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Natural Selection 2 - Page 19

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Aylear
Profile Blog Joined May 2009
Norway3988 Posts
November 15 2012 11:21 GMT
#361
Man, I have had absolutely no time to play this game for the past week, and it's pretty much my favorite pastime right now. After this weekend's projects have concluded I'll definitely get back into it.

Has there been any mention of upcoming patch notes or whatever? I know they intend to keep updating it.
TL+ Member
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
November 15 2012 11:42 GMT
#362
Anyone know how to get a USB webcam to work as a mike for the game? As i have a really nice mike on my webcam but i can't use it in NS2 afaik (am a noob in such things)
The world is ending what should we do about it?
gostunv
Profile Blog Joined October 2010
Japan1178 Posts
November 15 2012 12:13 GMT
#363
On November 15 2012 13:37 Infernal_dream wrote:
Show nested quote +
On November 15 2012 13:02 Durak wrote:
On November 15 2012 12:51 Snuggles wrote:
First of all, I'm REALLY surprised at how nice everyone is. Like holy shit, people actually said "It's okay, we all have to start somewhere" on my first few tries at commander. Sure some people were disgruntled, but NOT ONE single person lashed out at me like people would when I was learning Dota 2. Omfg, this community is filled saints, I almost think that there's something wrong with it because it's too nice.

I haven't played NS2 yet but I am surprised and impressed that this is the case. My hypothesis is that the experienced players who decide to play on open community servers are nice and those who are really competitive just stick to locked private servers. The new players who get this welcoming reception from the skilled players then repeat that for other new players. Good job however you did it NS2 community.


I gotta agree. Just got done playing commander for the first time and both rounds the team was very very very helpful and patient. Explaining why I'm building what i'm building and where I'm building it. It's nice to see a community that's not full of jerkoffs that seem to plague every other game. Actually makes you want to go and try new stuff just to see if it'll work since there's no fear of the whole team blasting you for it.


i think other people have touched a little bit on this but i think the big reason people are nicer in NS is because you can generally have fun playing somewhat in a solo situation.

In other games you HAVE to be part of the team or you will get owned and its not fun to be owned in Dota since you have like literally no chance to do anything good.

In NS even if your down 1 base against 4, have no res to buy anything, etc. you can still score a few kills and have a good time.

Also you actually have to BUY the game right now so the general age range is higher than something you can get for free (Dota, HoN, LOL) i think.
teamblackeye.com ///// http://www.youtube.com/user/gostunv ///// https://twitter.com/forgenjuro
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
Last Edited: 2012-11-15 13:20:52
November 15 2012 13:11 GMT
#364
On November 15 2012 21:13 gostunv wrote:
Show nested quote +
On November 15 2012 13:37 Infernal_dream wrote:
On November 15 2012 13:02 Durak wrote:
On November 15 2012 12:51 Snuggles wrote:
First of all, I'm REALLY surprised at how nice everyone is. Like holy shit, people actually said "It's okay, we all have to start somewhere" on my first few tries at commander. Sure some people were disgruntled, but NOT ONE single person lashed out at me like people would when I was learning Dota 2. Omfg, this community is filled saints, I almost think that there's something wrong with it because it's too nice.

I haven't played NS2 yet but I am surprised and impressed that this is the case. My hypothesis is that the experienced players who decide to play on open community servers are nice and those who are really competitive just stick to locked private servers. The new players who get this welcoming reception from the skilled players then repeat that for other new players. Good job however you did it NS2 community.


I gotta agree. Just got done playing commander for the first time and both rounds the team was very very very helpful and patient. Explaining why I'm building what i'm building and where I'm building it. It's nice to see a community that's not full of jerkoffs that seem to plague every other game. Actually makes you want to go and try new stuff just to see if it'll work since there's no fear of the whole team blasting you for it.


i think other people have touched a little bit on this but i think the big reason people are nicer in NS is because you can generally have fun playing somewhat in a solo situation.

In other games you HAVE to be part of the team or you will get owned and its not fun to be owned in Dota since you have like literally no chance to do anything good.

In NS even if your down 1 base against 4, have no res to buy anything, etc. you can still score a few kills and have a good time.

Also you actually have to BUY the game right now so the general age range is higher than something you can get for free (Dota, HoN, LOL) i think.


Tho the elite players ARE complaining about the "rookie" ones
But that is kept between the elite players and not brought up on publics while in game.

In general people who aren't able to socialize and work as a team will get sorted out pretty quickly since this game is NO FUN if you don't act as a team in the general game time. (not opposing that you can't have fun solo, but the game in general won't make fun if you can't listen to someone giving you orders )

And I'm kinda touched by you guys saying my (old) community is the nicest you have yet seen <3 <3 <3

For you rookies out there, if you want to expierence "better" play try to join Clanservers.
Since I am german I use to play a lot on Hamburger Ballerbude and SGEF Clan server (tho they seem to me not updated yet to the new version which came out yesterday)

edit: and yesterday I played some combatmode ... the "skill"level was A LOT lower than on the normal servers, which I appreciate a lot But CO was always a good way to practice aiming on different weapons/aliens and stuff.
www.twitch.tv/bluquh (PoE, Starbow, HS)
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
Last Edited: 2012-11-15 22:58:00
November 15 2012 22:57 GMT
#365
So I played a few games during the beta but could never get into it because it was really unstable and I got aweful pings. So I thought I would give it another chance now that it has hit retail and man it is epic.

