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Mass Effect 3 - Page 85

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Billy_
Profile Joined September 2010
461 Posts
Last Edited: 2012-03-12 17:30:53
March 12 2012 17:30 GMT
#1681
On March 13 2012 01:21 Whitewing wrote:
Show nested quote +
On March 13 2012 01:02 Dreamer.T wrote:
+ Show Spoiler +
I think the ending is probably reaper indoctrination effects.


LMFAO

+ Show Spoiler +
Real Ending: Shepard (you the player) have been indoctrinated by Harbinger at the end, and the rest of the ending is just his mind control effects making you think it's over, when in reality the Reapers win.


That sounds like an acceptable ending imo. + Show Spoiler +
ME4 could be set up so that the Normandy crew were all that was left of humanity and that the jungle planet was well outside of the Mass Relay zones so as to escape the Reapers attention. Using the information which Liara saved on the Normandies computer they spend 50,000 years rebuilding galactic society with all of the previous cycles knowledge so that when the Reapers come back they're shocked to discover that the latest cycles are far more advanced than they could have predicted.
zidaneshead
Profile Joined November 2010
245 Posts
Last Edited: 2012-03-12 17:35:05
March 12 2012 17:34 GMT
#1682
About Anderson:

+ Show Spoiler +
so can you actually make anderson live? i know that you can save him from being shot but then it looks like he dies anyway.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
March 12 2012 17:54 GMT
#1683
Multiplayer warning!
If you accept a game invite whilst in the store, or go to the store during a game countdown you can lose EVERYTHING.
Just happened to me and I'm very pissed off.
Don't hate the player - Hate the game
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
March 12 2012 17:55 GMT
#1684
On March 13 2012 02:34 zidaneshead wrote:
About Anderson:

+ Show Spoiler +
so can you actually make anderson live? i know that you can save him from being shot but then it looks like he dies anyway.


+ Show Spoiler +
That's exactly what they're referring to - the ability to stop The Illusive Man from killing Anderson, so that you have the final conversation where Anderson tells Shepard he's proud of him.

Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
March 12 2012 18:01 GMT
#1685
+ Show Spoiler +
So the bit with the Stargazer and the kid after the credits... is it just me or the planet they're on has the same moons that the planet the Normandy crashes on has? If so, Joker and Traynor sure did a good job of populating the planet.
Hoban
Profile Blog Joined February 2011
United States1600 Posts
March 12 2012 18:03 GMT
#1686
On March 13 2012 03:01 Nikon wrote:
+ Show Spoiler +
So the bit with the Stargazer and the kid after the credits... is it just me or the planet they're on has the same moons that the planet the Normandy crashes on has? If so, Joker and Traynor sure did a good job of populating the planet.



+ Show Spoiler +
It was most definitely Joker and EDI. Traynor doesn't like boys
"I am a leaf on the wind."
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
March 12 2012 18:09 GMT
#1687
On March 13 2012 03:03 Hoban wrote:
Show nested quote +
On March 13 2012 03:01 Nikon wrote:
+ Show Spoiler +
So the bit with the Stargazer and the kid after the credits... is it just me or the planet they're on has the same moons that the planet the Normandy crashes on has? If so, Joker and Traynor sure did a good job of populating the planet.



+ Show Spoiler +
It was most definitely Joker and EDI. Traynor doesn't like boys


+ Show Spoiler +
Yeah, but EDI can't... you know. I'm sure Traynor would've made the sacrifice, she's a good soldier.
Karliath
Profile Blog Joined April 2010
United States2214 Posts
Last Edited: 2012-03-12 18:13:14
March 12 2012 18:12 GMT
#1688
From someone on the IGN boards who saw this on another board, posted by a journalist talking about rumors he heard about Bioware, is the original (Drew Karpyshyn) plan for the ending.

+ Show Spoiler +
“The Reapers’ goal was to find a way to stop the spread of Dark Energy which would eventually consume everything. That’s why there was so much foreshadowing about Dark Energy in ME2.

The Reapers as a whole were ‘nations’ of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of it’s genetic diversity and represented the universe’s best chance at stopping Dark Energy’s spread.

