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Elder Scrolls V - Skyrim - Page 541

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Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
August 07 2012 00:06 GMT
#10801
On August 07 2012 05:58 LaNague wrote:
your savegames should be stored on steam cloud.


Skyrim doesn't utilize steam cloud saves.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Sitinte
Profile Blog Joined January 2011
United States499 Posts
August 07 2012 03:23 GMT
#10802
On August 07 2012 06:03 Praetorial wrote:
Show nested quote +
On August 07 2012 01:48 Sitinte wrote:
Having beat most of Dawnguard, I would say it was well worth the money (well, I'm a poor college student, so I would've preferred $10 or $15, but whatever). The only gripes I have were some minor glitches, like not fitting through doors as a Vampire Lord and Serana's shitty AI pathing (I had an easier time microing Dragoons and Vultures).

And then there was the Soul Cairn. I believe this was the first time a video game level pissed me off so much since OoT's Water Temple. Which returns me to my opening statement of 'having beat most of Dawnguard'. I gave up on Saint Jiub's quest, because it was kind of like Barenziah's Stones in that there were no quest markers.


Edit:

At Torte:

Yes. Dawnguard adds like 24 new areas.


Well, the Soul Cairn was pretty fun, running around as a vampire lord smiting everything and all. The Durnheviir battle was also rather nice.

I'm almost done with Dawnguard, crossbows as a vampire are pretty fun.


Yeah, I let that one little sidequest ruin the entire experience for me. For some reason, I also got dizzy playing in that area on 3 separate occasions, something which doesn't happen unless I play FPS games. I liked the Reaper boss fight there, as well as Durnheviir, though.

Allowed Serana to turn me into a Vampire Lord for that segment, and I realized I hadn't done the Morthal vampire sidequest chain, so I tried it. I would have been absolutely thrilled if there were extra dialogue/data added to allow you to tell Alva and the Vampire Master what a real vampire's power was.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
August 07 2012 04:41 GMT
#10803
A little mod recommendation: The Dance of Death is a simple mod that adds a lot of new killmove animations for each weapon type and fighting style (two one-handed weapons, sword and shield, etc.).

It breaks nothing and makes the combat just a little bit more enjoyable, so you shouldn't play the game without it, even if you're starting the game for the first time on vanilla.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
Last Edited: 2012-08-09 08:11:42
August 09 2012 06:27 GMT
#10804
SkyRe seems to change too much stuff and frankly I'm confused with how the uncapper mod thing will work. It already took a long time to get my enchanting and smithing to 100, and now if they are uncapped...It's gonna be a pain in the ass to level again...

I thought after hitting 100 Smithing/Enchanting I would make me some enchanting gear to make myself stronger. After making myself a fortify smithing set, I started to work on it...

And I ended up being OP. Mace of Molag Bal hits 380, Dawnbreaker hits 355....I was 2-3 shotting everything on master difficulty.. It wasn't fun. And I didn't even use the best potions alchemy has to offer, only the one sold in stores.

So I went back to drawing board. I didn't make a fortify smithing set (I had one I used before with lower enchanting skill and greater gems, so its bonuses were lower, but I made use of it earlier on). I did only enchant one piece for fortify one handed damage, and focused on improving my resist magic, blocking, health/stamina regen, magicka, and fortify restoration. I didn't spend any points in Magicka so far (level 44) so I couldn't really cast apprentice level healing spells due to low mana. Now I can cast 2-3 of those spells before going OOM, and this is fairly balanced since I can't really spam it, and in a tough fight, after 2-3 heals I need to start chugging potions.

I still hit fairly hard but it's balanced. My strongest weapon hits 167, which is strong but not OP like the 385 mace.... I still have to hit stuff to kill it, and I need to fight. I can cast better restoration spells, and I have some magic regen from my enchants along with some health regen, but I am not really OP now. I am very resistant to magic damage because I had fights where I got 2 shotted by Dragon Priests, I wanted to prevent that. Being powerful at high levels is good, but being OP isn't fun. I think now with this setup, I managed to make a fairly strong but balanced endgame character.

What are your guys suggestions on dealing with this kind of problem with skills? What did you do to prevent this?
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
daemir
Profile Joined September 2010
Finland8662 Posts
August 09 2012 08:53 GMT
#10805
On August 09 2012 15:27 Bleak wrote:
What are your guys suggestions on dealing with this kind of problem with skills? What did you do to prevent this?


As discussed early in this topic, avoid enchanting, smithing and alchemy IMO. They are there only to make you horribly OP without taking a significant investment to level up, in fact you end up massively on the positive resource wise from leveling alchemy as it's the biggest money maker in the game.

