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Nimbus, challenging puzzle / racing game

Forum Index > General Games
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Sairon
Profile Joined September 2010
47 Posts
October 26 2010 12:13 GMT
#1
Me and a mate have been hard at work for about a year on our first independent game, it has now finally hit steam so I'm hoping to drum up some interest

The game is a rather unique combination of puzzle / racing. You guide a ship without any direct means of propelling itself, exploiting gravity and various entities scattered throughout the levels. It's light on story but heavy on gameplay. It gets rather challenging after a while, but I take it that's nothing negative for the TL crowd :D

There's a trailer where you can check it out on http://vimeo.com/15952963 , and there's further info on the steam page ( http://store.steampowered.com/app/50000 ).

If anybody have feedback or questions I'll gladly listen / answer!
Ne.OnZ
Profile Joined August 2010
United States8 Posts
October 26 2010 12:54 GMT
#2
From the trailer, it looks amazing. I would buy it right away but short on money for now. Any chance of a demo going up? Would buy it right away if I ended up liking it .
~ WeeEEeEEeee ~
Sairon
Profile Joined September 2010
47 Posts
October 26 2010 12:57 GMT
#3
We'll try to focus on creating a neat little demo as soon as we get a little time over, sadly it will probably be a few weeks until it's available, but it's certainly on the to do list
Ne.OnZ
Profile Joined August 2010
United States8 Posts
October 26 2010 12:59 GMT
#4
Awesome. I'll wait for it then. ^^
~ WeeEEeEEeee ~
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
October 26 2010 13:59 GMT
#5
Game looks nice, reminds me of mario/sonic art for some reason.

How hard is it to get a game on steam?
How much of a cut do they take?
Can you release games in any programming language?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 26 2010 14:22 GMT
#6
Looks very nice, Im buying it as soon as steam stops giving me error messages ^^
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Sairon
Profile Joined September 2010
47 Posts
Last Edited: 2010-10-26 14:37:45
October 26 2010 14:36 GMT
#7
On October 26 2010 22:59 Adeeler wrote:
Game looks nice, reminds me of mario/sonic art for some reason.

How hard is it to get a game on steam?
How much of a cut do they take?
Can you release games in any programming language?


We had a contact that helped us. I do think if you have something neat to show they'll be happy to evaluate it. Overall most places require you to have something playable to show, and preferably one should have a video / screen shots to show straight up. I reckon most get sent a whole slew of games / concepts every day so something which requires a low time investment to get them interested is overall king, this goes when sending things to publishers as well, most people won't go through complex installation procedures or download executables from untrusted sources.

Sadly I can't disclose their cut as our agreement is under NDA.

Any programming language goes AFAIK. I know for a fact that there's a few XNA games on steam for example.

On October 26 2010 23:22 Liquid`Jinro wrote:
Looks very nice, Im buying it as soon as steam stops giving me error messages ^^


Awesome, looking forward to your impressions of it :D
Arcia
Profile Joined April 2010
United States6 Posts
October 26 2010 15:11 GMT
#8
I will check it out looks pretty interesting kinda tight on money right now, but a demo could win me over =P.
keeblur
Profile Joined April 2010
United States826 Posts
October 26 2010 16:41 GMT
#9
Cool, I saw this on steam and it had me interested. I'll have to check it out.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
Jazriel
Profile Joined April 2008
Canada404 Posts
October 26 2010 17:09 GMT
#10
Looks like an interesting demo to play. I'll look out for it when it's up.
#1 LoL player
Dantak
Profile Joined January 2006
Czech Republic648 Posts
October 26 2010 17:19 GMT
#11
50000th app?

Anyway, looks pretty cool, for 10E I'll be sure to buy it.
"Life of lively to live to life of full life thx to shield battery." - f33red k0r34n z3rg
ThE.SparkZ
Profile Blog Joined August 2010
United States381 Posts
October 26 2010 17:21 GMT
#12
Holy hell, that looks amazing.. are you guys going to sell it to anybody or keep it independent?
A battle between gods is just so damn beautiful
Sairon
Profile Joined September 2010
47 Posts
October 26 2010 21:30 GMT
#13
Yes pretty cool on the app number, when we got it assigned I thought it was just for testing purpose hehe.