The original final choice was going to be “Kill the Reapers and put your faith in the races of the galaxy in finding another way to stop the spread with what little time is left” or “Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means.”
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
Last Edited: 2012-03-12 18:15:03
March 12 2012 18:14 GMT
#1689
The games awesome so far, and the multilayer is really good for an afterthought. But 2 issues i have:

1) The graphics aren't great, they could have at least made an attempt to improve them from one game to the next, the difference is barely noticeable, the textures on some of the clothing in cut scenes is almost original doom like graphics, if your going to zoom in on characters make sure the texture resolution is more than mine-crafts ffs.
2) WHY THE FUCK is EVERYTHING on spacebar?!? So annoying, enemy throws a grenade, and i either "change cover" or i start running and then take cover by a wall 2cm from the grenade on accident and die. And worst of all is trying to revive a player:

[image loading]

Nunquam iens addo vos sursum
Hoban
Profile Blog Joined February 2011
United States1600 Posts
March 12 2012 18:15 GMT
#1690
On March 13 2012 03:09 Nikon wrote:
Show nested quote +
On March 13 2012 03:03 Hoban wrote:
On March 13 2012 03:01 Nikon wrote:
+ Show Spoiler +
So the bit with the Stargazer and the kid after the credits... is it just me or the planet they're on has the same moons that the planet the Normandy crashes on has? If so, Joker and Traynor sure did a good job of populating the planet.



+ Show Spoiler +
It was most definitely Joker and EDI. Traynor doesn't like boys


+ Show Spoiler +
Yeah, but EDI can't... you know. I'm sure Traynor would've made the sacrifice, she's a good soldier.


+ Show Spoiler +
Highly advanced AI with a smokin mainframe and an extremely horny ship pilot with a thing for the unorthodox, stranded on a forest planet, with no hope of ever leaving any time soon? I think they would find a way. I mean, the scenario is only limited by the Sheppards indoctrinated imagination am I right?
"I am a leaf on the wind."
Clow
Profile Blog Joined September 2008
Brazil880 Posts
March 12 2012 18:17 GMT
#1691
Best. Game. Ever.
(–_–) CJ Entusman #33
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
March 12 2012 18:20 GMT
#1692
On March 13 2012 02:55 procyonlotor wrote:
Show nested quote +
On March 13 2012 02:34 zidaneshead wrote:
About Anderson:

+ Show Spoiler +
so can you actually make anderson live? i know that you can save him from being shot but then it looks like he dies anyway.


+ Show Spoiler +
That's exactly what they're referring to - the ability to stop The Illusive Man from killing Anderson, so that you have the final conversation where Anderson tells Shepard he's proud of him.



+ Show Spoiler +
No, you can not stop Anderson from dying. No matter what the illusive man will force you to shoot Anderson, but you can stop him from executing Anderson.
"Mudkip"
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
Last Edited: 2012-03-12 18:50:21
March 12 2012 18:50 GMT
#1693
On March 13 2012 03:14 UdderChaos wrote:
The games awesome so far, and the multilayer is really good for an afterthought. But 2 issues i have:

1) The graphics aren't great, they could have at least made an attempt to improve them from one game to the next, the difference is barely noticeable, the textures on some of the clothing in cut scenes is almost original doom like graphics, if your going to zoom in on characters make sure the texture resolution is more than mine-crafts ffs.
2) WHY THE FUCK is EVERYTHING on spacebar?!? So annoying, enemy throws a grenade, and i either "change cover" or i start running and then take cover by a wall 2cm from the grenade on accident and die. And worst of all is trying to revive a player:

+ Show Spoiler +
[image loading]



...you know you can change the controls right? -.-
I think it's pretty obvious that spacebar should be used for the HUD like it was in ME1, and E should be the use key, as it is in most games of this sort. If you're just referring to the issue being the fact that everything is on one hotkey, well then yes, I agree that it is pretty stupid, but once you're used to it I have no problems with it tbh.
Karliath
Profile Blog Joined April 2010
United States2214 Posts
March 12 2012 19:01 GMT
#1694
On March 13 2012 03:50 HaXXspetten wrote:
Show nested quote +
On March 13 2012 03:14 UdderChaos wrote:
The games awesome so far, and the multilayer is really good for an afterthought. But 2 issues i have:

