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Mass Effect 3 - Page 84

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Billy_
Profile Joined September 2010
461 Posts
March 12 2012 15:44 GMT
#1661
On March 13 2012 00:27 Gnosis wrote:
Show nested quote +
On March 13 2012 00:19 Snettik wrote:
On March 12 2012 23:56 -Archangel- wrote:
Personally I am not sure this game was worth the money, at least not more then average movie. Gameplay elements were weak or boring. Story overall was OK but the start was really weak. There are a lot of holes in the story as well.
The best part was talking to your crew and other characters, and some moments were really hillarious but that alone is not worth the money for the game.

Bioware really needs to stop making these interactive movies.


I beg to differ. I think the story (with the exception of the ending) was one of the best stories ever. If it was a movie I'd say it would be one of my favourites of all time if not the favourite. Did you play the previous mass effects as well? if you didn't i guess i understand since you haven't already built up a lot of feelings for the characters othervise I guess it's a matter of taste. This is what people and fans expect and want from bioware and they get money for it so why stop it?

EDIT: yeah i thought that the gameplay felt really medicore when i first played mass effect but i've grown to like it, but i mainly play it for the story. Also i think the gameplay is a lot more enjoyable on insanity.


Do you find insanity to be much easier than in past games?



No. You could derp your way to victory through allof ME2 by taking pot shots at people from behind the same chest high wall for the duration of the battle. In ME1 where you'd just lift or singularity whoever was closest and just hammer them to death and just keep his immune buddies at bay while you have your way with your lifted victim of choice. Though to be fair ME1 did get pretty tough against the asari commandos on noveria but that's only because you had no cover and nowhere to run so that's just a failed bit of level design to be honest... In ME3 you often had people throwing grenades at you, charging at you, and you really had to prioritise your targets according to the situation unlike in ME2 where you just kill who you want when you want, and the banshees were such a pain to deal with. I had a hard time in the London battles on insanity despite having all of the incrdible biotic powers of Liara, garrus andd my vanguard, I don't think I could have made it without all of that space magic helping me.
DragoonPK
Profile Blog Joined July 2007
3259 Posts
March 12 2012 15:45 GMT
#1662
Here is my review of the game if anyone wants to have a look http://tbreak.com/megamers/55059/reviews/mass-effect-3-review/
Auru
Profile Joined April 2010
United Kingdom75 Posts
March 12 2012 15:55 GMT
#1663
Hmm it doesn't all add up, heres my take on it

+ Show Spoiler +
After Shepard gets hit by Harbinger.. i'm kinda unsure if the rest of the ending is even real, you wake up in gear you weren't wearing.. a pistol you possibley weren't carrying that has unlimited ammo.. and go on to make choices that make no sense, hell you end up standing in the vacuum of space with no ill effects, some of the crew members who were running with me toward the light later appear on the normandy in jungle land?

Then when all is said and done.. you see Shep breathing, in what is clearly not the citadel.. but the ruins of London


Or am I just hoping it really didn't go down that way
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
March 12 2012 16:00 GMT
#1664
On March 13 2012 00:55 Auru wrote:
Hmm it doesn't all add up, heres my take on it

+ Show Spoiler +
After Shepard gets hit by Harbinger.. i'm kinda unsure if the rest of the ending is even real, you wake up in gear you weren't wearing.. a pistol you possibley weren't carrying that has unlimited ammo.. and go on to make choices that make no sense, hell you end up standing in the vacuum of space with no ill effects, some of the crew members who were running with me toward the light later appear on the normandy in jungle land?

