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Elder Scrolls V - Skyrim - Page 399

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Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 26 2011 18:17 GMT
#7961
On November 27 2011 03:08 Blitzkrieg0 wrote:
Show nested quote +
On November 26 2011 20:20 Probe1 wrote:
Well I think it's fair to say we both have heavily tinted nostalgia goggles. You could argue about Morrowind having immense depth and more intriguing quests or Fallout 2 being the end all to all that will be or Final Fantasy ## is better than ##

But

What's important to me is whether I enjoy the games. Yeah, I liked Fo3. A lot. It felt good to go back to that story- even if it was told much differently with less violence and way more flippant humor. It was a different kind of nice and I enjoyed it all the same, even if I understand the lore followed in Blizzards footsteps and just threw everything out the window for a punchline. That'd my personal opinion and other has to agree.

Skyrim, however (on topic), doesn't strike me as that empty of a world and the Dark Brotherhood quest line and the Thieves Guild quest line are very character driven and at times engaging. Sure, it's not how I have memorialized the unquestionably brilliant plots of games I grew up with but it's not bad at all.



curreh: You validated my obsession with gold and made me another 50k before I felt sloth replace greed. :D

On November 26 2011 20:15 Lobo2me wrote:
On November 26 2011 20:03 Probe1 wrote:
I don't rightly know and I'm poor at testing things out. I'd imagine I'd need to try to sell the same potion to a dozen or so different NPCs, Some will buy items for close to the exact price and some will stiff you for half the max price even with 5/5 speechcraft.

I just used a barter potion and it did not change the price, if that's an indication. I don't know if there is a fortify speechcraft but if there is I don't have it :S

You can get a item from the Thieves Guild which increases barter prices, but I couldn't disenchant it, and I haven't been able to DE Speechcraft either, even with several barter items in inventory.

Fair point I could use that. I'll reload skyrim and check.
Edit:
1 Amulet of Articulation- no change
2 Amulet of Zenithar- no change
3 Potion of Fortify Barter- sells for full price

1. 5% speechcraft (at max already)
2. 10% better prices (5/5 in speechcraft perks)
3. 45% better prices for 30 seconds


If I'm not mistaken, sell prices are capped at half of the value of the item. Shouldn't be too hard to test it, but I don't have 100 speechcraft yet so

If you request it I'll screen cap. Both skill items did not increase the value the vendor will pay but the potion did (all the way to full price!)


idonthinksobro that second post was 100% more enjoyable to read and you bring up issues I can relate to. I agree, the interface was poorly designed and to me (and others) it seems like they were catering to consoles instead of their core sales group. There's nothing wrong with expanding the amount you sell but at the cost of enjoyment for PC users for a traditionally PC game is a folly.

I understand that not everyone can look past the problems and as always, Bethesda makes good games. 7 or 8 out of 10.
Modders make 9/10 or 10/10 games. Oblivion was terribly underwhelming compared to its reviews without mods. Morrowind was a classic but not without its own issues.

I've already extensively modified the graphics through mods and plan to test game play ones soon.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Demonhunter04
Profile Joined July 2011
1530 Posts
Last Edited: 2011-11-26 18:19:59
November 26 2011 18:18 GMT
#7962
On November 27 2011 02:48 Chibithor wrote:
Show nested quote +
On November 27 2011 02:34 Zanno wrote:
On November 27 2011 02:10 idonthinksobro wrote:
Also i dont get it mages don't get additional damage at all - they dont have weapons and the damage doesnt increase if you level your char also its a fact that there is literally no loot for mages but 1 robe like 20h in the game even if you go to mage academy right after starting the mainquest.
not true

mages get poisons of weakness to magic/element and fortify destruction

mages get less dps increases than one-handers do but melee combat is dangerous and if you go the enchanting route instead, mages can eventually get 0 mp cost spells

there are some things that i can see why people would cry about (like the main quest not being fulfilling enough) but complaining about gameplay balance in a singleplayer rpg seems ridiculous, not everything is starcraft bro

I think gameplay balance is something that should always be taken into account, multiplayer or not. There's no reason to have such a contrast between warrior and mage, where as a one-handed+shield warrior I can faceroll everything I see, and as a mage any fight that's even slightly more difficult kicks my ass.