This way you also don't eliminate your reason to explore every cave and ruin as you can actually find gear upgrades opposed to crafting BIS equipment in town without ever exploring a cave
heishe
Profile Blog Joined June 2009
Germany2284 Posts
August 14 2012 22:03 GMT
#10806
Skyre is absolutely amazing. especially the new perk trees are very well done imo.

Is there a mod out there that let's you start somewhere else, but WITH the basic fus shout learned/ dragons spawning etc.? I don't wan't to bother with the main quest and those first 45 minutes where you get to your ability to kill dragons and learn shouts is pretty annoying.

If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 14 2012 22:14 GMT
#10807
Man, I've been playing Morrowind lately waiting for CS:GO and the temptation to reinstall skyrim is there.. but.. with all the creative ways you can combine spells to get what you want and the general sense of accomplishment in Morrowind, I'm worried that Skyrim will just feel toothless and easy.

Thank you to everyone for talking about SkyRe, I think I'm going to give it a try.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
crms
Profile Joined February 2010
United States11933 Posts
August 14 2012 22:21 GMT
#10808
On August 09 2012 17:53 daemir wrote:
Show nested quote +
On August 09 2012 15:27 Bleak wrote:
What are your guys suggestions on dealing with this kind of problem with skills? What did you do to prevent this?


As discussed early in this topic, avoid enchanting, smithing and alchemy IMO. They are there only to make you horribly OP without taking a significant investment to level up, in fact you end up massively on the positive resource wise from leveling alchemy as it's the biggest money maker in the game.

This way you also don't eliminate your reason to explore every cave and ruin as you can actually find gear upgrades opposed to crafting BIS equipment in town without ever exploring a cave



This is the only real problem I have with skyrim (other than interface stuff). I hate the fact that it's pointless for me to even loot chests, corpses etc., because it's impossible for an item to drop that's better than my crafted gear. I wish (maybe there is) for a mod that makes crafting more reasonable but to have the real treasures be in the world. I wish Skyrim had Diablo 2 item type stuff. That would be amazing to find sweet uniques with awesome abilities/stats etc.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Tictock
Profile Blog Joined September 2010
United States6052 Posts
August 14 2012 22:48 GMT
#10809
On August 07 2012 09:06 Blitzkrieg0 wrote:
Show nested quote +
On August 07 2012 05:58 LaNague wrote:
your savegames should be stored on steam cloud.


Skyrim doesn't utilize steam cloud saves.


The saves are infact stored on steam cloud. I just got my new computer today, and Skyrim was the first thing I installed and tested (was able to play on Ultra settings, Yay!). All my old saves were right there waiting for me when the install was finished.

I'm amazed at how poor my experience was on the old computer, yet was still easily able to sink 20+ hours into exploring the world. Technically the old comp didn't even meet the minimum specs for Skyrim (my GPU needed like twice the Ram), so I was having issues like not being able to see archers that were too far away...

Life is sooooo good now.
I can take that responsibility.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
August 14 2012 23:02 GMT
#10810
On August 15 2012 07:48 Tictock wrote:
Show nested quote +
On August 07 2012 09:06 Blitzkrieg0 wrote:
On August 07 2012 05:58 LaNague wrote:
your savegames should be stored on steam cloud.


Skyrim doesn't utilize steam cloud saves.


The saves are infact stored on steam cloud. I just got my new computer today, and Skyrim was the first thing I installed and tested (was able to play on Ultra settings, Yay!). All my old saves were right there waiting for me when the install was finished.

I'm amazed at how poor my experience was on the old computer, yet was still easily able to sink 20+ hours into exploring the world. Technically the old comp didn't even meet the minimum specs for Skyrim (my GPU needed like twice the Ram), so I was having issues like not being able to see archers that were too far away...

Life is sooooo good now.


I must have disabled that option somehow or it wasn't in the game yet in January when I built my PC.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Leonite7
Profile Joined July 2011
Ireland921 Posts
Last Edited: 2012-08-15 19:44:56
August 15 2012 19:43 GMT
#10811
So I was interested in seeing what the majority answer to the greatest question was, Imperial or Stormcloak? Grey-Mane or Battle-Born?
Poll: Which side did you take in the civil war?

Imperial (29)
 
57%

Stormcloak (22)
 
43%

51 total votes

Your vote: Which side did you take in the civil war?

(Vote): Imperial
(Vote): Stormcloak


UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 15 2012 19:45 GMT
#10812
stormcloak at first but I just couldn't continue down that path, those guys were too damned racist. especially since my character was a khajit.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
August 15 2012 19:50 GMT
#10813
I didn't even realize there were two different paths you could take at the start until my third character. Got tunnel vision on the imperial ^_^
I'll always be your shadow and veil your eyes from states of ain soph aur.
Ramong
Profile Joined March 2011
Denmark1706 Posts
August 15 2012 20:14 GMT
#10814
Imperial.

