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Nimbus, challenging puzzle / racing game - Page 4

Forum Index > General Games
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Motoxpro
Profile Blog Joined February 2010
United States29 Posts
November 15 2010 11:05 GMT
#61
This game is incredible! I love it haha. I seriously havent had this much fun trying to beat times in a long while. I dont know if its a bug a lot of people are encountering or if its just me but if I improve my time more than a few times it wont let me improve it anymore, seems like its only when I get one thats decently high on the leaderboard. heres a screen.
[image loading]
Delvin
Profile Joined August 2007
Finland141 Posts
November 15 2010 13:36 GMT
#62
Times get randomly ignored, it's known and high priority issue for the next patch. Haven't seen it happen more than once or twice so far myself (of course it could happen more often but can't see it when not breaking a record) and replaying the level would give me the record correctly so it certainly doesn't shut your times off until game restart or anything like that.
Motoxpro
Profile Blog Joined February 2010
United States29 Posts
November 15 2010 14:18 GMT
#63
Excellent! My one suggestion would be a community scoreboard, maybe another option on the main menu. Just so you could scroll through the top times on each level and then maybe a total times page where you can see the top players total times. Not a big deal but it would certainly be useful for the competitive people. Again great job!
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
November 18 2010 23:07 GMT
#64
I'm done the game, trying to get all coins. How do you get the coins for 1-11? T.T
There is no one like you in the universe.
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
November 18 2010 23:34 GMT
#65
Level Editor :D
초대 갓, 이영호 | First God, Lee Young Ho
WhoDoYouThink
Profile Joined July 2010
113 Posts
December 12 2010 00:59 GMT
#66
Uh, I can't find the secret to 2-3 or beat level 4-1 to the secret. Any help?
I think those IdrAlisks will kill our HuK rays.
Tesla12
Profile Joined December 2010
Serbia71 Posts
December 12 2010 17:29 GMT
#67
i am playing it atm! Its awesome,fun relaxing, everyhitng!
"Divide et impera"
WinterNightz
Profile Blog Joined August 2010
United States111 Posts
December 24 2010 06:39 GMT
#68
Wow, does "me and a mate" imply this was done entirely by two people? That is insane. The amount of creative level design that's gone into this is so wonderful, and as I just got to a Christmas world, I have to ask: was that in since the beginning?

Also, it'd be nice to have a little tutorial for the customization screen. I still have no idea what the seemingly blank choices are, with the colored lights spinning around them.

Overall, though, I just love the feel so much. Like someone said previously, it's got the same spirit as Sonic: zip through as fast as humanly possible, but if you can't do so carefully enough, you'll go flying into a wall of spikes! (or lasers).

Thanks for making this! I'm definitely recommending it to all my steam friends.
Kyrth
Profile Joined July 2010
United States101 Posts
December 30 2010 10:00 GMT
#69
Man Sairon, this game is awesome. Glad I spotted this thread. It reminds me of the "pure fun" type of games back when mario was new and fresh.
Sairon
Profile Joined September 2010
47 Posts
January 03 2011 13:45 GMT
#70
95% of the game is just 2 guys, we've had some help from a few mates, mainly with the music. The Christmas world was patched in a few days before Christmas. The customizations screen could probably use some clarification, the colored lights are trails for the ship.

Really glad you're liking it!

That's what we were aiming for Kyrth, we've tried to put a lot of focus on game play. The world map in particular is inspired by Super Mario Bros 3
darkemperor
Profile Blog Joined August 2008
Turkey725 Posts
January 03 2011 13:53 GMT
#71
it looks so nice, wish it was free
#1 Kim Taek Yong Fan <3 || Legend of the Fall // Fall of the Legend
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
January 03 2011 14:00 GMT
#72
Was this done solely as a business venture or did it start out as a fun project or something. Basically are you doing this as a means to live.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Sairon
Profile Joined September 2010
47 Posts
January 03 2011 16:13 GMT
#73
We're working on it full time, it started out as a completely different game with top down shooter mechanics. Turned out it was impossible to hit anything, but that's what it evolved from.

We'll see where we go from here, been really hard to get some attention for the game and we've sold poor sadly. We're living like hobos and beyond the occasional beer it's mostly work or SC2 so hardly burning through cash though :D
oob
Profile Blog Joined June 2008
Sweden630 Posts
January 03 2011 16:32 GMT
#74
This game is gold. If I had the money I would buy it ten times just because the awesomeness.
Happiest man on earth
optical630
Profile Joined August 2010
United Kingdom768 Posts
January 03 2011 17:26 GMT
#75
yeh i got this and its so so fun

its not even expensive so just buy it
keeblur
Profile Joined April 2010
United States826 Posts
Last Edited: 2011-01-03 19:58:52
January 03 2011 19:58 GMT
#76
Pretty fun game so far. I always get to the leaderboards and am like, "wtf, how are people doing it so fast" and have to retry again to go for the quickest route, which for me gives it a lot of replay value.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
Kyrth
Profile Joined July 2010
United States101 Posts
January 03 2011 20:21 GMT
#77
Some parts of it are hilarious too, in a game design sort of way. I spent 20 minutes trying to bounce this ball just right to sneak under it and not be hit by a laser. Eventually I made it, and the secret wall I expected was indeed a secret wall! However, it led to an inescapable pit of spikes. Awesome secret. Also great was the long dead-end death trap, with the troll face at the end. haha. Was gonna screenshot but couldn't get it to work.

And yeah, the replay value is surprisingly good. I thought I'd be fed up with the difficulty after I beat it and got a few coins, but it keeps pulling me back, not to mention the quest for better times.

I have a quick recommendation on the ghost implementation though, it seems like it should spawn when you do. As it is, it spawns almost immediately after the level starts so you can be behind it, or even ahead of it if you start fast enough. Sorry it hasn't sold well This is one of the most fun games I've played in a while
keeblur
Profile Joined April 2010
United States826 Posts
Last Edited: 2011-01-03 20:30:42
January 03 2011 20:30 GMT
#78
On January 04 2011 05:21 Kyrth wrote:
I have a quick recommendation on the ghost implementation though, it seems like it should spawn when you do. As it is, it spawns almost immediately after the level starts so you can be behind it, or even ahead of it if you start fast enough. Sorry it hasn't sold well This is one of the most fun games I've played in a while


Agreed.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
Sairon
Profile Joined September 2010
47 Posts
January 03 2011 20:38 GMT
#79
We decided on having the ghost as it is now because the game simulates straight away when you enter a level / hit reset. Some players use this to get better times on some levels, for example where there's moving spikes, the way it is now the ghost is always in sync with the level so that you can test different timings. We'll keep at it until we run out of dough, and we have a few opportunities which we're exploring which hopefully will give us enough for another game
keeblur
Profile Joined April 2010
United States826 Posts
January 03 2011 21:00 GMT
#80
Glad I got a gamepad to use for this also. Speaking of, is there a reason there was no XBLA or PSN release for this? Seems like it's pretty friendly to gamepad, and would get a lot of hits from people who use the console. In fact it seems like it would have been on consoles first then ported to PC, just by how it's built, similar to SMB.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
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