I still like the game, mind you. Kicking ass and getting my ass kicked both have their appeal, in a way, and lower difficulty with mage and higher with warrior works somewhat. Maybe I'm just playing a mage badly, that's entirely possible. But warriors are still OP.


I've been playing as a mage on master. Currently level 38. It's challenging, but I've only gotten into two fights that I had doubts I would win, and I beat both of them on the second try. You need to use a variety of magic to stay alive and keep enemies at range, and if that fails, use shouts. I focus illusion/destruction/restoration/alteration/sneak with a few points in archery and eventually a few in one-handed. Even though I have archery, my main source of damage is still destruction. I was slightly bothered that spells don't smoothly scale with respective skill in the way that weapon skills do, but it rarely becomes an issue. You just need to be creative in how you engage opponents and smart about how you spend perk points.

This is my first and only character, so I have no point of reference. I'll be making a warrior sometime though.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Lobo2me
Profile Joined May 2010
Norway1213 Posts
November 26 2011 18:24 GMT
#7963
On November 27 2011 00:52 Erasme wrote:
Ok, so i'm trying to max alchemy atm. Any tips ?

Make as expensive potions as possible. The most valuable effects are invisibility, slow, paralysis, fortify carry weight, damage magicka regen, regenerate magicka/health/stamina.

The best way to do that is to take two abundant reagents from one of the above effects, look at the non active effects, go to one of the valuable categories, and find another abundant reagent. Never use 3 reagents that have the same effect, it's always better to get one more effect.

Here's an example on how it works most of the time:
Reagent 1 has effect A and B.
Reagent 2 has effect B and C.
Reagent 3 has effect C and A.
Effect A is worth 1 gold.
Effect B is worth 2 gold.
Effect C is worth 3 gold.

If you combine two reagents, you can at best get 3 gold, at worst 1 gold, so 1.5 to 0.5 gold per reagent.
If you combine all three reagents, you will get 6 gold since the effects stack additively, so 2 gold per reagent.
However if you have a fourth reagent that has the effect C and D, and use that with reagent 2 and 3, you still only get the same effect C as if you used two of them.

The only exception I've found is Giant's Toe when used in a Fortify Health potion, that for some reason gives almost 5 times value to the fortify health effect (without changing the actual stats from the potion) compared to the normal fortify health effect. So if you can combine Giant's Toe and Wheat (which will give fortify health and damage stamina regen) along with something in the Fortify Carry Weight category (Creep cluster, Hawk beak, River betty, Scaly pholiota, Wisp wrappings) you'll get a nice and expensive potion.
Luna Moth Wing and Vampire Dust along with a third reagent that goes along with the non active effects in those two is also very good.
Bad manners are better than no manners at all.
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
November 26 2011 18:24 GMT
#7964
I just got this shit. Looks pretty good so far.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2011-11-26 18:30:34
November 26 2011 18:29 GMT
#7965
On November 27 2011 03:24 Lobo2me wrote:
Show nested quote +
On November 27 2011 00:52 Erasme wrote:
Ok, so i'm trying to max alchemy atm. Any tips ?

Make as expensive potions as possible. The most valuable effects are invisibility, slow, paralysis, fortify carry weight, damage magicka regen, regenerate magicka/health/stamina.

The best way to do that is to take two abundant reagents from one of the above effects, look at the non active effects, go to one of the valuable categories, and find another abundant reagent. Never use 3 reagents that have the same effect, it's always better to get one more effect.

Here's an example on how it works most of the time:
Reagent 1 has effect A and B.
Reagent 2 has effect B and C.
Reagent 3 has effect C and A.
Effect A is worth 1 gold.
Effect B is worth 2 gold.
Effect C is worth 3 gold.

