• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:22
CET 09:22
KST 17:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA)
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1354 users

Elder Scrolls V - Skyrim - Page 31

Forum Index > General Games
Post a Reply
Prev 1 29 30 31 32 33 586 Next
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
June 08 2011 19:46 GMT
#601
On June 09 2011 04:41 Bibdy wrote:
Show nested quote +
On June 09 2011 03:54 True_Spike wrote:
On June 09 2011 02:36 ChinaWhite wrote:
^^ This reminds me of the other main thing that really really really gets on my nerves with newer releases - the lack of mutally exclusive quests / factions.

If the Dark brotherhood hates the thieves guild, I should not be able to to become grandmaster of both (unless i do something clever to manipulate the situation).

The trend seems to be 'players must be able to access all content in one play through'

Same applies to being able to max all skills, it just continues to remove interesting choices.

Morrowind got it right, New Vegas to some extent too.


The Witcher 2 did it better than any game I've ever seen. An entire Act (meaning setting, dialogs, characters, quests, overarching plot) differs upon your choice and every little action seems to affect the surrounding world. Most reviewers failed to mention that and criticised the game for being "short" (that is ~30 hours long for a plot-driven game). It seems it doesn't matter how the content works, as long as there's lots of it people seem to be happy - which I find surprising.


People heavily criticised DAO for 'only' being a 50-60 hour long game, compared to BG2 being an (apparently) easy 120 hour game. They seemed to expect to get the same amount of content in a fully-voice-acted 3D game as you'd get in an almost dead-silent 2D game, which is just laughable at best.

There are also a lot of people that just don't want replayability. They want to see everything in one playthrough, and they want to spend 100+ hours on it. I think they're idiots, and developers trying to cater to them are ruining the overall quality of games, but sadly, they seem to have the loudest voice.


Indeed. One thing that gives me a little bit of hope is how heavily DA2 has been slammed for being dumbed down / streamlined (same thing), as well as the generally lack of quality. I just dont know why they had to do it when DAO did so well......
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
June 08 2011 19:50 GMT
#602
Didn't like Oblivion, only thing I enjoyed in that game was walking through the forest.
The spice must flow
Original exxo
Profile Joined April 2011
United States257 Posts
June 08 2011 19:51 GMT
#603
BG2 is the greatest RPG ever though
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
June 08 2011 19:53 GMT
#604
On June 09 2011 04:51 Original exxo wrote:
BG2 is the greatest RPG ever though


Planescape Torment? I guess it depends on Taste, BG2 is one of my favourites also
Mailing
Profile Joined March 2011
United States3087 Posts
June 08 2011 19:55 GMT
#605
I never found BG1 or BG2 to be very fun gameplay wise. Games like NWN and DAO with much less clunky controls and stuff were simply more enjoyable. It even made Planescape extremely hard for me to enjoy, though I did beat it.

The Witcher 2 and Morrowind/oblivion are more interesting to me nowadays as opposed to DA:O where everyone just makes a circle around an enemy and attacks over and over and over with the occasional spell.

Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
Last Edited: 2011-06-08 20:12:28
June 08 2011 20:08 GMT
#606
On June 09 2011 04:41 Bibdy wrote:
Show nested quote +
On June 09 2011 03:54 True_Spike wrote:
On June 09 2011 02:36 ChinaWhite wrote:
^^ This reminds me of the other main thing that really really really gets on my nerves with newer releases - the lack of mutally exclusive quests / factions.

If the Dark brotherhood hates the thieves guild, I should not be able to to become grandmaster of both (unless i do something clever to manipulate the situation).

The trend seems to be 'players must be able to access all content in one play through'

Same applies to being able to max all skills, it just continues to remove interesting choices.

Morrowind got it right, New Vegas to some extent too.


The Witcher 2 did it better than any game I've ever seen. An entire Act (meaning setting, dialogs, characters, quests, overarching plot) differs upon your choice and every little action seems to affect the surrounding world. Most reviewers failed to mention that and criticised the game for being "short" (that is ~30 hours long for a plot-driven game). It seems it doesn't matter how the content works, as long as there's lots of it people seem to be happy - which I find surprising.


People heavily criticised DAO for 'only' being a 50-60 hour long game, compared to BG2 being an (apparently) easy 120 hour game. They seemed to expect to get the same amount of content in a fully-voice-acted 3D game as you'd get in an almost dead-silent 2D game, which is just laughable at best.

There are also a lot of people that just don't want replayability. They want to see everything in one playthrough, and they want to spend 100+ hours on it. I think they're idiots, and developers trying to cater to them are ruining the overall quality of games, but sadly, they seem to have the loudest voice.


This is to be honest quite off topic but I feel because it is about RPGs that are quite similar to TES then it warrants a small amount of discussion.