Then when all is said and done.. you see Shep breathing, in what is clearly not the citadel.. but the ruins of London


Or am I just hoping it really didn't go down that way

There are basically same theories on the internet, there is definitely something fishy about the ending. It doesnt quite add up. Cant tell if intention or fail by BW.
Just another gold Protoss...
Dreamer.T
Profile Joined December 2009
United States3584 Posts
Last Edited: 2012-03-12 16:03:14
March 12 2012 16:02 GMT
#1665
+ Show Spoiler +
I think the ending is probably reaper indoctrination effects.
Forever the best, IMMvp <3
Karliath
Profile Blog Joined April 2010
United States2214 Posts
March 12 2012 16:03 GMT
#1666
On March 13 2012 01:00 Overpowered wrote:
Show nested quote +
On March 13 2012 00:55 Auru wrote:
Hmm it doesn't all add up, heres my take on it

+ Show Spoiler +
After Shepard gets hit by Harbinger.. i'm kinda unsure if the rest of the ending is even real, you wake up in gear you weren't wearing.. a pistol you possibley weren't carrying that has unlimited ammo.. and go on to make choices that make no sense, hell you end up standing in the vacuum of space with no ill effects, some of the crew members who were running with me toward the light later appear on the normandy in jungle land?

Then when all is said and done.. you see Shep breathing, in what is clearly not the citadel.. but the ruins of London


Or am I just hoping it really didn't go down that way

There are basically same theories on the internet, there is definitely something fishy about the ending. It doesnt quite add up. Cant tell if intention or fail by BW.


Honestly, I feel like people coming up with these theories are just wishfully fantasizing. Bioware fucked up. They did. Now, they may or may not introduce some DLC including the theories going around the internet, to fix it all up, but I seriously doubt that this would be their original intention.
CaptainKirk
Profile Joined February 2011
Canada34 Posts
March 12 2012 16:05 GMT
#1667
What Bioware does well, is make single player fun and interesting. They are way behind other companies in terms of PvP and multiplayer. This is a step back, and possibly the ruin of the ME series. Why was KOTOR so sucessful? Why was the first and 2nd ME so successful? BECAUSE they focused on single player, and that is the strength of Bioware. If they are going to turn ME3 into something different, it will not be as great as the first two.
ChinaRestaurant
Profile Joined May 2008
Austria324 Posts
Last Edited: 2012-03-12 16:09:16
March 12 2012 16:07 GMT
#1668
Another thing I really missed what I was used to from ME2 were those creepy moments. There were loads of opportunitiies in ME3 that couldve played out like the missions on the derelict reaper or the collector ship/base. They had a really eerie feeling about them. In ME3 there were those parts of a mission where you were all in the dark and the first time I saw this I was like "YES, finally a place where a battle with some sense of desperation about them can happen", but no...you just walk through there without a single enemy popping out from the dark. I was walking slowly through the ardat-yakshi monestary only to be disappointed to have the decisive fight of the mission take place in a well lit area that did NOTHING to make the banshees seem as threatening as they couldve been if they were instrumentalized right.
SPAAAAAAACE
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2012-03-12 16:12:08
March 12 2012 16:11 GMT
#1669
On March 13 2012 01:07 ChinaRestaurant wrote:
Another thing I really missed what I was used to from ME2 were those creepy moments. There were loads of opportunitiies in ME3 that couldve played out like the missions on the derelict reaper or the collector ship/base. They had a really eerie feeling about them. In ME3 there were those parts of a mission where you were all in the dark and the first time I saw this I was like "YES, finally a place where a battle with some sense of desperation about them can happen", but no...you just walk through there without a single enemy popping out from the dark. I was walking slowly through the ardat-yakshi monestary only to be disappointed to have the decisive fight of the mission take place in a well lit area that did NOTHING to make the banshees seem as threatening as they couldve been if they were instrumentalized right.


I noticed that a lot. Taking the monastery as an example, the first banshee you see is in an empty, wide open room with tons of cover and ammo lying around. You enter the room and immediately know to prepare for a fight, so when the banshee wails in you're already on your guard. The whole game is like that - fights are very predictable.
Gnosis
Profile Joined December 2008
Scotland912 Posts
March 12 2012 16:17 GMT
#1670
On March 13 2012 00:44 Billy_ wrote:
Show nested quote +
On March 13 2012 00:27 Gnosis wrote:
On March 13 2012 00:19 Snettik wrote:
On March 12 2012 23:56 -Archangel- wrote:
Personally I am not sure this game was worth the money, at least not more then average movie. Gameplay elements were weak or boring. Story overall was OK but the start was really weak. There are a lot of holes in the story as well.
The best part was talking to your crew and other characters, and some moments were really hillarious but that alone is not worth the money for the game.

