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Mass Effect 3 - Page 86

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Praetorial
Profile Blog Joined May 2011
United States4241 Posts
March 13 2012 01:45 GMT
#1701
I'm finding it easy to pretend this was the true ending...

http://arkis.deviantart.com/art/Mass-Effect-3-Alternate-Endings-SPOILERS-289902125

I've convinced myself of it.
FOR GREAT JUSTICE! Bans for the ban gods!
peeeky
Profile Joined September 2010
Canada631 Posts
March 13 2012 02:06 GMT
#1702
I was watching each of the official alternative ending and I feel as though there are quite a few questions that aren't answered. Hopefully someone can answer them for me.

+ Show Spoiler +

Control Ending - I'm assuming that if the indoctrination theory is true, this blue option is the worse one you can choose. It seems to me that the kid gives you a freaky evil smile as he watches you become a husk/reaper. Does this mean that the scenes that come after such as Reapers leaving Earth and troops cheering is all in Shepard's mind as he is indoctrinated?

Synthesis Ending - This one confuses me as it seems to be the middle ground. We see an ending where synthetics and organics are one. But again, if the indoctrination theory was true, the scenes of victory are just an illusion too?

Destroy Ending - For me, I thought this was the only correct ending if the indoctrination theory was true. The cataylst/boy makes this option seem like it was the worse while it was the option closest to the original goal from the start. This is the only option where Shepard can survive too - unlocking the Shepard in N7 suit breathing scene (in London???). Again, is the victory against Reapers that is shown false/in his head?

Lastly, why was Joker and the Normandy flying away into a Mass Relay? I understand that this means they survive, but does that mean all the troops you rallied to Earth have been severely crippled as technology fails? I'm assuming technology fails since Joker has to escape the blast radius....


Just trying to wrap my head around this confusing ending before I consider it completely bad.
ZeaL.
Profile Blog Joined April 2009
United States5955 Posts
March 13 2012 02:31 GMT
#1703
On March 13 2012 10:45 Praetorial wrote:
I'm finding it easy to pretend this was the true ending...

http://arkis.deviantart.com/art/Mass-Effect-3-Alternate-Endings-SPOILERS-289902125

I've convinced myself of it.


This would have been 1000 times better. I'll bet bioware is taking notes and rubbing their hands together as they think of how much money they can make selling DLC that remakes the ending.
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
March 13 2012 02:32 GMT
#1704
On March 13 2012 11:31 ZeaL. wrote:
Show nested quote +
On March 13 2012 10:45 Praetorial wrote:
I'm finding it easy to pretend this was the true ending...

http://arkis.deviantart.com/art/Mass-Effect-3-Alternate-Endings-SPOILERS-289902125

I've convinced myself of it.


This would have been 1000 times better. I'll bet bioware is taking notes and rubbing their hands together as they think of how much money they can make selling DLC that remakes the ending.


They'll get mine, that's for sure.
FOR GREAT JUSTICE! Bans for the ban gods!
Jaiden
Profile Joined November 2010
Germany60 Posts
Last Edited: 2012-03-13 03:02:55
March 13 2012 02:56 GMT
#1705
I was so happy to finally play trough ME3. It was definitely one of the best video game experience ever created... but

+ Show Spoiler +
... the endings hurt so much. After all we have been through, after all what we have endured. The last choices, this was too much. Hundredths of hours - for a ending without happy end?


In my eyes, this should be added by Bioware via DLC.
Nyxisto
Profile Joined August 2010
Germany6287 Posts
March 13 2012 03:33 GMT
#1706
I actually thought about the indoctrination theory again, and i actually think it has one major flaw.
If Shepard should really lie on the streets of London, defensless and unconscious, why should the reapers start to play mind games on him? They hit him with a laser once that made him pass out and then instead of simply killing him with another strike they start a halluzination? Seems pretty unlikely actually.

And i dont think the game needs a better or even happy ending. If you want to have a happy ending you watch lord of the rings and not game of thrones. Same applies to mass effect. The whole story focussed not only on the reapers, and the war between good and evil, but mainly on the different species and how they interact with each other if they face an inevitable threat.

And it actually took them three whole games to stop killing each other before they were realising that they could actually die to something else.
And all that made the story so plausible and real. And also if its kinda sad, an happy ending does not really fit to such an realistic and complex story.
neurosx
Profile Joined August 2011
Luxembourg1096 Posts
March 13 2012 03:51 GMT
#1707
Woah I'm so disapointed .. the game was REALLY REALLY good until the last 10 mins ... so fucking disapointed. And I was telling myself " meh people are just exagerating the ending must not be that bad ". FML.
You'll wish I'd never stooped to notice you.
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
March 13 2012 04:38 GMT
#1708
On March 13 2012 12:33 Nyxisto wrote:
+ Show Spoiler +
I actually thought about the indoctrination theory again, and i actually think it has one major flaw.
If Shepard should really lie on the streets of London, defensless and unconscious, why should the reapers start to play mind games on him? They hit him with a laser once that made him pass out and then instead of simply killing him with another strike they start a halluzination? Seems pretty unlikely actually.


