen in the beta. So I'll have to see quite a bit of gameplay before I buy it.
On October 03 2011 07:17 Expurgate wrote: People complaining about not knowing friendlies from hostiles must be blind. Seriously, if you have any amount of visual comprehension at all, it's very, very easy. Even beyond the fact that friendlies have green or blue arrows above their heads, and hostiles have no arrow or a red one,
This is what Russian forces look like.
This is what American forces look like. They do not look the same. They barely even look similar.
They have different color palettes, models, and movement styles. You can tell whether a player is RU or US based on the way they sprint. If you think the teams are too hard to tell apart, get your eyes checked.
Oh look, helmet-wearing army-looking men with dark green to brown colors and chest packs on both teams.
When you compare them standing up, facing forward and not moving, its easy to compare.
When you're underground in metro where there is little light to help distinguish them and they're on the floor with barely their head showing and/or are running from one area to another in a very fast pace, to differentiate the two is not that easy.
But I'm sure taking all this out of context makes distinguishing the two opposing players easy.
On October 03 2011 07:03 Herks wrote: This game is an abortion compared to the beauty that was Battlefield 1942, and to a lesser extent Battlefield 2. Currently, what you see in beta, is rush mode, which is basically a failed, buggy version of CoD. The Conquest mode, that has all the helo's and tanks should be better, but i'm not holding my breath. I want destroyers and submarines back.
However, the amount of bugs I've seen in beta show that this is game has become the typical rushed out the door EA bullshit. They have completely killed the franchise. It's a shame that they are trying to be a Call of Duty clone, rather than stay true to the original game design that was engaging, unique and super fun.
Basically everyone who is a real BF fans knows not to base the game off rushed, also the testers for Caspian Border said it felt real similar to that of BF2, so I fail to see how it was rushed? All betas have bugs, as well I have yet to encounter anything other than a silly grenade pathing issue.
1 day after the game comes out you can be sure it will get a major patch. It's hardly a CoD Clone, hence all the CoD fanboys complaining
All i miss is the commander, shit like uav's and bombardments is what allowed a team to push forward and defend a position in style. It also lead to lol shit like dropping supplies onto the enemy commanders artillery so it would blow up.
Yeah, I really miss the Commander's functions, but the way he was implemented in BF2 was very sloppy and didn't make a lot of sense. I understand why they took the position out, but it still is a little sad. It's true that it mostly came down to have one guy prone somewhere random on the map, hoping that SpecOps didn't come C4 your stuff.
[B] They have different color palettes, models, and movement styles. You can tell whether a player is RU or US based on the way they sprint. If you think the teams are too hard to tell apart, get your eyes checked.
You will not improve your theory by writing in bold letters. In the beginning it is impossible to tell friend from foe. Later it get's easier, mainly because you know where the opponent is coming from.
It is not a theory, and it's bolded to get people to snap out of their "oh I can't tell people apart it must be the game's fault" funk. If you can't tell two substantially different character models apart, it is your fault. I shudder to think what those people must have though of CS.
It looks like the Americans would mainly be distinguished by a slightly lighter color and a lack of masks. At least in CS, the terrorists had unique models that weren't just generic army men variations. In game it might be harder to tell them apart rather than looking at two crisp pictures for comparison. I won't say it's hard to tell the difference, just that they are similar enough as to where some people could easily get confused. But as you mentioned, it might not even be necessary to notice the differences if you just go off of whether they have an arrow of their head or not, or what color the arrow is.
Also I would like to agree that with enough playtime, the models should become easily distinguishable to the player. It can probably just be a bit frustrating for some new players, and it's not really a good reason to make it out to be a bad game for that reason. I don't know what people are expecting when they get a game like this. Unless the russians should be wearing fuzzy caps, and Americans should be wearing overalls and straw hats.
On October 03 2011 07:17 Expurgate wrote: People complaining about not knowing friendlies from hostiles must be blind. Seriously, if you have any amount of visual comprehension at all, it's very, very easy. Even beyond the fact that friendlies have green or blue arrows above their heads, and hostiles have no arrow or a red one,
This is what Russian forces look like.
This is what American forces look like. They do not look the same. They barely even look similar.
They have different color palettes, models, and movement styles. You can tell whether a player is RU or US based on the way they sprint. If you think the teams are too hard to tell apart, get your eyes checked.
Oh look, helmet-wearing army-looking men with dark green to brown colors and chest packs on both teams.
When you compare them standing up, facing forward and not moving, its easy to compare.
When you're underground in metro where there is little light to help distinguish them and they're on the floor with barely their head showing and/or are running from one area to another in a very fast pace, to differentiate the two is not that easy.
But I'm sure taking all this out of context makes distinguishing the two opposing players easy.
RU forces wear dark green and shadow blue. US forces wear khaki and tan.
RU forces have masks. US forces, except for Recon, have exposed faces.
I don't know what to tell you. When I started playing the game, I too had a hard time telling people apart. Then I spent some time learning what each team looks like. Now it's incredibly obvious. Hence: if you can't distinguish between them, it's not the game's fault.
