On December 14 2011 09:44 Demonhunter04 wrote: Enchanting is super fast, just disenchant gear and loot every piece of jewelry you can find and enchant it, then sell. Fortify carry weight, fortify one-handed, and fortify archery are the three most valuable enchantments I've encountered.
The best is banish. Craft some daggers, enchant them with banish, and then sell for crazy profit.
I haven't tried to level pickpocket a whole lot yet lol but I've heard that you can give your follower an arrow, steal it from them, and repeat.
I suppose you could do that, but it wouldn't be very fast because pickpocket skill gains are based on item value. I maxed it out on my khajiit pretty easily just by stealing high percentage jewelry.
So I stopped playing my sneak archer and started playing a new unarmed heavy armour guy. Only level 15 but it's about 100x more fun so far. Beating people's faces in is so satisfying.
On December 14 2011 11:02 Chill wrote: So I stopped playing my sneak archer and started playing a new unarmed heavy armour guy. Only level 15 but it's about 100x more fun so far. Beating people's faces in is so satisfying.
You must wear a ring of various jewels otherwise you're not a true man. Any healing? or just armor? Block + unarmed is fun too :B
No healing, just face punching. There's a heavy armour perk that adds your gauntlets' armour rating to your unarmed attack damage. I'm only 65 smithing so I have an orcish set, but apparently once you get your 90 enchanted daedric it gets out of control.
On December 14 2011 11:27 Torte de Lini wrote: How do you defeat a dragon? How do you beat bosses?
Shoot them in the face.
In the event you use melee weapons, stab them in the knee caps and/or fury them and make them attack each other and then stab them in the knee caps. With a pinch of Fus Ro Da inbetween.
For dragons well it heavily depends on your build. Obviously you have two choices meele or ranged. If you play meele than dodge around as long as he is flying and as soon as he is on the ground try to get into meele. Hotkeying potions and drinking the appropriate resist potion (frost/fire depends on what he uses) is highly recommended.
For ranged well shoot him as often as possible while drinking health pots to keep your health up.
Thats pretty much the basics summed up. Obviously you can do some glitchy stuff with Terrain but frankly you shouldn't need to. If the first dragon you meet (near Whiterun) always kicks your ass, then i'd highly recommend getting a bow and arrows and hanging back while the guards tank him as best as they can.
Honestly aside from elder dragons which guard specific spots on the map, i've seldom died to dragons unless they caught me at a truly horrendous time (while kiting 2 giants and 2 mammoths once, that ended in tears :p)
edit: regarding bosses, using Fus Ro Da to stagger them is very usefull against caster type bosses. Aside from that well same as usual. If your ranged stick to ranged, if your meele stick to meele :p It's not as if combat in Skyrim was rocket science...
On December 14 2011 11:02 Chill wrote: So I stopped playing my sneak archer and started playing a new unarmed heavy armour guy. Only level 15 but it's about 100x more fun so far. Beating people's faces in is so satisfying.
Not sure if this inspired you to go completely unarmed but if you haven't seen it yet:
It seems that magic is overpowered on low/normal difficulty, but at masters it is extremely difficult to use because of the lack of scaling, takes several full mana bars (with regen disabled in combat...) to kill a boss, so if you dont carry potions you are forced to switch out to other styles.
I made a new char with a bow and am clearing masters difficulty no problem after being stuck on mage for 20-30 hours unable to actuly kill standard mobs because of mana pool and unable to powerlevel enchanting for lower mana costs as it would raise my char level and thus the levels of everything else
On December 14 2011 11:02 Chill wrote: So I stopped playing my sneak archer and started playing a new unarmed heavy armour guy. Only level 15 but it's about 100x more fun so far. Beating people's faces in is so satisfying.
Not sure if this inspired you to go completely unarmed but if you haven't seen it yet:
On December 14 2011 09:44 Demonhunter04 wrote: Destruction and restoration are definitely slow. You can level alteration and restoration simultaneously by casting equilibrium in one hand and a heal in the other, but I believe equilibrium is an expert spell.
Actually, equilibrium is a novice (lvl 0) spell. The only way to get it is to find the spell tome in labyrinthian. You get there via the quest "The Staff of Magnus" from someone in the college. The final boss is a bitch to kill, but you get a nice mage mask as quest reward.
On December 14 2011 11:51 Cyro wrote: It seems that magic is overpowered on low/normal difficulty, but at masters it is extremely difficult to use because of the lack of scaling, takes several full mana bars (with regen disabled in combat...) to kill a boss, so if you dont carry potions you are forced to switch out to other styles.
I made a new char with a bow and am clearing masters difficulty no problem after being stuck on mage for 20-30 hours unable to actuly kill standard mobs because of mana pool and unable to powerlevel enchanting for lower mana costs as it would raise my char level and thus the levels of everything else
For the 4th time, mana regen is NOT disabled during combat. Stop keeping your bloody hands charged with spells while you wait for something to unstagger. You'll see regen.
You have to actually wear items that give mana regen to be effective in combat as mage without enchanting your spells mana free. Just don't keep your hands charged with spells when you don't need to, then you regen.
On December 14 2011 11:51 Cyro wrote: It seems that magic is overpowered on low/normal difficulty, but at masters it is extremely difficult to use because of the lack of scaling, takes several full mana bars (with regen disabled in combat...) to kill a boss, so if you dont carry potions you are forced to switch out to other styles.
I made a new char with a bow and am clearing masters difficulty no problem after being stuck on mage for 20-30 hours unable to actuly kill standard mobs because of mana pool and unable to powerlevel enchanting for lower mana costs as it would raise my char level and thus the levels of everything else
I've been playing mage on master, that's how I started skyrim. I'm currently about 120 hours in, lvl 55. What you say is true, you run out of magicka nearly every fight. On top of that, I get 1 shotted by random archers if I don't have ebonyflesh or dragonhide active, despite having 400 hp >.>. I decided to ignore conjuration entirely. You need to be creative in battle and aware of your suroundings at all times to stay alive, and once you run out of magicka you'll need to use a melee weapon or bow. My archery and one-handed are both around 75 while my destruction is 95. Oh and the expert destruction spells (incinerate, icy spear, etc) are so mana inefficient that I have to use fireball or firebolt -_-. I think the expert spells are meant to be balanced around having fortify destruction enchants or something.
On December 14 2011 12:09 daemir wrote:
For the 4th time, mana regen is NOT disabled during combat. Stop keeping your bloody hands charged with spells while you wait for something to unstagger. You'll see regen.
You have to actually wear items that give mana regen to be effective in combat as mage without enchanting your spells mana free. Just don't keep your hands charged with spells when you don't need to, then you regen.
You're right that mana regen isn't disabled in combat, but even now, as I said, I have 550 magicka and I regularly run out of magicka in combat. No, I do not keep spells charged up, and yes, I have a good amount of magicka regen (archmage's robes, ring of replenishing). And I don't even use the expert destruction spells because they cost too much magicka for their damage output - Incinerate: 105 damage/~70 magicka. Firebolt: 52 damage/10 magicka.