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Elder Scrolls V - Skyrim - Page 542

Forum Index > General Games
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Offhand
Profile Joined June 2010
United States1869 Posts
August 15 2012 23:24 GMT
#10821
I went with the imperiasls the first two times because most of the asshole Jarls seemed to be on the Stormcloak side (and my first champ was an Imperial, so I guess it made sense). But beyond effecting regime change, the War questline is pretty much identical on either side.
Vandalmaster27
Profile Joined August 2012
United States3 Posts
August 19 2012 16:44 GMT
#10822
do you need an active Xbox Live-Gold account to download Dawnguard?
boo Boo BOO BOO!! FEAR ME!!!
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 19 2012 17:31 GMT
#10823
On August 16 2012 04:43 Leonite7 wrote:
So I was interested in seeing what the majority answer to the greatest question was, Imperial or Stormcloak? Grey-Mane or Battle-Born?
Poll: Which side did you take in the civil war?

Imperial (29)
 
57%

Stormcloak (22)
 
43%

51 total votes

Your vote: Which side did you take in the civil war?

(Vote): Imperial
(Vote): Stormcloak



That was stupid shit. It wasn't a moral choice at all.
Ulfric
Pros: "Skyrim belongs to the noorrrrrds" times infinity so they do seem like they want their soveignty back.
Cons: The high elves will show up and kill, subjugate and enslave everyone if the Imperials are overthrown and Skyrim will be way worse off than it was before

Imperials
Pros: Try to keep irrationally evil high elves from wanton murder, pretty much leave the governance of Skyrim in the hands of the Nords, aren't actively trying to exterminate or enslave anybody
Cons: They aren't Nords.


Maybe I overthought that but the intro to the game makes you see Ulfric as a fair dude thats struggling against an evil invading empire but as it turns out he's just a pissy coward that wants power. Why would you help him, other than the odd chance that you're roleplaying as a dickhead.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Zandar
Profile Blog Joined July 2010
Netherlands1541 Posts
Last Edited: 2012-08-20 13:16:31
August 20 2012 13:12 GMT
#10824
For people who plan to play the game (again) soon, I can really recommend this mod:

http://skyrim.nexusmods.com/mods/9286

I have like 50 installed but this is by far the best one. It tweaks so many things, adds some new perks like wayfarer with all kinds of traveling/exploring things.
All kind of Imbalanced things like enchanting potions etc are tweaked a lot.
It finishes the game really. So much more fun with this mod.

Other great ones:

http://skyrim.nexusmods.com/mods/top/

Also, if you never installed mods download and install the mod manager, button on top of these pages.
It makes installing/deinstalling automatic and takes care of mod load orders etc

edit: Ah sorry, just saw skyre being discussed in this thread already.
I should read first, post later. Next time I guess
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man.
Beamer
Profile Joined March 2010
United States242 Posts
Last Edited: 2012-08-20 14:29:10
August 20 2012 14:19 GMT
#10825
I prefer to use only a few important mods instead of a ton of them in an effort to keep the game as stable as possible. With that in mind, I thought that I would share my mod list for those who are looking for suggestions:

Unofficial Skyrim Patch - An essential mod that fixes several bugs that Bethesda has not fixed yet. Even if you don't like using mods, you really should get this one.

SkyUI - Skyrim has been heavily criticized for having a consolized user interface. This makes the UI much more PC-friendly.

Skyrim Redone - As many others have said, this mod changes several aspects of Skyrim, too many to mention here. These changes make Skyrim a much better game in my opinion.

Community Uncapper - Allows your skills to grow past level 100. I use this because it's highly recommended if you're using Skyrim Redone.

Skyrim Monster Mod - Adds over 100 new creatures to the game. It's important to me to have a large bestiary, which keeps the game from having repetitive encounters.

Alternate Start - Live Another Life - Allows you to start the game in various different ways. This is nice for role-playing but I use this just so I don't have to go through the lengthy intro movie. Really nice if you're restarting a lot.

In my next playthrough, I may add the following two mods:

Deadly Dragons - Makes dragons much more dangerous. Now, they will be a force to be reckoned with, and you can expect every dragon encounter to be epic.

Apocalypse Spell Package - Adds many more spells to the game. I would like to expand the spell variety in Skyrim, and Skyrim Redone recommends this spell package.

Three more things you should use when modding:

Skyrim Script Extender - Required for many mods, including some on this list.

Wrye Bash - My mod manager tool. Some people use the Steam Workshop, others use the Nexus Mod Manager, I prefer Wrye Bash because it's the most powerful manager of the 3. The serious modder will probably be using this mod manager (but you should still use it even if you're not a serious modder).

