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Advanced fucking Cartography in a video game. This shit is hilarious. I've played all these games, because I'm old as dirt, and played Elder Scrolls: Arena when it first came out- with friends in High School on Daggerfall in the 90's, pulling all nighters- and I ain't never heard no shit like that.
I'll tell you, that journal idea is fucking sweet. I don't think I'll stop using the map, but marking locations of mobs, herbs, dungeons that have shit you want (bandits with leather or mages with potions and scrolls)... taking notes on alchemy especially and spell combinations. Even debuffs that be mobs give you.
Brilliant. I've got 2 weeks off work starting on the 9th (so I can prepare my body)... and this sounds like just the thing for me. Epic thread, 90% epicness here. Can't wait to be back in this thread when the game is out!
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On October 31 2011 13:37 Whole wrote: if they wouldn't have spell effectiveness, it seems that a knight-mage character could roll through the game.
edit: doesn't light armor provide a middle ground for battle mages?
I disagree. I like the idea of drawbacks, just not spell efficiency. If the armor made you move slowly, gave you a larger chance to trip, whatever, that would be fine. But cutting off 5% of the effectiveness of a spell is dumb, especially at low levels.
For instance, in Oblivion if you have a healing spell that restores 5 health for 20 seconds, wearing even one piece of armor as a mage (and keep in mind there is no hand slot that doesn't count as armor except for the iron bracelets you have on from prison at the start of the game, and they are unique), then that spell becomes heal 4 health for 20 seconds. 20 health lost because of 1 piece of armor. This is because they round down automatically. The effect is much worse on the illusion spells that effect creatures of a certain level. That level is cut down then truncated, making them far less useful. The max level you can make an illusion spell that is effective against certain levels is 25. 25 is code for, effective against 25 and higher. So if you are a level 45 battle mage and want to use fear, or rally, or command creature/humanoid, you are screwed. Even with 95% spell efficiency, 25 is rounded down to 24, and no creature/humanoid your level will be effected.
Plus I prefer drawbacks that have an effect on game play more than effects that are purely number based.
It wouldn't be the end of the world for me if they left it in, but I would certainly prefer it out.
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Haven't they pretty much solved the whole warrior/mage hybrid problem by forcing you to bind a spell to a hand? Now you can't have a sword, shield, and a spell all ready to use at your whim. You have to choose between a shield and a spell.
Granted, you can just switch all the time =/.
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I wish I could go hardcore like everyone else T.T college... T.T
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Speaking of drawbacks, Daggerfall had sweet Weaknesses that gave you Bonuses to spend elsewhere. ie You could have a weakness to light, or holy places, or darkness... that could be spent giving you an immunity to Paralysis or better Fire Damage.
It had a much more intricate and involved system, and yes, you had to re roll 30 times to learn it and make the right character. I always talk about how each game has felt narrower in scope and limited with less customizable options than its predecessor, with more Win/Win EZ mode "choices"... and I expect that to continue in Skyrim.
But, each game has been an epic adventure and what is usually lacking in character design (abilites, weaknesses, bonuses, modifiers) is made up by Lore and Content design- and graphics to say the least. It will be a blast either way, but remember they have to dumb this down for the MouthBreathers on console's as well. They don't wanna have to do math or weigh advantages and disadvantages- the just want to bludgeon stuff, get achieves, and win. 
edit: And, in each successive game the Mods get better and the modding community gets smarter. So really, the trade is at least even, and in the worst case- still worth your time if you enjoy these kinds of games.
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Perhaps it's just gimicky to most people, but I am freaking excited for two hands for casting spells. It makes playing a mage seem so much more...awesome and powerful, even if it really isn't
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On October 31 2011 14:21 Hikko wrote: Perhaps it's just gimicky to most people, but I am freaking excited for two hands for casting spells. It makes playing a mage seem so much more...awesome and powerful, even if it really isn't See, this is what I mean here... at least it's SOMETHING. To say with 2h I can do something a Warrior couldn't with his 1h Shield or Sword. Some sort of benefit/drawback trade. It's fairly small- but it's actually and improvement over Oblivion where a Plate wearing, Sword and Board warrior could drop the same FlameWave spell as dyed in the wool, cloth wearing, sold-out, staff wearing Mage.
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In response to your post prior to your last one, the problem I found with the Oblivion "narrow choices" is that it worked completely backwards to how a leveling system should. You were rewarded for grinding out skills that were minor, and so your "major" skills were better if you never used them at all. Additionally, if you started a character as a thief/assassin type, he just got completely outclassed later on in the game. I hope so much that they learned a lot, and from the previews while it may sound like they are casual friendly, it just works so much better than the Oblivion system. Morrowind is hard to get into having played prettier games, but the internal workings of it were so so so much better.
Anything would work better than the Oblivion system. Rerolling your character because the world leveled up on you because you leveled up your alchemy a lot wasn't fun, it was tedious.
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On October 31 2011 14:57 Hikko wrote: In response to your post prior to your last one, the problem I found with the Oblivion "narrow choices" is that it worked completely backwards to how a leveling system should. You were rewarded for grinding out skills that were minor, and so your "major" skills were better if you never used them at all. Additionally, if you started a character as a thief/assassin type, he just got completely outclassed later on in the game. I hope so much that they learned a lot, and from the previews while it may sound like they are casual friendly, it just works so much better than the Oblivion system. Morrowind is hard to get into having played prettier games, but the internal workings of it were so so so much better.
