• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:28
CEST 14:28
KST 21:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.160Rollback Netcode in Brood War845.0.17 Patch Notes - October 7, 202622Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (October 5-11): Farewell to 5.0.16 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
ASL22 General Discussion Sagi.gg Launcher Released BSL23 Confirmations Starts on New BSL Portal Visiting korea this week BW General Discussion
Tourneys
ASL 22 Finals [Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11659 users

Elder Scrolls V - Skyrim - Page 65

Forum Index > General Games
Post a Reply
Prev 1 63 64 65 66 67 586 Next
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2011-10-31 04:55:43
October 31 2011 04:54 GMT
#1281
Advanced fucking Cartography in a video game. This shit is hilarious. I've played all these games, because I'm old as dirt, and played Elder Scrolls: Arena when it first came out- with friends in High School on Daggerfall in the 90's, pulling all nighters- and I ain't never heard no shit like that.

I'll tell you, that journal idea is fucking sweet. I don't think I'll stop using the map, but marking locations of mobs, herbs, dungeons that have shit you want (bandits with leather or mages with potions and scrolls)... taking notes on alchemy especially and spell combinations. Even debuffs that be mobs give you.

Brilliant. I've got 2 weeks off work starting on the 9th (so I can prepare my body)... and this sounds like just the thing for me. Epic thread, 90% epicness here. Can't wait to be back in this thread when the game is out!
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Vilonis
Profile Joined October 2010
United States130 Posts
October 31 2011 04:59 GMT
#1282
On October 31 2011 13:37 Whole wrote:
if they wouldn't have spell effectiveness, it seems that a knight-mage character could roll through the game.

edit: doesn't light armor provide a middle ground for battle mages?


I disagree. I like the idea of drawbacks, just not spell efficiency. If the armor made you move slowly, gave you a larger chance to trip, whatever, that would be fine. But cutting off 5% of the effectiveness of a spell is dumb, especially at low levels.

For instance, in Oblivion if you have a healing spell that restores 5 health for 20 seconds, wearing even one piece of armor as a mage (and keep in mind there is no hand slot that doesn't count as armor except for the iron bracelets you have on from prison at the start of the game, and they are unique), then that spell becomes heal 4 health for 20 seconds. 20 health lost because of 1 piece of armor. This is because they round down automatically. The effect is much worse on the illusion spells that effect creatures of a certain level. That level is cut down then truncated, making them far less useful. The max level you can make an illusion spell that is effective against certain levels is 25. 25 is code for, effective against 25 and higher. So if you are a level 45 battle mage and want to use fear, or rally, or command creature/humanoid, you are screwed. Even with 95% spell efficiency, 25 is rounded down to 24, and no creature/humanoid your level will be effected.

Plus I prefer drawbacks that have an effect on game play more than effects that are purely number based.

It wouldn't be the end of the world for me if they left it in, but I would certainly prefer it out.
"Such is the vastness of his genius that he can outwit even himself!" - Iskaral Pust, High Priest of High House Shadow
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
October 31 2011 05:09 GMT
#1283
Haven't they pretty much solved the whole warrior/mage hybrid problem by forcing you to bind a spell to a hand? Now you can't have a sword, shield, and a spell all ready to use at your whim. You have to choose between a shield and a spell.

Granted, you can just switch all the time =/.
synapse
Profile Blog Joined January 2009
China13814 Posts
October 31 2011 05:13 GMT
#1284
I wish I could go hardcore like everyone else T.T
college... T.T
:)
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2011-10-31 05:26:53
October 31 2011 05:19 GMT
#1285
Speaking of drawbacks, Daggerfall had sweet Weaknesses that gave you Bonuses to spend elsewhere. ie You could have a weakness to light, or holy places, or darkness... that could be spent giving you an immunity to Paralysis or better Fire Damage.

It had a much more intricate and involved system, and yes, you had to re roll 30 times to learn it and make the right character. I always talk about how each game has felt narrower in scope and limited with less customizable options than its predecessor, with more Win/Win EZ mode "choices"... and I expect that to continue in Skyrim.

