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Elder Scrolls V - Skyrim - Page 67

Forum Index > General Games
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Prev 1 65 66 67 68 69 586 Next
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1904 Posts
October 31 2011 21:34 GMT
#1321
So will there be spears? I thought it was so stupid to remove one of the oldest weapons of mankind that was by far more widely spread than swords.
Also the Nords are clearly modeled after germanic people ('ger' = 'spear') specifically Vikings which had mostly spears.
I will go berserk if they are not in the game..Oh wait I can't because their iconic weapons are spears TT
DJEtterStyle
Profile Blog Joined October 2003
United States2766 Posts
Last Edited: 2011-10-31 21:40:58
October 31 2011 21:39 GMT
#1322
On November 01 2011 06:34 REDBLUEGREEN wrote:
So will there be spears? I thought it was so stupid to remove one of the oldest weapons of mankind that was by far more widely spread than swords.
Also the Nords are clearly modeled after germanic people ('ger' = 'spear') specifically Vikings which had mostly spears.
I will go berserk if they are not in the game..Oh wait I can't because their iconic weapons are spears TT

I remember listening to a long interview with Todd Howard a while back. Pretty sure he said spears will not be in the game. Go berserk.

---

http://nerdtrek.com/skyrim-details/

4:30 Are there going to be spears in the game?

“There are not spears in the classic spear sense. I am sorry. There currently are not.”

“Something like spears is really cool, but with where we’re putting our time with the other weapons, it just didn’t make the cut.”
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
October 31 2011 21:44 GMT
#1323
On November 01 2011 06:12 Millitron wrote:
Show nested quote +
On October 31 2011 23:25 Xinder wrote:
I want to know if I can roll an Archer and then have magic spells to imbue into my arrows before I fire them? To me that has always been my dream in games that come out with magic in them and I've yet to find a game that allows me to do that. Anyone have any idea if you'd be able to do that in Skyrim? I dunno. I may still get the game but I think I would love it so much more if i could do this.

You could do it in Oblivion, but it sucked because, iirc, you had to enchant each individual arrow, which is expensive and time-consuming.


You'd enchant the Bow.
"Time to put the mustard on the hotdog. -_-"
DystopiaX
Profile Joined October 2010
United States16236 Posts
October 31 2011 21:48 GMT
#1324
On November 01 2011 06:39 DJEtterStyle wrote:
Show nested quote +
On November 01 2011 06:34 REDBLUEGREEN wrote:
So will there be spears? I thought it was so stupid to remove one of the oldest weapons of mankind that was by far more widely spread than swords.
Also the Nords are clearly modeled after germanic people ('ger' = 'spear') specifically Vikings which had mostly spears.
I will go berserk if they are not in the game..Oh wait I can't because their iconic weapons are spears TT

I remember listening to a long interview with Todd Howard a while back. Pretty sure he said spears will not be in the game. Go berserk.

---

http://nerdtrek.com/skyrim-details/

4:30 Are there going to be spears in the game?

“There are not spears in the classic spear sense. I am sorry. There currently are not.”

“Something like spears is really cool, but with where we’re putting our time with the other weapons, it just didn’t make the cut.”

I think it's cause, from a melee standpoint,it would be awkward. Sure you could use them like javelins, but as actual spears they don't gel well with the gameplay system- poke, poke, poke, when the game is more about positioning and timing.

I do wish they'd be in there though, cause spears are awesome and Nords SHOULD have spears.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
October 31 2011 21:48 GMT
#1325
I wonder what exactly is the non classic spear sense
DJEtterStyle
Profile Blog Joined October 2003
United States2766 Posts
October 31 2011 21:52 GMT
#1326
On November 01 2011 06:48 floor exercise wrote:
I wonder what exactly is the non classic spear sense

Those are the sorts of questions that keep me up at night.
Ganjamaster
Profile Blog Joined May 2010
Argentina475 Posts
October 31 2011 22:00 GMT
#1327
Sorry for the noob question, but I have been looking at the previews of this game and it looks pretty sick, and I wanted to know if it is cool to play Skyrim without having played any previous elder scrolls game.

Thanks.
My hoes be the thickest, my dro.. the stickiest
blobrus
Profile Joined August 2011
4297 Posts
October 31 2011 22:07 GMT
#1328
On November 01 2011 07:00 Ganjamaster wrote:
Sorry for the noob question, but I have been looking at the previews of this game and it looks pretty sick, and I wanted to know if it is cool to play Skyrim without having played any previous elder scrolls game.

Thanks.


Yeah, a lot of people first got into the Elder Scrolls from Oblivion. Its really easy to pick up. Sure, you'll miss some of the references if you choose not to pick up Morrowind and Oblivion (you should, they're really good as well, though Morrowind is old), but you pretty much won't have any less enjoyment than veterans of the series.
Vilonis
Profile Joined October 2010
United States130 Posts
October 31 2011 22:11 GMT
#1329
On October 31 2011 16:58 Jindo wrote:
Show nested quote +
On October 31 2011 13:59 Vilonis wrote:
On October 31 2011 13:37 Whole wrote:
if they wouldn't have spell effectiveness, it seems that a knight-mage character could roll through the game.

edit: doesn't light armor provide a middle ground for battle mages?


