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Elder Scrolls V - Skyrim - Page 30

Forum Index > General Games
Post a Reply
Prev 1 28 29 30 31 32 586 Next
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
June 08 2011 17:47 GMT
#581
^^ Has to be PC, mods wont be able to fix the console version
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
June 08 2011 17:50 GMT
#582
On the topic of level scaling, feeling more powerful in old areas was one of the highlights of Morrowind. You felt like you'd actually accomplished something. Killing your first guard in Morrwind was HUGE. Oblivion, you could do it level one.

I hate the idea of the environment scaling to your level, makes it all so unrealistic.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
June 08 2011 17:52 GMT
#583
Yeah, I remember trying to rob the haalu vaults in vivec at a low level and getting destroyed! The sense of satisfaction when I could finally sneak in, pick the locks, lock the guards back out, and then teleport away was amazing.....
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 08 2011 17:53 GMT
#584
On June 09 2011 02:50 Kimaker wrote:
On the topic of level scaling, feeling more powerful in old areas was one of the highlights of Morrowind. You felt like you'd actually accomplished something. Killing your first guard in Morrwind was HUGE. Oblivion, you could do it level one.

I hate the idea of the environment scaling to your level, makes it all so unrealistic.


Some scaling is good, especially for a game as big as TES where there's way more content than levels. They just need to do it less uniformly and with some restrictions so certain things aren't doable at level 1.
Logo
tooleman
Profile Joined April 2011
United States20 Posts
June 08 2011 17:54 GMT
#585
On June 09 2011 02:47 ChinaWhite wrote:
^^ Has to be PC, mods wont be able to fix the console version


That's another thing I don't quite understand. What exactly do the mods do for the game? I played oblivion and morrowind on the console so I am quite oblivious.
LeBroom
Profile Joined June 2011
Germany67 Posts
June 08 2011 17:55 GMT
#586
RPGs developed for Consoles usually have a really bad interface/inventory and things like that and of course they don't use nearly the potential the pc would have.
Look at Dragon Age, which was delevoped for PC and was really bad on consoles = Great Game! Sadly the casual-console market is where the money comes from, so most of the developers doesn't care about the PC market
Polis
Profile Joined January 2005
Poland1292 Posts
June 08 2011 17:56 GMT
#587
On June 09 2011 02:50 Kimaker wrote:
On the topic of level scaling, feeling more powerful in old areas was one of the highlights of Morrowind. You felt like you'd actually accomplished something. Killing your first guard in Morrwind was HUGE. Oblivion, you could do it level one.

I hate the idea of the environment scaling to your level, makes it all so unrealistic.


There is no crpg game that did it better then Gothic, nothing like being dropped to the prison mining colony surrounded by magic barrier, and being punched as a welcome, and it gets even better in the new camp but I will not get into spoiling it.
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
June 08 2011 17:57 GMT
#588
On June 09 2011 02:54 tooleman wrote:
Show nested quote +
On June 09 2011 02:47 ChinaWhite wrote:
^^ Has to be PC, mods wont be able to fix the console version


That's another thing I don't quite understand. What exactly do the mods do for the game? I played oblivion and morrowind on the console so I am quite oblivious.


I suppose it depends on your taste, if you weren't disappointed by Oblivion having previously played Morrowind (I dont know if the console version was different) it's likely it wont matter too much to you.

Mods will often add new content, but more importantly they can alter game mechanics to make things more challenging / interesting compared to vanilla.
tooleman
Profile Joined April 2011
United States20 Posts
June 08 2011 18:00 GMT
#589
On June 09 2011 02:57 ChinaWhite wrote:
Show nested quote +
On June 09 2011 02:54 tooleman wrote:
On June 09 2011 02:47 ChinaWhite wrote:
^^ Has to be PC, mods wont be able to fix the console version


That's another thing I don't quite understand. What exactly do the mods do for the game? I played oblivion and morrowind on the console so I am quite oblivious.


I suppose it depends on your taste, if you weren't disappointed by Oblivion having previously played Morrowind (I dont know if the console version was different) it's likely it wont matter too much to you.

Mods will often add new content, but more importantly they can alter game mechanics to make things more challenging / interesting compared to vanilla.


Fair enough. Thanks a lot for your time. From what I have gathered the game will probably look better on the PC and will be cheaper, so I will most likely buy it for that. Thanks again.
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
Last Edited: 2011-06-08 18:02:09
June 08 2011 18:01 GMT
#590
On June 09 2011 03:00 tooleman wrote:
Show nested quote +
On June 09 2011 02:57 ChinaWhite wrote:
On June 09 2011 02:54 tooleman wrote:
On June 09 2011 02:47 ChinaWhite wrote:
^^ Has to be PC, mods wont be able to fix the console version


That's another thing I don't quite understand. What exactly do the mods do for the game? I played oblivion and morrowind on the console so I am quite oblivious.