We'll keep it independent, we've talked with a few publishers in the past but sadly nothing materialized.
drunkonjudgement
Profile Joined October 2010
United States1 Post
October 31 2010 19:07 GMT
#14
Hey guys,

We recently reviewed Nimbus at our website, http://drunkonjudgement.com/2010/10/nimbus-review-–-indie-game-of-the-year/.
Rybka
Profile Joined March 2010
United States836 Posts
October 31 2010 22:30 GMT
#15
Huge props and respect to the developers! I'm buying this.
"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
Cofo
Profile Blog Joined June 2010
United States1388 Posts
October 31 2010 22:37 GMT
#16
Looks awesome. Any plans for a mac version?
+ Show Spoiler +
seRapH
Profile Blog Joined April 2009
United States9775 Posts
October 31 2010 22:46 GMT
#17
o.O its looks incredible, but insanely hard, lol
boomer hands
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
October 31 2010 23:14 GMT
#18
Congratulations on your release. The video looks very good, nice pace and visuals and gives an idea about the gameplay. Good luck with the sales, hopefully worth of mouth will be kind to you
(p.s. I hate contract nda's)
I <3 the internet, I <3 you
Motoxpro
Profile Blog Joined February 2010
United States29 Posts
November 01 2010 00:28 GMT
#19
Excellent job Sairon! This game is incredible. Reminds me a lot of Elasto Mania, challenging to complete the levels but it's a whole different ball game if you try to get some good times. Congratulations you guys should really be proud of yourselves!
nebffa
Profile Blog Joined February 2009
Australia776 Posts
November 01 2010 01:15 GMT
#20
This really looks amazing - I bought it just now
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
November 01 2010 02:39 GMT
#21
Whoever is controlling the ship in the trailer is a freaking monster.
Looks amazing, will buy ASAP.
"Wanna join my [combo] clan?" "We play turret d competitively"
IzzyNZ
Profile Joined September 2010
New Zealand5 Posts
November 01 2010 09:51 GMT
#22
So glad i purchased this, have been playing non stop for the last 3 days.
Managed to get the high score for level 5-2
Made a little video sort of as a guide to get that speed run achievement:
:
What is love?
Fyodor
Profile Blog Joined September 2010
Canada971 Posts
November 01 2010 12:06 GMT
#23
It's not off the wall revolutionary but it's pretty fresh and fun. It's a solid game mechanic and the levels are very well designed.

Art is a little sparse and that's too bad. The environments and music are too simple to keep interest.

There's $100m budget games that aren't fun to play *cough*All Points Bulletin*cough* but this is fun. At a fundamental level this game is a success. On the other side I liked VVVVVV a whole lot more as far as indie puzzle platformers go (If you allow me to call it that). If you liked nimbus definitely try VVVVVV.
llllllllllllllllllllllllllllllllllllllllllll
GnaR
Profile Joined June 2010
United States73 Posts
November 01 2010 14:26 GMT
#24
On November 01 2010 21:06 Fyodor wrote:
It's not off the wall revolutionary but it's pretty fresh and fun. It's a solid game mechanic and the levels are very well designed.

Art is a little sparse and that's too bad. The environments and music are too simple to keep interest.

There's $100m budget games that aren't fun to play *cough*All Points Bulletin*cough* but this is fun. At a fundamental level this game is a success. On the other side I liked VVVVVV a whole lot more as far as indie puzzle platformers go (If you allow me to call it that). If you liked nimbus definitely try VVVVVV.


So you came to this guys thread promoting his new game.. to promote a different game?

I will pick this up as soon as I have some money to throw around, bookmarked!

Steel
Profile Blog Joined April 2010
Japan2283 Posts
November 01 2010 14:48 GMT
#25
Wow this looks great and pretty challenging! I'll probably buy it when I get home =D
Try another route paperboy.
keeblur
Profile Joined April 2010
United States826 Posts
November 01 2010 16:50 GMT
#26
On November 01 2010 21:06 Fyodor wrote:
It's not off the wall revolutionary but it's pretty fresh and fun. It's a solid game mechanic and the levels are very well designed.

