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On November 27 2011 00:27 Markwerf wrote:Show nested quote +On November 26 2011 23:59 Bulkers wrote: People that says Skyrim is short game are making themselfs looking very bad, main quest + guilds questlines take around 50-60h and its not even 50% of the content in Skyrim. In an era of 5h long sngleplayer games, how on earth can you call Skyrim short? Go buy NFS Run and play campaign, after 2,5h you''ll be done 3h if you dont skip cutscenes, go buy CoD MW3 or BF3 and enjoy 5h long campaign... Ok you want lastes big rpg's ?
Deus Ex: Human Revolution - 35-40h to 100% Witcher 2 - 30h to 100% Mass Effect 2 - 60h to 100% Dragon Age 2 - 45-50h to 100% Fallout New Vegas + all DLC - around 110-115h to 100%
Skyrim - 119h on my steam Ive done main quest, guild quests, all achievements, all deadric artifacts, Thane in all citys, most of skills at 100, 90% of dungeons/caves cleared... you can say its 100% complete game but for sure I can find some quests that i missed... The problem is that if you simply play the main quest the game is very short. Ofcourse you could go to get 100% or finish all questlines but they are just way to similar to be any fun. All quests are basically, go here, kill X and retrieve Y. Almost no variation in them. Even worse, combat in skyrim is EXTREMELY stale. You never fight agianst more then ~8 guys and all behave very similar. There are almost no enemies which move fast or behave in a interesting fashion, you simply spam one attack (whatever you have focussed on) and kill enemies that way. It's just the most overrated game of the year by far, should never have gotten over a 7...
The mind boggles. The point of elder scroll games has never been to finish the main quest. Shit, I have done 1 part of the main quest. I spent about 10-15 hours just walking around, another 5-10 hours enchanting. Did the college quest line. I am 40 hours in, only lvl 21 and I haven't even explored more than 50% of the map yet.
Also I have had two fights now with 2 dragons (3 fights but died in one of them and couldn't reaggro the 2nd dragon) + normal mobs. There was a lot of running and hiding and using whirlwind shout as a defensive tool. In the college quest line there is atleats 1 part where you need to fight more than 8 mobs.
I didn't enjoy morrowind and I never played oblivion. For me daggerfall was the best game but I am having a TON of fun in skyrim. Is it better than skyrward sword? Who knows. But its well worth the 60 bucks.
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I didn't actually think too in depth about my post but I'm now recalling two instances where I fought 8 or more mobs- not related to the College questline!
Edit: I am however eagerly awaiting an overhaul mod that adds in mass mobs. I remember the .. shit I can't think of the name it was O Overhaul Mod in Oblivion that added swarms of goblins. Lol they were actually scary in numbers.
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On November 27 2011 00:27 Markwerf wrote: The problem is that if you simply play the main quest the game is very short. Ofcourse you could go to get 100% or finish all questlines but they are just way to similar to be any fun. All quests are basically, go here, kill X and retrieve Y. Almost no variation in them. Even worse, combat in skyrim is EXTREMELY stale. You never fight agianst more then ~8 guys and all behave very similar. There are almost no enemies which move fast or behave in a interesting fashion, you simply spam one attack (whatever you have focussed on) and kill enemies that way. It's just the most overrated game of the year by far, should never have gotten over a 7...
Skyrim is RPG, not hack&slash.
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On November 27 2011 00:39 cjin wrote:Show nested quote +On November 27 2011 00:27 Markwerf wrote: The problem is that if you simply play the main quest the game is very short. Ofcourse you could go to get 100% or finish all questlines but they are just way to similar to be any fun. All quests are basically, go here, kill X and retrieve Y. Almost no variation in them. Even worse, combat in skyrim is EXTREMELY stale. You never fight agianst more then ~8 guys and all behave very similar. There are almost no enemies which move fast or behave in a interesting fashion, you simply spam one attack (whatever you have focussed on) and kill enemies that way. It's just the most overrated game of the year by far, should never have gotten over a 7... Skyrim is RPG, not hack&slash.
Who says it can't be both.
That being said, this game seems to favor ridiculous Conjuror/Impact Mage abuse over the gold old hack and slash.