Bioware really needs to stop making these interactive movies.


I beg to differ. I think the story (with the exception of the ending) was one of the best stories ever. If it was a movie I'd say it would be one of my favourites of all time if not the favourite. Did you play the previous mass effects as well? if you didn't i guess i understand since you haven't already built up a lot of feelings for the characters othervise I guess it's a matter of taste. This is what people and fans expect and want from bioware and they get money for it so why stop it?

EDIT: yeah i thought that the gameplay felt really medicore when i first played mass effect but i've grown to like it, but i mainly play it for the story. Also i think the gameplay is a lot more enjoyable on insanity.


Do you find insanity to be much easier than in past games?



No. You could derp your way to victory through allof ME2 by taking pot shots at people from behind the same chest high wall for the duration of the battle. In ME1 where you'd just lift or singularity whoever was closest and just hammer them to death and just keep his immune buddies at bay while you have your way with your lifted victim of choice. Though to be fair ME1 did get pretty tough against the asari commandos on noveria but that's only because you had no cover and nowhere to run so that's just a failed bit of level design to be honest... In ME3 you often had people throwing grenades at you, charging at you, and you really had to prioritise your targets according to the situation unlike in ME2 where you just kill who you want when you want, and the banshees were such a pain to deal with. I had a hard time in the London battles on insanity despite having all of the incrdible biotic powers of Liara, garrus andd my vanguard, I don't think I could have made it without all of that space magic helping me.


I found everything predictable in comparison with ME2. By that I mean I had a harder time with some situations on Omega / Collector base than I did with ME3. Eh, maybe I just got used to it.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
Whitewing
Profile Joined October 2010
United States7483 Posts
March 12 2012 16:21 GMT
#1671
On March 13 2012 01:02 Dreamer.T wrote:
+ Show Spoiler +
I think the ending is probably reaper indoctrination effects.


LMFAO

+ Show Spoiler +
Real Ending: Shepard (you the player) have been indoctrinated by Harbinger at the end, and the rest of the ending is just his mind control effects making you think it's over, when in reality the Reapers win.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
ChinaRestaurant
Profile Joined May 2008
Austria324 Posts
March 12 2012 16:21 GMT
#1672
On March 13 2012 01:11 Sandster wrote:
Show nested quote +
On March 13 2012 01:07 ChinaRestaurant wrote:
Another thing I really missed what I was used to from ME2 were those creepy moments. There were loads of opportunitiies in ME3 that couldve played out like the missions on the derelict reaper or the collector ship/base. They had a really eerie feeling about them. In ME3 there were those parts of a mission where you were all in the dark and the first time I saw this I was like "YES, finally a place where a battle with some sense of desperation about them can happen", but no...you just walk through there without a single enemy popping out from the dark. I was walking slowly through the ardat-yakshi monestary only to be disappointed to have the decisive fight of the mission take place in a well lit area that did NOTHING to make the banshees seem as threatening as they couldve been if they were instrumentalized right.


I noticed that a lot. Taking the monastery as an example, the first banshee you see is in an empty, wide open room with tons of cover and ammo lying around. You enter the room and immediately know to prepare for a fight, so when the banshee wails in you're already on your guard. The whole game is like that - fights are very predictable.