If you combine two reagents, you can at best get 3 gold, at worst 1 gold, so 1.5 to 0.5 gold per reagent.
If you combine all three reagents, you will get 6 gold since the effects stack additively, so 2 gold per reagent.
However if you have a fourth reagent that has the effect C and D, and use that with reagent 2 and 3, you still only get the same effect C as if you used two of them.

The only exception I've found is Giant's Toe when used in a Fortify Health potion, that for some reason gives almost 5 times value to the fortify health effect (without changing the actual stats from the potion) compared to the normal fortify health effect. So if you can combine Giant's Toe and Wheat (which will give fortify health and damage stamina regen) along with something in the Fortify Carry Weight category (Creep cluster, Hawk beak, River betty, Scaly pholiota, Wisp wrappings) you'll get a nice and expensive potion.
Luna Moth Wing and Vampire Dust along with a third reagent that goes along with the non active effects in those two is also very good.
death bell+salt pile takes two ingredients that are dirt cheap (and deathbells can be found in very large quantities in the wild) and provides a huge return investment with slow

if you're low level and hurting for gold this will help you a lot until you can afford invisibility ingredients

if you are already super high level/rich, then do what he said, and make the most expensive potions you can
aaaaa
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-26 18:35:49
November 26 2011 18:29 GMT
#7966
On November 27 2011 03:16 mordk wrote:
You just seem to be playing the game wrong man. Don't level up crafting skills so fast, you'll be behind in other skills and just die. Get a few levels, then start pumping crafting if that's what you're going for. Use tactics, when facing multiple opponents dodge attacks, find places to hide, use followers/summons, use cold spells to kite, use rune spells, there's really tons of options.

Otherwise, you just have the wrong mindset. When you play this game thinking "oh I'm gonna do so many cool quests and have an epic storyline and character development!" you're not thinking of Skyrim. This game is more about exploration, both map wise and character wise, than about story. Walk around, find random dungeon, don't have a quest in it? Fuck that, just go in, you might get a new shout or just face some challenges.

The game is sweet, just don't abuse the game engine and you'll be fine.

I mean, to be fair, there's a somewhat contradictory mindset between the first and second paragraph of your post. The first paragraph is saying "you can't play a non-violent character, cuz you'll get owned--you have to get some skills for dealing with hostiles". Your second paragraph is saying that the game is about exploration and freedom--but you already made a big point about how that's limited by the fact that you're basically hemmed into getting combat-relevant skills by design. The game presents you with the option of paying a crafting-oriented character at the start, but ultimately it's not really a real option because the guy who levels off his crafting skills early on is punished, to the extent that their character might be unplayable after they've leveled a few times.

As I said before, these are issues that are pretty systemic to the way Bethesda designs their games--you get the same sort of issues in Morrowind, Oblivion, or FO3 (though i feel Morrowind was much better about it than its counterparts, and likewise Skyrim is much better about it than Oblivion or FO3). You can't really complain too much about it, because it's expected of a Bethesda game, but at the same time, the design is a bit flawed at some level as well.
Moderator
Demonhunter04
Profile Joined July 2011
1530 Posts
Last Edited: 2011-11-26 18:33:07
November 26 2011 18:31 GMT
#7967
On November 27 2011 03:10 idonthinksobro wrote:
my text probably sounded very negative - but there are so many little things that add up to destroy the game for me. You can either abuse the mechanics and its impossible to lose. Or you cant engage more than 1 enemy at a time. I just don't get it. Also i hate the leveling system in the current way - i think it makes a lot of sense to level up skills individually but its stupid that skills like lock picking increase your total level making the enemys harder without you getting any aditional damage is just very weird.
So they add stuff like alchemy but using it a lot is a bad thing? Putting points into alchemy will make your char weak once finished - that just doesnt make any sense.