+ Show Spoiler +
I didn't find DAO a 50-60 hour game. I did a lot of the stuff (70% around) and scraped 30 hours. There were fuck all places to visit, and half of the places you could visit were fairly shallow and just meandering collections of similar looking rooms. When I realised I was near the end of the game and I just had to traipse around the city I was like WTF??? Seriously you need to play BG2 and realise that every hour of that game is a completely awesome, brand new experience. You go to crazy places, like an arena for captured prisoners run by mind flayers, or a whole city underwater, the massive underdark, the gnome illusionist's tent, the forest of werewolves and druids, the several different temples and the underground spider lair. The several dragon lairs. The castle with a room of doom containing multiple adamantium golems. You simply can't compare the breadth of imagination and wonder of a game like BG2 with DAO, it was horribly stunted and uninspiring. In DAO, I have horrific memories of going EXTREMELY slowly around a retarded dwarf fortress to do RETARDED errands.

Also the dimensions of the game were paper thin. It didn't take any effort at all to slaughter that game. There were no truly difficult enemies. Even the dragons and that hardcore knight were complete pussies compared to the stuff you fight in BG2. Try to play Baldur's Gate 2 and beat every potential enemy you come across without being a ridiculously high level. That is a truly rewarding experience. And there weren't many spells or skills to learn. Just pay one iota of attention to all the multitude of things you can do in Baldur's Gate 2 and seriously try to argue that DAO had even a 10th of the character development potential that BG2 has. DAO had huge sequences where for example you have to fight those waves of skeletons attacking the town. Boooo-ring and really really slow and repetitive. That basically never happens in BG2. It's a really fast paced game but still pushes way over 100 hours.

PS the bad guy in DAO (I'm talking the weird speaking orc guy not the dragon which was also very boring) is pure awful in comparison to the amazing bad guy 'John Irenicus' from BG2.

Brad
Profile Joined April 2010
2754 Posts
Last Edited: 2011-06-08 20:26:14
June 08 2011 20:22 GMT
#607
http://www.pcgamer.com/2011/06/08/e3-2011-the-elder-scrolls-v-skyrim-interview-consoles-are-our-lead-skew/

I love hearing the words scale back, port, console, Apple, friendly, less stats. Kill me now.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
antelope591
Profile Joined October 2007
Canada820 Posts
June 08 2011 20:37 GMT
#608
On June 09 2011 02:54 tooleman wrote:
Show nested quote +
On June 09 2011 02:47 ChinaWhite wrote:
^^ Has to be PC, mods wont be able to fix the console version


That's another thing I don't quite understand. What exactly do the mods do for the game? I played oblivion and morrowind on the console so I am quite oblivious.


Mods turn Oblivion from an average game to an amazing one....they totally fix everything broken with the game. Seriously I'd give Oblivion like a 6/10 with no mods but easily 9.5/10 with mods. That's how big of a difference they make with the game. Hopefully they make vanilla Skyrim more playable instead of relying on the community to fix the game like they did for Oblivion -_-. But I'm getting it on the PC regardless.
crabz
Profile Joined May 2011
227 Posts
June 08 2011 20:41 GMT
#609
even Carmack says consoles are holding back gaming atm
http://www.pcgamer.com/2011/06/08/e3-2011-our-john-carmack-interview-covers-rage-the-pc-and-gamma-corrected-anti-aliasing/
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
June 08 2011 20:57 GMT
#610
^Very smart chap, always good to hear what he has to say.
True_Spike
Profile Joined July 2004
Poland3426 Posts
Last Edited: 2011-06-08 21:08:29
June 08 2011 21:08 GMT
#611
On June 09 2011 05:41 crabz wrote:
even Carmack says consoles are holding back gaming atm
http://www.pcgamer.com/2011/06/08/e3-2011-our-john-carmack-interview-covers-rage-the-pc-and-gamma-corrected-anti-aliasing/


He always gives great interviews because he's always honest in his opinions. I guess we can expect Rage 2 to be made with the PC in mind first and foremost, he sounded discontent about the way consoles affect quality of his product on the PC.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
June 08 2011 21:13 GMT
#612
I'm mostly just looking forward to the hour content. I've been looking for a game I can easily spend over 100 hours in since I played FFVII in my most recently play through many years ago.

If the 300+ mark is anywhere near accurate I'm going to enjoy myself greatly.

I've found the most fun in these games simply wandering around stealing from people and looting caves/dungeons and killing lots of stuff. With over 150 fully rendered dungeons (as in not randomly generated, giving possibilities to nifty things like mini story lines hidden throughout the caves and such) there is going to be SO much to just explore.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
June 08 2011 21:19 GMT
#613
On June 09 2011 05:22 Brad wrote:
http://www.pcgamer.com/2011/06/08/e3-2011-the-elder-scrolls-v-skyrim-interview-consoles-are-our-lead-skew/

I love hearing the words scale back, port, console, Apple, friendly, less stats. Kill me now.