30 minute game of back and forth action as the aliens wearing down the marines :D Onus seems so overpowered but I guess they have to be against those suit things.

Definitley going to play alot more!
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
Last Edited: 2012-11-15 23:42:07
November 15 2012 23:39 GMT
#366
On November 16 2012 07:57 TheMooseHeed wrote:
So I played a few games during the beta but could never get into it because it was really unstable and I got aweful pings. So I thought I would give it another chance now that it has hit retail and man it is epic.

30 minute game of back and forth action as the aliens wearing down the marines :D Onus seems so overpowered but I guess they have to be against those suit things.

Definitley going to play alot more!

Onos with stomp and exo suits with dual machine gun both feel "OP". But they are only "OP" with good teamwork.
An exo without welding support can easly be killed by two good skulks.
Same goes for onos if he faces too many marines which spread out and use the terrain if he doesn't have 1-2 gorges perm heal them.
And you have to remember that those could be considered Tier 3
where Tier1 would be: +0 /+1 rifle/shotty, skulk/lerk(1up),
Tier2: +1/+2 rifle/shotty/jetpack/(gl), skulk/lerk/fade(2ups),
and finally Tier3: onos/exo/gl(+jp) with each full ups.
www.twitch.tv/bluquh (PoE, Starbow, HS)
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
November 16 2012 00:02 GMT
#367
Hey bluQ could you give any good examples of Marine commander build orders? I've been struggling with Marine commander at all points in the game, early, mid and late I just feel like I'm in the dark as to what I should get first. Also when it's Onos vs Exos I just don't know what else I can do for my team as comm to help them come out on top...
oscar62
Profile Joined May 2010
Canada417 Posts
November 16 2012 00:31 GMT
#368
I have a 4 year old system, and upon joining my first server it was taking like an hour to do the first load so I just quit.

I can't imagine the game running well if it takes that long to load shaders and shit.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
November 16 2012 00:32 GMT
#369
On November 16 2012 09:31 oscar62 wrote:
I have a 4 year old system, and upon joining my first server it was taking like an hour to do the first load so I just quit.

I can't imagine the game running well if it takes that long to load shaders and shit.


It takes a long time to load the first game. As does every game.
Kaneh
Profile Joined April 2009
Canada737 Posts
November 16 2012 00:54 GMT
#370
On November 16 2012 09:02 Snuggles wrote:
Hey bluQ could you give any good examples of Marine commander build orders? I've been struggling with Marine commander at all points in the game, early, mid and late I just feel like I'm in the dark as to what I should get first. Also when it's Onos vs Exos I just don't know what else I can do for my team as comm to help them come out on top...


in public games, where the teams are larger and the players less organized, it's better to shoot for obs first as it helps against random base rushes, and lets you tech phase gates, which helps immensely in getting people to where they need to be.

arms labs upgrades are better as well, because more people and more random dying means less actual shotguns/jps/etc means more vanilla marines.

late is the standard jp/exo. use nanoshield liberally when pushing objectives. double health exos tank everything.
Pfhor
Profile Joined September 2010
123 Posts
Last Edited: 2012-11-16 04:01:17
November 16 2012 03:56 GMT
#371
I don't know if it's overpowered yet, but new innate alien regen speed and defense chamber heal is really damn good. Really improves skulks survivability between encounters without having to go back to the hive. I think it's ok for it to be better than it was in ns1 since lack of focus makes it really hard to kill upgraded marines now.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
November 16 2012 04:00 GMT
#372
On November 16 2012 12:56 Pfhor wrote:
I don't know if it's overpowered yet, but new innate alien regen speed and defense chamber heal is really damn good. Really improves skulks survivability between encounters without having to go back to the hive.


Dunno if anyone has faced this yet but I just got gorge rushed. Literally every single alien went gorge, rushed into our base and just walled/hydra'd. We ended up moving to another room but by then they had the entire map and just all got Onos' and fucked us up.
Kashmir
Profile Joined May 2010
New Zealand178 Posts
November 16 2012 05:10 GMT
#373
I played NS1 and really enjoyed it. Although I have a few personal quibbles here and there about NS2, there's nothing drastic and I'm really pleased that the community has remained the same bunch of lovely people it was back then. NS2 is fun so far and I'm enjoying myself. In a lot of ways I'm learning to play all over again.
Nobody is perfect. I am nobody. Therefore, I am perfect.
Pfhor
Profile Joined September 2010
123 Posts
November 16 2012 08:25 GMT
#374
The game seems rather broken at the moment, craig regen is way too fast to the point where a hive takes an absurd expenditure of resources to kill. Alien win rate has skyrocketed since the latest patch, apparently they are gonna tone it down soon.
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
Last Edited: 2012-11-17 01:42:30
November 17 2012 01:41 GMT
#375
On November 16 2012 09:54 Kaneh wrote:
Show nested quote +
On November 16 2012 09:02 Snuggles wrote:
Hey bluQ could you give any good examples of Marine commander build orders? I've been struggling with Marine commander at all points in the game, early, mid and late I just feel like I'm in the dark as to what I should get first. Also when it's Onos vs Exos I just don't know what else I can do for my team as comm to help them come out on top...


in public games, where the teams are larger and the players less organized, it's better to shoot for obs first as it helps against random base rushes, and lets you tech phase gates, which helps immensely in getting people to where they need to be.

arms labs upgrades are better as well, because more people and more random dying means less actual shotguns/jps/etc means more vanilla marines.

late is the standard jp/exo. use nanoshield liberally when pushing objectives. double health exos tank everything.