1) The graphics aren't great, they could have at least made an attempt to improve them from one game to the next, the difference is barely noticeable, the textures on some of the clothing in cut scenes is almost original doom like graphics, if your going to zoom in on characters make sure the texture resolution is more than mine-crafts ffs.
2) WHY THE FUCK is EVERYTHING on spacebar?!? So annoying, enemy throws a grenade, and i either "change cover" or i start running and then take cover by a wall 2cm from the grenade on accident and die. And worst of all is trying to revive a player:

+ Show Spoiler +
[image loading]



...you know you can change the controls right? -.-
I think it's pretty obvious that spacebar should be used for the HUD like it was in ME1, and E should be the use key, as it is in most games of this sort. If you're just referring to the issue being the fact that everything is on one hotkey, well then yes, I agree that it is pretty stupid, but once you're used to it I have no problems with it tbh.


Yeah, my biggest 'control' annoyance was that Sprint and Cover are bound to one key. I also changed HUD to Space and Use to E, but Sprint/Cover has no real solution. When I'm under heavy fire and I want to run away, I often accidentally go into cover, especially with all the random debris around. Vice versa as well.

Something else I can't forgive is that Journal is not keybound to J, nor can you set it. Seriously, if there is a problem I can recognize within the first 5 minutes of the game, a problem so simple, it should absolutely be dealt with. No excuses.
ragnorr
Profile Joined April 2011
Denmark6097 Posts
March 12 2012 19:09 GMT
#1695
On March 13 2012 04:01 Karliath wrote:
Show nested quote +
On March 13 2012 03:50 HaXXspetten wrote:
On March 13 2012 03:14 UdderChaos wrote:
The games awesome so far, and the multilayer is really good for an afterthought. But 2 issues i have:

1) The graphics aren't great, they could have at least made an attempt to improve them from one game to the next, the difference is barely noticeable, the textures on some of the clothing in cut scenes is almost original doom like graphics, if your going to zoom in on characters make sure the texture resolution is more than mine-crafts ffs.
2) WHY THE FUCK is EVERYTHING on spacebar?!? So annoying, enemy throws a grenade, and i either "change cover" or i start running and then take cover by a wall 2cm from the grenade on accident and die. And worst of all is trying to revive a player:

+ Show Spoiler +
[image loading]



...you know you can change the controls right? -.-
I think it's pretty obvious that spacebar should be used for the HUD like it was in ME1, and E should be the use key, as it is in most games of this sort. If you're just referring to the issue being the fact that everything is on one hotkey, well then yes, I agree that it is pretty stupid, but once you're used to it I have no problems with it tbh.


Yeah, my biggest 'control' annoyance was that Sprint and Cover are bound to one key. I also changed HUD to Space and Use to E, but Sprint/Cover has no real solution. When I'm under heavy fire and I want to run away, I often accidentally go into cover, especially with all the random debris around. Vice versa as well.

Something else I can't forgive is that Journal is not keybound to J, nor can you set it. Seriously, if there is a problem I can recognize within the first 5 minutes of the game, a problem so simple, it should absolutely be dealt with. No excuses.

Does the journel even have a hotkey(It did not in ME2...). ME1 journal was bound to J so it really makes me wonder why it was not implemented in the futher games
Nyxisto
Profile Joined August 2010
Germany6287 Posts
Last Edited: 2012-03-12 19:18:59
March 12 2012 19:10 GMT
#1696
Okay ,just finished the game an i'm kinda confused about the ending. If it was not some kind of indoctrination, then the ending has really some plot holes, or at least some very misleading points:

1. Anderson and the illusive man making it through the beam is kinda odd, because i wonder how they got there , pretty strange scene overall.

2. Then you get transported out into space(why can you survive there?) , and the "deus ex machina" appears, in form of the little boy, which is probably the strangest thing about the whole ending, because if its not some kind of imagination, why the hell would they pick exactly that appearance for the vi?

