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On March 12 2012 21:05 Redox wrote: Question about space travel in ME universe:
Why is it that everyone seems to assume there is no space travel without the mass relays? With the Normandy I was always able to travel between stars (in one cluster) just fine without a mass relay. With the help of its mass effect core or whatever.
Ok we dont know how long these travels between two star systems were in real time, but given the overall story it can never have been more than a week, probably much less. Distances between stars in one cluster might be something like 10 to 20 light years. Which means that spacecraft in the ME universe can travel at at least 1000 times the speed of light, without any mass relays. Very rough estimate, but you get the idea.
So yeah, the loss of the mass relays would make space travel more tedious. But people should still be able to travel between the stars just fine, build their galactic empires etc. Not to mention that now they'd have a reason more than ever to really start investing in trying to figure out the relay technology themselves, sure it might take ages, but eventually they should figure it out if the entire galactic community is trying.
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On March 12 2012 21:15 HaXXspetten wrote:Show nested quote +On March 12 2012 21:05 Redox wrote: Question about space travel in ME universe:
Why is it that everyone seems to assume there is no space travel without the mass relays? With the Normandy I was always able to travel between stars (in one cluster) just fine without a mass relay. With the help of its mass effect core or whatever.
Ok we dont know how long these travels between two star systems were in real time, but given the overall story it can never have been more than a week, probably much less. Distances between stars in one cluster might be something like 10 to 20 light years. Which means that spacecraft in the ME universe can travel at at least 1000 times the speed of light, without any mass relays. Very rough estimate, but you get the idea.
So yeah, the loss of the mass relays would make space travel more tedious. But people should still be able to travel between the stars just fine, build their galactic empires etc. Not to mention that now they'd have a reason more than ever to really start investing in trying to figure out the relay technology themselves, sure it might take ages, but eventually they should figure it out if the entire galactic community is trying.
I think the bigger problem would be fuel. As you can see in ME2/3 the fuel is only enough to travel like 5 systems at best. And I dont really think the travel times you see ingame are supposed to be real time. Eventually someone would build something like the mass relays again, I'm sure but until then it will just take a looooot of time establish travel routes between systems.
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On March 12 2012 21:34 ChinaRestaurant wrote:Show nested quote +On March 12 2012 21:15 HaXXspetten wrote:On March 12 2012 21:05 Redox wrote: Question about space travel in ME universe:
Why is it that everyone seems to assume there is no space travel without the mass relays? With the Normandy I was always able to travel between stars (in one cluster) just fine without a mass relay. With the help of its mass effect core or whatever.
Ok we dont know how long these travels between two star systems were in real time, but given the overall story it can never have been more than a week, probably much less. Distances between stars in one cluster might be something like 10 to 20 light years. Which means that spacecraft in the ME universe can travel at at least 1000 times the speed of light, without any mass relays. Very rough estimate, but you get the idea.
So yeah, the loss of the mass relays would make space travel more tedious. But people should still be able to travel between the stars just fine, build their galactic empires etc. Not to mention that now they'd have a reason more than ever to really start investing in trying to figure out the relay technology themselves, sure it might take ages, but eventually they should figure it out if the entire galactic community is trying. I think the bigger problem would be fuel. As you can see in ME2/3 the fuel is only enough to travel like 5 systems at best. And I dont really think the travel times you see ingame are supposed to be real time. Eventually someone would build something like the mass relays again, I'm sure but until then it will just take a looooot of time establish travel routes between systems.
In addition (someone brought this up on reddit), humans are based on levo-amino acids while turians/other aliens are based on dextro-amino acids. This means that half the normandy crew on the jungle planet would die of starvation (humans or aliens), as well as all the aliens stranded on earth (largely mined of resources too).
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Physics rant with spoilers + Show Spoiler +So am i the only one struck by how stupid the whole 'Mass relays blowing up' sequence is? So my big thing about this, is that in the game its made out to all happen instantly. But as we can see in the video, the explosion only occurs, when the light reaches the Mass relay. This means, that the sequence of all the relays in the galaxy blowing up must happen over several years, as there are many lightyears between them. It doesn't happen faster, because as I said, explosion occurs when the LIGHT reaches the relay. I mean, the galaxy would have plenty of time to get supplies etc. , especially in the outlying systems. I mean, even with the Charon relay(earth relay), which orbits around Pluto. Pluto has a minimum distance to earth of like 29 AU. That means it takes light just about 230 minutes at MINIMUM to reach Pluto. 4 hours is plenty of time to evacuate the spaceworthy ships from earth, seeing as how they have faster than light travel. Beyond the Charon relay, they would have years, even thousands of years to prepare for the relays giving out. I mean, the first beam sent goes to a relay like 5000 lightyears away. We see the shockwave or beam or whatever we wanna call it catch up with joker in the same video, but that just makes even less sense >.<. What, the effect actually travles faster than light.... but it doesn't activate the relays until the actual light gets there? o.O. And we can clearly see they don't, because if we did the relays would all blow up pretty much simultaneously, not after hit by the beam :S so yeah, rant over- thought? Heres the video if youre wondering Also Galaxy map with distances http://en.wikipedia.org/wiki/File:236084main_MilkyWay-full-annotated.jpg
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+ Show Spoiler +Did anyone see a mix between the 4th end of Deus Ex Human Revolution and the end of Tengen Toppa Gurren Lagann in the 3 choice of the end ? Cause I do.
And it makes me a sad panda :/
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Sounds a lot better than Bioware. At least you're not pidgeon-holed into stupid choices and can choose to fight to the death. Your choices mattered all through ME.
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On March 12 2012 22:41 Latham wrote:Sounds a lot better than Bioware. At least you're not pidgeon-holed into stupid choices and can choose to fight to the death. Your choices mattered all through ME. Not to mention the reason the reapers exist makes more sense in that ending than biowares. I liked this ending alot more since it gave the choise of risking everything to try and win though sheer force instead.