Also its so sad to see that 2 weeks after release a modder codes a decent interface - they probably worked like 10 years on skyrim and couldnt even create a proper interface?

The more i think about the more stuff comes to my mind that i didnt like about skyrim, there was stuff i liked too the bow training area was kinda fun and hard to find. Also inside the brain of crazy guy was kinda cool. But 99% of the game is just the same "kill someone, claim reward" and there is nothing to get anymore - 10h in the game you can already have the best gear and what is the point of going on afterwards?


Can I have a link to the interface mod? I didn't find it. Also, if you know of a mod that allows you to control which hand a spell is equipped to (I can't equip spells to the right hand without hotkeying them and then pressing the button twice), that would be great.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 26 2011 18:31 GMT
#7968
On November 27 2011 03:29 TheYango wrote:
Show nested quote +
On November 27 2011 03:16 mordk wrote:
You just seem to be playing the game wrong man. Don't level up crafting skills so fast, you'll be behind in other skills and just die. Get a few levels, then start pumping crafting if that's what you're going for. Use tactics, when facing multiple opponents dodge attacks, find places to hide, use followers/summons, use cold spells to kite, use rune spells, there's really tons of options.

Otherwise, you just have the wrong mindset. When you play this game thinking "oh I'm gonna do so many cool quests and have an epic storyline and character development!" you're not thinking of Skyrim. This game is more about exploration, both map wise and character wise, than about story. Walk around, find random dungeon, don't have a quest in it? Fuck that, just go in, you might get a new shout or just face some challenges.

The game is sweet, just don't abuse the game engine and you'll be fine.

I mean, to be fair, there's a somewhat contradictory mindset between the first and second paragraph of your post. The first paragraph is saying "you can't play a non-violent character, cuz you'll get owned--you have to get some skills for dealing with hostiles". Your second paragraph is saying that the game is about exploration and freedom--but you already made a big point about how that's limited by the fact that you're basically hemmed into getting combat-relevant skills by design.


Illusion mages are the coolest. Make your enemies kill each other
I'll always be your shadow and veil your eyes from states of ain soph aur.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 26 2011 18:35 GMT
#7969
On November 27 2011 03:17 Probe1 wrote:
Show nested quote +
On November 27 2011 03:08 Blitzkrieg0 wrote:
On November 26 2011 20:20 Probe1 wrote:
Well I think it's fair to say we both have heavily tinted nostalgia goggles. You could argue about Morrowind having immense depth and more intriguing quests or Fallout 2 being the end all to all that will be or Final Fantasy ## is better than ##

But

What's important to me is whether I enjoy the games. Yeah, I liked Fo3. A lot. It felt good to go back to that story- even if it was told much differently with less violence and way more flippant humor. It was a different kind of nice and I enjoyed it all the same, even if I understand the lore followed in Blizzards footsteps and just threw everything out the window for a punchline. That'd my personal opinion and other has to agree.

Skyrim, however (on topic), doesn't strike me as that empty of a world and the Dark Brotherhood quest line and the Thieves Guild quest line are very character driven and at times engaging. Sure, it's not how I have memorialized the unquestionably brilliant plots of games I grew up with but it's not bad at all.



curreh: You validated my obsession with gold and made me another 50k before I felt sloth replace greed. :D

On November 26 2011 20:15 Lobo2me wrote:
On November 26 2011 20:03 Probe1 wrote:
I don't rightly know and I'm poor at testing things out. I'd imagine I'd need to try to sell the same potion to a dozen or so different NPCs, Some will buy items for close to the exact price and some will stiff you for half the max price even with 5/5 speechcraft.

I just used a barter potion and it did not change the price, if that's an indication. I don't know if there is a fortify speechcraft but if there is I don't have it :S

You can get a item from the Thieves Guild which increases barter prices, but I couldn't disenchant it, and I haven't been able to DE Speechcraft either, even with several barter items in inventory.