But, each game has been an epic adventure and what is usually lacking in character design (abilites, weaknesses, bonuses, modifiers) is made up by Lore and Content design- and graphics to say the least. It will be a blast either way, but remember they have to dumb this down for the MouthBreathers on console's as well. They don't wanna have to do math or weigh advantages and disadvantages- the just want to bludgeon stuff, get achieves, and win.

edit: And, in each successive game the Mods get better and the modding community gets smarter. So really, the trade is at least even, and in the worst case- still worth your time if you enjoy these kinds of games.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Hikko
Profile Blog Joined April 2010
United States1126 Posts
October 31 2011 05:21 GMT
#1286
Perhaps it's just gimicky to most people, but I am freaking excited for two hands for casting spells. It makes playing a mage seem so much more...awesome and powerful, even if it really isn't
♥
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2011-10-31 05:27:26
October 31 2011 05:24 GMT
#1287
On October 31 2011 14:21 Hikko wrote:
Perhaps it's just gimicky to most people, but I am freaking excited for two hands for casting spells. It makes playing a mage seem so much more...awesome and powerful, even if it really isn't

See, this is what I mean here... at least it's SOMETHING. To say with 2h I can do something a Warrior couldn't with his 1h Shield or Sword. Some sort of benefit/drawback trade. It's fairly small- but it's actually and improvement over Oblivion where a Plate wearing, Sword and Board warrior could drop the same FlameWave spell as dyed in the wool, cloth wearing, sold-out, staff wearing Mage.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Hikko
Profile Blog Joined April 2010
United States1126 Posts
Last Edited: 2011-10-31 05:58:59
October 31 2011 05:57 GMT
#1288
In response to your post prior to your last one, the problem I found with the Oblivion "narrow choices" is that it worked completely backwards to how a leveling system should. You were rewarded for grinding out skills that were minor, and so your "major" skills were better if you never used them at all. Additionally, if you started a character as a thief/assassin type, he just got completely outclassed later on in the game. I hope so much that they learned a lot, and from the previews while it may sound like they are casual friendly, it just works so much better than the Oblivion system. Morrowind is hard to get into having played prettier games, but the internal workings of it were so so so much better.

Anything would work better than the Oblivion system. Rerolling your character because the world leveled up on you because you leveled up your alchemy a lot wasn't fun, it was tedious.
♥
DystopiaX
Profile Joined October 2010
United States16236 Posts
October 31 2011 06:21 GMT
#1289
On October 31 2011 14:57 Hikko wrote:
In response to your post prior to your last one, the problem I found with the Oblivion "narrow choices" is that it worked completely backwards to how a leveling system should. You were rewarded for grinding out skills that were minor, and so your "major" skills were better if you never used them at all. Additionally, if you started a character as a thief/assassin type, he just got completely outclassed later on in the game. I hope so much that they learned a lot, and from the previews while it may sound like they are casual friendly, it just works so much better than the Oblivion system. Morrowind is hard to get into having played prettier games, but the internal workings of it were so so so much better.

Anything would work better than the Oblivion system. Rerolling your character because the world leveled up on you because you leveled up your alchemy a lot wasn't fun, it was tedious.

That's one of the two major flaws that I had with Oblivion- one was the leveling, the other was that the random exploration felt kinda empty, simply cause many of the things that I happened to discover were generic caves with nothing of note. Bethesda realized this and fixed in in Fo3, so every "dungeon" felt different and unique. I really hope they're able to bring the same sort of thing into Skyrim, cause that kind of depth in a world is why I play open world games.
GhostOwl
Profile Blog Joined July 2011
766 Posts
Last Edited: 2011-10-31 07:43:12
October 31 2011 07:41 GMT
#1290
Oh man. For my 1st char, I will probably make a Nord Warrior / Berserker (Who uses almost no spells) Neutral Alignment

Then a pure Mage Breton (with almost no physical attacks), Evil Alignment

Then an Dark Elf Assassin (Dual wielding daggers + Archery) Neutral/ Evil

And then a Redguard Paladin - Good Alignment

I can't wait....