I disagree. I like the idea of drawbacks, just not spell efficiency. If the armor made you move slowly, gave you a larger chance to trip, whatever, that would be fine. But cutting off 5% of the effectiveness of a spell is dumb, especially at low levels.

For instance, in Oblivion if you have a healing spell that restores 5 health for 20 seconds, wearing even one piece of armor as a mage (and keep in mind there is no hand slot that doesn't count as armor except for the iron bracelets you have on from prison at the start of the game, and they are unique), then that spell becomes heal 4 health for 20 seconds. 20 health lost because of 1 piece of armor. This is because they round down automatically. The effect is much worse on the illusion spells that effect creatures of a certain level. That level is cut down then truncated, making them far less useful. The max level you can make an illusion spell that is effective against certain levels is 25. 25 is code for, effective against 25 and higher. So if you are a level 45 battle mage and want to use fear, or rally, or command creature/humanoid, you are screwed. Even with 95% spell efficiency, 25 is rounded down to 24, and no creature/humanoid your level will be effected.

Plus I prefer drawbacks that have an effect on game play more than effects that are purely number based.

It wouldn't be the end of the world for me if they left it in, but I would certainly prefer it out.


You want to have the best of both world? A warrior with high defense who can cast spell that are as powerful as a full fledged mage? The latter class is obsolete then. There must be huge consequences for choosing to dual class.


There are ready is a huge drawback. By definition, any hybrid class will be weaker than a pure class of the same level in one or more areas.

A level 20 battle mage will (should) never be stronger in all regards than a pure warrior, or a pure mage. The combination my be stronger than a pure warrior/mage, though. This is because you must, by definition, split up your resources into two paths.

If you take half of the warrior skills and half of the mage skills, it should take you twice as long to become as strong as a pure warrior with all of your warrior skills, and twice as long to cap your mage skills as a pure mage.

In Oblivion you could avoid the dumb skills (like taking both blade and blunt, athletics, etc) and focus on the main skills of each path (magic and combat). This combined with the ability to have a sword, shield, and spell all ready to be used at once would have made hybrids far stronger than their pure counterparts. In Skyrim, you need a separate hand for a spell, so it isn't a problem. Spell effectiveness is unnecessary.

The huge consequences needed to keep hybrids at the same power as pure classes is that you must cut all of your resources in half to have a hybrid class. (Resources being skills gains, gold for items [repair hammers, potions, ingredients, etc], and in Skyrim, the points you get to put into perks for skill, though im not entirely sure how that will work yet. )

I suppose discussing balance in the first place is kind of dumb though. Why is there a need for balance in a single player game? In Fallout 3, I took all the best perks my first play through and rolled through the game. Then to make it really hard, I took Unarmed, Stealth, and Speech. One was far more effective than the other, but that is the way I wanted it and it was damn fun. Though I do think that Hybrid classes are harder than Pure classes, just for the record.
"Such is the vastness of his genius that he can outwit even himself!" - Iskaral Pust, High Priest of High House Shadow
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
October 31 2011 22:23 GMT
#1330
Yeh, it was always kinda silly to powergame in Elder Scrolls especially since the game mechanics could be abused in so many ways if you want to play the most optimal character.

Having interesting characters is so much more fun. I still have an Oblivion save with a character who is a pacifist and didn't kill anybody yet, and it has over 20 hours of gameplay put into it. The more interesting constraints you put on yourself, the more entertaining the playthrough is imo.
boon2537
Profile Blog Joined October 2010
United States905 Posts
October 31 2011 23:40 GMT
#1331
Pardon my ignorance; I'm pretty noob at rpg, as I only played a handful of recent rpg games, such as Dragon Age, Diablo, Witcher, Mass Effect, and Fallout 3. What makes this game franchise so special ? and is this game going to be reasonably challenging ? I like at tactic feature in Dragon Age, but, obviously, Skyrim does not have that.
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
Last Edited: 2011-10-31 23:43:58
October 31 2011 23:41 GMT
#1332
On November 01 2011 08:40 boon2537 wrote:
Pardon my ignorance; I'm pretty noob at rpg, as I only played a handful of recent rpg games, such as Dragon Age, Diablo, Witcher, Mass Effect, and Fallout 3. What makes this game franchise so special ? and is this game going to be reasonably challenging ? I like at tactic feature in Dragon Age, but, obviously, Skyrim does not have that.


Total open world-total open world.
Total open world-total open world.
Total open world-total open world.
Total open world-total open world.