Its really a sad thing. With the reaper forces looking all horror like I would expect the developers to realize that a fitting environment for encountering them immensely adds to the mood. Oh well
SPAAAAAAACE
xDaunt
Profile Joined March 2010
United States17988 Posts
March 12 2012 16:24 GMT
#1673
The only really difficult moments for me were the big courtyard fights at + Show Spoiler +
Grissom Academy (damn those turrets)
and the occasions when multiple banshees come at you at once + Show Spoiler +
(London, Ardat-Yakshi monastery)
. Even then, I felt like this difficulty was mostly a function of me playing as a vanguard as opposed to a class with better ranged capabilities (like an infiltrator). Nonetheless, I still felt like ME3 is harder than ME2. ME2 only had a handful of truly hard moments (the collector ship immediately comes to mind), but was otherwise fairly easy if you played smart.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
March 12 2012 16:24 GMT
#1674
On March 13 2012 01:21 Whitewing wrote:
Show nested quote +
On March 13 2012 01:02 Dreamer.T wrote:
+ Show Spoiler +
I think the ending is probably reaper indoctrination effects.


LMFAO

+ Show Spoiler +
Real Ending: Shepard (you the player) have been indoctrinated by Harbinger at the end, and the rest of the ending is just his mind control effects making you think it's over, when in reality the Reapers win.

Wouldn't surprise me at all
Akamu
Profile Blog Joined April 2010
United States309 Posts
March 12 2012 16:29 GMT
#1675
I'm still tripping balls about how this game played out. Like regardless of if you liked the endings or not... no one saw that coming. It was awesome and i'm glad some kid in my multi media class told me about the first one my freshman year of highschool. It's been worth every hour put in.
I hear your heart beat to the beat of the drums, what a shame that you came here with someone.
Frozenzen
Profile Joined May 2010
Sweden97 Posts
Last Edited: 2012-03-12 16:36:36
March 12 2012 16:32 GMT
#1676
Huge spoilers etc, ending comments. Also comments on rest of the game.

+ Show Spoiler +
I honestly surprised people are bashing the large moments in the game apart from the ending. Both tuchanka and the Quarian/geth situation were fucking masterfully done. I'm not sure I can do a renegade playtrough seeing as how it involves being a giant dick to the krogan and killing mordin right as he is about to redeem himself.

And slaughtering either the quarians or the geth, right as you realize the geth had a reason for their uprising, as well as uplifting them into sentience.

And the ending, right up to the elevator was amazing. Anderson dying after telling shepard he was proud of him, and shepard standing up from pure willpower when hacket calls him. Fucking amazing.

And then stupidity. In a way I don't mind the endings, even if they are silly. I mind the way they presented them, simply stupid.
ragnorr
Profile Joined April 2011
Denmark6097 Posts
March 12 2012 16:47 GMT
#1677
On March 13 2012 01:24 HaXXspetten wrote:
Show nested quote +
On March 13 2012 01:21 Whitewing wrote:
On March 13 2012 01:02 Dreamer.T wrote:
+ Show Spoiler +
I think the ending is probably reaper indoctrination effects.


LMFAO

+ Show Spoiler +
Real Ending: Shepard (you the player) have been indoctrinated by Harbinger at the end, and the rest of the ending is just his mind control effects making you think it's over, when in reality the Reapers win.

Wouldn't surprise me at all

i doubt it was bw intention of getting that. but wouldnt suprise me if they played along with it in order to salvage an ending which pretty much everyone hates(this is actully quite an achivement to do, wondered how that ending ever made it past first iteration of the story)
Karliath
Profile Blog Joined April 2010
United States2214 Posts
March 12 2012 16:49 GMT
#1678
Did anyone else notice similarities between ME3 and Dead Space? Personally, I rather appreciated the fact that ME drew inspiration from another game, in a (imo) positive way.

The most obviously comparison is the reaper forces.
- Whereas previously we had husks and collectors, in ME3, we have enemies that are far more grotesque, created by combining the body parts of different species.
- Brutes from ME3 are reminiscent of, well, Brutes from DS. I find it particularly poignant that both creates appear to be lacking their lower mandibles.
- The little critters, Swarmers, from ME3 remind me of the...Swarmers From DS. While the ME3 variety spawn when you puncture the sacs of the Ravager, the DS version spawn when you puncture a Pregnant's stomach/sac, among other places like boxes.
- During the Legion AI "level," you have to shoot yellow "cyber sacs." In DS, yellow sacs are a key part of the game that indicate the weak-point of several enemies, and even more bosses.

