Click the link to see what you have to do. All I can say is: If you have this achievement/title, you would've spent months grinding... and grinding... and grinding.
I also remember the old Field Marshal/Warlord grind was hardcore.
I dont think insane in the membrane is a hardcore achievement in WoW. For me a hardcore achievement in WoW is to do what a European guy did. get all the achievements done. But now with new patches and content it wouldnt matter but Im sure he will be 1st again.
you must be talking about warla, i miss that guy - crazy swede
the LDoA achievement in GW isn't that bad....sure it takes alot of time but its not nearly as absurd as that 200 win streak one or other more luck based achievements. If you have a spare rig, it doesn't even take that much of a time commitment, just the dedication to properly set up the death leveling twice a day, and leave it idle-ing for the rest. I got pretty close (level 19) before I quit GW. More of a disciplined schedule achievement than anything
Some one leveled cloud to 99 in FFVII by fighting the starting guards over and over. He had bolt-3 unlocked on his materia and 1-hit KO'd the scorpion boss with it lol. Took him 400ish hours to grind that much.
Game: Guild Wars Achievement: Legendary Defender of Ascalon - level 20 in pre-searing Ascalon Hardcore factor: Pretty damn hardcore.
How about max Champion title? or Hero title? Impossible to get unless you get multiple people playing your account, and/or win-trading (which is how Starcraft got his r15).
Rank 15 Tyrant achievement for a creep in lotro pvmp.
Not only does it take a long time but you need to be an efficient killing machine in an open pvp zone. Where the enemy is sometimes scarce, damn cowards..
Game has been out what 2-3 yrs now? And the highest are r12 maybe just hitting r13. R15 requiring a few million infamy (and each freep is worth a base total of 100, reducing the more often they die)
The highest WL on my old server is in my tribe and just plays a crazy amount combined with playing a freep doing pve.
Upon its introduction into Final Fantasy XI, an entire party of players marathon fighting Pandemonium Warden for 18 hours were unable to defeat it. They were forced to retire after members of the party started to become physically ill
Insane in the membrane isn't "that" hardcore i know a fair amount of people that have it, nothing really hard about it just a bit time and money intensive. 40 exalted is harder imo. For wow achieves the world first death's demise was pretty hardcore considering most people thought it impossible in the current tier of gear.
A few years ago I didn't have internet at home and I did 99% of everything you can possibly do in GTA3 and the only thing I never completed was the Ambulance missions. The reason why is because for about 2-3 days all I was doing was playing those missions, it's hugely luck based and you really just have to grind out the bad luck to do it. (which comes in the way of random cars/people causing damage slowing you down, the top heavy sluggishness of the ambulance causes it to roll so easy, the spawning locations of the injured, dumb injured running into death at the front of you while you stop, and sometimes gangs will shoot at you) The last attempt I was in view of the final 78th patient and some downhill bump or something caused me to tip and I exploded instantly because of all the damage you take during this mission. (this was right behind the hospital, so I was like OMG YESSS. Then OMFG Noooooooooooooo) I was sooo fucking close, man I was so bitter.
How it works is you gotta pick up a patient in X time and bring him back to the dropoff point (hospital), every patient you grab you add something like 0:15 seconds to the clock which starts out based on the distance from where you are and the first patient (usually a minute or two). There are 12 runs within the mission where each successive run you must pick up the previous runs amount of injured +1 and the clock banks throughout the whole mission.
So yea a complete run will take a ton off time, and you can imagine all the half and 75% runs I crashed out on as well.
Frustrated I just gave up, and started to play GTA:VC and did like 50% of the side mission crap and got over it as well.
Anyone who has done this, I salute you.
Couple helpful tricks I learned on my own: if the back doors are busted off, they get in and exit faster. The sirens kinda help with traffic (most of the time if the AI isn't retarded). When you pick them up there is a specific timing where they grab on/leg up on the ambulance you can just floor it and they will continue to climb in rather than fall off.
In Final Fantasy X : Getting the final weapon of Lulu was really hard. You had to go to the place with the lightning bolts. Everytime you hear the thunder, that means a lightning bolt is gonna hit you. You have to press a button with the appropriate timing to make your character avoid the lightning. You must avoid 200 lightning in a row to get the weapon. Even if you get a really great timing which let you avoid a lightning successfully 98% of the time, you have less that 2% chance to succeed 200 hundred times in a row (0.98^200 = 0.017...).