That being said, the warriors can get retardedly powerful equipment by maximizing alchemy and enchanting.
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Ok, so i'm trying to max alchemy atm. Any tips ?
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Main quest + all guilds + all deadra actefacts + all dragon priests mask + leveling enchant/alchimy/smithing take atleast 100h. Give me a game with 100h of unique soryline in the last 5 years. :/
I don't even count getting all the shouts.
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Is it possible to die from your own Fire Breath Dragon Shout? I just used it point blank on a spider and died lol.
edit: Maybe it is just the fact that giant spiders 3 shot me
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Not sure if it isn't too early, seems like some people report bugs.
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On November 27 2011 01:19 HolydaKing wrote:Not sure if it isn't too early, seems like some people report bugs.
I can personally say it's buggy. Once opened cannot close. Both in looting inventory and your own.
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well, man, i don't think it's very it's very positive or endearing for you to bash on the game within its thread of players who are loving the game. it would be hard to find a game that brings you to 100, or even 75% immersion in every aspect that you want, while having all of the story extremely unique, entirely balanced, and able to pull you along despite mistakes that you make.
..because fun is often something you somehow make on your own. having dragons, some epic rpg realism, and a combating persona of your own choosing...are all pretty amazing things. what more do you want---the game being able to tie up the rest of your life?---that's what an mmorpg is designed to be like i guess, except little or no story exists in the first place. see what i did there? general assumption : ), not healthy.
learn to appreciate the game whether you had a regular or collector's edition, or you'll end up hating on many of the rpgs that are yet to come.
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On November 27 2011 01:33 Latham wrote:Show nested quote +On November 27 2011 01:19 HolydaKing wrote:Not sure if it isn't too early, seems like some people report bugs. I can personally say it's buggy. Once opened cannot close. Both in looting inventory and your own. working fine for me and makes the inventory so much easier to use.
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So the chance of decapitation perk happens as long as there is enough damage, not just on power attacks? I just decapitated someone from a sneak attack.
edit: Clavicus Vile...is a flamboyant british daedra?
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i actually had the same argument with my brother about elder scrolls right after the game came out
some people like linear narratives where you go in a straight in a line and it tells an interesting and compelling story
elder scrolls really isn't that kind of game, it's more about drifting around and looking at the scenery
this just isn't some people's cup of tea, and i can't fault them for it
as popular as the series has become, i'd still say its a very niche genre, that just won't appeal to some people
in particular the combat isn't too particularly skill-based, like diablo or something, it's more about crafting the right equipment, and potions, and in previous games spells as well
another friend of mine described oblivion as "the goal of the game is to become a god"
for some people this is a very strange goal, to play a game with the sole objective of figuring out a way to break it, they would rather be put on a moderate but consistent difficulty all the way through, instead of starting off being barely able to survive as you slowly accumulate a god-like status
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On November 27 2011 01:38 nanaoei wrote: well, man, i don't think it's very it's very positive or endearing for you to bash on the game within its thread of players who are loving the game. it would be hard to find a game that brings you to 100, or even 75% immersion in every aspect that you want, while having all of the story extremely unique, entirely balanced, and able to pull you along despite mistakes that you make.
..because fun is often something you somehow make on your own. having dragons, some epic rpg realism, and a combating persona of your own choosing...are all pretty amazing things. what more do you want---the game being able to tie up the rest of your life?---that's what an mmorpg is designed to be like i guess, except little or no story exists in the first place. see what i did there? general assumption : ), not healthy.
learn to appreciate the game whether you had a regular or collector's edition, or you'll end up hating on many of the rpgs that are yet to come. Well said. Just because you can be superpowered doesn't mean you have to be. I spent too long thinking about profitssss this morning and I've 'accidentally' made another 50k. Mm the other day though (excuse the square screenshots, I'm bad at resolutions and am still adjusting the textures/graphics through mods + Show Spoiler +
That's not scripted. That's just shit that happens in Skyrim. 7/10 is not my take on it at all.
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Does anyone know if the ingredients/herbs/potions in the Archmage Quarters at the College of Winterhold respawn? I was thinking to use them for levelling up my Alchemy.
