Recently I've been trying out some new games and learning new stuff about the old games. What I found of particular interest were some achievements offered in them.
Game: Savage 2 Achievement: The Harlem Globetrotters Award - 200 win streak Hardcore factor: Practically impossible to achieve.
It's a team based game after all, and as such there are A LOT of things that could go wrong and reset your streak.
Game: Guild Wars Achievement: Legendary Defender of Ascalon - level 20 in pre-searing Ascalon Hardcore factor: Pretty damn hardcore.
Basically, to achieve this you must reach max level in tutorial area. The trick is that there aren't enough quests and biggest mobs found there stop giving you experience after you hit level 16. The only way to do it is by incredibly hard and tedious process called "death leveling" where you die on purpose so that the mobs which killed you get exp and level themselves (it takes a lot of deaths to get a group of mobs to a desired level). If you know what you're doing, you're expert at death leveling and you do this every day, you should be able to get this achievement in about 2 months time...
So, do you know of any other hardcore achievements in other games?
All icons in wc3 is kinda hard. 1500wins x5 = 7500wins if you want to get it for both RoC and TFT that means 15000wins but in TFT you also have tournament icons so thats another 500wins making it a total of 15500wins.
Dont really know if it even counts as achievements but it's kinda hard do manage.
On October 28 2010 05:03 Manit0u wrote: Recently I've been trying out some new games and learning new stuff about the old games. What I found of particular interest were some achievements offered in them.
Game: Savage 2 Achievement: The Harlem Globetrotters Award - 200 win streak Hardcore factor: Practically impossible to achieve.
It's a team based game after all, and as such there are A LOT of things that could go wrong and reset your streak.
A 200 win streak in a team based game O.o. I can't even fathom how hard that must be. Even if you play with a group of guys against totally random people you still need to do that 200 times in a row. Definitly one of the hardest ones I've heard of and seen. Hardest achievement for myself so far is probably the one in SC2 WoL where you have to get the high score on the viking game (I can't play it for the life of me XD lol).
If I had a mic in Savage 2 beta and only played when my brother was on, I could have gotten that achievement. Too bad the game has changed so much that even if someone did unlock it, it'd be incomparable. These days you should get it by scrimming and stomping noob teams (If they exist, scene might be dead now ).
I can't think of any. I don't really care about achievements.
Click the link to see what you have to do. All I can say is: If you have this achievement/title, you would've spent months grinding... and grinding... and grinding.
I also remember the old Field Marshal/Warlord grind was hardcore.
Click the link to see what you have to do. All I can say is: If you have this achievement/title, you would've spent months grinding... and grinding... and grinding.
I also remember the old Field Marshal/Warlord grind was hardcore.
I dont think insane in the membrane is a hardcore achievement in WoW. For me a hardcore achievement in WoW is to do what a European guy did. get all the achievements done. But now with new patches and content it wouldnt matter but Im sure he will be 1st again.
Click the link to see what you have to do. All I can say is: If you have this achievement/title, you would've spent months grinding... and grinding... and grinding.
I also remember the old Field Marshal/Warlord grind was hardcore.
I dont think insane in the membrane is a hardcore achievement in WoW. For me a hardcore achievement in WoW is to do what a European guy did. get all the achievements done. But now with new patches and content it wouldnt matter but Im sure he will be 1st again.
It certainly is the "you got no life" achievement.
Click the link to see what you have to do. All I can say is: If you have this achievement/title, you would've spent months grinding... and grinding... and grinding.
I also remember the old Field Marshal/Warlord grind was hardcore.
I dont think insane in the membrane is a hardcore achievement in WoW. For me a hardcore achievement in WoW is to do what a European guy did. get all the achievements done. But now with new patches and content it wouldnt matter but Im sure he will be 1st again.
It certainly is the "you got no life" achievement.
I think that it's the single most time consuming achievement to get in the single most time consuming game in the world right now. Call that hardcore if you want
It's the equivalent of getting solo zen master on five different accounts, but much less entertaining.
It's like farming high runes in the cow level in diablo 2 until you have an inventory full.
