• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:38
CET 00:38
KST 08:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion Brood War web app to calculate unit interactions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2137 users

Elder Scrolls V - Skyrim - Page 68

Forum Index > General Games
Post a Reply
Prev 1 66 67 68 69 70 586 Next
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
November 01 2011 00:40 GMT
#1341
On November 01 2011 09:32 Hikko wrote:
Show nested quote +
On November 01 2011 09:21 cursor wrote:
On November 01 2011 09:04 Mereel wrote:
skyrim is realtime without a pause function /which sucks big time btw)
gonna be the best rpg ever

Can anyone confirm this? No pausing? Aside from general pausing, I take it this means you can't pause combat to switch items? Manage your inventory or spells? Potions? That is a GREAT thing. You could REALLY abuse that in Oblivion, if you weren't setup with hotkeys etc properly for an encounter.

Any other input on how this works? I really like the sounds of this for the difficulty aspect.


I think he means that you don't have the pause and do your tactics like Bioware RPGs do for combat. It's all real time, with no pause-and-assign gameplay. The leaked footage shows somebody pausing to drink a potion in combat, I think


That's really unfortunate. I really wish that switching weapons, spells, or etc. would not pause the game. Ruins the immersion when you can essentially switch loadouts instantly in game time.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
November 01 2011 00:43 GMT
#1342
On November 01 2011 09:40 Xanbatou wrote:
Show nested quote +
On November 01 2011 09:32 Hikko wrote:
On November 01 2011 09:21 cursor wrote:
On November 01 2011 09:04 Mereel wrote:
skyrim is realtime without a pause function /which sucks big time btw)
gonna be the best rpg ever

Can anyone confirm this? No pausing? Aside from general pausing, I take it this means you can't pause combat to switch items? Manage your inventory or spells? Potions? That is a GREAT thing. You could REALLY abuse that in Oblivion, if you weren't setup with hotkeys etc properly for an encounter.

Any other input on how this works? I really like the sounds of this for the difficulty aspect.


I think he means that you don't have the pause and do your tactics like Bioware RPGs do for combat. It's all real time, with no pause-and-assign gameplay. The leaked footage shows somebody pausing to drink a potion in combat, I think


That's really unfortunate. I really wish that switching weapons, spells, or etc. would not pause the game. Ruins the immersion when you can essentially switch loadouts instantly in game time.

Just one of those self-imposed, self-restraint things you could employ yourself to up the difficulty. A lot of talk about those kinds of things in this thread already...
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
Last Edited: 2011-11-01 00:52:06
November 01 2011 00:50 GMT
#1343
On November 01 2011 09:43 cursor wrote:
Show nested quote +
On November 01 2011 09:40 Xanbatou wrote:
On November 01 2011 09:32 Hikko wrote:
On November 01 2011 09:21 cursor wrote:
On November 01 2011 09:04 Mereel wrote:
skyrim is realtime without a pause function /which sucks big time btw)
gonna be the best rpg ever

Can anyone confirm this? No pausing? Aside from general pausing, I take it this means you can't pause combat to switch items? Manage your inventory or spells? Potions? That is a GREAT thing. You could REALLY abuse that in Oblivion, if you weren't setup with hotkeys etc properly for an encounter.

Any other input on how this works? I really like the sounds of this for the difficulty aspect.


I think he means that you don't have the pause and do your tactics like Bioware RPGs do for combat. It's all real time, with no pause-and-assign gameplay. The leaked footage shows somebody pausing to drink a potion in combat, I think


That's really unfortunate. I really wish that switching weapons, spells, or etc. would not pause the game. Ruins the immersion when you can essentially switch loadouts instantly in game time.

Just one of those self-imposed, self-restraint things you could employ yourself to up the difficulty. A lot of talk about those kinds of things in this thread already...


Well, it can't be a completely self-imposed thing. It's one thing to pull out a potion and drink it in the middle of combat. That makes sense, but combat should not pause while you fumble through your list of things (if it's not hotkeyed) to find the potion. There's no way to do that with a self-restriction. Maybe a mod will come to save the day...