Yes. I'm racist. I don't play Argonians or Khajits. Maybe Orcs will be fine since they don't look as ugly as they did in Oblivion
Jindo
Profile Joined July 2011
United States1305 Posts
October 31 2011 07:58 GMT
#1291
On October 31 2011 13:59 Vilonis wrote:
Show nested quote +
On October 31 2011 13:37 Whole wrote:
if they wouldn't have spell effectiveness, it seems that a knight-mage character could roll through the game.

edit: doesn't light armor provide a middle ground for battle mages?


I disagree. I like the idea of drawbacks, just not spell efficiency. If the armor made you move slowly, gave you a larger chance to trip, whatever, that would be fine. But cutting off 5% of the effectiveness of a spell is dumb, especially at low levels.

For instance, in Oblivion if you have a healing spell that restores 5 health for 20 seconds, wearing even one piece of armor as a mage (and keep in mind there is no hand slot that doesn't count as armor except for the iron bracelets you have on from prison at the start of the game, and they are unique), then that spell becomes heal 4 health for 20 seconds. 20 health lost because of 1 piece of armor. This is because they round down automatically. The effect is much worse on the illusion spells that effect creatures of a certain level. That level is cut down then truncated, making them far less useful. The max level you can make an illusion spell that is effective against certain levels is 25. 25 is code for, effective against 25 and higher. So if you are a level 45 battle mage and want to use fear, or rally, or command creature/humanoid, you are screwed. Even with 95% spell efficiency, 25 is rounded down to 24, and no creature/humanoid your level will be effected.

Plus I prefer drawbacks that have an effect on game play more than effects that are purely number based.

It wouldn't be the end of the world for me if they left it in, but I would certainly prefer it out.


You want to have the best of both world? A warrior with high defense who can cast spell that are as powerful as a full fledged mage? The latter class is obsolete then. There must be huge consequences for choosing to dual class.
[X]Ken_D
Profile Blog Joined May 2005
United States4653 Posts
October 31 2011 08:00 GMT
#1292
The gamefaqs, November game release poll, Skyrim is crushing everything including MW3, Zelda, and Uncharted 3.

http://www.gamefaqs.com/poll/index.html?poll=4507
[X]Domain - I just do the website. Nothing more.
DystopiaX
Profile Joined October 2010
United States16236 Posts
October 31 2011 08:23 GMT
#1293
^Great news, although ofc MW3 will still win in sales cause the people who don't care enough to go on gamefaqs will carry them sales wise.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2011-10-31 11:01:26
October 31 2011 10:27 GMT
#1294
wrong thread
turamn
Profile Blog Joined October 2010
United States1374 Posts
October 31 2011 11:54 GMT
#1295
No reason Skyrim shouldn't stomp every game on that list a hundred times over. The only one that's even got close to the amount of pull that it does is the Zelda game, but if you're forced to use that stupid excuse for a console that Nintendo produced to play it, I don't know if it's as appealing as it could be.

That said, I am really excited for Uncharted 3 though...but make no mistake, I'm beating it before Skyrim or never touching it again hah
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
October 31 2011 11:58 GMT
#1296
Harsh first world problem... Can't figure out if I should go for a stealth archer or a mage... Magic normally appeals to me more in rpgs but it sucked in oblivion. Cast, cast, cast, run around for 10 sec waiting for mana, cast, run around for 10 more sec, cast, bitch finally dies. Don't see it changing in skyrim. Its natural with a system where everything is pretty much insta-cast.
no dude, the question
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-10-31 12:01:51
October 31 2011 11:59 GMT
#1297
On October 31 2011 16:41 GhostOwl wrote:
Yes. I'm racist. I don't play Argonians or Khajits. Maybe Orcs will be fine since they don't look as ugly as they did in Oblivion


Haha, me neither. I wanted to go with a Khajit when I started Oblivion last week for fun until Skyrim is out, but I ended up going with a Breton Knight afterall.

Oh well.