BOSS - Automatically sorts your mods into the correct loading order and can point out possible conflicts between mods. A very useful tool.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2012-08-20 14:23:11
August 20 2012 14:22 GMT
#10826
^ Midas magic and war in skyrim are two awesome mods too

The "redone" packages look interesting,i might have to grab one of those.
Useless wet fish.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2012-08-21 00:47:24
August 21 2012 00:24 GMT
#10827
Is there a way to forcefully start a quest that I don't have yet? setstage questid 0 doesn't work.

Dawnguard spoiler, problem description:

+ Show Spoiler +

I got to Serana's home, but she didn't appear, even after waiting. So I manually did setstage quest 0 to redo the quest, which worked fine. I talked to her father and he banished me, porting me near the boat outside of the mansion.

I suppose this is where the follow-up quest is supposed to start. However, it didn't, and Isran is nowhere to be found in the castle. Manually porting him to me won't give me any new speech options.

So what I want to do now is forcefully start the next quest (for joining the Dawnguard faction). Or is there another solution?


edit: found isran but he doesn't have any special dialogue. I know there is supposed to be an attack happening when I return to Castle Dawnguard, but it didn't happen. Is there maybe a way to trigger events on a certain location?
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Archas
Profile Blog Joined July 2010
United States6531 Posts
Last Edited: 2012-09-05 00:10:01
September 04 2012 23:22 GMT
#10828
The second official Skyrim plugin, Hearthfire, is now available on the Xbox 360 platform as of several hours ago. With this plugin, players will be able to construct their own houses on plots of land purchased in Morthal, Falkreath, and Dawnstar. These plots, which allow for houses constructed of clay, stone, or wood, permit a wide variety of different rooms and furniture to be added to the Dovahkiin's household (using the new drafter's table and carpenter's workbench). The standard utilities (such as Arcane Enchanters and Alchemy Tables) are available for the settling adventurer, but Hearthfire also adds several new features, including the ability to hire carriage drivers and bards, adopt children, and farm crops. Of course, there's no rest for the Dragonborn even within the walls of his new estate, as bandit raids and other dangers will pose a threat to the safety of house owners. Players will need to hire stewards to assist in the defense of their home... unless they're bold enough to take up arms alone against potential homewreckers.

As with Dawnguard, the Xbox 360 enjoys one month of exclusivity for Hearthfire. Gamers on the PC and PlayStation 3 must wait at least that long until Hearthfire is available on their respective systems.
The room is ripe with the stench of bitches!
Duka08
Profile Blog Joined July 2010
3391 Posts
September 04 2012 23:41 GMT
#10829
That's random, I had no idea.

The exclusivity thing is really stupid.
Arolis
Profile Joined October 2010
United States496 Posts
September 05 2012 23:29 GMT
#10830
On August 20 2012 02:31 Probe1 wrote:
Show nested quote +
On August 16 2012 04:43 Leonite7 wrote:
So I was interested in seeing what the majority answer to the greatest question was, Imperial or Stormcloak? Grey-Mane or Battle-Born?
Poll: Which side did you take in the civil war?

Imperial (29)
 
57%

Stormcloak (22)
 
43%

51 total votes

Your vote: Which side did you take in the civil war?

(Vote): Imperial
(Vote): Stormcloak



That was stupid shit. It wasn't a moral choice at all.
Ulfric
Pros: "Skyrim belongs to the noorrrrrds" times infinity so they do seem like they want their soveignty back.
Cons: The high elves will show up and kill, subjugate and enslave everyone if the Imperials are overthrown and Skyrim will be way worse off than it was before

Imperials
Pros: Try to keep irrationally evil high elves from wanton murder, pretty much leave the governance of Skyrim in the hands of the Nords, aren't actively trying to exterminate or enslave anybody
Cons: They aren't Nords.


Maybe I overthought that but the intro to the game makes you see Ulfric as a fair dude thats struggling against an evil invading empire but as it turns out he's just a pissy coward that wants power. Why would you help him, other than the odd chance that you're roleplaying as a dickhead.

To be fair, I don't think they ever framed it as a moral choice. Just 2 sides of a conflict. And I doubt the elves would have an easy time taking Skyrim. It's a nation that was founded by kicking the native elves off the land and driving them underground. Plus they'd be up against the Dragonborn. And the last Dragonborn kicked their asses pretty well.
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
September 05 2012 23:31 GMT
#10831
On September 06 2012 08:29 Arolis wrote:
Show nested quote +
On August 20 2012 02:31 Probe1 wrote:
On August 16 2012 04:43 Leonite7 wrote:
So I was interested in seeing what the majority answer to the greatest question was, Imperial or Stormcloak? Grey-Mane or Battle-Born?
Poll: Which side did you take in the civil war?

Imperial (29)
 
57%

Stormcloak (22)
 
43%

51 total votes

Your vote: Which side did you take in the civil war?