However, I will create the restriction that I am not allowed to switch equipment whenever I am in combat. That's always been so dumb. Oblivion won't let you drop your weapon if you are swinging it, and they won't let you rest/wait in the middle of the fight, but you could take off your complete set of ebony armor and equip a complete set of glass armor no problem. You shouldn't be allowed to take anything off during a fight =/.
Shauni
Profile Blog Joined July 2004
4077 Posts
November 01 2011 00:57 GMT
#1344
On November 01 2011 08:40 boon2537 wrote:
Pardon my ignorance; I'm pretty noob at rpg, as I only played a handful of recent rpg games, such as Dragon Age, Diablo, Witcher, Mass Effect, and Fallout 3. What makes this game franchise so special ? and is this game going to be reasonably challenging ? I like at tactic feature in Dragon Age, but, obviously, Skyrim does not have that.


the tactic feature? you mean the dumbed down copy of baldur's gate d&d tactical overview? for consoles?
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
DystopiaX
Profile Joined October 2010
United States16236 Posts
November 01 2011 01:23 GMT
#1345
On November 01 2011 09:21 cursor wrote:
Show nested quote +
On November 01 2011 09:04 Mereel wrote:
skyrim is realtime without a pause function /which sucks big time btw)
gonna be the best rpg ever

Can anyone confirm this? No pausing? Aside from general pausing, I take it this means you can't pause combat to switch items? Manage your inventory or spells? Potions? That is a GREAT thing. You could REALLY abuse that in Oblivion, if you weren't setup with hotkeys etc properly for an encounter.

Any other input on how this works? I really like the sounds of this for the difficulty aspect.

If you really didn't want to switch shit during combat you could just not switch anything, nothing's making you switch weapons in the middle of a fight lol
Acronysis
Profile Joined November 2011
872 Posts
November 01 2011 01:39 GMT
#1346
That's really unfortunate. I really wish that switching weapons, spells, or etc. would not pause the game. Ruins the immersion when you can essentially switch loadouts instantly in game time.


When watching the gameplay trailer, you definitely can switch spells without pausing the game, and i don't believe they're hotkeyed? Correct me if I am wrong which I may be, but the player looked like he just chose from a list of spells while playing, so while I'm sure you can switch while it's paused, it also looks like you can switch while it is not paused at well, therefore allowing you that handicap and realgame experience. Can't say if it's the same for weapons or other items though without hotkeys.

However, I will create the restriction that I am not allowed to switch equipment whenever I am in combat. That's always been so dumb. Oblivion won't let you drop your weapon if you are swinging it, and they won't let you rest/wait in the middle of the fight, but you could take off your complete set of ebony armor and equip a complete set of glass armor no problem. You shouldn't be allowed to take anything off during a fight =/.


I gotta say I agree with you here. They could easily take that out of the game, and I can't see how anyone would have the right to complain. It's a perfectly reasonable thing for someone to not be allowed to switch completely different armor sets mid battle, hopefully that doesn't reoccur here.
The multiplying villanies of man do swarm upon him.
my0s
Profile Joined March 2010
United States193 Posts
November 01 2011 01:42 GMT
#1347
This thread is now about what to do with yourself for the next 11 days.


I is way to excite already.
DystopiaX
Profile Joined October 2010
United States16236 Posts
November 01 2011 01:47 GMT
#1348
^^nice first post lol. The demos showed the guy picking from a list of "favorites", he just had a lot of favorites and was playing on console, so instead of having the number row for hotkeys he had to scroll through on the d-pad to pick what he wanted. Assuming in the PC version you just set certain spells/weapons to certain keys, then just select them when you want.
Acronysis
Profile Joined November 2011
872 Posts
November 01 2011 01:53 GMT
#1349
Thanks! Is it weird my first post on a SC2 website, is on a completely different game? =P .

But ahh, okay. I was afraid that would be the answer I would get hah. Oh well, I can still forgive bethesda for this, they have way to good of a game to be too dissapointed about it.
The multiplying villanies of man do swarm upon him.
GhostOwl
Profile Blog Joined July 2011
766 Posts
November 01 2011 02:25 GMT
#1350
On October 31 2011 20:58 ZaaaaaM wrote:
Harsh first world problem... Can't figure out if I should go for a stealth archer or a mage... Magic normally appeals to me more in rpgs but it sucked in oblivion. Cast, cast, cast, run around for 10 sec waiting for mana, cast, run around for 10 more sec, cast, bitch finally dies. Don't see it changing in skyrim. Its natural with a system where everything is pretty much insta-cast.