3. And if "the pattern" aka the kid is so sure about the whole reaper thing is the only way to stop the chaos,and is only now realizing that it does not work anymore, why does it actually have that option to control the reapers?

4. The end with the dad and boy then makes it look like if it was real again, looking back on Shepards story.

So overall really confusing, it could be "indoctrination", but probably its just a kind of stupid ending combined with dissapointment about it.


Karliath
Profile Blog Joined April 2010
United States2214 Posts
Last Edited: 2012-03-12 19:14:52
March 12 2012 19:14 GMT
#1697
On March 13 2012 04:09 ragnorr wrote:
Show nested quote +
On March 13 2012 04:01 Karliath wrote:
On March 13 2012 03:50 HaXXspetten wrote:
On March 13 2012 03:14 UdderChaos wrote:
The games awesome so far, and the multilayer is really good for an afterthought. But 2 issues i have:

1) The graphics aren't great, they could have at least made an attempt to improve them from one game to the next, the difference is barely noticeable, the textures on some of the clothing in cut scenes is almost original doom like graphics, if your going to zoom in on characters make sure the texture resolution is more than mine-crafts ffs.
2) WHY THE FUCK is EVERYTHING on spacebar?!? So annoying, enemy throws a grenade, and i either "change cover" or i start running and then take cover by a wall 2cm from the grenade on accident and die. And worst of all is trying to revive a player:

+ Show Spoiler +
[image loading]



...you know you can change the controls right? -.-
I think it's pretty obvious that spacebar should be used for the HUD like it was in ME1, and E should be the use key, as it is in most games of this sort. If you're just referring to the issue being the fact that everything is on one hotkey, well then yes, I agree that it is pretty stupid, but once you're used to it I have no problems with it tbh.


Yeah, my biggest 'control' annoyance was that Sprint and Cover are bound to one key. I also changed HUD to Space and Use to E, but Sprint/Cover has no real solution. When I'm under heavy fire and I want to run away, I often accidentally go into cover, especially with all the random debris around. Vice versa as well.

Something else I can't forgive is that Journal is not keybound to J, nor can you set it. Seriously, if there is a problem I can recognize within the first 5 minutes of the game, a problem so simple, it should absolutely be dealt with. No excuses.

Does the journel even have a hotkey(It did not in ME2...). ME1 journal was bound to J so it really makes me wonder why it was not implemented in the futher games


No, the journal does not have a hotkey (that I could find), whereas the map does. I mean come on. I know this is a small point, but that's why I am stressing it. It is such a easy problem to identify and fix, so why not do it? The only reason I can think of is, if the pc version came from a console version, there wouldn't be a button for the journal on the controller, whereas you can have one button for the menu and the second button for the map.

Something else I was very confused about is that, when you open the journal, sometimes it opens to missions, sometimes it opens to codex, and sometimes it opens to secondary codex. I really don't understand why, and I've tested it to make sure that it doesn't just open to the last thing I look at. Furthermore, when I open the journal to see my list of missions, the default "camera" position is not at the start of the list, but at some arbitrary point on the list, amongst a ton of complete quests. This means that every time I want to look at my current missions, I have to scroll up. Again, a small problem, but that correlates to an easy fix as well. I have a ton of other problems with this game that aren't so easy to fix.
Kaneh
Profile Joined April 2009
Canada737 Posts
Last Edited: 2012-03-12 19:54:28
March 12 2012 19:48 GMT
#1698
On March 13 2012 03:20 Madkipz wrote:
Show nested quote +
On March 13 2012 02:55 procyonlotor wrote:
On March 13 2012 02:34 zidaneshead wrote:
About Anderson:

+ Show Spoiler +
so can you actually make anderson live? i know that you can save him from being shot but then it looks like he dies anyway.


+ Show Spoiler +
That's exactly what they're referring to - the ability to stop The Illusive Man from killing Anderson, so that you have the final conversation where Anderson tells Shepard he's proud of him.



+ Show Spoiler +
No, you can not stop Anderson from dying. No matter what the illusive man will force you to shoot Anderson, but you can stop him from executing Anderson.