Why does everyone think it's ok nowadays to conflate their lack of experience with a flaw in the game itself? It's the same attitude that leads to "everything that beats me is overpowered." If you have issues with distinguishing between teams, put in some time to ensure that you can recognize them both.
The only confusion I encounter these days is between RU and US recon, mostly because of the masks. Even then, it only takes a fraction of a second to figure out based on profile which team they belong to. Oh, and there's STILL the colored arrows, in case you're totally lost.
[B] They have different color palettes, models, and movement styles. You can tell whether a player is RU or US based on the way they sprint. If you think the teams are too hard to tell apart, get your eyes checked.
You will not improve your theory by writing in bold letters. In the beginning it is impossible to tell friend from foe. Later it get's easier, mainly because you know where the opponent is coming from.
It is not a theory, and it's bolded to get people to snap out of their "oh I can't tell people apart it must be the game's fault" funk. If you can't tell two substantially different character models apart, it is your fault. I shudder to think what those people must have though of CS.
It looks like the Americans would mainly be distinguished by a slightly lighter color. At least in CS, the terrorists had unique models that weren't just generic army men variations. In game it might be harder to tell them apart rather than looking at two crisp pictures for comparison. I won't say it's hard to tell the difference, just that they are similar enough as to where some people could easily get confused. But as you mentioned, it might not even be necessary to notice the differences if you just go off of whether they have an arrow of their head or not, or what color the arrow is.
Honestly, the main clue that I run with is whether their face is exposed. Even in low-light conditions, the patch of light color on their face (or dark color, if they're RU) is a huge tell.
On October 03 2011 07:20 semantics wrote: All i miss is the commander, shit like uav's and bombardments is what allowed a team to push forward and defend a position in style. It also lead to lol shit like dropping supplies onto the enemy commanders artillery so it would blow up.
recon has miny uav's they can release, its just not in beta. they also have laser designated air strikes, also not in beta.
support has mortars, again not in beta.
there will be plenty of commander like stuff in the game, tho i agree, commander was a awesome part of bf2 and it made the game even better.
On October 03 2011 07:17 Expurgate wrote: People complaining about not knowing friendlies from hostiles must be blind. Seriously, if you have any amount of visual comprehension at all, it's very, very easy. Even beyond the fact that friendlies have green or blue arrows above their heads, and hostiles have no arrow or a red one,
This is what Russian forces look like.
This is what American forces look like. They do not look the same. They barely even look similar.
They have different color palettes, models, and movement styles. You can tell whether a player is RU or US based on the way they sprint. If you think the teams are too hard to tell apart, get your eyes checked.
Oh look, helmet-wearing army-looking men with dark green to brown colors and chest packs on both teams.
When you compare them standing up, facing forward and not moving, its easy to compare.
When you're underground in metro where there is little light to help distinguish them and they're on the floor with barely their head showing and/or are running from one area to another in a very fast pace, to differentiate the two is not that easy.
But I'm sure taking all this out of context makes distinguishing the two opposing players easy.
RU forces wear dark green and shadow blue. US forces wear khaki and tan.
RU forces have masks. US forces, except for Recon, have exposed faces.
I don't know what to tell you. When I started playing the game, I too had a hard time telling people apart. Then I spent some time learning what each team looks like. Now it's incredibly obvious. Hence: if you can't distinguish between them, it's not the game's fault.
Why does everyone think it's ok nowadays to conflate their lack of experience with a flaw in the game itself? It's the same attitude that leads to "everything that beats me is overpowered." If you have issues with distinguishing between teams, put in some time to ensure that you can recognize them both.
The only confusion I encounter these days is between RU and US recon, mostly because of the masks. Even then, it only takes a fraction of a second to figure out based on profile which team they belong to. Oh, and there's STILL the colored arrows, in case you're totally lost.
Those complaining about the trouble of differentiating players' sides was because there was a bug that didn't show the colored arrows.
As long as the colored arrows are there, there are no complaints.
On October 03 2011 07:17 Expurgate wrote: People complaining about not knowing friendlies from hostiles must be blind. Seriously, if you have any amount of visual comprehension at all, it's very, very easy. Even beyond the fact that friendlies have green or blue arrows above their heads, and hostiles have no arrow or a red one,
This is what Russian forces look like.
This is what American forces look like. They do not look the same. They barely even look similar.
They have different color palettes, models, and movement styles. You can tell whether a player is RU or US based on the way they sprint. If you think the teams are too hard to tell apart, get your eyes checked.
Oh look, helmet-wearing army-looking men with dark green to brown colors and chest packs on both teams.
When you compare them standing up, facing forward and not moving, its easy to compare.
When you're underground in metro where there is little light to help distinguish them and they're on the floor with barely their head showing and/or are running from one area to another in a very fast pace, to differentiate the two is not that easy.
But I'm sure taking all this out of context makes distinguishing the two opposing players easy.
RU forces wear dark green and shadow blue. US forces wear khaki and tan.
RU forces have masks. US forces, except for Recon, have exposed faces.