As for Skyrim, I'm definitely going with a pure Mage on my first playthrough. Magic effects seem way too cool to miss out on.
weeA
Profile Joined October 2010
India442 Posts
October 31 2011 12:01 GMT
#1298
why does this look so good!!
Lim Yo Hwan I love U
Dodgeball
Profile Joined October 2010
Finland141 Posts
October 31 2011 13:43 GMT
#1299
On October 31 2011 16:41 GhostOwl wrote:
Oh man. For my 1st char, I will probably make a Nord Warrior / Berserker (Who uses almost no spells) Neutral Alignment

Then a pure Mage Breton (with almost no physical attacks), Evil Alignment

Then an Dark Elf Assassin (Dual wielding daggers + Archery) Neutral/ Evil

And then a Redguard Paladin - Good Alignment

I can't wait....

Yes. I'm racist. I don't play Argonians or Khajits. Maybe Orcs will be fine since they don't look as ugly as they did in Oblivion


That's too bad! Shadowscales are really amazing! I always choose Argonian Assassin.

The Shadowscales
are a special part of the Dark Brotherhood. In the Argonian homeland of Black Marsh, those born under the sign of the Shadow are taken at birth and presented to the Dark Brotherhood. A Shadowscale hatchling is then trained in the arts of stealth and assassination, and lives a life in service to the mighty kingdom of Argonia. Any Shadowscale who lives to come of age is accepted into the Dark Brotherhood as a full member of the family.

Shadowscales probably follow the same five tenets that members of the Dark Brotherhood do. However, the only ones that known to be true are, never disobey or refuse to carry out an order from a superior and never kill a fellow Shadowscale. The only difference between these is that, if a member of the Dark Brotherhood kills a fellow family member he must fight the wrath of Sithis and win in order to be accepted back into the Brotherhood. With Shadowscales however, refusing to fulfill a contract is viewed as treason, and the traitor will be put to death.



Xinder
Profile Blog Joined January 2011
United States2269 Posts
October 31 2011 14:25 GMT
#1300
I want to know if I can roll an Archer and then have magic spells to imbue into my arrows before I fire them? To me that has always been my dream in games that come out with magic in them and I've yet to find a game that allows me to do that. Anyone have any idea if you'd be able to do that in Skyrim? I dunno. I may still get the game but I think I would love it so much more if i could do this.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
Prev 1 63 64 65 66 67 586 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
20:00
WardiTV Mondays #108
IntoTheiNu 732
WardiTV442
OGKoka 268
Rex94
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 268
Rex 94
Codebar 17
StarCraft: Brood War
Britney 35016
Rain 2442
Bisu 1647
Horang2 918
Jaedong 742
Stork 438
firebathero 338
Hyuk 331
Mini 315
EffOrt 231
[ Show more ]
Zeus 203
Light 169
Rush 127
Snow 119
Soma 101
Dewaltoss 87
Sea.KH 77
hero 72
Yoon 66
Pusan 62
Hyun 57
Mong 48
Shinee 46
JYJ 35
sSak 28
Sharp 27
PianO 26
sorry 16
HiyA 13
Noble 11
scan(afreeca) 11
Sacsri 10
ajuk12(nOOB) 9
Terrorterran 9
Icarus 1
Sexy 1
Dota 2
Gorgc3677
Dendi882
qojqva555
syndereN225
Counter-Strike
olofmeister1386
markeloff70
Super Smash Bros
Mew2King91
Heroes of the Storm
Trikslyr15
Other Games
B2W.Neo582
crisheroes489
Pyrionflax213
DeMusliM197
Hui .163
KnowMe30
Organizations
StarCraft: Brood War
UltimateBattle 930
Other Games
BasetradeTV229
StarCraft: Brood War
lovetv 10
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 64
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV608
League of Legends
• Jankos1739
Upcoming Events
PiGosaur Cup
11h 33m
Kung Fu Cup
22h 33m
The PondCast
1d 21h
Online Event
2 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
Rush vs Soulkey
CranKy Ducklings
3 days
BSL Open Qualifier
4 days
Sparkling Tuna Cup
4 days
IPSL
5 days
[ Show More ]
BSL Open Qualifier
5 days
WardiTV Weekly
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-10-12
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.