Art is a little sparse and that's too bad. The environments and music are too simple to keep interest.

There's $100m budget games that aren't fun to play *cough*All Points Bulletin*cough* but this is fun. At a fundamental level this game is a success. On the other side I liked VVVVVV a whole lot more as far as indie puzzle platformers go (If you allow me to call it that). If you liked nimbus definitely try VVVVVV.


How can you criticize art for being sparse on Nimbus, then try to promote VVVVVV? I'm not hating on VVVVVV, but to say that someone who liked Nimbus is going to like VVVVVV is pretty asinine, since they hardly share any concepts except the camera view.

In Nimbus you are flying bullet thing that is racing through levels by hitting speed boosters and ricocheting off walls to get to the finish. In VVVVVV you are a little dude that is running around an open world with the ability to flip upside down in order to maneuver through puzzles to find some other missing dudes.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
trainRiderJ
Profile Joined August 2010
United States615 Posts
November 01 2010 17:29 GMT
#27
Both VVVVVV and Nimbus look like pretty cool games, and I hadn't heard of either one before this thread.

Still debating on whether I want to make an impulse buy on Nimbus or not. Could you post a video demo of an entire level?
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
November 01 2010 17:47 GMT
#28
damn it is absolutely awesome!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
November 01 2010 17:56 GMT
#29
Wow, this looks really fun!

50k-th app on Steam? \o/
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Delvin
Profile Joined August 2007
Finland141 Posts
Last Edited: 2010-11-01 19:23:12
November 01 2010 18:00 GMT
#30
On November 01 2010 18:51 IzzyNZ wrote:
So glad i purchased this, have been playing non stop for the last 3 days.
Managed to get the high score for level 5-2

Just beat it by a sec I've been playing this way more than I expected, too. Well worth the money.

Edit: Woah, your route was much better than my initial one. Did a clean run with the new one and shaved two more seconds off.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
November 01 2010 18:28 GMT
#31
wow this game looks awesome.
..and then I would, ya know, check em'. (Aka SpoR)
IzzyNZ
Profile Joined September 2010
New Zealand5 Posts
November 01 2010 23:27 GMT
#32
Hmm, can't seem to get any better than 19 secs.
The timing system for this game is a bit weird, it seems you have
to have a constant 60fps otherwise the game will slow down but
the timer still keeps ticking by at normal pace.
What is love?
Delvin
Profile Joined August 2007
Finland141 Posts
Last Edited: 2010-11-02 22:30:30
November 01 2010 23:44 GMT
#33
Well, I didn't exactly copy everything from your video, just they key order. There are a few more places where you can get significant savings. I've recorded my current best as well, will consider getting it up somewhere tomorrow. done

And yeah, your speed is affected by framerate. This is very noticeable if you limit your fps and not ideal for speedrunning. Apparently Sairon was about to do some testing to see if changing this is feasible.

edit: one of my better runs for 5-2:
+ Show Spoiler +


Fyodor
Profile Blog Joined September 2010
Canada971 Posts
November 02 2010 01:13 GMT
#34
On November 02 2010 01:50 keeblur wrote:
Show nested quote +
On November 01 2010 21:06 Fyodor wrote:
It's not off the wall revolutionary but it's pretty fresh and fun. It's a solid game mechanic and the levels are very well designed.

Art is a little sparse and that's too bad. The environments and music are too simple to keep interest.

There's $100m budget games that aren't fun to play *cough*All Points Bulletin*cough* but this is fun. At a fundamental level this game is a success. On the other side I liked VVVVVV a whole lot more as far as indie puzzle platformers go (If you allow me to call it that). If you liked nimbus definitely try VVVVVV.


How can you criticize art for being sparse on Nimbus, then try to promote VVVVVV? I'm not hating on VVVVVV, but to say that someone who liked Nimbus is going to like VVVVVV is pretty asinine, since they hardly share any concepts except the camera view.

In Nimbus you are flying bullet thing that is racing through levels by hitting speed boosters and ricocheting off walls to get to the finish. In VVVVVV you are a little dude that is running around an open world with the ability to flip upside down in order to maneuver through puzzles to find some other missing dudes.