I don't know what to tell you. When I started playing the game, I too had a hard time telling people apart. Then I spent some time learning what each team looks like. Now it's incredibly obvious. Hence: if you can't distinguish between them, it's not the game's fault.
Why does everyone think it's ok nowadays to conflate their lack of experience with a flaw in the game itself? It's the same attitude that leads to "everything that beats me is overpowered." If you have issues with distinguishing between teams, put in some time to ensure that you can recognize them both.
The only confusion I encounter these days is between RU and US recon, mostly because of the masks. Even then, it only takes a fraction of a second to figure out based on profile which team they belong to. Oh, and there's STILL the colored arrows, in case you're totally lost.
Those complaining about the trouble of differentiating players' sides was because there was a bug that didn't show the colored arrows.
As long as the colored arrows are there, there are no complaints.
Ahh. I haven't encountered that bug. That makes substantially more sense.
On October 03 2011 07:17 Expurgate wrote: People complaining about not knowing friendlies from hostiles must be blind. Seriously, if you have any amount of visual comprehension at all, it's very, very easy. Even beyond the fact that friendlies have green or blue arrows above their heads, and hostiles have no arrow or a red one,
This is what Russian forces look like.
This is what American forces look like. They do not look the same. They barely even look similar.
They have different color palettes, models, and movement styles. You can tell whether a player is RU or US based on the way they sprint. If you think the teams are too hard to tell apart, get your eyes checked.
Oh look, helmet-wearing army-looking men with dark green to brown colors and chest packs on both teams.
When you compare them standing up, facing forward and not moving, its easy to compare.
When you're underground in metro where there is little light to help distinguish them and they're on the floor with barely their head showing and/or are running from one area to another in a very fast pace, to differentiate the two is not that easy.
But I'm sure taking all this out of context makes distinguishing the two opposing players easy.
RU forces wear dark green and shadow blue. US forces wear khaki and tan.
RU forces have masks. US forces, except for Recon, have exposed faces.
I don't know what to tell you. When I started playing the game, I too had a hard time telling people apart. Then I spent some time learning what each team looks like. Now it's incredibly obvious. Hence: if you can't distinguish between them, it's not the game's fault.
Why does everyone think it's ok nowadays to conflate their lack of experience with a flaw in the game itself? It's the same attitude that leads to "everything that beats me is overpowered." If you have issues with distinguishing between teams, put in some time to ensure that you can recognize them both.
The only confusion I encounter these days is between RU and US recon, mostly because of the masks. Even then, it only takes a fraction of a second to figure out based on profile which team they belong to. Oh, and there's STILL the colored arrows, in case you're totally lost.
Those complaining about the trouble of differentiating players' sides was because there was a bug that didn't show the colored arrows.
As long as the colored arrows are there, there are no complaints.
Ahh. I haven't encountered that bug. That makes substantially more sense.
yeah, sorry. I thought you were bitching about the above knowing that the arrows sometimes don't show.
The character models aren't easy to distinguish on the fly. It gets easier as you play and get more experienced with the map. The color scheme is a little too similar and you almost have to think about it. Thinking about whether or not on your team wastes a lot of time. Arrows help, just not all the time.
I like the way both sides look and would change it very slightly if they do.
On October 03 2011 07:17 Expurgate wrote: People complaining about not knowing friendlies from hostiles must be blind. Seriously, if you have any amount of visual comprehension at all, it's very, very easy. Even beyond the fact that friendlies have green or blue arrows above their heads, and hostiles have no arrow or a red one,
This is what Russian forces look like.
This is what American forces look like. They do not look the same. They barely even look similar.
They have different color palettes, models, and movement styles. You can tell whether a player is RU or US based on the way they sprint. If you think the teams are too hard to tell apart, get your eyes checked.
Yes. Now put these spirits into a Game. Add lighting/shadows, Objects, and Things like Bushes, Trees, and Sucky Map and you won't tell the difference.
On October 03 2011 07:09 Bartuc wrote: Been playing as support, not very good at the game but still enjoying it most of the time. I am using M249 with grip, flash suppressor and ACOG, is quite good for long range suppression and med range murder if properly fired in bursts :-)
I also love planting C4 around the coms as defender, and when enemy team fuses the bomb just pull the trigger and clear them out so the rest of your team can defuse more quickly :-)
On October 03 2011 07:48 English wrote: The character models aren't easy to distinguish on the fly. It gets easier as you play and get more experienced with the map. The color scheme is a little too similar and you almost have to think about it. Thinking about whether or not on your team wastes a lot of time. Arrows help, just not all the time.
I like the way both sides look and would change it very slightly if they do.
I really like the look of both sides. I think if they wanted to make it slightly more obvious, the best way would be to make the shadow blue color of RU camo a little bit brighter. Mostly, it's just something you have to learn, which I consider a good thing.
On October 03 2011 07:49 Torte de Lini wrote: Anyone know why I can't play my robot on most grounds?
I don't have the robot, but I imagine it's like the T-UGS or the Mobile Spawn, which can only be deployed on ground that's flat and a given distance away from cover.