On October 28 2010 16:36 endy wrote: In Final Fantasy X : Getting the final weapon of Lulu was really hard. You had to go to the place with the lightning bolts. Everytime you hear the thunder, that means a lightning bolt is gonna hit you. You have to press a button with the appropriate timing to make your character avoid the lightning. You must avoid 200 lightning in a row to get the weapon. Even if you get a really great timing which let you avoid a lightning successfully 98% of the time, you have less that 2% chance to succeed 200 hundred times in a row (0.98^200 = 0.017...).
yea but at least you can pause inbetween, i saw a video on YT where the guy had thousands of dodges, I think over 10k lol.
On October 28 2010 16:36 endy wrote: In Final Fantasy X : Getting the final weapon of Lulu was really hard. You had to go to the place with the lightning bolts. Everytime you hear the thunder, that means a lightning bolt is gonna hit you. You have to press a button with the appropriate timing to make your character avoid the lightning. You must avoid 200 lightning in a row to get the weapon. Even if you get a really great timing which let you avoid a lightning successfully 98% of the time, you have less that 2% chance to succeed 200 hundred times in a row (0.98^200 = 0.017...).
there was few spots on that field what did make farming bit easyer,i used to farm that to lulu too.
Also getting Penance was pain in the ass. specially when i killed all the dark aeons without Yojimbo
On October 28 2010 12:15 pfods wrote: while not the hardest achievement ever, the hardest iv'e personally done is the final "bonus" mission of modern warfare on veteran.
if you think SC2 progamers have perfect timing, you've never seen someone play that mission on veteran.
ive done it; sc2 gamers are easily better that mission is just like iwbtg, challenging but much too easy after a few goes
Game: Guild Wars Achievement: Legendary Defender of Ascalon - level 20 in pre-searing Ascalon Hardcore factor: Pretty damn hardcore.
How about max Champion title? or Hero title? Impossible to get unless you get multiple people playing your account, and/or win-trading (which is how Starcraft got his r15).
Well, there are some really damn hardcore achievements in GW. I just pointed at LDoA since to get it you must confine yourself to the tutorial area for extended periods of time and there isn't all that much to do you know...
Oh, and this reminds me I need 5 more faction to get my Sunspear General... brb
On October 28 2010 16:36 endy wrote: In Final Fantasy X : Getting the final weapon of Lulu was really hard. You had to go to the place with the lightning bolts. Everytime you hear the thunder, that means a lightning bolt is gonna hit you. You have to press a button with the appropriate timing to make your character avoid the lightning. You must avoid 200 lightning in a row to get the weapon. Even if you get a really great timing which let you avoid a lightning successfully 98% of the time, you have less that 2% chance to succeed 200 hundred times in a row (0.98^200 = 0.017...).
I pretty much completed everything in FFX (my fav of the series) and FFX-2 but no way I was doing this. At the time I was like 13 with no job so I couldn't risk breaking my controllers.
On October 28 2010 16:48 RedTerror wrote: Getting grandmaster in Vanilla wow
This actually depended on your server. Getting up to rank 14 essentially meant competing against your own faction, because you would gain rank depending on how much more honor points you got than others. So if you had say, only 1 or 2 competitors for the rank and you could make an agreement with them that they wouldn't try to play more than you, you could get there fairly easily.
I've also read stories though of people who were 1 week away from getting there and played like 80 hours that week, only to have someone else with rank 13 play 90 hours and refusing to let him get 14. A couple of weeks like this and you can understand why some people burned out so hard after or just before getting there. It's one thing for an achievement to take alot of time, it's another thing for it to be completely stripped away from you because of factors you can't control.
On October 28 2010 16:48 RedTerror wrote: Getting grandmaster in Vanilla wow
This actually depended on your server.
Yeah, definitely. When I played wow, I got to rank 12 really easily, and rank 14 was totally achievable with reasonably humane play time. On my server there were like 15/85 distribution of horde/alliance, which meant for us horde players we had zero wait time between matches. On the alliance side of the server they had like 30++min queue. There were also maybe 1-2 good teams there, but vast majority of matches for us were 5 minute long total rape noobstomps. I didn't end up getting the rank though because one night I literally decided I would never play that piece of crap game ever again. And I didn't.
Oh yeah and more Final Fantasy stuff. I wonder how I know this stuff because I have never actually played a single Final Fantasy game. But getting this uber sword on PAL system seems pretty hardcore:
The only way the player can obtain the Excalibur II is to make it to the game's final dungeon, Memoria, without exceeding 12 hours of playtime.
it has been named officially impossible for the PAL release due to a combination of issues, most notably the 50/60 Hz frame rate conflict; because the PAL game runs at 50 Hz and the NTSC at 60 Hz, but the game clock runs at the same speed in both, it is simply possible to get more done in the 12 hours on NTSC.
potentially it is possible to reset the game clock to allow a player to gain the Excalibur II again if missed the first time by allowing the game clock to make 256 revolutions of 100 hours. However this practically, means almost the equivalent of three years' gameplay