It's fair to call me out on the art thing, art isn't abundant in VVVVVV either. But I have to defend that these two games are very similar. In VVVVVV a lot of the obstacles are done in a free-fall while bouncing around (especially in the later stages). Which is what you do in Nimbus too.

There is SOME aspect of adventure in VVVVVV but when you look at it, the different stage/levels are fairly linear and the open parts aren't very interesting.
llllllllllllllllllllllllllllllllllllllllllll
dbizzle
Profile Joined May 2010
United States395 Posts
November 02 2010 01:20 GMT
#35
I love little gems like these! Just bought it, keep up the good work!
IronFenix
Profile Joined January 2010
Canada27 Posts
November 02 2010 02:31 GMT
#36
This game looks really interesting, I'm definitely considering testing this out.
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
November 02 2010 20:30 GMT
#37
look like a pretty good game!! if the demo comes out good ill try to buy it!!
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
teks
Profile Joined March 2008
Norway263 Posts
November 02 2010 23:55 GMT
#38
this is a great game. Only thing I wish for is some sort of multiplayer, perhaps in the same style as trackmania, where players get like 5 minutes to get the best possible time. I find myself loving the racing aspect, constantly trying to beat my friends.

The puzzles are also really cool and refreshing, plenty of fun solutions
Sairon
Profile Joined September 2010
47 Posts
November 03 2010 00:33 GMT
#39
Thanks you drunkonjudgement, we're really happy you guys liked the game, we're really proud of the 5 / 5 beers score!

And a big thanks to everyone who's bought the game!

It's pretty interesting because just today we talked at the office about how the heck xantatos & delvin could get so damn fast times on that level, as the guy who designed it thought the 30 second time attack achievement on it was pretty hard.

We've talked about getting some multiplayer & ghost added to the game as a free add on, as that was the plan before we started to run out of cash, sadly it had to be cut for the release. We have a patch going internally which will fix a few issues found so far, and get some better controller support added as well. We'll hopefully be able to have it tested and ready before the end of the week.
Bairemuth
Profile Joined June 2010
United States404 Posts
November 03 2010 06:12 GMT
#40
I just purchased this and have gotten through quite a few levels already. The game is very addicting and some of the levels so far seem quite tricky and I feel there is a ton of replability trying to shave precious seconds off for a run through. It's so satisfying to finally put together that one perfect run..only to realize that you still have room for improvement. So far I've only gotten through to about level 3-6...but I can safely recommend this game to anyone as it's easily worth it's value of only $10.

I can't seem to crack the top 10 yet on any of these levels...I'm hoping fps issues aren't preventing me from reaching that .
Bairemuth
Profile Joined June 2010
United States404 Posts
November 04 2010 23:12 GMT
#41
Has anyone gotten all the stars yet? I've been working on it and have 48 so far but there are a few levels I can't seem to unlock. Has anyone been able to complete the easiest secret goal in the game (really!?!?) yet? This can be found on level 4-1. Is there a more active forum for this game? I completely love this game and am hopelessly addicted .
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
November 05 2010 00:25 GMT
#42
Is there a non steam demo version?
..and then I would, ya know, check em'. (Aka SpoR)
Sairon
Profile Joined September 2010
47 Posts
Last Edited: 2010-11-05 14:24:33
November 05 2010 14:23 GMT
#43
On November 05 2010 08:12 Bairemuth wrote:
Has anyone gotten all the stars yet? I've been working on it and have 48 so far but there are a few levels I can't seem to unlock. Has anyone been able to complete the easiest secret goal in the game (really!?!?) yet? This can be found on level 4-1. Is there a more active forum for this game? I completely love this game and am hopelessly addicted .


There's some action on our steam forums ( http://forums.steampowered.com/forums/forumdisplay.php?f=1001 ), you can find hints there on how to solve the harder secret exists as well.

We don't have a demo yet, and an out of steam version is on the horizon, but I can't give any time frame for that. We'll have a demo up shortly, it's almost complete.
Bairemuth
Profile Joined June 2010
United States404 Posts
Last Edited: 2010-11-05 23:34:07
November 05 2010 23:12 GMT
#44
On November 05 2010 23:23 Sairon wrote:
Show nested quote +
On November 05 2010 08:12 Bairemuth wrote:
Has anyone gotten all the stars yet? I've been working on it and have 48 so far but there are a few levels I can't seem to unlock. Has anyone been able to complete the easiest secret goal in the game (really!?!?) yet? This can be found on level 4-1. Is there a more active forum for this game? I completely love this game and am hopelessly addicted .