I suppose it depends on your taste, if you weren't disappointed by Oblivion having previously played Morrowind (I dont know if the console version was different) it's likely it wont matter too much to you.

Mods will often add new content, but more importantly they can alter game mechanics to make things more challenging / interesting compared to vanilla.


Fair enough. Thanks a lot for your time. From what I have gathered the game will probably look better on the PC and will be cheaper, so I will most likely buy it for that. Thanks again.


No worries - you might also find it's fun to play around with mods after you finish the game the first time, they can add some replay value!
Jswizzy
Profile Joined March 2010
United States791 Posts
Last Edited: 2011-06-08 18:03:43
June 08 2011 18:02 GMT
#591
On June 09 2011 02:45 tooleman wrote:
Show nested quote +
On June 09 2011 02:05 LeBroom wrote:
omg the game is dead! they said they are developing skyrim for consoles completly and only port it to the pc. So have fun with DX9, bad textures and a Console Menu/Gamplay/Controls

http://www.computerandvideogames.com/306184/news/video-interview-the-elder-scrolls-skyrim/


Sorry but what does this mean? I have traditionally only played games on console but sc2 brought me into the PC gaming world. I plan on buying a nice PC this summer, probably alienware, so I'm not sure what to buy skyrim for? 360 or PC, any help?

Well the one thing I would suggest is that you don't buy alienware. I know you may not feel comfortable with PC's enough to build one but you should look into it. The amount of money you save is well worth it and honestly I built my first computer at the age of 14. If you can install windows and you know how to insert a ram cartridge into a motherboard that's half the work right there. It's no more challenging then say changing oil in a car.

As for what to get Skyrim for if Skyrim supports mods, user made content, than the PC version will be a better deal.

DX is direct X it is the graphic instructions for games that run on 360 and PC. Dx 9 is the version that 360 supports PC is on 11 which has vast improvements in things like bump mapping and tessellation.
I always try to give a sensitive, reasoned answer. This is usually awkward, time consuming and pointless.
Oneoldfogie
Profile Joined February 2011
United Kingdom61 Posts
June 08 2011 18:05 GMT
#592
On June 09 2011 03:02 Jswizzy wrote:
Show nested quote +
On June 09 2011 02:45 tooleman wrote:
On June 09 2011 02:05 LeBroom wrote:
omg the game is dead! they said they are developing skyrim for consoles completly and only port it to the pc. So have fun with DX9, bad textures and a Console Menu/Gamplay/Controls

http://www.computerandvideogames.com/306184/news/video-interview-the-elder-scrolls-skyrim/


Sorry but what does this mean? I have traditionally only played games on console but sc2 brought me into the PC gaming world. I plan on buying a nice PC this summer, probably alienware, so I'm not sure what to buy skyrim for? 360 or PC, any help?

Well the one thing I would suggest is that you don't buy alienware. I know you may not feel comfortable with PC's enough to build one but you should look into it. The amount of money you save is well worth it and honestly I was built my first computer at the age of 14. If you can install windows and you know how to insert a ram cartridge into a motherboard that's half the work right there. It's no more challenging then say changing oil in a car.

As for what to get Skyrim for if Skyrim supports mods, user made content, than the PC version will be a better deal.

DX is direct X it is the graphic instructions for games that run on 360 and PC. Dx 9 is the version that 360 supports PC is on 11 which has vast improvements in things like bump mapping and tessellation.


I would mirror this, more so the Alienware part though. I bought one and it is really cool and all, but they are really over priced.
tooleman
Profile Joined April 2011
United States20 Posts
June 08 2011 18:05 GMT
#593
On June 09 2011 03:02 Jswizzy wrote:
Show nested quote +
On June 09 2011 02:45 tooleman wrote:
On June 09 2011 02:05 LeBroom wrote:
omg the game is dead! they said they are developing skyrim for consoles completly and only port it to the pc. So have fun with DX9, bad textures and a Console Menu/Gamplay/Controls

http://www.computerandvideogames.com/306184/news/video-interview-the-elder-scrolls-skyrim/


Sorry but what does this mean? I have traditionally only played games on console but sc2 brought me into the PC gaming world. I plan on buying a nice PC this summer, probably alienware, so I'm not sure what to buy skyrim for? 360 or PC, any help?