Upon its introduction into Final Fantasy XI, an entire party of players marathon fighting Pandemonium Warden for 18 hours were unable to defeat it. They were forced to retire after members of the party started to become physically ill
I'm pretty sure it's the Defeat-Flash-In-A-No-Rush-15-min-Game achievement.
Seriously though, minimum-level-possible Magus run in Chrono Trigger was one of the most insane things I've done. You'd never think a turn-based RPG would take 150+ APM.
Oh right, in SSBM training mode inverse drill-shine infinite combo with fastfalls from 0% to 999% with Fox against Samus. Technically it's entirely possible, but I'm pretty certain that no one has ever been able to do it. Seeing that it only takes a few minutes, you can see that it's quite difficult.
On October 28 2010 09:56 Shikyo wrote: I'm pretty sure it's the Defeat-Flash-In-A-No-Rush-15-min-Game achievement.
Seriously though, minimum-level-possible Magus run in Chrono Trigger was one of the most insane things I've done. You'd never think a turn-based RPG would take 150+ APM.
Oh right, in SSBM training mode inverse drill-shine infinite combo with fastfalls from 0% to 999% with Fox against Samus. Technically it's entirely possible, but I'm pretty certain that no one has ever been able to do it. Seeing that it only takes a few minutes, you can see that it's quite difficult.
i think we are talking about achievements that were actually meant to be done.
as for 150APM im pretty sure that even on active that is not necessary. its more about making fast decisions and quick bursts of a couple actions. then again ive never tried it.
mgs: Beat The Game In Extreme Mode Finish The Game In 3 Hours Or Less Use No Continues Use One Or No Rations Kill 25 Or Less Found 4 Times Or Less Save 80 Times Or Less
Click the link to see what you have to do. All I can say is: If you have this achievement/title, you would've spent months grinding... and grinding... and grinding.
I also remember the old Field Marshal/Warlord grind was hardcore.
I dont think insane in the membrane is a hardcore achievement in WoW. For me a hardcore achievement in WoW is to do what a European guy did. get all the achievements done. But now with new patches and content it wouldnt matter but Im sure he will be 1st again.
you must be talking about warla, i miss that guy - crazy swede
the LDoA achievement in GW isn't that bad....sure it takes alot of time but its not nearly as absurd as that 200 win streak one or other more luck based achievements. If you have a spare rig, it doesn't even take that much of a time commitment, just the dedication to properly set up the death leveling twice a day, and leave it idle-ing for the rest. I got pretty close (level 19) before I quit GW. More of a disciplined schedule achievement than anything
Some one leveled cloud to 99 in FFVII by fighting the starting guards over and over. He had bolt-3 unlocked on his materia and 1-hit KO'd the scorpion boss with it lol. Took him 400ish hours to grind that much.
Game: Guild Wars Achievement: Legendary Defender of Ascalon - level 20 in pre-searing Ascalon Hardcore factor: Pretty damn hardcore.
How about max Champion title? or Hero title? Impossible to get unless you get multiple people playing your account, and/or win-trading (which is how Starcraft got his r15).
Rank 15 Tyrant achievement for a creep in lotro pvmp.
Not only does it take a long time but you need to be an efficient killing machine in an open pvp zone. Where the enemy is sometimes scarce, damn cowards..
Game has been out what 2-3 yrs now? And the highest are r12 maybe just hitting r13. R15 requiring a few million infamy (and each freep is worth a base total of 100, reducing the more often they die)
The highest WL on my old server is in my tribe and just plays a crazy amount combined with playing a freep doing pve.
Upon its introduction into Final Fantasy XI, an entire party of players marathon fighting Pandemonium Warden for 18 hours were unable to defeat it. They were forced to retire after members of the party started to become physically ill
Insane in the membrane isn't "that" hardcore i know a fair amount of people that have it, nothing really hard about it just a bit time and money intensive. 40 exalted is harder imo. For wow achieves the world first death's demise was pretty hardcore considering most people thought it impossible in the current tier of gear.