As long as the game is good (read: the story back on morrowind-level and not the cheesy good vs. evil of Oblivion) I don't care whether it's a port. Modders will patch the game up well enough before long.
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
June 08 2011 21:22 GMT
#614
On June 09 2011 06:19 maartendq wrote:
Show nested quote +
On June 09 2011 05:22 Brad wrote:
http://www.pcgamer.com/2011/06/08/e3-2011-the-elder-scrolls-v-skyrim-interview-consoles-are-our-lead-skew/

I love hearing the words scale back, port, console, Apple, friendly, less stats. Kill me now.

As long as the game is good (read: the story back on morrowind-level and not the cheesy good vs. evil of Oblivion) I don't care whether it's a port. Modders will patch the game up well enough before long.


This. Everything else can be fixed. The incredible thing about Morrowinds story was that most of it was hidden, you could complete the main quest and not truely understand what you had done, or why you had done it, it really rewarded delving deeper.
Grend
Profile Blog Joined April 2010
1600 Posts
June 08 2011 21:23 GMT
#615
On June 09 2011 01:14 DrainX wrote:
Show nested quote +
On June 09 2011 01:11 FeUerFlieGe wrote:
On June 09 2011 00:49 Polis wrote:
On June 09 2011 00:34 deathly rat wrote:Also, the scaling of monsters levels was to make sure the game continued to be challenging, not to make the game easier to play. They have since refined the system such that new areas are scaled but areas already discovered are set, this is so you can feel you power growing. All this has been innovative stuff from Bethesda. I really think you are missing out on the context here.


That sucks because there should be areas that are above your level, heck play Gothic2:Notr, and tell me how the feeling of danger, and planning forced by good hand placement of enemies can be archived with level scaling.

Level scaling also makes gaining levels pointless.


The level scaling system I think will give the player the illusion of progression, while still giving them the freedom to choose where they want to explore next in the game world. One thing I hate about games with higher level areas, and lower level areas, is it feels like I'm being guided down a strait path with little choice of where I can go next. As long as there is the illusion of progress, then I should be fine.

Now the only thing I'm hoping isn't scaled are the dragons. I want them to be a real challenge, or something I run from if I'm not high level enough.


Having highlevel and lowlevel areas doesn't force you down a certain path. It just makes some places harder than others. You will have to be smart and take risks if you want to reap the reward from the harder areas early on.

I don't want the game to trick me. I want to trick the game.


God this is such a great point! Figuring out how to rob the Vault or killing superior foes with abusive tactics was so much fun in Morrowind. In Oblivion you could sneak better and poison your weapons, but it always felt so railroaded. You always had a shot at doing anything without really putting too much effort into it. To do some cool things in Morrowind early I had to steal like a raven, sell it all, buy a few choice items, then pull off something awesome to reap massive rewards = Awesome! Being able to actually be rewarded for being creative and abusive is what a sandbox should be about, not wandering about in some safe little playground. Thanks for expressing what annoyed me about Oblivion. And saying that mods fix this is not true for me. Mods are too much of a hazzle as they usually mean you have to start over, and update the game every time a new "better" version comes out, having to risk losing your game to bugs, and also having to delve too deeply into how the game works. Having to evaluate every different ruleset and decide upon which fits me best just feels so flaky and artificial. It`s kind of the same as level scaling actually: Tailoring the game to your playing style. All of the magic dissapears for me when I have to use console commands to debug my character or to add some quest item that suddenly went POOF! back into my inventory or some stupid shit like that. If the basic game mechanics do not work properly out of the box, I probably will not enjoy it.

Fallout NV was pretty good when it came to scaling and having difficult areas, made it kind of easy though, but fun! I loved trying to get to New Vegas as fast as possible, escaping Deathclaws, dodging those giant bug things using all my stealth boys and just running for my life so that I could quickly advance in the big city, buy a giant ass gun and go back to wreak havoc on the Deathclaws in the quarry :D
♞ Against the Wind - Bob Seger ♞
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
June 08 2011 21:28 GMT
#616
New Vegas did a lot of things right (god I'd love to see skill checks in dialogue in TES games), it's actually a flawed masterpiece in many ways.
antelope591
Profile Joined October 2007
Canada820 Posts
June 08 2011 21:36 GMT
#617
On June 09 2011 06:13 N3rV[Green] wrote:
I'm mostly just looking forward to the hour content. I've been looking for a game I can easily spend over 100 hours in since I played FFVII in my most recently play through many years ago.

If the 300+ mark is anywhere near accurate I'm going to enjoy myself greatly.