There's some action on our steam forums ( http://forums.steampowered.com/forums/forumdisplay.php?f=1001 ), you can find hints there on how to solve the harder secret exists as well.

We don't have a demo yet, and an out of steam version is on the horizon, but I can't give any time frame for that. We'll have a demo up shortly, it's almost complete.


I can't post yet on steam forums because i'm in moderator que or something. Hopefully that is resolved soon. I'd really like to know people's progress on this game. I've now collected 64/68 coins but can't unlock two secret levels. One I can't even find where the exit is to unlock it (broken bridge across from 2-3) and the other...well that's level 4-1 which seems mind boggling impossible...I even took it literally...as in it's super easy, but that's not the case.

So far I'd have to say unlocking the secret level across from 2-1 was the most difficult challenge I've accomplished thus far. I still have a few levels left in the scrapyard, so I'm sure some craziness awaits for me there.

Anyways, I wish more people would get this game. It's insanely fun and addicting and one of the best "bang for your buck" games ever created.

EDIT: Just unlocked the secret level across from 2-3...haha that was brilliant. I kind of feel ashamed because I literally "stumbled" across it
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-11-05 23:32:48
November 05 2010 23:32 GMT
#45
For those of you curious about this game Totalbiscuit whom I dont normally pay attention to actually gave this game a pretty good review. He's pretty hilariously bad at it and shows the mechanics as they're introduced in the demo levels.

Bairemuth
Profile Joined June 2010
United States404 Posts
November 05 2010 23:40 GMT
#46
On November 06 2010 08:32 iCCup.Raelcun wrote:
For those of you curious about this game Totalbiscuit whom I dont normally pay attention to actually gave this game a pretty good review. He's pretty hilariously bad at it and shows the mechanics as they're introduced in the demo levels.

http://www.youtube.com/watch?v=D-gGLzWZ6To


I just skipped forward a bit to watch him play a later level...anyways it seems like to me that his game is like on super slow motion. I don't know...seemed quite slow. Anyways, the game does get much more difficult than what he showed in case people were curious
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
November 06 2010 00:02 GMT
#47
game looks amaazing!

great job :D
Jaedong.
Ideas
Profile Blog Joined April 2008
United States8136 Posts
November 06 2010 00:04 GMT
#48
i was going to wait for a demo before deciding to buy but now that I know the creator posts on TL I'll totally buy it after i finish this term paper Im working on :D
Free Palestine
teks
Profile Joined March 2008
Norway263 Posts
November 06 2010 13:09 GMT
#49
On November 06 2010 08:12 Bairemuth wrote:
well that's level 4-1 which seems mind boggling impossible...I even took it literally...as in it's super easy, but that's not the case.


Not going to spoil it all for you, but the sign is right, it really is easy
hpaul
Profile Blog Joined November 2010
Finland32 Posts
November 06 2010 18:19 GMT
#50
I just got the secret. Teks really is right, it's pretty effortless to get it.
I'm awesome. But you're awesomer.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-11-06 20:31:30
November 06 2010 20:31 GMT
#51
I streamed this game a bit yesterday finally broke down and paid the 10 bucks and it was a ton of fun. Had a lot of random ustreamers popping in asking what the game was and where they could get it too. Might do this some more later tonight after MLG if you guys are interested in seeing the game before you buy it look for it after MLG is over on mys tream.
Bairemuth
Profile Joined June 2010
United States404 Posts
November 06 2010 23:07 GMT
#52
Yeah 4-1 secret was sickly easy haha. Scrapyard is pretty crazy...4-3 and 4-4 is insane. Only levels I havn't been able to beat. I don't know how this game doesn't get more publicity...it's so good
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
November 08 2010 07:01 GMT
#53
On November 05 2010 09:25 CharlieMurphy wrote:
Is there a non steam demo version?

bump
..and then I would, ya know, check em'. (Aka SpoR)
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-11-08 07:30:26
November 08 2010 07:21 GMT
#54
Suggestions:

  • Names for the ships and trails more than half the time I get a trail unlock I can't tell which is the new one. So that instead of you have unlocked a new ship! You have unlocked a new Ship! (Killer Whale) or You have unlocked a new Trail! (Flashy Red)

  • Before you spawn but the level has started the environment is moving this means on some levels by waiting 3-5 seconds before you spawn you can actually get a faster time. Maybe make the environment not move while you're waiting to spawn. But this might cause an issue with grandfathered times...