Fair point I could use that. I'll reload skyrim and check.
Edit:
1 Amulet of Articulation- no change
2 Amulet of Zenithar- no change
3 Potion of Fortify Barter- sells for full price

1. 5% speechcraft (at max already)
2. 10% better prices (5/5 in speechcraft perks)
3. 45% better prices for 30 seconds


If I'm not mistaken, sell prices are capped at half of the value of the item. Shouldn't be too hard to test it, but I don't have 100 speechcraft yet so

If you request it I'll screen cap. Both skill items did not increase the value the vendor will pay but the potion did (all the way to full price!)


Maybe that's just the speechcraft cap and the alchemy still affects it then. Regardless it was just some random tidbit I read somewhere so I have no idea if it's true or not.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Alay
Profile Blog Joined August 2010
United States660 Posts
November 26 2011 18:37 GMT
#7970
Giant's Toe + Wheat makes a potion worth a lot for me (1.5k valued, .5k to merchant.) That's mostly what I used to grind.
toemn
Profile Joined March 2010
Germany915 Posts
November 26 2011 18:43 GMT
#7971
I'm a little bit short on quests right now, am I through the game?
Little spoilers ahead..
+ Show Spoiler +
lvl 45 mage. mage, thieves, bard guild completed. brotherhood still doing some quests soon finished. alduin defeated, enchanting/smithing maxed (no abusing), i have lots of MISC quests which require me to collect pelts and stuff but since these are only timesink they're not my focus. Instead I'm looking for sidequests, but I pretty much completed everything. I have conquered Solitude and completed every big questchain in every big city.

Is the only thing I can do speak to like every guy to get some new quests? Because that's really boring. :O

Or can I finally finish the game and restore a healthy real life again, now 70h in this game ;D
¯\_(ツ)_/¯
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2011-11-26 18:48:17
November 26 2011 18:48 GMT
#7972
missing companions, Stormcloaks/Legion , Daedra and probably lots of exploring.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-11-26 18:54:02
November 26 2011 18:53 GMT
#7973
On November 27 2011 03:31 Demonhunter04 wrote:
Show nested quote +
On November 27 2011 03:10 idonthinksobro wrote:
my text probably sounded very negative - but there are so many little things that add up to destroy the game for me. You can either abuse the mechanics and its impossible to lose. Or you cant engage more than 1 enemy at a time. I just don't get it. Also i hate the leveling system in the current way - i think it makes a lot of sense to level up skills individually but its stupid that skills like lock picking increase your total level making the enemys harder without you getting any aditional damage is just very weird.
So they add stuff like alchemy but using it a lot is a bad thing? Putting points into alchemy will make your char weak once finished - that just doesnt make any sense.

Also its so sad to see that 2 weeks after release a modder codes a decent interface - they probably worked like 10 years on skyrim and couldnt even create a proper interface?

The more i think about the more stuff comes to my mind that i didnt like about skyrim, there was stuff i liked too the bow training area was kinda fun and hard to find. Also inside the brain of crazy guy was kinda cool. But 99% of the game is just the same "kill someone, claim reward" and there is nothing to get anymore - 10h in the game you can already have the best gear and what is the point of going on afterwards?


Can I have a link to the interface mod? I didn't find it. Also, if you know of a mod that allows you to control which hand a spell is equipped to (I can't equip spells to the right hand without hotkeying them and then pressing the button twice), that would be great.


There's quite a few already.. take your pick.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
November 26 2011 18:58 GMT
#7974
On November 27 2011 03:29 TheYango wrote:
Show nested quote +
On November 27 2011 03:16 mordk wrote:
You just seem to be playing the game wrong man. Don't level up crafting skills so fast, you'll be behind in other skills and just die. Get a few levels, then start pumping crafting if that's what you're going for. Use tactics, when facing multiple opponents dodge attacks, find places to hide, use followers/summons, use cold spells to kite, use rune spells, there's really tons of options.