I agree with you, but I love magic too much to not make a mage. I REALLY wish they would change up spell casting like BG2, where you took bit of time to cast your spell, but would chant in ancient arcane language, and no mana system. Spells are memorized and limited per day, so a lot less frequent spell casting, but in return, spells are more powerful. It also mages pitifully weak and strong late game where there are options to reduce casting speed and buy yourself time like contingencies...which is how mages should be.

Do the same thing you did for archery pretty much. It would be amazing if someone made a mod for this
Hikko
Profile Blog Joined April 2010
United States1126 Posts
Last Edited: 2011-11-01 03:36:09
November 01 2011 03:33 GMT
#1351
On November 01 2011 09:50 Xanbatou wrote:
Show nested quote +
On November 01 2011 09:43 cursor wrote:
On November 01 2011 09:40 Xanbatou wrote:
On November 01 2011 09:32 Hikko wrote:
On November 01 2011 09:21 cursor wrote:
On November 01 2011 09:04 Mereel wrote:
skyrim is realtime without a pause function /which sucks big time btw)
gonna be the best rpg ever

Can anyone confirm this? No pausing? Aside from general pausing, I take it this means you can't pause combat to switch items? Manage your inventory or spells? Potions? That is a GREAT thing. You could REALLY abuse that in Oblivion, if you weren't setup with hotkeys etc properly for an encounter.

Any other input on how this works? I really like the sounds of this for the difficulty aspect.


I think he means that you don't have the pause and do your tactics like Bioware RPGs do for combat. It's all real time, with no pause-and-assign gameplay. The leaked footage shows somebody pausing to drink a potion in combat, I think


That's really unfortunate. I really wish that switching weapons, spells, or etc. would not pause the game. Ruins the immersion when you can essentially switch loadouts instantly in game time.

Just one of those self-imposed, self-restraint things you could employ yourself to up the difficulty. A lot of talk about those kinds of things in this thread already...


Well, it can't be a completely self-imposed thing. It's one thing to pull out a potion and drink it in the middle of combat. That makes sense, but combat should not pause while you fumble through your list of things (if it's not hotkeyed) to find the potion. There's no way to do that with a self-restriction. Maybe a mod will come to save the day...

However, I will create the restriction that I am not allowed to switch equipment whenever I am in combat. That's always been so dumb. Oblivion won't let you drop your weapon if you are swinging it, and they won't let you rest/wait in the middle of the fight, but you could take off your complete set of ebony armor and equip a complete set of glass armor no problem. You shouldn't be allowed to take anything off during a fight =/.


At least on the PC version, you can hotkey your potions, spells, and items to switch into (weapons, not armor) so that you don't have to enter into the menu system during combat at all. If you are really role playing any type of character, especially a mage, it is like D&D because you have to prepare your spells before combat and only a few of them if you want to use them
♥
scFoX
Profile Joined September 2011
France454 Posts
November 01 2011 03:34 GMT
#1352
On November 01 2011 11:25 GhostOwl wrote:
Show nested quote +
On October 31 2011 20:58 ZaaaaaM wrote:
Harsh first world problem... Can't figure out if I should go for a stealth archer or a mage... Magic normally appeals to me more in rpgs but it sucked in oblivion. Cast, cast, cast, run around for 10 sec waiting for mana, cast, run around for 10 more sec, cast, bitch finally dies. Don't see it changing in skyrim. Its natural with a system where everything is pretty much insta-cast.


I agree with you, but I love magic too much to not make a mage. I REALLY wish they would change up spell casting like BG2, where you took bit of time to cast your spell, but would chant in ancient arcane language, and no mana system. Spells are memorized and limited per day, so a lot less frequent spell casting, but in return, spells are more powerful. It also mages pitifully weak and strong late game where there are options to reduce casting speed and buy yourself time like contingencies...which is how mages should be.