(Vote): Imperial
(Vote): Stormcloak



That was stupid shit. It wasn't a moral choice at all.
Ulfric
Pros: "Skyrim belongs to the noorrrrrds" times infinity so they do seem like they want their soveignty back.
Cons: The high elves will show up and kill, subjugate and enslave everyone if the Imperials are overthrown and Skyrim will be way worse off than it was before

Imperials
Pros: Try to keep irrationally evil high elves from wanton murder, pretty much leave the governance of Skyrim in the hands of the Nords, aren't actively trying to exterminate or enslave anybody
Cons: They aren't Nords.


Maybe I overthought that but the intro to the game makes you see Ulfric as a fair dude thats struggling against an evil invading empire but as it turns out he's just a pissy coward that wants power. Why would you help him, other than the odd chance that you're roleplaying as a dickhead.

To be fair, I don't think they ever framed it as a moral choice. Just 2 sides of a conflict. And I doubt the elves would have an easy time taking Skyrim. It's a nation that was founded by kicking the native elves off the land and driving them underground. Plus they'd be up against the Dragonborn. And the last Dragonborn kicked their asses pretty well.


Well, the loyalty of the Dragonborn is questionable, since the Dovahkiin can be a selfish vampire assassin lord killing as he pleases with none to stop him/her.

Or a pacifist, for that matter.

Or an Imperial.
FOR GREAT JUSTICE! Bans for the ban gods!
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
September 05 2012 23:46 GMT
#10832
On September 05 2012 08:22 Archas wrote:
The second official Skyrim plugin, Hearthfire, is now available on the Xbox 360 platform as of several hours ago. With this plugin, players will be able to construct their own houses on plots of land purchased in Morthal, Falkreath, and Dawnstar.


Do want a Dawnstar house, that place is awesome ^^

No idea what Morthal and Falkreath even are, don't think I've been there yet.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 16 2012 19:08 GMT
#10833
Are there any mods to improve the texture of wood/stone/metal? I have the game and it looks great with some mods I have, but the wood of the houses and the hay are so plain and flat. The hair also ):

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Archas
Profile Blog Joined July 2010
United States6531 Posts
September 17 2012 13:52 GMT
#10834
I couldn't find anything for metal, but hopefully, these two mods are what you're looking for:

HD Furniture and Barrels

Improved Rock and Mountain Textures
The room is ripe with the stench of bitches!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 18 2012 17:12 GMT
#10835
Any way to reduce the sensitivity of the game as well?
It's so damn high, even after so many changes in the .ini and in-game.

Also, windowed mode keeps bringing bsack the windows cursor, distracting as poop T_T
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2012-09-18 17:17:57
September 18 2012 17:17 GMT
#10836
that new plugin doesnt sound interesting at all, it sounds like a sims game.
xbox can keep it :p
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
September 25 2012 15:20 GMT
#10837
Gentlemen:

So, five-card stud, nothing wild... and the sky's the limit
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 25 2012 19:42 GMT
#10838
If I'm trying to be stealthy, do I need hide stuff or can I wear iron armor?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
September 25 2012 19:52 GMT
#10839
On September 26 2012 04:42 Torte de Lini wrote:
If I'm trying to be stealthy, do I need hide stuff or can I wear iron armor?

Well iron armor will make you more easily detected so I wouldnt recommend it.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Archas
Profile Blog Joined July 2010
United States6531 Posts
Last Edited: 2012-09-25 21:37:41
September 25 2012 21:32 GMT
#10840
On September 26 2012 04:42 Torte de Lini wrote:
If I'm trying to be stealthy, do I need hide stuff or can I wear iron armor?

Depends. If you're playing without any mods that alter the sneak system, then enough investment into Sneaking will allow you to just creep around in the middle of the day three feet from dozens of bandits while wearing Daedric plate armor and shit, and you'd avoid detection. Once you get to around level 50 or so in Sneak and/or choose relevant perks, the type of armor you wear becomes almost meaningless when it comes to calculating detection chance. In fact, there should be perks in the armor trees that let you move silently with that respective armor, and the Sneak tree itself should have a global 50% reduction to noise. Really, if you're not stupid, no one's going to catch you.

On the other hand, if you're using something like SkyRe which overhauls the sneak system, then you'd best tread lightly (no pun intended). I find that even with SkyRe, sneaking can be too powerful, but you're definitely not going to be able to waltz through a crypt or dungeon without notice. Due to the nature of mods not being uniform, you might find one that has a feature another doesn't have, so your mileage may vary. Generally speaking, however, sneaking isn't going to be pseudo-invisibilty outside of vanilla Skyrim. Things like the foe's field of vision, your carry weight, your armor, your sneaking speed (normal or "walking" speed), allocated perks, the awareness of the foe (sleeping, on casual patrol, in combat, on high alert, etc.), and our good friend the RNG will all factor into whether or not you can successfully avoid detection.

TL;DR: Vanilla = invisible with any decent amount of investment into the Sneak tree, and modded gameplay is generally much harder to pull off, but still powerful and useful if you watch your step.
The room is ripe with the stench of bitches!
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