A few years ago I didn't have internet at home and I did 99% of everything you can possibly do in GTA3 and the only thing I never completed was the Ambulance missions. The reason why is because for about 2-3 days all I was doing was playing those missions, it's hugely luck based and you really just have to grind out the bad luck to do it. (which comes in the way of random cars/people causing damage slowing you down, the top heavy sluggishness of the ambulance causes it to roll so easy, the spawning locations of the injured, dumb injured running into death at the front of you while you stop, and sometimes gangs will shoot at you) The last attempt I was in view of the final 78th patient and some downhill bump or something caused me to tip and I exploded instantly because of all the damage you take during this mission. (this was right behind the hospital, so I was like OMG YESSS. Then OMFG Noooooooooooooo) I was sooo fucking close, man I was so bitter.
How it works is you gotta pick up a patient in X time and bring him back to the dropoff point (hospital), every patient you grab you add something like 0:15 seconds to the clock which starts out based on the distance from where you are and the first patient (usually a minute or two). There are 12 runs within the mission where each successive run you must pick up the previous runs amount of injured +1 and the clock banks throughout the whole mission.
So yea a complete run will take a ton off time, and you can imagine all the half and 75% runs I crashed out on as well.
Frustrated I just gave up, and started to play GTA:VC and did like 50% of the side mission crap and got over it as well.
Anyone who has done this, I salute you.
Couple helpful tricks I learned on my own: if the back doors are busted off, they get in and exit faster. The sirens kinda help with traffic (most of the time if the AI isn't retarded). When you pick them up there is a specific timing where they grab on/leg up on the ambulance you can just floor it and they will continue to climb in rather than fall off.
In Final Fantasy X : Getting the final weapon of Lulu was really hard. You had to go to the place with the lightning bolts. Everytime you hear the thunder, that means a lightning bolt is gonna hit you. You have to press a button with the appropriate timing to make your character avoid the lightning. You must avoid 200 lightning in a row to get the weapon. Even if you get a really great timing which let you avoid a lightning successfully 98% of the time, you have less that 2% chance to succeed 200 hundred times in a row (0.98^200 = 0.017...).
On October 28 2010 16:36 endy wrote: In Final Fantasy X : Getting the final weapon of Lulu was really hard. You had to go to the place with the lightning bolts. Everytime you hear the thunder, that means a lightning bolt is gonna hit you. You have to press a button with the appropriate timing to make your character avoid the lightning. You must avoid 200 lightning in a row to get the weapon. Even if you get a really great timing which let you avoid a lightning successfully 98% of the time, you have less that 2% chance to succeed 200 hundred times in a row (0.98^200 = 0.017...).
yea but at least you can pause inbetween, i saw a video on YT where the guy had thousands of dodges, I think over 10k lol.
On October 28 2010 16:36 endy wrote: In Final Fantasy X : Getting the final weapon of Lulu was really hard. You had to go to the place with the lightning bolts. Everytime you hear the thunder, that means a lightning bolt is gonna hit you. You have to press a button with the appropriate timing to make your character avoid the lightning. You must avoid 200 lightning in a row to get the weapon. Even if you get a really great timing which let you avoid a lightning successfully 98% of the time, you have less that 2% chance to succeed 200 hundred times in a row (0.98^200 = 0.017...).
there was few spots on that field what did make farming bit easyer,i used to farm that to lulu too.
Also getting Penance was pain in the ass. specially when i killed all the dark aeons without Yojimbo
On October 28 2010 12:15 pfods wrote: while not the hardest achievement ever, the hardest iv'e personally done is the final "bonus" mission of modern warfare on veteran.
if you think SC2 progamers have perfect timing, you've never seen someone play that mission on veteran.
ive done it; sc2 gamers are easily better that mission is just like iwbtg, challenging but much too easy after a few goes
Game: Guild Wars Achievement: Legendary Defender of Ascalon - level 20 in pre-searing Ascalon Hardcore factor: Pretty damn hardcore.
How about max Champion title? or Hero title? Impossible to get unless you get multiple people playing your account, and/or win-trading (which is how Starcraft got his r15).
Well, there are some really damn hardcore achievements in GW. I just pointed at LDoA since to get it you must confine yourself to the tutorial area for extended periods of time and there isn't all that much to do you know...