And i dont think the game needs a better or even happy ending. If you want to have a happy ending you watch lord of the rings and not game of thrones. Same applies to mass effect. The whole story focussed not only on the reapers, and the war between good and evil, but mainly on the different species and how they interact with each other if they face an inevitable threat.

And it actually took them three whole games to stop killing each other before they were realising that they could actually die to something else.
And all that made the story so plausible and real. And also if its kinda sad, an happy ending does not really fit to such an realistic and complex story.


Not really difficult to explain.

+ Show Spoiler +
Harbinger's beam only weakened Shepard enough for the indoctrination to take hold, not enough to completely incapacitate him.
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
March 13 2012 04:53 GMT
#1709
I am actually on the verge of depression at how bad the dialogue animation is in this. There was actually some decent stuff in ME2. WHY do they have to do this stupid let's all stand in a circle and gesticulate with terribly rigged bodies and barely emote style dialogue. As a rule the writing isn't actually that bad, and neither is the voice acting, but when you stick it on the visuals it's bad. Not even funny bad. Just bad.

Baldur's gate got it right. Static camera, animation from long distance, well planned dialogue trees and for the most part decent voice acting work so much better than the absurdity that is modern Bioware narrative technique.
Poisonous Sheep counter Hydras
killa_robot
Profile Joined May 2010
Canada1884 Posts
Last Edited: 2012-03-13 04:59:56
March 13 2012 04:56 GMT
#1710
On March 13 2012 12:33 Nyxisto wrote:
I actually thought about the indoctrination theory again, and i actually think it has one major flaw.
If Shepard should really lie on the streets of London, defensless and unconscious, why should the reapers start to play mind games on him? They hit him with a laser once that made him pass out and then instead of simply killing him with another strike they start a halluzination? Seems pretty unlikely actually.

And i dont think the game needs a better or even happy ending. If you want to have a happy ending you watch lord of the rings and not game of thrones. Same applies to mass effect. The whole story focussed not only on the reapers, and the war between good and evil, but mainly on the different species and how they interact with each other if they face an inevitable threat.

And it actually took them three whole games to stop killing each other before they were realising that they could actually die to something else.
And all that made the story so plausible and real. And also if its kinda sad, an happy ending does not really fit to such an realistic and complex story.


+ Show Spoiler +

To be fair, even if they had beaten the Reapers like they wanted to, it still would have just been a bittersweet ending at best. I mean sure, you destroyed the Reapers and saved all the organic life in the galaxy , but how much is really left? I'd be shocked if the aftermath population of the galaxy was even 1% of what it originally was. Not to mention pretty much every planet is now in ruins.

The Quarians and Geth are really the only two factions who would have happy endings, seeing as most of their citizens were left alone by the Reapers, and they have an untouched world to colonize now. Everyone else has been reduced to shadows of their former selves, and all have homeworlds that need to be completely rebuilt. Maybe the Krogans have a mildly good end too, since their genophage may be cured depending on how you played, and their world was a shit-hole to begin with.


Either way, even if things had gone as planned, I wouldn't call that kind of ending happy.
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
March 13 2012 09:12 GMT
#1711
On March 13 2012 13:53 Thereisnosaurus wrote:
I am actually on the verge of depression at how bad the dialogue animation is in this. There was actually some decent stuff in ME2. WHY do they have to do this stupid let's all stand in a circle and gesticulate with terribly rigged bodies and barely emote style dialogue. As a rule the writing isn't actually that bad, and neither is the voice acting, but when you stick it on the visuals it's bad. Not even funny bad. Just bad.

Baldur's gate got it right. Static camera, animation from long distance, well planned dialogue trees and for the most part decent voice acting work so much better than the absurdity that is modern Bioware narrative technique.


Hardly fair. The animations were actually decent, the only ones that I felt were outright bad were those of Shepard and Anderson in the opening level, but the rest were fine.
FOR GREAT JUSTICE! Bans for the ban gods!
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
March 13 2012 10:56 GMT
#1712
On March 13 2012 12:33 Nyxisto wrote:
I actually thought about the indoctrination theory again, and i actually think it has one major flaw.
If Shepard should really lie on the streets of London, defensless and unconscious, why should the reapers start to play mind games on him? They hit him with a laser once that made him pass out and then instead of simply killing him with another strike they start a halluzination? Seems pretty unlikely actually.