+ Show Spoiler +
technically when ppl say you can save anderson, they mean you get some extra dialogue but he dies from wounds anyways. you just need to be max paragon to make illusive man kill himself. As well as trigger the right conversation options in all the other conversations previously. and have enough war readiness. it's really annoying
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2012-03-12 20:46:37
March 12 2012 20:39 GMT
#1699
On March 13 2012 04:01 Karliath wrote:
Show nested quote +
On March 13 2012 03:50 HaXXspetten wrote:
On March 13 2012 03:14 UdderChaos wrote:
The games awesome so far, and the multilayer is really good for an afterthought. But 2 issues i have:

1) The graphics aren't great, they could have at least made an attempt to improve them from one game to the next, the difference is barely noticeable, the textures on some of the clothing in cut scenes is almost original doom like graphics, if your going to zoom in on characters make sure the texture resolution is more than mine-crafts ffs.
2) WHY THE FUCK is EVERYTHING on spacebar?!? So annoying, enemy throws a grenade, and i either "change cover" or i start running and then take cover by a wall 2cm from the grenade on accident and die. And worst of all is trying to revive a player:

+ Show Spoiler +
[image loading]



...you know you can change the controls right? -.-
I think it's pretty obvious that spacebar should be used for the HUD like it was in ME1, and E should be the use key, as it is in most games of this sort. If you're just referring to the issue being the fact that everything is on one hotkey, well then yes, I agree that it is pretty stupid, but once you're used to it I have no problems with it tbh.


Yeah, my biggest 'control' annoyance was that Sprint and Cover are bound to one key. I also changed HUD to Space and Use to E, but Sprint/Cover has no real solution. When I'm under heavy fire and I want to run away, I often accidentally go into cover, especially with all the random debris around. Vice versa as well.

Something else I can't forgive is that Journal is not keybound to J, nor can you set it. Seriously, if there is a problem I can recognize within the first 5 minutes of the game, a problem so simple, it should absolutely be dealt with. No excuses.

pretty sure you can if you really wanted to change storm/cover to become 2 different keys, i mean i'm going though the me3 consolidated.bin and changing settings to reduce pop in and make the game more proper for a higher end pc. Mass effect has always been an xbox360 game that just happened to be ported to windows. I mean people complained about graphics in me2, same reason different studio took over porting it to windows and kept in that texture streaming and barely made it take advanage of pc hardware, people complained about pop in, low textures etc. Just need to keep changing their settings till you get it right. Or break the game :D

I mean it's under sharedaction
bioinput.ini->sfxgame->sfxgamemodebase->bindings
( Name="Shared_Action", Command="Exclusive TryStandingJump | Exclusive Used | OnRelease StormOff | OnHold 0.2 StormOn | Exclusive PressAction | OnTap 0.3 TapAction | OnHold 0.3 HoldAction")

Break that up to be

( Name="Shared_Action_cover", Command="Exclusive Used | Exclusive PressAction | OnTap 0.3 TapAction | OnHold 0.3 HoldAction")
( Name="Shared_Action_storm", Command="Exclusive TryStandingJump | Exclusive Used | OnRelease StormOff | OnHold 0.2 StormOn")
not sure what exclusive used is, but pressaction is probably pick up and doors, tapaction and hold action might be cover,not sure but jump and storm seem pretty obvious.

The problem is that things like tap action might also be linked to storm, so to slide over a piece over cover you'd have to storm then use tap action so be pressing 2 keys, but you can get rid of that .2 storm on etc which is probably there because to do tha tjump you need to tap the key so it needs storm to be sticky so you'll still run while you tap.

then go though bindings again and bind i guess
bioinput.ini->sfxgame->sfxgamemodedefault->bindings
and change
( Name="SpaceBar", Command="Shared_Action" )

maybe go with
( Name="SpaceBar", Command="Shared_Action_cover" )
( Name="LeftControl", Command="Shared_Action_storm" )

leftcontrol btw is binded to walk by default i dont think anyone ever uses it lol
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
March 12 2012 21:51 GMT
#1700
On March 13 2012 03:17 Clow wrote:
Best. Game. Ever.

besides the lack luster of an ending >.> but yea great other wise!
Master Chief
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