Well the one thing I would suggest is that you don't buy alienware. I know you may not feel comfortable with PC's enough to build one but you should look into it. The amount of money you save is well worth it and honestly I built my first computer at the age of 14. If you can install windows and you know how to insert a ram cartridge into a motherboard that's half the work right there. It's no more challenging then say changing oil in a car.

As for what to get Skyrim for if Skyrim supports mods, user made content, than the PC version will be a better deal.

DX is direct X it is the graphic instructions for games that run on 360 and PC. Dx 9 is the version that 360 supports PC is on 11 which has vast improvements in things like bump mapping and tessellation.


Thanks! I will look into that as well. I appreciate the help.
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
June 08 2011 18:06 GMT
#594
On June 09 2011 02:53 Logo wrote:
Show nested quote +
On June 09 2011 02:50 Kimaker wrote:
On the topic of level scaling, feeling more powerful in old areas was one of the highlights of Morrowind. You felt like you'd actually accomplished something. Killing your first guard in Morrwind was HUGE. Oblivion, you could do it level one.

I hate the idea of the environment scaling to your level, makes it all so unrealistic.


Some scaling is good, especially for a game as big as TES where there's way more content than levels. They just need to do it less uniformly and with some restrictions so certain things aren't doable at level 1.

Agree to disagree. I was always going back to Balmora or the Bittercoast in Morrowind regardless of the fact that the areas were "easy" now. Just clever game design that kept the places relevant, or areas within those zones that were designed for higher levels. I'd rather see that than a universal level scaling system in place. It says there was more effort put in.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
Bibdy
Profile Joined March 2010
United States3481 Posts
June 08 2011 18:08 GMT
#595
On June 09 2011 03:02 Jswizzy wrote:
Show nested quote +
On June 09 2011 02:45 tooleman wrote:
On June 09 2011 02:05 LeBroom wrote:
omg the game is dead! they said they are developing skyrim for consoles completly and only port it to the pc. So have fun with DX9, bad textures and a Console Menu/Gamplay/Controls

http://www.computerandvideogames.com/306184/news/video-interview-the-elder-scrolls-skyrim/


Sorry but what does this mean? I have traditionally only played games on console but sc2 brought me into the PC gaming world. I plan on buying a nice PC this summer, probably alienware, so I'm not sure what to buy skyrim for? 360 or PC, any help?

Well the one thing I would suggest is that you don't buy alienware. I know you may not feel comfortable with PC's enough to build one but you should look into it. The amount of money you save is well worth it and honestly I built my first computer at the age of 14. If you can install windows and you know how to insert a ram cartridge into a motherboard that's half the work right there. It's no more challenging then say changing oil in a car.

As for what to get Skyrim for if Skyrim supports mods, user made content, than the PC version will be a better deal.

DX is direct X it is the graphic instructions for games that run on 360 and PC. Dx 9 is the version that 360 supports PC is on 11 which has vast improvements in things like bump mapping and tessellation.


Hah, yeah. 90% of building your own computer is stuff you learned at the age of 1; fitting square objects into square holes.
garlicface
Profile Joined April 2010
Canada4196 Posts
June 08 2011 18:13 GMT
#596
On June 09 2011 03:08 Bibdy wrote:
Show nested quote +
On June 09 2011 03:02 Jswizzy wrote:
On June 09 2011 02:45 tooleman wrote:
On June 09 2011 02:05 LeBroom wrote:
omg the game is dead! they said they are developing skyrim for consoles completly and only port it to the pc. So have fun with DX9, bad textures and a Console Menu/Gamplay/Controls

http://www.computerandvideogames.com/306184/news/video-interview-the-elder-scrolls-skyrim/


Sorry but what does this mean? I have traditionally only played games on console but sc2 brought me into the PC gaming world. I plan on buying a nice PC this summer, probably alienware, so I'm not sure what to buy skyrim for? 360 or PC, any help?

Well the one thing I would suggest is that you don't buy alienware. I know you may not feel comfortable with PC's enough to build one but you should look into it. The amount of money you save is well worth it and honestly I built my first computer at the age of 14. If you can install windows and you know how to insert a ram cartridge into a motherboard that's half the work right there. It's no more challenging then say changing oil in a car.

As for what to get Skyrim for if Skyrim supports mods, user made content, than the PC version will be a better deal.

DX is direct X it is the graphic instructions for games that run on 360 and PC. Dx 9 is the version that 360 supports PC is on 11 which has vast improvements in things like bump mapping and tessellation.


Hah, yeah. 90% of building your own computer is stuff you learned at the age of 1; fitting square objects into square holes.