  • Make the game run at 60 FPS or lower, when trying to record this game with FRAPs the most common screen recording device FRAPs forces the game down to 60 FPS and this slows down the game but not the timer. This makes it impossible for the truly competitive people to record their attempts at a #1 time on a given level as when you're recording you'll automatically get a time in the 300+ range.

    Also for the record streaming this game works fine IE using any screen cap program like camtasia, VHScrCap etc etc that doesnt modify the framerate like FRAPs does.

    I just tested this:

    I used FRAPs and Camtasia on level 4-1 for the easiest secret in the game
    Fraps: 27 seconds
    Camtasia 19.7 seconds (lol new personal record)

  • Set the scoreboard max characters length to the same as a Steam Username, my username from Steam gets cut off on the leaderboard ending in frustration when you finally hit a top 10 time see below

    [image loading]

  • Many times on a level where you must use a circle pattern through some kind of a booster in order to gain speed for a bonus or objective after a few tries I start to get motion sick I game pretty much constantly and for me this is an extremely rare occurance. But I'm not sure what in particular might fix it


That's about all I can think of but besides that I hate you for level 4-12 -.-; I know HOW to do it but it takes so long to do it and I'm 5+minutes in then I have to do it again from the start if I make one mistake and die; can't you implement a checkpoint type block in those levels?
Bairemuth
Profile Joined June 2010
United States404 Posts
Last Edited: 2010-11-08 10:12:37
November 08 2010 10:10 GMT
#55
+ Show Spoiler +
On November 08 2010 16:21 iCCup.Raelcun wrote:
Suggestions:

  • Names for the ships and trails more than half the time I get a trail unlock I can't tell which is the new one. So that instead of you have unlocked a new ship! You have unlocked a new Ship! (Killer Whale) or You have unlocked a new Trail! (Flashy Red)

  • Before you spawn but the level has started the environment is moving this means on some levels by waiting 3-5 seconds before you spawn you can actually get a faster time. Maybe make the environment not move while you're waiting to spawn. But this might cause an issue with grandfathered times...

  • Make the game run at 60 FPS or lower, when trying to record this game with FRAPs the most common screen recording device FRAPs forces the game down to 60 FPS and this slows down the game but not the timer. This makes it impossible for the truly competitive people to record their attempts at a #1 time on a given level as when you're recording you'll automatically get a time in the 300+ range.

    Also for the record streaming this game works fine IE using any screen cap program like camtasia, VHScrCap etc etc that doesnt modify the framerate like FRAPs does.

    I just tested this:

    I used FRAPs and Camtasia on level 4-1 for the easiest secret in the game
    Fraps: 27 seconds
    Camtasia 19.7 seconds (lol new personal record)

  • Set the scoreboard max characters length to the same as a Steam Username, my username from Steam gets cut off on the leaderboard ending in frustration when you finally hit a top 10 time see below

    [image loading]

  • Many times on a level where you must use a circle pattern through some kind of a booster in order to gain speed for a bonus or objective after a few tries I start to get motion sick I game pretty much constantly and for me this is an extremely rare occurance. But I'm not sure what in particular might fix it


That's about all I can think of but besides that I hate you for level 4-12 -.-; I know HOW to do it but it takes so long to do it and I'm 5+minutes in then I have to do it again from the start if I make one mistake and die; can't you implement a checkpoint type block in those levels?

I actually like the fact that the environment is moving before you even start the level. This really adds another level of consideration when trying to acheive the top time. Maybe I'm biased because I've used this exact mechanic to get #1 times on a couple of levels.