Do the same thing you did for archery pretty much. It would be amazing if someone made a mod for this


Gnnh... Spells per day have always struck me as a pretty gimicky part of D&D. However, I like the idea of actually having to prepare your spells. There was a time in RPGs where you had to gather components for spell preparation. Kind of like alchemy, but you make spells instead of potions. It's true that a system that is a little more creative than manabar casting would be a little refreshing. It can also be both, with cantrips being castable at will and world-shattering spells having harsh requirements.
Whole
Profile Blog Joined May 2010
United States6046 Posts
November 01 2011 03:36 GMT
#1353
On November 01 2011 12:33 Hikko wrote:
Show nested quote +
On November 01 2011 09:50 Xanbatou wrote:
On November 01 2011 09:43 cursor wrote:
On November 01 2011 09:40 Xanbatou wrote:
On November 01 2011 09:32 Hikko wrote:
On November 01 2011 09:21 cursor wrote:
On November 01 2011 09:04 Mereel wrote:
skyrim is realtime without a pause function /which sucks big time btw)
gonna be the best rpg ever

Can anyone confirm this? No pausing? Aside from general pausing, I take it this means you can't pause combat to switch items? Manage your inventory or spells? Potions? That is a GREAT thing. You could REALLY abuse that in Oblivion, if you weren't setup with hotkeys etc properly for an encounter.

Any other input on how this works? I really like the sounds of this for the difficulty aspect.


I think he means that you don't have the pause and do your tactics like Bioware RPGs do for combat. It's all real time, with no pause-and-assign gameplay. The leaked footage shows somebody pausing to drink a potion in combat, I think


That's really unfortunate. I really wish that switching weapons, spells, or etc. would not pause the game. Ruins the immersion when you can essentially switch loadouts instantly in game time.

Just one of those self-imposed, self-restraint things you could employ yourself to up the difficulty. A lot of talk about those kinds of things in this thread already...


Well, it can't be a completely self-imposed thing. It's one thing to pull out a potion and drink it in the middle of combat. That makes sense, but combat should not pause while you fumble through your list of things (if it's not hotkeyed) to find the potion. There's no way to do that with a self-restriction. Maybe a mod will come to save the day...

However, I will create the restriction that I am not allowed to switch equipment whenever I am in combat. That's always been so dumb. Oblivion won't let you drop your weapon if you are swinging it, and they won't let you rest/wait in the middle of the fight, but you could take off your complete set of ebony armor and equip a complete set of glass armor no problem. You shouldn't be allowed to take anything off during a fight =/.


At least on the PC version, you can hotkey your potions, spells, and items to switch into (weapons, not armor) so that you don't have to enter into the menu system during combat at all.


wait....we can fully customize it???? omg please say yes. I could use my WoW keybinds which are fucking awesome because it is familiar and it can accommodate about 32 actions.
Hikko
Profile Blog Joined April 2010
United States1126 Posts
Last Edited: 2011-11-01 03:37:47
November 01 2011 03:37 GMT
#1354
On November 01 2011 12:36 Whole wrote:
Show nested quote +
On November 01 2011 12:33 Hikko wrote:
On November 01 2011 09:50 Xanbatou wrote:
On November 01 2011 09:43 cursor wrote:
On November 01 2011 09:40 Xanbatou wrote:
On November 01 2011 09:32 Hikko wrote:
On November 01 2011 09:21 cursor wrote:
On November 01 2011 09:04 Mereel wrote:
skyrim is realtime without a pause function /which sucks big time btw)
gonna be the best rpg ever

Can anyone confirm this? No pausing? Aside from general pausing, I take it this means you can't pause combat to switch items? Manage your inventory or spells? Potions? That is a GREAT thing. You could REALLY abuse that in Oblivion, if you weren't setup with hotkeys etc properly for an encounter.

Any other input on how this works? I really like the sounds of this for the difficulty aspect.


I think he means that you don't have the pause and do your tactics like Bioware RPGs do for combat. It's all real time, with no pause-and-assign gameplay. The leaked footage shows somebody pausing to drink a potion in combat, I think


That's really unfortunate. I really wish that switching weapons, spells, or etc. would not pause the game. Ruins the immersion when you can essentially switch loadouts instantly in game time.