Oh, and this reminds me I need 5 more faction to get my Sunspear General... brb
On October 28 2010 16:36 endy wrote: In Final Fantasy X : Getting the final weapon of Lulu was really hard. You had to go to the place with the lightning bolts. Everytime you hear the thunder, that means a lightning bolt is gonna hit you. You have to press a button with the appropriate timing to make your character avoid the lightning. You must avoid 200 lightning in a row to get the weapon. Even if you get a really great timing which let you avoid a lightning successfully 98% of the time, you have less that 2% chance to succeed 200 hundred times in a row (0.98^200 = 0.017...).
I pretty much completed everything in FFX (my fav of the series) and FFX-2 but no way I was doing this. At the time I was like 13 with no job so I couldn't risk breaking my controllers.
On October 28 2010 16:48 RedTerror wrote: Getting grandmaster in Vanilla wow
This actually depended on your server. Getting up to rank 14 essentially meant competing against your own faction, because you would gain rank depending on how much more honor points you got than others. So if you had say, only 1 or 2 competitors for the rank and you could make an agreement with them that they wouldn't try to play more than you, you could get there fairly easily.
I've also read stories though of people who were 1 week away from getting there and played like 80 hours that week, only to have someone else with rank 13 play 90 hours and refusing to let him get 14. A couple of weeks like this and you can understand why some people burned out so hard after or just before getting there. It's one thing for an achievement to take alot of time, it's another thing for it to be completely stripped away from you because of factors you can't control.
On October 28 2010 16:48 RedTerror wrote: Getting grandmaster in Vanilla wow
This actually depended on your server.
Yeah, definitely. When I played wow, I got to rank 12 really easily, and rank 14 was totally achievable with reasonably humane play time. On my server there were like 15/85 distribution of horde/alliance, which meant for us horde players we had zero wait time between matches. On the alliance side of the server they had like 30++min queue. There were also maybe 1-2 good teams there, but vast majority of matches for us were 5 minute long total rape noobstomps. I didn't end up getting the rank though because one night I literally decided I would never play that piece of crap game ever again. And I didn't.
Oh yeah and more Final Fantasy stuff. I wonder how I know this stuff because I have never actually played a single Final Fantasy game. But getting this uber sword on PAL system seems pretty hardcore:
The only way the player can obtain the Excalibur II is to make it to the game's final dungeon, Memoria, without exceeding 12 hours of playtime.
it has been named officially impossible for the PAL release due to a combination of issues, most notably the 50/60 Hz frame rate conflict; because the PAL game runs at 50 Hz and the NTSC at 60 Hz, but the game clock runs at the same speed in both, it is simply possible to get more done in the 12 hours on NTSC.
potentially it is possible to reset the game clock to allow a player to gain the Excalibur II again if missed the first time by allowing the game clock to make 256 revolutions of 100 hours. However this practically, means almost the equivalent of three years' gameplay
On October 28 2010 12:15 pfods wrote: while not the hardest achievement ever, the hardest iv'e personally done is the final "bonus" mission of modern warfare on veteran.
if you think SC2 progamers have perfect timing, you've never seen someone play that mission on veteran.
ive done it; sc2 gamers are easily better that mission is just like iwbtg, challenging but much too easy after a few goes
1)hyperbole for effect 2)i didn't say it was the hardest ever, i said it's the hardest i've done
getting to lich in under 8 or 9 hours(forgot which) in FF9 to get excalibur 2, maan everytime you saved you had to swap the save over to a new memory card because people said theirs a slight more load time if you have more than 1 save on the card.
tedious and u gotta know where to go, flee every battle and fight boss battles with a pathetic weak party so you had to know EXACTLY how to beat bosses
Is grinding hardcore? Most listed are grinds. Seem more like endurance tests. Maybe I've had the hardcore definition wrong, but I always thought it was like a knowledge and skill based metric. Since we have a lot of WoW refugees, the first 100 or so kills on a boss can be considered hardcore. This is kinda a case by case basis, but following a faq and turning in rep doesn't seem too "hardcore". Or another way putting restrictions on yourself is pretty hardcore. Stuff like the achievements that required you to use a tier less of gear and complete the raid. Pre nerf 0 lights required amazing execution and unfortunately a lil luck. That's hardcore to me anyway.