^ this for public games, for more detailed guides, I will post in this thread when I have done subbing and cutting my vids which will give a broad overview about both races, FPS and RTS(Comm) side.
Otherwise browse the offical forums. (currently trending strat: Shift/Egg rush)
www.twitch.tv/bluquh (PoE, Starbow, HS)
Disengaged
Profile Joined July 2010
United States6994 Posts
November 17 2012 01:53 GMT
#376
On November 16 2012 17:25 Pfhor wrote:
The game seems rather broken at the moment, craig regen is way too fast to the point where a hive takes an absurd expenditure of resources to kill. Alien win rate has skyrocketed since the latest patch, apparently they are gonna tone it down soon.


Crags seem fine.
Kasto
Profile Joined May 2010
473 Posts
November 19 2012 16:30 GMT
#377
Finally got around to playing this and pretty impressed with the progress they've managed to make in a year.
Stalemate situations seem to drag on for too long at times. Had a feature length battle the just the other day
carraway
Profile Joined March 2011
264 Posts
November 20 2012 05:35 GMT
#378
Build 230 went live on steam a few hours ago:

Balance

- Evolving Onos eggs now requires three Hives instead of two. Onos eggs are a complex matter, and are a work in progress!
- Reduced Onos armor by 100 (-8%, effectiveness vs. Exos and heavy weapons impacted less because armor).
- Welder research time increased from 10 to 15.
- Exo armor changed from to 300/390/480/570 to 400/460/520/580.
- Welder rate reduced from 125/sec to 90/sec.
- Reduced shadow step cost from 15 to 10.
- Increased blink momentum to be close to build 220.
- Increase start blink energy cost from 8 to 12.
- Shift Hatch now creates 2 eggs, but costs 5 resources and has a 5 second cool down (was 1 tres per egg, no cooldown).
- Increased trait structure (Shell, Spur, Veil) mature health by ~20%. Also increased their base health to be closer to their previous mature health.
- Reduced spore research time from 90 to 60.
- Hive build time increased from 150 seconds to 180 seconds.
- Reduced Onos Gore range by 0.5 meters.
- Added cooldown to shift hatch ability.
- Lowered max healing on Crag.
- Added minimum healing from Hives.
- Changed combat timeout to 4 seconds.
- Reduced mega regeneration (max regeneration is now 10 per second instead of 120).
- Doubled ARC rate of fire (halved damage)

Fix

- Fixed bug where the server would leak memory under some circumstances.
- The ghost Power Node no longer takes damage, fixes a problem where the Power Node could not be rebuilt after being destroyed in some cases.
- Fixed rare bug where a Hive could become invulnerable if it was killed in the same frame as it finishes building.
- Fixed sound bug causing ambient sounds in the world to not play correctly.
- Fixed unbuilt shifts being able to generate eggs.
- Fixed Exo and Mine tooltips.
- Fixed regeneration effect showing up in combat.
- Fixed the "filter modded servers" option not always working correctly in the server browser.
- Fixed ARC targeting issues.
- Fixed already recycled units still taking damage.
- Added protection against speed hacking.

Improvement

- Added more loading screen tooltips.
- Added a display to the server browser to show the number of servers in the list.

Sdk

- Added the ability to specify "passes" for build rules in the Builder to setup simple dependency relationships.
- Added SoundEffectInstance:SetCoords() function.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
November 21 2012 00:46 GMT
#379
Two hive Onos egg w/ regen at 6 minutes was kinda broken.

However, I have discovered something:
MAC EMP is hilarious. Without energy, aliens can't attack, or use any abilities. Onos attacking your base? Suddenly EMP chained together three times, and he can't hit anything. It stops attacks cold, run MACs behind the Onos and EMP the gorge, random EMPs on skulks, they can't do anything.
Get 5 MAC's and they are invincible, combined with repairs, their actual amount of HP, and chain EMP's. But it kinda sucks that it's 15 res, should be 10 I think.


Won a game as marine today, was pretty good to actually win as marine, used MAC EMP twice to stop a double Onos attack at a tertiary base. Aliens didn't phone it in for the entire game either
So, five-card stud, nothing wild... and the sky's the limit
PanN
Profile Blog Joined December 2008
United States2828 Posts
November 21 2012 00:54 GMT
#380
I really want to like this game, and be happy that I bought it, but I haven't seen a game with this many server finding issues in ten fucking years.
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
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