Only way to beat the damn elves is by uniting humankind under 1 banner instead of stupid quarrels!
"Yeah buddy"
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2012-08-15 20:31:52
August 15 2012 20:29 GMT
#10815
Stormcloak was an easy decision for my main save, in fact it was so natural to me to the point that I couldn't bring myself to side with the Imperials until my 5th or 6th character and I only did that to see the new quests. I could naturally sympathize with the Stormcloak cause. I disliked the Empire and Imperials (Cyrodiil..ians? =P) since Morrowind as well, I see no reason to look at them as anything other than intruders anywhere outside of their own province.

That said, I didn't progress too far down either quest line, certainly not far enough to see the repercussions of the choice in the big picture (although I'm getting the gist of it, ie how it effects Empire and Dominion struggle etc).
daemir
Profile Joined September 2010
Finland8662 Posts
August 15 2012 20:34 GMT
#10816
Neither, fuck them all, both sides just as stupid. I'll gladly kill them all + the thalmor.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
August 15 2012 22:03 GMT
#10817
On August 07 2012 09:06 Blitzkrieg0 wrote:
Show nested quote +
On August 07 2012 05:58 LaNague wrote:
your savegames should be stored on steam cloud.


Skyrim doesn't utilize steam cloud saves.


every time i close skyrim i upload some MBs to steam cloud, i am pretty sure those are savegames :D
Irrelevant Label
Profile Joined January 2012
United States596 Posts
August 15 2012 22:13 GMT
#10818
The problem with the Stormcloak cause is that they seem to forget that Skyrim was the co-founding province of this empire, that under this empire Skyrim has been one of the most prosperous provinces, that the very guy whose deity status is one of the issues of contention (that they support) was the one who built it and was a very strong supporter of having a unified government for the continent, and that they could never take on the Thalmor alone*. ...and they complain about non-existent until they agitated it persecution, place blame for it on the wrong group, and all while being almost as racist as the more traditionalist Dunmer and Altmer groups themselves. I roleplayed a Thalmor agent with one character and a shortsighted traditionalist Nord (who was mostly just pissed that the empire had been about to execute him for being arrested with Stormcloaks) with another and otherwise couldn't see any reason to side with them.

It sucked that in one of the two locales where the more personal Empire v Stormcloak argument paints the issue in a more Stormcloak positive light, Graymane v Battleborn in Whiterun, siding with Stormcloaks in the war ends up replacing probably the best Jarl (Balgruuf) with an idiot (Vignar).

From a story perspective it was pretty disappointing. I had expected a harder decision, and they could have made it one with something simple like not including the Thalmor-Stormcloak connection and making the empire a more dubious deal for the interests of Skyrim. Or make Ulfric closer to something legit rather than TES rendition of strongman-hyping-perceived-outside-enemy-to-further-own-power-gain that real world history has made so cliche. That combined with the quest line that consisted of 2/3 "go to the fort, kill all the guys, rinse repeat" and it was a weak point in the game when they had built it up as a co-main quest type thing.

*Except of course if they do a DLC/expansion pack/or even make it the topic of TESVI type thing in which case they probably will win field of fire style thanks to the Dragonborn and his/her new 'underlings'.
Unibrow88
Profile Joined August 2012
Germany39 Posts
August 15 2012 22:13 GMT
#10819
On August 07 2012 13:41 heishe wrote:
A little mod recommendation: The Dance of Death is a simple mod that adds a lot of new killmove animations for each weapon type and fighting style (two one-handed weapons, sword and shield, etc.).

It breaks nothing and makes the combat just a little bit more enjoyable, so you shouldn't play the game without it, even if you're starting the game for the first time on vanilla.


Got this mod too, but never saw anything of it because I play a Mage right now (as my 2nd char sind like ~6month) and compared to my first Melee-Char its not that exciting. And without a Magic-Mod that fixes Damage-Values etc it would be nearly impossible. Thanks to the modders who fixed all these things, without it the Game would be really bad in some areas.

Maybe I should just craft me a Heavy Armor and use my Summoned Waraxe. :>
Irrelevant Label
Profile Joined January 2012
United States596 Posts
Last Edited: 2012-08-15 22:17:50
August 15 2012 22:17 GMT
#10820
Dance of Death still allows you to change killmove chance easily (no re-fixing it with the console every load) and enable mid-combat killmoves rather than only on last opponents with archery and magic.
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