I've found the most fun in these games simply wandering around stealing from people and looting caves/dungeons and killing lots of stuff. With over 150 fully rendered dungeons (as in not randomly generated, giving possibilities to nifty things like mini story lines hidden throughout the caves and such) there is going to be SO much to just explore.


150 dungeons would be awesome...the best thing about bathesda games is the size of the worlds and how much there is to explore. They've defiiently come a lot closer than any other developer in making open, free world RPG's where you can just spend hours exploring random shit and actually have fun doing it. I love Bioware games and all but choosing a good and evil choice from a dialogue box doesn't make for an open world game :X
Skilledblob
Profile Joined April 2011
Germany3392 Posts
June 08 2011 21:37 GMT
#618
On June 09 2011 05:41 crabz wrote:
even Carmack says consoles are holding back gaming atm
http://www.pcgamer.com/2011/06/08/e3-2011-our-john-carmack-interview-covers-rage-the-pc-and-gamma-corrected-anti-aliasing/


can I get this video on a site please where the stream doesnt stop every 5 sec T_T
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
June 08 2011 22:03 GMT
#619
I should really think about pre-ordering. It's looking like the game will be close to 20gigs? and would put a toll on my bandwidth for the month if I got it online. Then again, why would i need internet if I had it? lol!

I'm just really eager to see what exactly the perk system will look like, and what the scaling regarding mobs will be like. And mountain-climbing sounds fun to me too. ^^
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
June 08 2011 22:14 GMT
#620
On June 09 2011 06:23 Grend wrote:
Show nested quote +
On June 09 2011 01:14 DrainX wrote:
On June 09 2011 01:11 FeUerFlieGe wrote:
On June 09 2011 00:49 Polis wrote:
On June 09 2011 00:34 deathly rat wrote:Also, the scaling of monsters levels was to make sure the game continued to be challenging, not to make the game easier to play. They have since refined the system such that new areas are scaled but areas already discovered are set, this is so you can feel you power growing. All this has been innovative stuff from Bethesda. I really think you are missing out on the context here.


That sucks because there should be areas that are above your level, heck play Gothic2:Notr, and tell me how the feeling of danger, and planning forced by good hand placement of enemies can be archived with level scaling.

Level scaling also makes gaining levels pointless.


The level scaling system I think will give the player the illusion of progression, while still giving them the freedom to choose where they want to explore next in the game world. One thing I hate about games with higher level areas, and lower level areas, is it feels like I'm being guided down a strait path with little choice of where I can go next. As long as there is the illusion of progress, then I should be fine.

Now the only thing I'm hoping isn't scaled are the dragons. I want them to be a real challenge, or something I run from if I'm not high level enough.


Having highlevel and lowlevel areas doesn't force you down a certain path. It just makes some places harder than others. You will have to be smart and take risks if you want to reap the reward from the harder areas early on.

I don't want the game to trick me. I want to trick the game.

To do some cool things in Morrowind early I had to steal like a raven, sell it all, buy a few choice items, then pull off something awesome to reap massive rewards = Awesome! Being able to actually be rewarded for being creative and abusive is what a sandbox should be about, not wandering about in some safe little playground.


I love audacious moves like you describe, killing things you shouldn't kill etc. But I don't know what you are talking about saying you can't do it in Oblivion, there are several people you can do that with. Granted none are as impressive as the god who sits there floating in that temple, Vec or something, but there are still some pretty high profile and difficult enemies you can kill in cheeky ways. In fact on a hard difficulty level almost all the bosses require some incredibly clever usage to beat. For example the head of the guild that fights the mages guild is an absolute monster badass. That being said I am all for a game which brings more of this into play. More epic enemies that you can attempt to fight if you are brave enough and get rewarded nicely for your efforts .
Prev 1 29 30 31 32 33 586 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft747
StarCraft: Brood War
actioN 1494
Larva 644
Stork 475
Mong 330
Shuttle 154
Sharp 135
sorry 68
Sacsri 28
NotJumperer 27
JulyZerg 5
[ Show more ]
eros_byul 0
Dota 2
NeuroSwarm161
League of Legends
JimRising 613
C9.Mang0477
Counter-Strike
summit1g8272
minikerr59
Other Games
mouzStarbuck194
XaKoH 162
Happy112
RuFF_SC2106
Organizations
Other Games
gamesdonequick909
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1464
• Lourlo1203
Upcoming Events
Sparkling Tuna Cup
1h 38m
Krystianer vs Classic
TriGGeR vs SKillous
Percival vs Ryung
ByuN vs Nicoract
OSC
9h 38m
BSL 21
11h 38m
Cross vs Dewalt
Replay Cast
1d
Wardi Open
1d 3h
OSC
2 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
5 days
Korean StarCraft League
5 days
OSC
6 days
OSC
6 days
Liquipedia Results

Completed

Escore Tournament S1: W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.