On October 28 2010 22:44 Zapperkhan wrote: Is grinding hardcore? Most listed are grinds. Seem more like endurance tests. Maybe I've had the hardcore definition wrong, but I always thought it was like a knowledge and skill based metric. Since we have a lot of WoW refugees, the first 100 or so kills on a boss can be considered hardcore. This is kinda a case by case basis, but following a faq and turning in rep doesn't seem too "hardcore". Or another way putting restrictions on yourself is pretty hardcore. Stuff like the achievements that required you to use a tier less of gear and complete the raid. Pre nerf 0 lights required amazing execution and unfortunately a lil luck. That's hardcore to me anyway.
That is true ^^
Achievement should be about doing something like getting into diamond league on sc2, not winning 50 games versus and easy AI...
All the grind achievement means nothing IMO but something like be the first one to kill a boss in a MMO is ok.
As for hardcore achievement I think beating some games on the NES/SNES 100% are fucking hard since in alot of them you have no continue / extra lives etc... Watch some AVGN and you'll understand.
rofl most of the old nes games where you couldn't save the game and had to finish the whole game with no continues or whatever are way harder than most of these
On October 28 2010 23:55 iPlaY.NettleS wrote: rofl most of the old nes games where you couldn't save the game and had to finish the whole game with no continues or whatever are way harder than most of these
Yeah I remember when I was a kid - Me and my friend played the NES game where one sheriff walks upwards and shoots left with B button and right with A button, BA = middle. It didn't matter that we kept changing turns after completing levels, we still had blisters on our fingertips from the excess spamming.
Oh and by the way,,, At first, we did not figure out that the level is infinite loop until a secret box is shot open and collected on each level, daaaaaaayum! ;D
Farming in MMO games is like "let's watch 100 movies while I do this shiet", not so HARD, really .
On October 29 2010 01:05 Sufficiency wrote: I think an achievement is something which you can do (mostly) by yourself instead of DIRECTLY competing with other players.
I've always been amazed with these random "drops" in game.
It's like manually Killing Mephisto in D2 until you get a perfect CoA. You can try 20000 time and not have the drop once but ppl know its possible so they keep going. God I wanna know how drops will work in D3 !!! MF runs were so fun !!! (b4 bots took control of everything).
On October 28 2010 16:48 RedTerror wrote: Getting grandmaster in Vanilla wow
meh, just mehish. i got r14 on my warrior in my school vacation a few years ago. but yeah, it does take 8-10 hours a day for a good 5/6 weeks. oh, and I think I started at r7 or so.
On October 29 2010 01:05 Sufficiency wrote: I think an achievement is something which you can do (mostly) by yourself instead of DIRECTLY competing with other players.
I've always been amazed with these random "drops" in game.
It's like manually Killing Mephisto in D2 until you get a perfect CoA. You can try 20000 time and not have the drop once but ppl know its possible so they keep going. God I wanna know how drops will work in D3 !!! MF runs were so fun !!! (b4 bots took control of everything).
On October 28 2010 22:44 Zapperkhan wrote: Is grinding hardcore? Most listed are grinds. Seem more like endurance tests. Maybe I've had the hardcore definition wrong, but I always thought it was like a knowledge and skill based metric. Since we have a lot of WoW refugees, the first 100 or so kills on a boss can be considered hardcore. This is kinda a case by case basis, but following a faq and turning in rep doesn't seem too "hardcore". Or another way putting restrictions on yourself is pretty hardcore. Stuff like the achievements that required you to use a tier less of gear and complete the raid. Pre nerf 0 lights required amazing execution and unfortunately a lil luck. That's hardcore to me anyway.
Well the fact that you need a little luck didn't really bother me (I didn't get the achievement just FYI), because after a few hundred tries you must've been at least a little lucky.
Also I think that grinding and skill are two different ways of being hardcore. You must be kinda hardcore to be able to farm rep 8 hours a day in WoW for weeks, likewise in Starcraft 2 or any other game.