Exactly. It's fun and easy. Definitely nothing to get scared about. Shopping for your parts is probably the hardest thing to do.

As for the level-scaling issue, I know it sucks to have to rely on mods, but I'm certain there will be mods that allow level-scaling to the player's taste, or no level-scaling at all.
#TeamBuLba
crabz
Profile Joined May 2011
227 Posts
Last Edited: 2011-06-08 18:16:17
June 08 2011 18:15 GMT
#597
reading all posts reminded me how great morrowind was, still remember first time i entered house of talvanni and they had no stairs so u had to use levitate to get to it, same with vivek and the temple above it. Hoped skyrim will come back to the roots but everything points we will see next simplified sand box for 13 y/o kids with adhd.
True_Spike
Profile Joined July 2004
Poland3433 Posts
Last Edited: 2011-06-08 18:55:50
June 08 2011 18:54 GMT
#598
On June 09 2011 02:36 ChinaWhite wrote:
^^ This reminds me of the other main thing that really really really gets on my nerves with newer releases - the lack of mutally exclusive quests / factions.

If the Dark brotherhood hates the thieves guild, I should not be able to to become grandmaster of both (unless i do something clever to manipulate the situation).

The trend seems to be 'players must be able to access all content in one play through'

Same applies to being able to max all skills, it just continues to remove interesting choices.

Morrowind got it right, New Vegas to some extent too.


The Witcher 2 did it better than any game I've ever seen. An entire Act (meaning setting, dialogs, characters, quests, overarching plot) differs upon your choice and every little action seems to affect the surrounding world. Most reviewers failed to mention that and criticised the game for being "short" (that is ~30 hours long for a plot-driven game). It seems it doesn't matter how the content works, as long as there's lots of it people seem to be happy - which I find surprising.
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
June 08 2011 19:17 GMT
#599
On June 09 2011 03:54 True_Spike wrote:
Show nested quote +
On June 09 2011 02:36 ChinaWhite wrote:
^^ This reminds me of the other main thing that really really really gets on my nerves with newer releases - the lack of mutally exclusive quests / factions.

If the Dark brotherhood hates the thieves guild, I should not be able to to become grandmaster of both (unless i do something clever to manipulate the situation).

The trend seems to be 'players must be able to access all content in one play through'

Same applies to being able to max all skills, it just continues to remove interesting choices.

Morrowind got it right, New Vegas to some extent too.


The Witcher 2 did it better than any game I've ever seen. An entire Act (meaning setting, dialogs, characters, quests, overarching plot) differs upon your choice and every little action seems to affect the surrounding world. Most reviewers failed to mention that and criticised the game for being "short" (that is ~30 hours long for a plot-driven game). It seems it doesn't matter how the content works, as long as there's lots of it people seem to be happy - which I find surprising.


I've not played the Witcher 2 yet (waiting on new comp), but I have heard it does this well and it's a massive shame some reviewers fail to realise this is the reason for it being a little shorter.

Witcher is also the only recent game I've played with a setting / lore to rival morrowind, but I guess that's not suprising given the depth of its source material.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-06-08 19:43:08
June 08 2011 19:41 GMT
#600
On June 09 2011 03:54 True_Spike wrote:
Show nested quote +
On June 09 2011 02:36 ChinaWhite wrote:
^^ This reminds me of the other main thing that really really really gets on my nerves with newer releases - the lack of mutally exclusive quests / factions.

If the Dark brotherhood hates the thieves guild, I should not be able to to become grandmaster of both (unless i do something clever to manipulate the situation).

The trend seems to be 'players must be able to access all content in one play through'

Same applies to being able to max all skills, it just continues to remove interesting choices.

Morrowind got it right, New Vegas to some extent too.


The Witcher 2 did it better than any game I've ever seen. An entire Act (meaning setting, dialogs, characters, quests, overarching plot) differs upon your choice and every little action seems to affect the surrounding world. Most reviewers failed to mention that and criticised the game for being "short" (that is ~30 hours long for a plot-driven game). It seems it doesn't matter how the content works, as long as there's lots of it people seem to be happy - which I find surprising.


People heavily criticised DAO for 'only' being a 50-60 hour long game, compared to BG2 being an (apparently) easy 120 hour game. They seemed to expect to get the same amount of content in a fully-voice-acted 3D game as you'd get in an almost dead-silent 2D game, which is just laughable at best.

There are also a lot of people that just don't want replayability. They want to see everything in one playthrough, and they want to spend 100+ hours on it. I think they're idiots, and developers trying to cater to them are ruining the overall quality of games, but sadly, they seem to have the loudest voice.
Prev 1 28 29 30 31 32 586 Next
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