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And ~90 hours of gameplay later, 50/50 achievements unlocked and 1000G added to my e-peen.
I played as a 1-handed, heavy armor warrior type, with hardly anything put into my magic. My sneak/pickpocket/lockpick all ended up in the high 80s though, so I was pretty sneaky for a warrior. >.> So all questline opinions will be given based on this playstyle.
Ancillary questlines (each individually spoilered, but HEAVILY spoilered, so do not read the individual sections until you've completed that questline. You've been warned) + Show Spoiler +Companions: The storyline was ok... + Show Spoiler +I wasn't the greatest fan of the whole werewolf subplot. They foreshadowed the whole thing a little *too* well, you pretty much knew what was going to happen before you did anything. Even when people died, there was no big surprise, as you knew it well in advance. Very ho-hum storyline, but pretty inoffensive as well. Mage's College at Winterhold Another underwhelming questline. + Show Spoiler +Follow the arrows, complete the quests...you knew what was going to happen pretty much from the start. At least I got to kill that elf bastard.... The Thieves Guild Now we're getting somewhere. + Show Spoiler +This quest was very well done from start to finish, even though I ran into a very interesting bug at the end when I was trying to get Nocturnal's blessing and the female Nightingale whose name slips my mind wouldn't spawn properly. Fighting past that, it ended very satisfyingly.
....Then you had to do 20 fetch quests afterwards to *actually* restore the guild, and ruin the entire feel of the story. What a terrible way to handle it. Especially zoning in and out twice every time you needed to pick up a new quest. Those 360 load times are awful. A nearly perfectly done storyline, ruined by this... The Dark Brotherhood EASILY my favorite of the questlines, and I'm not usually a fan of the assassin style questing, being a noble goody-two-shoes warrior. + Show Spoiler +Plot twists, betrayals, and the assassination of the wedding was probably one of the most exhiliarating moments of the game for me, as I showed up to the wedding late, and she was already walking up to the balcony as I showed up. I ended up having to put an arrow in her skull from the middle of the courtyard, then run my way out of town past every guard and party guest trying to skewer me. And Solitude is NOT an easy city to navigate in my opinion. The rest of the storyline was just as amazing. For the glory of the brotherhood! + Show Spoiler [Questline Ending Spoiler] +And yes, I killed the guy who asked me to kill the emperor. It just seemed the honorable thing to do... Daedric Quests Very well done. I didn't get far enough in Oblivion to do them, but they were all very entertaining in Skyrim. Unfortunately, entertaining is all they were -- the rewards were all terrible compared to what my 100 smithing/100 enchanting character could make on his own. Oh well...still all well worth doing.
As for the main quest.... + Show Spoiler +I did what I thought was about half of the main questline in about 10 hours. I then did all my sidequesting, and came back to finish off the main questline. An hour later I was done. And then it was over. No fanfare, no music, no statue in my name, no credits, nothing. I just...went back to my home, went to bed, and powered off. SO unfulfilling. It didn't feel epic at all. I suppose they'll fix that with the expansions, but....I was underwhelmed. I faced off against + Show Spoiler + at Level 61 and killed him in 5 swings, so maybe that's part of why it didn't feel that epic, but I was just expecting more. A lot more. Maybe they'll make it up to me in the expansions, but I just feel very underwhelmed at the moment.....
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On November 26 2011 22:07 Vod.kaholic wrote:Show nested quote +On November 26 2011 21:52 Erasme wrote: I have a question, does your 'garden' when you're archmage is endless ? I don't know about that garden, but I remember reading on UESP that the garden of the Riften house regenerates after 30 days: http://www.uesp.net/wiki/Skyrim:Honeyside
Seems like it takes quite a while to regenerate. I was able to pick it clean twice during the College questline, but now that + Show Spoiler + it hasn't regrown yet. Probably hasn't been 30 days yet though.
I wound up finding it quite hard to level Destruction on Master as even pumping every level into Magicka, I would expend my entire mana pool on getting a single tough enemy to about 80% life, then pepper them with arrows or melee while I regenerate. This landed me at around 35 Destruction and 50 One-Handed at level 20, so I finally went and leveled enchanting enough to reduce my mana costs significantly. Now I'm at -92% Destruction spell costs and I still run out of mana and chain-chug potions before I kill most tough enemies unless I stick to the Apprentice spells.