Otherwise, you just have the wrong mindset. When you play this game thinking "oh I'm gonna do so many cool quests and have an epic storyline and character development!" you're not thinking of Skyrim. This game is more about exploration, both map wise and character wise, than about story. Walk around, find random dungeon, don't have a quest in it? Fuck that, just go in, you might get a new shout or just face some challenges.

The game is sweet, just don't abuse the game engine and you'll be fine.

I mean, to be fair, there's a somewhat contradictory mindset between the first and second paragraph of your post. The first paragraph is saying "you can't play a non-violent character, cuz you'll get owned--you have to get some skills for dealing with hostiles". Your second paragraph is saying that the game is about exploration and freedom--but you already made a big point about how that's limited by the fact that you're basically hemmed into getting combat-relevant skills by design. The game presents you with the option of paying a crafting-oriented character at the start, but ultimately it's not really a real option because the guy who levels off his crafting skills early on is punished, to the extent that their character might be unplayable after they've leveled a few times.

As I said before, these are issues that are pretty systemic to the way Bethesda designs their games--you get the same sort of issues in Morrowind, Oblivion, or FO3 (though i feel Morrowind was much better about it than its counterparts, and likewise Skyrim is much better about it than Oblivion or FO3). You can't really complain too much about it, because it's expected of a Bethesda game, but at the same time, the design is a bit flawed at some level as well.


To the contrary, I actually found the game quite enjoyable and easily playable after leveling up my crafting skills. It was a bit tough in the beginning of the game, but it made the role-playing aspect of a sneaky thief even greater (I had maxed out Pickpocketing and Sneak in the beginning, and quickly through Smithing and Enchanting into the mix). You're not necessarily limited to raising only One/Two-Handed, Destruction, Restoration, Conjuration, Alteration, etc. if you want to play the game "well". By design, I would say the game leaves up to you what you want to do.

Of course, there are plenty of people who have difficulty playing the game at certain difficulties without raising combat skills. It's not necessarily because it's poor design or because they're bad players, but most likely because that style of play doesn't suit them well. For many people, raising crafting skills is a fun way to escape combat and become a character who does something other than bash heads in (although I'll admit that's ridiculously fun in itself).

As a level 45 character with only Sneak maxed as a "viable" combat skill, I find the game fun and not impossible. Fortunately, leveling up so high doesn't completely screw you over if you think about what you're doing and have a solid plan.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 26 2011 19:07 GMT
#7975
I'm looking at a potion that increases two handed damage by 213% for 60 seconds and causes creatures and people up to level 43 to attack anybody nearby for 10 seconds. Okay, so the second utility would be useless if I drank it but I promise you- I could wreck shit with my unleveled two handed. You can focus on crafting alone and be very good. In fact, it's regular skills that are ineffectual in comparison imo.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
November 26 2011 19:10 GMT
#7976
On November 27 2011 03:43 toemn wrote:
I'm a little bit short on quests right now, am I through the game?
Little spoilers ahead..
+ Show Spoiler +
lvl 45 mage. mage, thieves, bard guild completed. brotherhood still doing some quests soon finished. alduin defeated, enchanting/smithing maxed (no abusing), i have lots of MISC quests which require me to collect pelts and stuff but since these are only timesink they're not my focus. Instead I'm looking for sidequests, but I pretty much completed everything. I have conquered Solitude and completed every big questchain in every big city.

Is the only thing I can do speak to like every guy to get some new quests? Because that's really boring. :O

Or can I finally finish the game and restore a healthy real life again, now 70h in this game ;D

Companions & Daedric? Not to mention all the side quests you can find in random barrows.
Demonhunter04
Profile Joined July 2011
1530 Posts
November 26 2011 19:11 GMT
#7977
On November 27 2011 03:53 Probe1 wrote:
Show nested quote +
On November 27 2011 03:31 Demonhunter04 wrote:
On November 27 2011 03:10 idonthinksobro wrote:
my text probably sounded very negative - but there are so many little things that add up to destroy the game for me. You can either abuse the mechanics and its impossible to lose. Or you cant engage more than 1 enemy at a time. I just don't get it. Also i hate the leveling system in the current way - i think it makes a lot of sense to level up skills individually but its stupid that skills like lock picking increase your total level making the enemys harder without you getting any aditional damage is just very weird.
So they add stuff like alchemy but using it a lot is a bad thing? Putting points into alchemy will make your char weak once finished - that just doesnt make any sense.