In terms of gameplay:
- The use of a flashlight is introduced (for the first time, right?) during some missions.
- There is a scene where you have to navigate outside with low gravitation, and you have to walk on the "walls and ceiling" of the cylinder to keep going. I'm not sure how to explain this, but those of you who have played the part should understand what I am referring to. Obviously, this is also a key component found in DS.

Those are the similarities I have noticed. I'm sure you guys can probably think of more.
ChinaRestaurant
Profile Joined May 2008
Austria324 Posts
Last Edited: 2012-03-12 16:58:52
March 12 2012 16:57 GMT
#1679
On March 13 2012 01:49 Karliath wrote:
Did anyone else notice similarities between ME3 and Dead Space? Personally, I rather appreciated the fact that ME drew inspiration from another game, in a (imo) positive way.

The most obviously comparison is the reaper forces.
- Whereas previously we had husks and collectors, in ME3, we have enemies that are far more grotesque, created by combining the body parts of different species.
- Brutes from ME3 are reminiscent of, well, Brutes from DS. I find it particularly poignant that both creates appear to be lacking their lower mandibles.
- The little critters, Swarmers, from ME3 remind me of the...Swarmers From DS. While the ME3 variety spawn when you puncture the sacs of the Ravager, the DS version spawn when you puncture a Pregnant's stomach/sac, among other places like boxes.
- During the Legion AI "level," you have to shoot yellow "cyber sacs." In DS, yellow sacs are a key part of the game that indicate the weak-point of several enemies, and even more bosses.

In terms of gameplay:
- The use of a flashlight is introduced (for the first time, right?) during some missions.
- There is a scene where you have to navigate outside with low gravitation, and you have to walk on the "walls and ceiling" of the cylinder to keep going. I'm not sure how to explain this, but those of you who have played the part should understand what I am referring to. Obviously, this is also a key component found in DS.

Those are the similarities I have noticed. I'm sure you guys can probably think of more.


While those things are surely positive, the thing is that they didnt utilize them nearly as good as they could have. I realize ME isnt supposed to be a horror game but why would they introduce areas where you have to use a flashlight to see anything just to go through there without anything happening. I mean not even some shades of enemies being seen for a split second when you light your flashlight in a certain direction and then they disappear around a corner or something like that. Just a huge waste of potentially awesome scenes :/
SPAAAAAAACE
Billy_
Profile Joined September 2010
461 Posts
Last Edited: 2012-03-12 17:15:16
March 12 2012 17:13 GMT
#1680
On March 13 2012 01:03 Karliath wrote:
Show nested quote +
On March 13 2012 01:00 Overpowered wrote:
On March 13 2012 00:55 Auru wrote:
Hmm it doesn't all add up, heres my take on it

+ Show Spoiler +
After Shepard gets hit by Harbinger.. i'm kinda unsure if the rest of the ending is even real, you wake up in gear you weren't wearing.. a pistol you possibley weren't carrying that has unlimited ammo.. and go on to make choices that make no sense, hell you end up standing in the vacuum of space with no ill effects, some of the crew members who were running with me toward the light later appear on the normandy in jungle land?

Then when all is said and done.. you see Shep breathing, in what is clearly not the citadel.. but the ruins of London


Or am I just hoping it really didn't go down that way

There are basically same theories on the internet, there is definitely something fishy about the ending. It doesnt quite add up. Cant tell if intention or fail by BW.


Honestly, I feel like people coming up with these theories are just wishfully fantasizing. Bioware fucked up. They did. Now, they may or may not introduce some DLC including the theories going around the internet, to fix it all up, but I seriously doubt that this would be their original intention.


+ Show Spoiler +

With indoctrination been such a huge thing throughout the whole trilogy it could definitely be their original intention... it just doesn't really sound like something that Bioware would do though, it seems a bit too clever and subtle for Bioware style writing, and it'd be really difficult to explain how Shepard was in full control of his actions until the Citadel and how the Victory VI hadn't sensed any indoctrination until Kai Land came.
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