And i dont think the game needs a better or even happy ending. If you want to have a happy ending you watch lord of the rings and not game of thrones. Same applies to mass effect. The whole story focussed not only on the reapers, and the war between good and evil, but mainly on the different species and how they interact with each other if they face an inevitable threat.

And it actually took them three whole games to stop killing each other before they were realising that they could actually die to something else.
And all that made the story so plausible and real. And also if its kinda sad, an happy ending does not really fit to such an realistic and complex story.


You only get that ending if you have enough war assets. Destroy ending with less war assets leads to Shepards death so naturally it means the war assets managed to protect your body.

Shepard killed Sovreign, he is a public figure that has united the galaxy. And you want to make him a martyr rather than an indoctrinated agent convinced that the reapers rule? Saren? TIM? Grayson? The evidence is there you've just refused to see it.
"Mudkip"
Duravi
Profile Joined September 2010
United States1205 Posts
March 13 2012 11:25 GMT
#1713
Anyone else find the difficulty to be a joke? I just finished my first playthrough as Vanguard on Insanity and 99% of the game was insanely easy. Is charge just broken or are do the other classes feel OP as well?
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
March 13 2012 11:26 GMT
#1714
On March 13 2012 20:25 Duravi wrote:
Anyone else find the difficulty to be a joke? I just finished my first playthrough as Vanguard on Insanity and 99% of the game was insanely easy. Is charge just broken or are do the other classes feel OP as well?


Charge + Nova is broken with 200% cooldown reduction. Vanguard is just overpowered.
"Mudkip"
Duravi
Profile Joined September 2010
United States1205 Posts
Last Edited: 2012-03-13 11:34:11
March 13 2012 11:33 GMT
#1715
On March 13 2012 20:26 Madkipz wrote:
Show nested quote +
On March 13 2012 20:25 Duravi wrote:
Anyone else find the difficulty to be a joke? I just finished my first playthrough as Vanguard on Insanity and 99% of the game was insanely easy. Is charge just broken or are do the other classes feel OP as well?


Charge + Nova is broken with 200% cooldown reduction. Vanguard is just overpowered.

I didn't even take Nova, I assumed it would be suicidal, guess I was wrong. Even then almost all the fights were trivial, when you can use warp+charge+shotgun and and takedown a brute on insanity, I think the difficulty needs to be increased. I've also heard from friends that Infiltrator is very OP.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
March 13 2012 12:03 GMT
#1716
depends a lot what class you play. Generally speaking the dificulty is not a problem but on insane it can happen that you get spammed to death with grenades that instantly kill you. You played a melee class so you were fine but as a ranged type all the grenade spam can seriously fuck you over.
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
March 13 2012 12:06 GMT
#1717
I'm on my 2nd playthrough as vanguard (infiltrator first) and I really think difficulty varies per class/enemy units. Turrets are a major PITA as vanguard because they don't get knocked back, infiltrator makes banshees really hard etc.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
March 13 2012 12:20 GMT
#1718
On March 13 2012 21:06 Serelitz wrote:
I'm on my 2nd playthrough as vanguard (infiltrator first) and I really think difficulty varies per class/enemy units. Turrets are a major PITA as vanguard because they don't get knocked back, infiltrator makes banshees really hard etc.


pretty much this yes. I played a sentinel with Liara nad Garrus in my Squad so I was able to nuke through Brutes and Banshees pretty quick but I had to struggle more with the normal mobs
Duravi
Profile Joined September 2010
United States1205 Posts
Last Edited: 2012-03-13 12:24:05
March 13 2012 12:23 GMT
#1719
On March 13 2012 21:06 Serelitz wrote:
I'm on my 2nd playthrough as vanguard (infiltrator first) and I really think difficulty varies per class/enemy units. Turrets are a major PITA as vanguard because they don't get knocked back, infiltrator makes banshees really hard etc.

If you take garrus+liara you can basically "one shot" all turrets with overload+warp. Never had an issue with them. Level 6 both abilities on insanity.
Duravi
Profile Joined September 2010
United States1205 Posts
Last Edited: 2012-03-13 12:29:53
March 13 2012 12:28 GMT
#1720
On March 13 2012 21:20 Skilledblob wrote:
Show nested quote +
On March 13 2012 21:06 Serelitz wrote:
I'm on my 2nd playthrough as vanguard (infiltrator first) and I really think difficulty varies per class/enemy units. Turrets are a major PITA as vanguard because they don't get knocked back, infiltrator makes banshees really hard etc.


pretty much this yes. I played a sentinel with Liara nad Garrus in my Squad so I was able to nuke through Brutes and Banshees pretty quick but I had to struggle more with the normal mobs

The only thing that was stupid with banshees as a vanguard, is that their insta-kill move was random. Charging them is a very viable tactic, but there is always a small chance they just insta-kill you, and it seemed totally random. When they do the same move on your party members it is possible to save them, but nobody can save you.
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