Just one of those self-imposed, self-restraint things you could employ yourself to up the difficulty. A lot of talk about those kinds of things in this thread already...


Well, it can't be a completely self-imposed thing. It's one thing to pull out a potion and drink it in the middle of combat. That makes sense, but combat should not pause while you fumble through your list of things (if it's not hotkeyed) to find the potion. There's no way to do that with a self-restriction. Maybe a mod will come to save the day...

However, I will create the restriction that I am not allowed to switch equipment whenever I am in combat. That's always been so dumb. Oblivion won't let you drop your weapon if you are swinging it, and they won't let you rest/wait in the middle of the fight, but you could take off your complete set of ebony armor and equip a complete set of glass armor no problem. You shouldn't be allowed to take anything off during a fight =/.


At least on the PC version, you can hotkey your potions, spells, and items to switch into (weapons, not armor) so that you don't have to enter into the menu system during combat at all.


wait....we can fully customize it???? omg please say yes. I could use my WoW keybinds which are fucking awesome because it is familiar and it can accommodate about 32 actions.


In Oblivion vanilla you could use 1-0 by default, and there were mods released within a few weeks of the original game that could allow you to use much more more if you wanted to, or to switch between sets of 10 hotkeys using your arrow keys.
♥
GTR
Profile Blog Joined September 2004
51497 Posts
November 01 2011 03:37 GMT
#1355
i seriously thought the skyrim ad's being shown during mnf were for game of thrones season 2, lol.
Commentator
Whole
Profile Blog Joined May 2010
United States6046 Posts
November 01 2011 03:43 GMT
#1356
On November 01 2011 12:37 Hikko wrote:
Show nested quote +
On November 01 2011 12:36 Whole wrote:
On November 01 2011 12:33 Hikko wrote:
On November 01 2011 09:50 Xanbatou wrote:
On November 01 2011 09:43 cursor wrote:
On November 01 2011 09:40 Xanbatou wrote:
On November 01 2011 09:32 Hikko wrote:
On November 01 2011 09:21 cursor wrote:
On November 01 2011 09:04 Mereel wrote:
skyrim is realtime without a pause function /which sucks big time btw)
gonna be the best rpg ever

Can anyone confirm this? No pausing? Aside from general pausing, I take it this means you can't pause combat to switch items? Manage your inventory or spells? Potions? That is a GREAT thing. You could REALLY abuse that in Oblivion, if you weren't setup with hotkeys etc properly for an encounter.

Any other input on how this works? I really like the sounds of this for the difficulty aspect.


I think he means that you don't have the pause and do your tactics like Bioware RPGs do for combat. It's all real time, with no pause-and-assign gameplay. The leaked footage shows somebody pausing to drink a potion in combat, I think


That's really unfortunate. I really wish that switching weapons, spells, or etc. would not pause the game. Ruins the immersion when you can essentially switch loadouts instantly in game time.

Just one of those self-imposed, self-restraint things you could employ yourself to up the difficulty. A lot of talk about those kinds of things in this thread already...


Well, it can't be a completely self-imposed thing. It's one thing to pull out a potion and drink it in the middle of combat. That makes sense, but combat should not pause while you fumble through your list of things (if it's not hotkeyed) to find the potion. There's no way to do that with a self-restriction. Maybe a mod will come to save the day...

However, I will create the restriction that I am not allowed to switch equipment whenever I am in combat. That's always been so dumb. Oblivion won't let you drop your weapon if you are swinging it, and they won't let you rest/wait in the middle of the fight, but you could take off your complete set of ebony armor and equip a complete set of glass armor no problem. You shouldn't be allowed to take anything off during a fight =/.


At least on the PC version, you can hotkey your potions, spells, and items to switch into (weapons, not armor) so that you don't have to enter into the menu system during combat at all.


wait....we can fully customize it???? omg please say yes. I could use my WoW keybinds which are fucking awesome because it is familiar and it can accommodate about 32 actions.


In Oblivion vanilla you could use 1-0 by default, and there were mods released within a few weeks of the original game that could allow you to use much more more if you wanted to, or to switch between sets of 10 hotkeys using your arrow keys.