Also its so sad to see that 2 weeks after release a modder codes a decent interface - they probably worked like 10 years on skyrim and couldnt even create a proper interface?

The more i think about the more stuff comes to my mind that i didnt like about skyrim, there was stuff i liked too the bow training area was kinda fun and hard to find. Also inside the brain of crazy guy was kinda cool. But 99% of the game is just the same "kill someone, claim reward" and there is nothing to get anymore - 10h in the game you can already have the best gear and what is the point of going on afterwards?


Can I have a link to the interface mod? I didn't find it. Also, if you know of a mod that allows you to control which hand a spell is equipped to (I can't equip spells to the right hand without hotkeying them and then pressing the button twice), that would be great.


There's quite a few already.. take your pick.


Thanks, but none seemed to address the issue I'm having.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
November 26 2011 19:24 GMT
#7978
On November 27 2011 02:26 ETisME wrote:
Show nested quote +
On November 27 2011 02:10 idonthinksobro wrote:
there are two ways to play skyrim

1) use the bad balance and oneshot everything on the highest difficulty

2) get your ass handed by trash mobs on mid difficulty

both ways are no fun at all it feels like they sold an editor to the modding community and thats it. They rather should have used a smaller map less quests but balance the goddamn game or at least test it once to weed out the super stupid stuff before they release it.They put trainers that level you for gold all over the map but LEVELING IS A BAD THING especially as mage, all level ups do is increase your enemy hp/dmg but you get a lot less additional damage/hp and none extra damage as mage. Or you just rush for the imbalanced armors because forging is basically free, the fastest way to win the game is probably chop wood sell it and buy leather/iron make daggers enchant them sell it for 17557457k and have the daedran armor in like 2 hours take a random bow and oneshot everything.

Also i dont get it mages don't get additional damage at all - they dont have weapons and the damage doesnt increase if you level your char also its a fact that there is literally no loot for mages but 1 robe like 20h in the game even if you go to mage academy right after starting the mainquest.

i tested the game as mage/archer/ 1h melee (each one played over 15h archer about 40h),
I knew that they will probably release the game as a better beta version especially because they have to ship before d3 or they wont sell a single copy but i am disappointed by this piece of garbage they delivered.

but yeah has cool gfx

lol Really? I think you are forgetting that you can learn new spells as a mage and you can go beyond destruction. (I play Mage)
There had always been multiple ways to beat the elder scroll games, you can make an ideal perfect character or just play whatever the hell you want.
But the key is that it isn't a multiplayer game, the end character doesn't really matter as long as you are there and still can win the game. There isn't "imbalance" or "balance", there are routes that are easier to play as, there are routes that are more interesting.
Don't complain about getting best of everything and one-shotting everything....You made the choice to go that route and you aren't even playing to compete lol


The highest difficulty should be challenging if you play your absolute best.. You shouldn't have to purposefully not do your best to let the highest difficulty be a challenge.
Why do people keep defending this retarded balance in this game? Because it's a singleplayer game and you can do what you want it suddenly doesn't matter how awful the entire design of leveling and the perks/skills in this game is???
Part of the fun in a RPG for most players is tweaking your character and finding the best build with which they can manage to defeat the game on the highest level. With skyrim there are just a couple builds that are so retardedly broken that they completely break the game, some people that would have difficulty beating some stuff on adept can easily breeze through masters while using on such build (I did for example).
It is just terrible design and doesn't help this being a good game. Shite morons defending everything is just annoying.
redviper
Profile Joined May 2010
Pakistan2333 Posts
November 26 2011 19:26 GMT
#7979
On November 25 2011 06:25 VoirDire wrote:
Show nested quote +
On November 25 2011 03:27 Cyro wrote:


This confuses me, i thought other benchmarks showed skyrim only effectively utilizing 2 cores, or 4 threads at like half usage? Why is the 3960 so far ahead?