That's why. You can ignore the story and do whatever the heck you want to.
FOR GREAT JUSTICE! Bans for the ban gods!
Xinder
Profile Blog Joined January 2011
United States2269 Posts
October 31 2011 23:46 GMT
#1333
On November 01 2011 08:40 boon2537 wrote:
Pardon my ignorance; I'm pretty noob at rpg, as I only played a handful of recent rpg games, such as Dragon Age, Diablo, Witcher, Mass Effect, and Fallout 3. What makes this game franchise so special ? and is this game going to be reasonably challenging ? I like at tactic feature in Dragon Age, but, obviously, Skyrim does not have that.


Out of the games you've played Fallout 3 is made by the same game company that makes the Elder Scrolls series. So if you enjoyed Fallout 3 for it's open world and the ability to literally do just about anything you wanted then there's a good chance you'll like Skyrim and the other elder scrolls games.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
October 31 2011 23:54 GMT
#1334
On November 01 2011 08:40 boon2537 wrote:
Pardon my ignorance; I'm pretty noob at rpg, as I only played a handful of recent rpg games, such as Dragon Age, Diablo, Witcher, Mass Effect, and Fallout 3. What makes this game franchise so special ? and is this game going to be reasonably challenging ? I like at tactic feature in Dragon Age, but, obviously, Skyrim does not have that.


What exactly do you mean by the tactic feature? Of course you can't set tactics in Skyrim. You're not building a team, you will be solo most of the time. There are certainly still tactics, in any combat really. It would just not make any sense to have a tactics system like in Dragon Age for a game like Skyrim.
Everyone needs a nemesis.
Mereel
Profile Joined February 2010
Germany895 Posts
November 01 2011 00:04 GMT
#1335
skyrim is realtime without a pause function /which sucks big time btw)
gonna be the best rpg ever
TPW Mapmaking Team
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
November 01 2011 00:11 GMT
#1336
On November 01 2011 08:40 boon2537 wrote:
Pardon my ignorance; I'm pretty noob at rpg, as I only played a handful of recent rpg games, such as Dragon Age, Diablo, Witcher, Mass Effect, and Fallout 3. What makes this game franchise so special ? and is this game going to be reasonably challenging ? I like at tactic feature in Dragon Age, but, obviously, Skyrim does not have that.

It's way, way more open world than any of the games sans Fallout 3. Otherwise, it'll be an experience fairly similar to Fallout 3, except with a different setting, more melee options, and spells. Tactics sounds like an interesting idea, but the flow of the game would make it more effort than it's worth.
R.I.P. 우정호 || Do probes dream of psionic sheep?
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
November 01 2011 00:16 GMT
#1337
The setting of course is what sets it aparts the most from Fallout 3 which also implies things like a lack of guns/conventional weaponry. Other than that, it will be pretty similar to Fallout 3 since it is made by Bethesda.
Everyone needs a nemesis.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
November 01 2011 00:21 GMT
#1338
On November 01 2011 09:04 Mereel wrote:
skyrim is realtime without a pause function /which sucks big time btw)
gonna be the best rpg ever

Can anyone confirm this? No pausing? Aside from general pausing, I take it this means you can't pause combat to switch items? Manage your inventory or spells? Potions? That is a GREAT thing. You could REALLY abuse that in Oblivion, if you weren't setup with hotkeys etc properly for an encounter.

Any other input on how this works? I really like the sounds of this for the difficulty aspect.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Hikko
Profile Blog Joined April 2010
United States1126 Posts
November 01 2011 00:32 GMT
#1339
On November 01 2011 09:21 cursor wrote:
Show nested quote +
On November 01 2011 09:04 Mereel wrote:
skyrim is realtime without a pause function /which sucks big time btw)
gonna be the best rpg ever

Can anyone confirm this? No pausing? Aside from general pausing, I take it this means you can't pause combat to switch items? Manage your inventory or spells? Potions? That is a GREAT thing. You could REALLY abuse that in Oblivion, if you weren't setup with hotkeys etc properly for an encounter.

Any other input on how this works? I really like the sounds of this for the difficulty aspect.


I think he means that you don't have the pause and do your tactics like Bioware RPGs do for combat. It's all real time, with no pause-and-assign gameplay. The leaked footage shows somebody pausing to drink a potion in combat, I think
♥
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2011-11-01 00:35:17
November 01 2011 00:33 GMT
#1340
On November 01 2011 09:32 Hikko wrote:
Show nested quote +
On November 01 2011 09:21 cursor wrote:
On November 01 2011 09:04 Mereel wrote:
skyrim is realtime without a pause function /which sucks big time btw)
gonna be the best rpg ever

Can anyone confirm this? No pausing? Aside from general pausing, I take it this means you can't pause combat to switch items? Manage your inventory or spells? Potions? That is a GREAT thing. You could REALLY abuse that in Oblivion, if you weren't setup with hotkeys etc properly for an encounter.

Any other input on how this works? I really like the sounds of this for the difficulty aspect.


I think he means that you don't have the pause and do your tactics like Bioware RPGs do for combat. It's all real time, with no pause-and-assign gameplay. The leaked footage shows somebody pausing to drink a potion in combat, I think

CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
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