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On December 12 2010 15:03 MarwanBaki wrote: Oblivion, first game to decimate systems and bring PCs to their knees. As much as i am excited for this, do i dare imagine specs needed for a full on experience. <3 you Bethesda though.
Nope. First game to spit on high end computers with impunity at it's time was C&C Generals.. 
Anyway, i liked Oblivion more than Morrowind because i don't think true RPGs are suited for first person. And Oblv was more action than RPG. Plus, Morrowind was SO GOD DAMN LONG i never actually finished it..
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So apparently a certain mad Khajiit wasn't wrong after all?
Anyways I hope they go back to a morrowindish style rather than oblivion. Also if they make the nords stereotype vikings I'm going to go kill some kittens. And yeah, sounds like I'll be replacing my HD 4830 next year.......
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I'm still playing morrowind.
There are just so many user made mods that it never gets old.
Actually, I plan on making a pretty comprehensive morrowind mod thread in the near future!
looking forward to this game, although I probably wont have the ability to play it.
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On December 14 2010 07:35 Fargoth wrote: So apparently a certain mad Khajiit wasn't wrong after all?
Anyways I hope they go back to a morrowindish style rather than oblivion. Also if they make the nords stereotype vikings I'm going to go kill some kittens. And yeah, sounds like I'll be replacing my HD 4830 next year.......
A new CPU would be a plan too, Oblivion was often CPU limited so I wouldn't be suprised if Skyrim is the same. You're probably going to want 4GB RAM minimum too, but considering you've got a recent generation graphics card I won't be suprised if you've already running that.
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On December 14 2010 07:38 Nyx wrote:Show nested quote +On December 14 2010 07:35 Fargoth wrote: So apparently a certain mad Khajiit wasn't wrong after all?
Anyways I hope they go back to a morrowindish style rather than oblivion. Also if they make the nords stereotype vikings I'm going to go kill some kittens. And yeah, sounds like I'll be replacing my HD 4830 next year....... A new CPU would be a plan too, Oblivion was often CPU limited so I wouldn't be suprised if Skyrim is the same. You're probably going to want 4GB RAM minimum too, but considering you've got a recent generation graphics card I won't be suprised if you've already running that.
Already have 4gb of ram, ddr3 for that matter, and a phenom 955. Probably wouldn't hurt to replace the graphics card now but considering it runs all the games I have now just fine I don't see any reason to.
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Aughhh I can't wait That music towards the end gives me chills....
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Really excited for this one. Reminds me that I have to play through Morrowind :D
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Ever since I first played Morrowind, and continued playing it for years I have always wanted to play the following games in the series, Skyrim is a lot to look forwards too. Also, I hope they return to a more Morrowind style over Oblivion. Morrowind simply had that feel to it that Oblivion didn't really, I mean Oblivion had some great quest play, and elements like NPC scheduling, but Morrowind's world was so much more chaotic and open than Oblivion's.
Anyways, I'm hoping for even more history and realms to explore.
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On December 14 2010 07:30 Dagon wrote:Show nested quote +On December 12 2010 15:03 MarwanBaki wrote: Oblivion, first game to decimate systems and bring PCs to their knees. As much as i am excited for this, do i dare imagine specs needed for a full on experience. <3 you Bethesda though. Nope. First game to spit on high end computers with impunity at it's time was C&C Generals..  Anyway, i liked Oblivion more than Morrowind because i don't think true RPGs are suited for first person. And Oblv was more action than RPG. Plus, Morrowind was SO GOD DAMN LONG i never actually finished it..  Pretty sure daggerfall and morrowind also spit on computers when they came out. As well as Crysis.
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Can someone explain what made Morrowind so much better than Oblivion? I couldn't take the lack of voice acting, small font, no fast traveling, impossible combat, and general instability preventing me from alt-tabbing to read guides. On the other hand, Oblivion with FCOM was the best single player video game experience I ever had. What am I missing out on?
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On December 14 2010 07:35 Fargoth wrote: So apparently a certain mad Khajiit wasn't wrong after all?
Anyways I hope they go back to a morrowindish style rather than oblivion. Also if they make the nords stereotype vikings I'm going to go kill some kittens. And yeah, sounds like I'll be replacing my HD 4830 next year....... Pretty sure Maiq was talking about Oblivion in the quote I think you're referring to.