Yea, I know about the 1-0, but back when I played Oblivion, I was a computer noob and spent most of my time playing Oblivion on Xbox. Didn't know about modding.

Also, reaching past 5 (well not anymore after playing SC2) begins to feel awkward, so I like to keep it at everything before the 6, Y, H, N barrier with a shift variant of each key.
VersesVersus
Profile Joined November 2011
Canada25 Posts
November 01 2011 04:53 GMT
#1357
I Like that there's no classes in Skyrim. The class system was so abused in Oblivion I would basically make a class then train all the minor skills so I could be level 1 with 99's. Which of course was awesome, but probably not how they intended the game to be played.
My Music-Videogame Blog Check it out @: http://versesversusblog.blogspot.com/
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
November 01 2011 08:34 GMT
#1358
On November 01 2011 11:25 GhostOwl wrote:
Show nested quote +
On October 31 2011 20:58 ZaaaaaM wrote:
Harsh first world problem... Can't figure out if I should go for a stealth archer or a mage... Magic normally appeals to me more in rpgs but it sucked in oblivion. Cast, cast, cast, run around for 10 sec waiting for mana, cast, run around for 10 more sec, cast, bitch finally dies. Don't see it changing in skyrim. Its natural with a system where everything is pretty much insta-cast.


I agree with you, but I love magic too much to not make a mage. I REALLY wish they would change up spell casting like BG2, where you took bit of time to cast your spell, but would chant in ancient arcane language, and no mana system. Spells are memorized and limited per day, so a lot less frequent spell casting, but in return, spells are more powerful. It also mages pitifully weak and strong late game where there are options to reduce casting speed and buy yourself time like contingencies...which is how mages should be.

Do the same thing you did for archery pretty much. It would be amazing if someone made a mod for this

I haven't played BG2 but definitely sounds more interesting. But I was more thinking along the lines of just a long(er) cast time on spells with a few weaker insta-casts. This way, crowd control and slows would be a necessity instead of spamming your highest dmg nuke till your oom.

Anyone dissapointed by the first-20-min vids that are leaked, Pete Hines responded:
+ Show Spoiler +
[image loading]
no dude, the question
jester-
Profile Blog Joined February 2011
Canada547 Posts
Last Edited: 2011-11-01 15:18:58
November 01 2011 15:18 GMT
#1359
JUST FYI fellas

Somehow someone is streaming this right now.

www.twitch.tv/catwoman213

If this is against the rules feel free to delete, but I don't think it is... ???
Arise, chicken sandwich.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
November 01 2011 15:31 GMT
#1360
It's the xbox version according to chat (no idea though).

No ugly towers in sight!
Prev 1 66 67 68 69 70 586 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:30
Best Games of SC
Serral vs Clem
Solar vs Cure
Serral vs Clem
Reynor vs GuMiho
herO vs Cure
PiGStarcraft386
LiquipediaDiscussion
BSL 21
20:00
ProLeague - RO32 Group C
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
ZZZero.O260
LiquipediaDiscussion
OSC
19:00
Masters Cup #150: Group B
davetesta47
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft386
Nathanias 124
ProTech111
UpATreeSC 36
StarCraft: Brood War
ZZZero.O 260
NaDa 70
Counter-Strike
fl0m1180
Other Games
summit1g11655
tarik_tv7832
gofns5987
Grubby5568
DeMusliM739
Fuzer 200
Pyrionflax193
ViBE47
fpsfer 1
Organizations
Other Games
gamesdonequick726
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• HeavenSC 43
• musti20045 34
• Adnapsc2 11
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2968
• Ler80
Other Games
• imaqtpie1524
• WagamamaTV468
• Shiphtur297
• tFFMrPink 10
Upcoming Events
Sparkling Tuna Cup
10h 22m
RSL Revival
10h 22m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
12h 22m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
12h 22m
BSL 21
20h 22m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
20h 22m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
23h 22m
Wardi Open
1d 12h
Monday Night Weeklies
1d 17h
WardiTV Korean Royale
2 days
[ Show More ]
BSL: GosuLeague
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
BSL: GosuLeague
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.