Also, the way the clock works with FPS I think is a good thing because it prevents potential abuse...You could make the game run really slow thus giving yourself more precise movement, which would allow for more consistent and potentially better times.

And yeah...I know what you mean about the motion sickness...but I don't forsee any way to prevent that other than taking a break after a couple of tries .
Sairon
Profile Joined September 2010
47 Posts
November 08 2010 18:29 GMT
#56
Some good suggestions there iCCup.Raelcun. We're working on another approach to how the physics is stepped, which would eliminate the need for consistent 60 FPS in order to have optimal chance at taking times, it's not yet ready however. We'll take a look at increasing the leader board size, if it gets to large it will clip with other elements on lower resolutions however, but I'm sure it can be a tad larger than it is now. I'll add some better descriptions to the todo list as well.

As for 4-12, there's some checkpoints there, are you playing on hard perhaps? On hard there's zero lives in all checkpoints. We've added a note which better describes this in the patch which we'll roll out later today
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
November 08 2010 19:36 GMT
#57
Am extremely happy with my purchase. How cool is it that your game is Steam's 50,000th app?
x2mirko
Profile Joined May 2010
Germany245 Posts
November 08 2010 20:23 GMT
#58
nice to hear that you are thinking about / working on a non-steam version. This game looks really cool, but i don't see me installing steam only for this. I'm going to wait for the non-steam version and get that as soon as you release
PhailSoBaller
Profile Blog Joined July 2009
United States281 Posts
November 08 2010 20:41 GMT
#59
i could play this for days if i had enough weed
Ballins a habbit i want it i grab it
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
November 08 2010 21:05 GMT
#60
On November 09 2010 03:29 Sairon wrote:
Some good suggestions there iCCup.Raelcun. We're working on another approach to how the physics is stepped, which would eliminate the need for consistent 60 FPS in order to have optimal chance at taking times, it's not yet ready however. We'll take a look at increasing the leader board size, if it gets to large it will clip with other elements on lower resolutions however, but I'm sure it can be a tad larger than it is now. I'll add some better descriptions to the todo list as well.

As for 4-12, there's some checkpoints there, are you playing on hard perhaps? On hard there's zero lives in all checkpoints. We've added a note which better describes this in the patch which we'll roll out later today


Yeah I've been streaming it on hard and I was never quite sure what the difference was between hard normal and easy some sort of explination of that would be nice ^^
Motoxpro
Profile Blog Joined February 2010
United States29 Posts
November 15 2010 11:05 GMT
#61
This game is incredible! I love it haha. I seriously havent had this much fun trying to beat times in a long while. I dont know if its a bug a lot of people are encountering or if its just me but if I improve my time more than a few times it wont let me improve it anymore, seems like its only when I get one thats decently high on the leaderboard. heres a screen.
[image loading]
Delvin
Profile Joined August 2007
Finland141 Posts
November 15 2010 13:36 GMT
#62
Times get randomly ignored, it's known and high priority issue for the next patch. Haven't seen it happen more than once or twice so far myself (of course it could happen more often but can't see it when not breaking a record) and replaying the level would give me the record correctly so it certainly doesn't shut your times off until game restart or anything like that.
Motoxpro
Profile Blog Joined February 2010
United States29 Posts
November 15 2010 14:18 GMT
#63
Excellent! My one suggestion would be a community scoreboard, maybe another option on the main menu. Just so you could scroll through the top times on each level and then maybe a total times page where you can see the top players total times. Not a big deal but it would certainly be useful for the competitive people. Again great job!
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
November 18 2010 23:07 GMT
#64
I'm done the game, trying to get all coins. How do you get the coins for 1-11? T.T
There is no one like you in the universe.
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
November 18 2010 23:34 GMT
#65
Level Editor :D
초대 갓, 이영호 | First God, Lee Young Ho
WhoDoYouThink
Profile Joined July 2010
113 Posts
December 12 2010 00:59 GMT
#66
Uh, I can't find the secret to 2-3 or beat level 4-1 to the secret. Any help?
I think those IdrAlisks will kill our HuK rays.
Tesla12
Profile Joined December 2010
Serbia71 Posts
December 12 2010 17:29 GMT
#67
i am playing it atm! Its awesome,fun relaxing, everyhitng!
"Divide et impera"
WinterNightz
Profile Blog Joined August 2010
United States111 Posts
December 24 2010 06:39 GMT
#68
Wow, does "me and a mate" imply this was done entirely by two people? That is insane. The amount of creative level design that's gone into this is so wonderful, and as I just got to a Christmas world, I have to ask: was that in since the beginning?