There is more to CPU performance than cores and clockspeed you know.


Sorry to bring up and old point but this isn't true between SB-E and SB. The performance difference is likely from the quad channel memory support in SB-E (and properly populating the dimm slots). It seems more than likely that Skryim is most constrained by memory bandwidth with ips a close a second.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 26 2011 19:32 GMT
#7980
On November 27 2011 04:24 Markwerf wrote:
Show nested quote +
On November 27 2011 02:26 ETisME wrote:
On November 27 2011 02:10 idonthinksobro wrote:
there are two ways to play skyrim

1) use the bad balance and oneshot everything on the highest difficulty

2) get your ass handed by trash mobs on mid difficulty

both ways are no fun at all it feels like they sold an editor to the modding community and thats it. They rather should have used a smaller map less quests but balance the goddamn game or at least test it once to weed out the super stupid stuff before they release it.They put trainers that level you for gold all over the map but LEVELING IS A BAD THING especially as mage, all level ups do is increase your enemy hp/dmg but you get a lot less additional damage/hp and none extra damage as mage. Or you just rush for the imbalanced armors because forging is basically free, the fastest way to win the game is probably chop wood sell it and buy leather/iron make daggers enchant them sell it for 17557457k and have the daedran armor in like 2 hours take a random bow and oneshot everything.

Also i dont get it mages don't get additional damage at all - they dont have weapons and the damage doesnt increase if you level your char also its a fact that there is literally no loot for mages but 1 robe like 20h in the game even if you go to mage academy right after starting the mainquest.

i tested the game as mage/archer/ 1h melee (each one played over 15h archer about 40h),
I knew that they will probably release the game as a better beta version especially because they have to ship before d3 or they wont sell a single copy but i am disappointed by this piece of garbage they delivered.

but yeah has cool gfx

lol Really? I think you are forgetting that you can learn new spells as a mage and you can go beyond destruction. (I play Mage)
There had always been multiple ways to beat the elder scroll games, you can make an ideal perfect character or just play whatever the hell you want.
But the key is that it isn't a multiplayer game, the end character doesn't really matter as long as you are there and still can win the game. There isn't "imbalance" or "balance", there are routes that are easier to play as, there are routes that are more interesting.
Don't complain about getting best of everything and one-shotting everything....You made the choice to go that route and you aren't even playing to compete lol


The highest difficulty should be challenging if you play your absolute best.. You shouldn't have to purposefully not do your best to let the highest difficulty be a challenge.
Why do people keep defending this retarded balance in this game? Because it's a singleplayer game and you can do what you want it suddenly doesn't matter how awful the entire design of leveling and the perks/skills in this game is???
Part of the fun in a RPG for most players is tweaking your character and finding the best build with which they can manage to defeat the game on the highest level. With skyrim there are just a couple builds that are so retardedly broken that they completely break the game, some people that would have difficulty beating some stuff on adept can easily breeze through masters while using on such build (I did for example).
It is just terrible design and doesn't help this being a good game. Shite morons defending everything is just annoying.


If you had to do abuse alchemy, enchanting, and smithing for the game to be possible on masters it would not be fun. I realize fun is completely relative, but making the highest difficulty nearly impossible unless you cheat or abuse crafting skills by grinding for hours is not good game design either. If you think the game needs to be hard to be fun you're completely missing the point of playing TES. You not thinking the same as me doesn't make me a moron thanks.
I'll always be your shadow and veil your eyes from states of ain soph aur.
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