On October 28 2010 22:44 Zapperkhan wrote: Is grinding hardcore? Most listed are grinds. Seem more like endurance tests. Maybe I've had the hardcore definition wrong, but I always thought it was like a knowledge and skill based metric. Since we have a lot of WoW refugees, the first 100 or so kills on a boss can be considered hardcore. This is kinda a case by case basis, but following a faq and turning in rep doesn't seem too "hardcore". Or another way putting restrictions on yourself is pretty hardcore. Stuff like the achievements that required you to use a tier less of gear and complete the raid. Pre nerf 0 lights required amazing execution and unfortunately a lil luck. That's hardcore to me anyway.
I consider hardcore pretty much anything that takes a retarded amount of time to complete for the sake of completion
Be it skill, pure grind, or just obscene luck if it's completed I find it hard core.
25968 random encounters over the course of 200+ days for a differently colored flaming horse is hardcore gaming no matter your definition >.>
To each their own and all but if you spend 80+ hours on a game a week for several weeks you are spending an average of 12 hours or more a DAY on said game...
You should differentiate a few categories of hardcore: Skill & strategy- can be done quickly by the pro-est of gamers but not in a million years by others Grinds- Possibly hard to do, but mostly just really long Team- Can be grindy (win 200 times in a row) or difficult in terms of synergy (WoW world firsts) but relies far more on getting people to cooperate than individual skill, though individual skill is required of all members.
As far as skill/strategy goes, I'd say check out some of the bullet-hell shooters, Touhou, Dodonpachi, even Ikaruga. Getting through those without taking damage or using bombs is typically an exercise in memorization and reflexes...
Beating mass effect 2 on insane without changing the difficulty once is pretty hard, but like anything with saves its just a matter of sinking enough time into it
getting to lvl 99 in diablo 2 classic hardcore post 1.1x - without using any hacks or bots. requires about 132k chaos sanctuary runs which each last about 1 minute at least, and that´s only if u find 7 other good guys who know what they are doing. this corresponds to about 200 days of playing perfect cs runs for 16 hours a day. without dying ofc.
beating the ancient cave in lufia 2: rise of the sinistrals on the SNES with only tia. (impossible if we define "beat" as either killing all the monsters on the way down or making it to the last lvl no matter how, but in this case beating the ancient jelly.)
Obtain the Lord of Combo title in the PSP rhythm game DJ Max Portable 2. I have been playing the game for almost 2 years now and I am nowhere near completing this. I think only 3-4 people in the world have been known to have this title.
Lord of Combo means having to finish all 70 missions and obtaining a combo of 999,999 in freestyle mode. The last 3-4 missions are a nightmare on the thumbs, especially one mission where getting one 1% will lose the mission. Breaking a note is easy (just don't press the button natch), but not getting a 1% is ridiculously hard.
On October 28 2010 16:48 RedTerror wrote: Getting grandmaster in Vanilla wow
This actually depended on your server.
Yeah, definitely. When I played wow, I got to rank 12 really easily, and rank 14 was totally achievable with reasonably humane play time. On my server there were like 15/85 distribution of horde/alliance, which meant for us horde players we had zero wait time between matches. On the alliance side of the server they had like 30++min queue. There were also maybe 1-2 good teams there, but vast majority of matches for us were 5 minute long total rape noobstomps. I didn't end up getting the rank though because one night I literally decided I would never play that piece of crap game ever again. And I didn't.
Oh yeah and more Final Fantasy stuff. I wonder how I know this stuff because I have never actually played a single Final Fantasy game. But getting this uber sword on PAL system seems pretty hardcore:
The only way the player can obtain the Excalibur II is to make it to the game's final dungeon, Memoria, without exceeding 12 hours of playtime.
it has been named officially impossible for the PAL release due to a combination of issues, most notably the 50/60 Hz frame rate conflict; because the PAL game runs at 50 Hz and the NTSC at 60 Hz, but the game clock runs at the same speed in both, it is simply possible to get more done in the 12 hours on NTSC.
potentially it is possible to reset the game clock to allow a player to gain the Excalibur II again if missed the first time by allowing the game clock to make 256 revolutions of 100 hours. However this practically, means almost the equivalent of three years' gameplay
Sup.