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On December 14 2010 08:46 iamke55 wrote: Can someone explain what made Morrowind so much better than Oblivion? I couldn't take the lack of voice acting, small font, no fast traveling, impossible combat, and general instability preventing me from alt-tabbing to read guides. On the other hand, Oblivion with FCOM was the best single player video game experience I ever had. What am I missing out on? Well I think that vanilla morrowind is superior to vanilla oblivion for a lot of people, due to the problem of everything levelling with you in Oblivion. Additionally, the other big complaint is the atmosphere/areas, because Morrowind had these crazily unique places like skyscraper plants and dead giant enemy crab mansions, and a volcano, and such and Oblivion settings seem more stock.
FCOM is super bamf tho.
Oh I forgot to mention (in my list of improvements from Morrowind to Oblivion I made to remind the nostalgia gogglers) that most people / enemies couldn't follow you through doors in Morrowind, which was pretty lame. There is a mod to add this, though.
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Oblivion was "bad" in the sense that it had like 0 replay value, for me anyway. I still had a blast playing through it the very first time. Before the novelty wore off it was quite fun.
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On December 14 2010 08:46 iamke55 wrote: Can someone explain what made Morrowind so much better than Oblivion? I couldn't take the lack of voice acting, small font, no fast traveling, impossible combat, and general instability preventing me from alt-tabbing to read guides. On the other hand, Oblivion with FCOM was the best single player video game experience I ever had. What am I missing out on?
Morrowind had a rich sense of adventure and danger. The content was unique both in relation to other fantasy worlds and to itself (it was not 'copy/pasted' and had a great variety of content), and it was probably the most non-linear game I've ever had the pleasure of playing. You made your character, then "good luck." There were houses to pledge loyalty to, guilds to join, and lands to explore. The game encouraged you to be creative with spells (see: levitation) and potions to overcome obstacles that would otherwise be very difficult (the game didn't scale in relation to your character).
Everyone played the game differently, everyone felt like they discovered something wonderful when they found the Morag Tong or figured out some obscure riddle given to them by a drunken NPC in a bar in Vivec. The lore was fascinating -- books, NPCs, quests, everything created an environment of mystery and wonder.
Oblivion, on the other hand, had nothing other than the Dark Brotherhood quests, three houses, the main storyline, and 1-2 quests per city and a few scattered around as well. There. Thats it. No mystery, just a bunch of cities that all look, feel, and function pretty much the same way. There was almost no sense of "oh, I wonder if I can break into here and steal that awesome weapon!" because everything scaled to you (yeah, there were mods that changed this, to some extent, but they could not fix the underlying issue and were more bandaid fixes than anything else). There were lots of random dungeons, but thats all they were -- copy/pasted dungeons without lore, reason, or intrigue.
And fast-travel is a horrible thing -- don't ever praise it. If you want to play Dragon Age, go and play it. Morrowind was open ended -- you had to figure out the best way to get to places (Mark/recall? Teleport to the nearest temple? Take a silt-strider? Boat? You almost always had to use a combination of these things). It wasn't just a few scripted quests stringed together, but an open-ended experience in which you crafted your own character and story as you played.
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On December 14 2010 07:38 ZaplinG wrote: I'm still playing morrowind.
There are just so many user made mods that it never gets old.
Actually, I plan on making a pretty comprehensive morrowind mod thread in the near future!
looking forward to this game, although I probably wont have the ability to play it. That'd be awesome, I'm playing Morrowind atm for the first time and am running a couple of basic mods. MGE makes Morrowind look great but I don't know any other good mods.
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I heart tesnexus.
I reinstalled Oblivion two months ago and thanks to those guys I played one of the best games ever (and still didn't go through all the content), instead of Bethesda's ugly, broken gameplay, half-finished product.
I'm gonna give Morrowind another go soon as well.
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Since they've used the same engine for both oblivion and fallout 3 (+ all expansions and DLC) i expect this game to be... THE SAME ENGINE!
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On December 14 2010 10:05 Qzy wrote: Since they've used the same engine for both oblivion and fallout 3 (+ all expansions and DLC) i expect this game to be... THE SAME ENGINE!
No, actually, it will be on a 'brand new engine':
http://twitter.com/Bethblog/status/14010984884604929
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cool. i liked oblivion but it needed some work. this should really hit the nail on the head with improvements
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