On November 26 2011 18:05 Keitzer wrote:Show nested quote +On November 26 2011 17:50 ZaaaaaM wrote:On November 26 2011 17:21 Keitzer wrote:On November 26 2011 17:13 Blitzkrieg0 wrote:On November 26 2011 17:02 Keitzer wrote: the "able to improve magic armor/weapons" perk?
it's useful for when you either find a weapon already enchanted or you forget to upgrade it before you enchant it...
example? I made a daedric bow, enchanted it, THEN wanted to improve it, but had to get the perk first If you enchant an improved item and don't have the perk you'll lose the improvement anyways. liez? I had a legendary daedric axe and it stayed legedary No "liez". Its true what he said. ?!? huh... i'll have to check that out the next time i play
It might be different on consoles, but in the PC version you can enchant improved items without the perk and they stay improved.
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there are two ways to play skyrim
1) use the bad balance and oneshot everything on the highest difficulty
2) get your ass handed by trash mobs on mid difficulty
both ways are no fun at all it feels like they sold an editor to the modding community and thats it. They rather should have used a smaller map less quests but balance the goddamn game or at least test it once to weed out the super stupid stuff before they release it.They put trainers that level you for gold all over the map but LEVELING IS A BAD THING especially as mage, all level ups do is increase your enemy hp/dmg but you get a lot less additional damage/hp and none extra damage as mage. Or you just rush for the imbalanced armors because forging is basically free, the fastest way to win the game is probably chop wood sell it and buy leather/iron make daggers enchant them sell it for 17557457k and have the daedran armor in like 2 hours take a random bow and oneshot everything.
Also i dont get it mages don't get additional damage at all - they dont have weapons and the damage doesnt increase if you level your char also its a fact that there is literally no loot for mages but 1 robe like 20h in the game even if you go to mage academy right after starting the mainquest.
i tested the game as mage/archer/ 1h melee (each one played over 15h archer about 40h), I knew that they will probably release the game as a better beta version especially because they have to ship before d3 or they wont sell a single copy but i am disappointed by this piece of garbage they delivered.
but yeah has cool gfx
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On November 27 2011 02:10 idonthinksobro wrote: there are two ways to play skyrim
1) use the bad balance and oneshot everything on the highest difficulty
2) get your ass handed by trash mobs on mid difficulty
both ways are no fun at all it feels like they sold an editor to the modding community and thats it. They rather should have used a smaller map less quests but balance the goddamn game or at least test it once to weed out the super stupid stuff before they release it.They put trainers that level you for gold all over the map but LEVELING IS A BAD THING especially as mage, all level ups do is increase your enemy hp/dmg but you get a lot less additional damage/hp and none extra damage as mage. Or you just rush for the imbalanced armors because forging is basically free, the fastest way to win the game is probably chop wood sell it and buy leather/iron make daggers enchant them sell it for 17557457k and have the daedran armor in like 2 hours take a random bow and oneshot everything.
Also i dont get it mages don't get additional damage at all - they dont have weapons and the damage doesnt increase if you level your char also its a fact that there is literally no loot for mages but 1 robe like 20h in the game even if you go to mage academy right after starting the mainquest.
i tested the game as mage/archer/ 1h melee (each one played over 15h archer about 40h), I knew that they will probably release the game as a better beta version especially because they have to ship before d3 or they wont sell a single copy but i am disappointed by this piece of garbage they delivered.
but yeah has cool gfx lol Really? I think you are forgetting that you can learn new spells as a mage and you can go beyond destruction. (I play Mage) There had always been multiple ways to beat the elder scroll games, you can make an ideal perfect character or just play whatever the hell you want. But the key is that it isn't a multiplayer game, the end character doesn't really matter as long as you are there and still can win the game. There isn't "imbalance" or "balance", there are routes that are easier to play as, there are routes that are more interesting. Don't complain about getting best of everything and one-shotting everything....You made the choice to go that route and you aren't even playing to compete lol
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