Just to clear this up, you have your information skewed. It is definitely possible to get the Excalibur II on a PAL system, what you cannot really do is the Perfect Game (which is what I did). The perfect game requires you to get every single item in the game in perfect amounts and so on. You must get every bit of treasure, every shop item, key item, spell mastered etc. Many areas of the game become inaccessible at a certain point as do treasures and so on, so you must find the items the first time through or possibly backtrack later. You also have to get perfect (or very high) scores on various mini games and max all stats. Maxing stats in FFIX requires certain items while you level up, so you must do nearly all of the run with eight level one characters When you get to Excalibur II you will have six level one characters and two higher levels due to forced EXP gain. To do all this and get to Excalibur II in time and due to PAL version having a faster clock than the game runs at, is seemingly impossible on a PAL version.
There are moments in the game where you must race Hippaul for about 25 minutes only button mashing to win and one section where you have to run 4/5 screens through the highest encounter rate section in the game, for one elixir.
While this run is pretty hardcore and requires a lot of patience and deep understanding of the game, there is an incredible FAQ on gamefaqs on how to run a Perfect Game. I would give the hardcore achievement to that guy and the people who did it without a guide. (I at least 95% following so it was just a case of patience and time for me).
I say speed runs are hardcore achievements but they're not set by the game. For the ultimate grind achievement it is claimed that there is a hidden achievement in Just Cause 2 that requires you to drive (a car that is, no planes or anything) equal distance to going to the moon and back.
I think we need to differentiate between HARD and Time consuming Some of those achievements can be done by simply throwing lots of time into it. Some, however, require helluvalot of skill.
On October 30 2010 00:51 Flicky wrote: There are moments in the game where you must race Hippaul for about 25 minutes only button mashing to win and one section where you have to run 4/5 screens through the highest encounter rate section in the game, for one elixir.
Hippaul is an evil bastard. If I used game sharks I would find a way to make him killable and then kill his cheating ass. Friend and I spent spent a few hours sharing button mashing duties way back when, even going as far as one of us on each button (not sure if an uneven button rhythm hurts or not) and I think we only got to around the mid 70s, maybe 80.
On October 28 2010 16:10 CharlieMurphy wrote: A few years ago I didn't have internet at home and I did 99% of everything you can possibly do in GTA3 and the only thing I never completed was the Ambulance missions.
The siren is a trap, don't use it. It just makes cars swerve into your path more often than it clears a path for you. I found it easier to just drive around traffic/between. Never brake while turning. Use the hand brake and normal brake at the same time to stop/slow while going in a straight line, then turn (as yes, it's super easy to flip those things - I once tried it with the ingame perfect handling cheat turned on and it felt really weird turning the ambulance on a dime, heh).
As you noted, you take a shit ton of damage getting through all twelve levels even when you're really careful, so going slow to get around shit is generally the better option. Or rather, not flooring it and going so fast that you can't react quick enough to avoid a crash. I generally paused at the beginning of each new level (bet most people do as well) and tried to plan out the groups of three I was going to pick up. Last thing you wanna do is leave a single guy really far from the hospital. Lastly, be sure to run over the assholes after you drop them off at the hospital. It'll make you feel better.
I kinda enjoyed those type of side missions in GTA, which is part of why I don't like GTAIV - almost all the side stuff is gone. I think I flew around in San Andreas for 2+ hours once doing Vigilante in the helicopter. Had a time buffer of like 10 minutes at one point. I had to land once or twice outside a fast food place because my character got hungry, ate all my fat, all my muscle, and I was starting to lose health. XD Unfortunately, I randomly entered some push button weather cheat while flying my helicopter, as the file was cheatless otherwise. Oh well.
On a general tangent, I do agree about skill based achievements. They generally feel more rewarding. I'm playing through Prototype currently (great game, lot of small details are nicely done) and some of the side missions/events that are in the game have a mild amount of challenge to get the highest medal on them. Getting a Platinum trophy in it (PS3) will feel far more rewarding than in many other games (such as someone on my friend list that has a Plat from a Hannah Montana game - for shame).
There's definitely a difference in achievements that rely on you doing something, and ones that require other people to not screw up at the same time (200 win streak in a multiplayer game is just sadistic).