I would have loved to see this ending instead of the current one(Amazing how little they actully had to do to fix the ending...)
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I just finished the game. My comment on my ending. + Show Spoiler +Lucky bastard Joker. Ended up on a remote planet with no hope of rescue (as I blew up all relays) with Ashley and Liara 
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Yeah, for me the biggest flaw of the original ending is that everything you did up to that point didn't seem to matter. In this alternate ending, at least you get the opporunity to see what you've accomplished with the forces you've collected. That being said, I still loved the game up to the last 10 minutes.
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Personally I am not sure this game was worth the money, at least not more then average movie. Gameplay elements were weak or boring. Story overall was OK but the start was really weak. There are a lot of holes in the story as well. The best part was talking to your crew and other characters, and some moments were really hillarious but that alone is not worth the money for the game.
Bioware really needs to stop making these interactive movies.
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I'd say the action parts are far better than in GoW, so I wouldn't exactly call it an interactive movie. GoW is really just way longer worse versions of the action parts of ME3, with no substance outside of that... yet people seem OK with paying for the GoW games.
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I only own a PC so I am not paying for GoW. I am judging ME3 from a PC standpoint. Maybe for a less demanding console market this is OK.
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On March 12 2012 23:56 -Archangel- wrote: Personally I am not sure this game was worth the money, at least not more then average movie. Gameplay elements were weak or boring. Story overall was OK but the start was really weak. There are a lot of holes in the story as well. The best part was talking to your crew and other characters, and some moments were really hillarious but that alone is not worth the money for the game.
Bioware really needs to stop making these interactive movies.
I beg to differ. I think the story (with the exception of the ending) was one of the best stories ever. If it was a movie I'd say it would be one of my favourites of all time if not the favourite. Did you play the previous mass effects as well? if you didn't i guess i understand since you haven't already built up a lot of feelings for the characters othervise I guess it's a matter of taste. This is what people and fans expect and want from bioware and they get money for it so why stop it?
EDIT: yeah i thought that the gameplay felt really medicore when i first played mass effect but i've grown to like it, but i mainly play it for the story. Also i think the gameplay is a lot more enjoyable on insanity.
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On March 12 2012 23:56 -Archangel- wrote: Personally I am not sure this game was worth the money, at least not more then average movie. Gameplay elements were weak or boring. Story overall was OK but the start was really weak. There are a lot of holes in the story as well. The best part was talking to your crew and other characters, and some moments were really hillarious but that alone is not worth the money for the game.
Bioware really needs to stop making these interactive movies. A huge problem in my eyes was the terrible dialog in the main plot. That and the fact this game did not have enough hanar!
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On March 13 2012 00:19 Snettik wrote:Show nested quote +On March 12 2012 23:56 -Archangel- wrote: Personally I am not sure this game was worth the money, at least not more then average movie. Gameplay elements were weak or boring. Story overall was OK but the start was really weak. There are a lot of holes in the story as well. The best part was talking to your crew and other characters, and some moments were really hillarious but that alone is not worth the money for the game.
Bioware really needs to stop making these interactive movies. I beg to differ. I think the story (with the exception of the ending) was one of the best stories ever. If it was a movie I'd say it would be one of my favourites of all time if not the favourite. Did you play the previous mass effects as well? if you didn't i guess i understand since you haven't already built up a lot of feelings for the characters othervise I guess it's a matter of taste. This is what people and fans expect and want from bioware and they get money for it so why stop it? EDIT: yeah i thought that the gameplay felt really medicore when i first played mass effect but i've grown to like it, but i mainly play it for the story. Also i think the gameplay is a lot more enjoyable on insanity.
Do you find insanity to be much easier than in past games?
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On March 13 2012 00:15 -Archangel- wrote: I only own a PC so I am not paying for GoW. I am judging ME3 from a PC standpoint. Maybe for a less demanding console market this is OK. I don't think the PC market is all that more demanding (it's not like they have anything else in the genre anyway, so there's really no decent comparision to be made) and I'm sure the sales figures for ME3 agrees with me there.
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On March 13 2012 00:27 Gnosis wrote:Show nested quote +On March 13 2012 00:19 Snettik wrote:On March 12 2012 23:56 -Archangel- wrote: Personally I am not sure this game was worth the money, at least not more then average movie. Gameplay elements were weak or boring. Story overall was OK but the start was really weak. There are a lot of holes in the story as well. The best part was talking to your crew and other characters, and some moments were really hillarious but that alone is not worth the money for the game.
Bioware really needs to stop making these interactive movies. I beg to differ. I think the story (with the exception of the ending) was one of the best stories ever. If it was a movie I'd say it would be one of my favourites of all time if not the favourite. Did you play the previous mass effects as well? if you didn't i guess i understand since you haven't already built up a lot of feelings for the characters othervise I guess it's a matter of taste. This is what people and fans expect and want from bioware and they get money for it so why stop it? EDIT: yeah i thought that the gameplay felt really medicore when i first played mass effect but i've grown to like it, but i mainly play it for the story. Also i think the gameplay is a lot more enjoyable on insanity. Do you find insanity to be much easier than in past games?
Yes actually. Lots of mobs with only health so they are vulnerable to singularity fields and freezing. Also you can use stuff like stasis even though your enemy has shields. I remember husks from ME2 as an inflitator with scion support.... shivers. Also abilities in general are a lot stronger. Well at least there are banshees and grenades (i have terrible awareness lol) to make up for the rest, but it feels easy though.
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Perfect ending. + Show Spoiler +Shepard being Shepard, Catalyst makes actually sense and it would be really cool and epic.
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