Anything would work better than the Oblivion system. Rerolling your character because the world leveled up on you because you leveled up your alchemy a lot wasn't fun, it was tedious. That's one of the two major flaws that I had with Oblivion- one was the leveling, the other was that the random exploration felt kinda empty, simply cause many of the things that I happened to discover were generic caves with nothing of note. Bethesda realized this and fixed in in Fo3, so every "dungeon" felt different and unique. I really hope they're able to bring the same sort of thing into Skyrim, cause that kind of depth in a world is why I play open world games.
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Oh man. For my 1st char, I will probably make a Nord Warrior / Berserker (Who uses almost no spells) Neutral Alignment
Then a pure Mage Breton (with almost no physical attacks), Evil Alignment
Then an Dark Elf Assassin (Dual wielding daggers + Archery) Neutral/ Evil
And then a Redguard Paladin - Good Alignment
I can't wait....
Yes. I'm racist. I don't play Argonians or Khajits. Maybe Orcs will be fine since they don't look as ugly as they did in Oblivion
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On October 31 2011 13:59 Vilonis wrote:Show nested quote +On October 31 2011 13:37 Whole wrote: if they wouldn't have spell effectiveness, it seems that a knight-mage character could roll through the game.
edit: doesn't light armor provide a middle ground for battle mages? I disagree. I like the idea of drawbacks, just not spell efficiency. If the armor made you move slowly, gave you a larger chance to trip, whatever, that would be fine. But cutting off 5% of the effectiveness of a spell is dumb, especially at low levels. For instance, in Oblivion if you have a healing spell that restores 5 health for 20 seconds, wearing even one piece of armor as a mage (and keep in mind there is no hand slot that doesn't count as armor except for the iron bracelets you have on from prison at the start of the game, and they are unique), then that spell becomes heal 4 health for 20 seconds. 20 health lost because of 1 piece of armor. This is because they round down automatically. The effect is much worse on the illusion spells that effect creatures of a certain level. That level is cut down then truncated, making them far less useful. The max level you can make an illusion spell that is effective against certain levels is 25. 25 is code for, effective against 25 and higher. So if you are a level 45 battle mage and want to use fear, or rally, or command creature/humanoid, you are screwed. Even with 95% spell efficiency, 25 is rounded down to 24, and no creature/humanoid your level will be effected. Plus I prefer drawbacks that have an effect on game play more than effects that are purely number based. It wouldn't be the end of the world for me if they left it in, but I would certainly prefer it out.
You want to have the best of both world? A warrior with high defense who can cast spell that are as powerful as a full fledged mage? The latter class is obsolete then. There must be huge consequences for choosing to dual class.
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^Great news, although ofc MW3 will still win in sales cause the people who don't care enough to go on gamefaqs will carry them sales wise.
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wrong thread
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No reason Skyrim shouldn't stomp every game on that list a hundred times over. The only one that's even got close to the amount of pull that it does is the Zelda game, but if you're forced to use that stupid excuse for a console that Nintendo produced to play it, I don't know if it's as appealing as it could be.
That said, I am really excited for Uncharted 3 though...but make no mistake, I'm beating it before Skyrim or never touching it again hah
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Harsh first world problem... Can't figure out if I should go for a stealth archer or a mage... Magic normally appeals to me more in rpgs but it sucked in oblivion. Cast, cast, cast, run around for 10 sec waiting for mana, cast, run around for 10 more sec, cast, bitch finally dies. Don't see it changing in skyrim. Its natural with a system where everything is pretty much insta-cast.
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On October 31 2011 16:41 GhostOwl wrote: Yes. I'm racist. I don't play Argonians or Khajits. Maybe Orcs will be fine since they don't look as ugly as they did in Oblivion
Haha, me neither. I wanted to go with a Khajit when I started Oblivion last week for fun until Skyrim is out, but I ended up going with a Breton Knight afterall.
Oh well. 
As for Skyrim, I'm definitely going with a pure Mage on my first playthrough. Magic effects seem way too cool to miss out on.
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why does this look so good!!
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On October 31 2011 16:41 GhostOwl wrote: Oh man. For my 1st char, I will probably make a Nord Warrior / Berserker (Who uses almost no spells) Neutral Alignment
Then a pure Mage Breton (with almost no physical attacks), Evil Alignment
Then an Dark Elf Assassin (Dual wielding daggers + Archery) Neutral/ Evil
And then a Redguard Paladin - Good Alignment
I can't wait....
Yes. I'm racist. I don't play Argonians or Khajits. Maybe Orcs will be fine since they don't look as ugly as they did in Oblivion
That's too bad! Shadowscales are really amazing! I always choose Argonian Assassin.
The Shadowscales are a special part of the Dark Brotherhood. In the Argonian homeland of Black Marsh, those born under the sign of the Shadow are taken at birth and presented to the Dark Brotherhood. A Shadowscale hatchling is then trained in the arts of stealth and assassination, and lives a life in service to the mighty kingdom of Argonia. Any Shadowscale who lives to come of age is accepted into the Dark Brotherhood as a full member of the family.
Shadowscales probably follow the same five tenets that members of the Dark Brotherhood do. However, the only ones that known to be true are, never disobey or refuse to carry out an order from a superior and never kill a fellow Shadowscale. The only difference between these is that, if a member of the Dark Brotherhood kills a fellow family member he must fight the wrath of Sithis and win in order to be accepted back into the Brotherhood. With Shadowscales however, refusing to fulfill a contract is viewed as treason, and the traitor will be put to death.
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I want to know if I can roll an Archer and then have magic spells to imbue into my arrows before I fire them? To me that has always been my dream in games that come out with magic in them and I've yet to find a game that allows me to do that. Anyone have any idea if you'd be able to do that in Skyrim? I dunno. I may still get the game but I think I would love it so much more if i could do this.
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