Also, it'd be nice to have a little tutorial for the customization screen. I still have no idea what the seemingly blank choices are, with the colored lights spinning around them.

Overall, though, I just love the feel so much. Like someone said previously, it's got the same spirit as Sonic: zip through as fast as humanly possible, but if you can't do so carefully enough, you'll go flying into a wall of spikes! (or lasers).

Thanks for making this! I'm definitely recommending it to all my steam friends.
Kyrth
Profile Joined July 2010
United States101 Posts
December 30 2010 10:00 GMT
#69
Man Sairon, this game is awesome. Glad I spotted this thread. It reminds me of the "pure fun" type of games back when mario was new and fresh.
Sairon
Profile Joined September 2010
47 Posts
January 03 2011 13:45 GMT
#70
95% of the game is just 2 guys, we've had some help from a few mates, mainly with the music. The Christmas world was patched in a few days before Christmas. The customizations screen could probably use some clarification, the colored lights are trails for the ship.

Really glad you're liking it!

That's what we were aiming for Kyrth, we've tried to put a lot of focus on game play. The world map in particular is inspired by Super Mario Bros 3
darkemperor
Profile Blog Joined August 2008
Turkey725 Posts
January 03 2011 13:53 GMT
#71
it looks so nice, wish it was free
#1 Kim Taek Yong Fan <3 || Legend of the Fall // Fall of the Legend
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
January 03 2011 14:00 GMT
#72
Was this done solely as a business venture or did it start out as a fun project or something. Basically are you doing this as a means to live.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Sairon
Profile Joined September 2010
47 Posts
January 03 2011 16:13 GMT
#73
We're working on it full time, it started out as a completely different game with top down shooter mechanics. Turned out it was impossible to hit anything, but that's what it evolved from.

We'll see where we go from here, been really hard to get some attention for the game and we've sold poor sadly. We're living like hobos and beyond the occasional beer it's mostly work or SC2 so hardly burning through cash though :D
oob
Profile Blog Joined June 2008
Sweden630 Posts
January 03 2011 16:32 GMT
#74
This game is gold. If I had the money I would buy it ten times just because the awesomeness.
Happiest man on earth
optical630
Profile Joined August 2010
United Kingdom768 Posts
January 03 2011 17:26 GMT
#75
yeh i got this and its so so fun

its not even expensive so just buy it
keeblur
Profile Joined April 2010
United States826 Posts
Last Edited: 2011-01-03 19:58:52
January 03 2011 19:58 GMT
#76
Pretty fun game so far. I always get to the leaderboards and am like, "wtf, how are people doing it so fast" and have to retry again to go for the quickest route, which for me gives it a lot of replay value.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
Kyrth
Profile Joined July 2010
United States101 Posts
January 03 2011 20:21 GMT
#77
Some parts of it are hilarious too, in a game design sort of way. I spent 20 minutes trying to bounce this ball just right to sneak under it and not be hit by a laser. Eventually I made it, and the secret wall I expected was indeed a secret wall! However, it led to an inescapable pit of spikes. Awesome secret. Also great was the long dead-end death trap, with the troll face at the end. haha. Was gonna screenshot but couldn't get it to work.

And yeah, the replay value is surprisingly good. I thought I'd be fed up with the difficulty after I beat it and got a few coins, but it keeps pulling me back, not to mention the quest for better times.

I have a quick recommendation on the ghost implementation though, it seems like it should spawn when you do. As it is, it spawns almost immediately after the level starts so you can be behind it, or even ahead of it if you start fast enough. Sorry it hasn't sold well This is one of the most fun games I've played in a while
keeblur
Profile Joined April 2010
United States826 Posts
Last Edited: 2011-01-03 20:30:42
January 03 2011 20:30 GMT
#78
On January 04 2011 05:21 Kyrth wrote:
I have a quick recommendation on the ghost implementation though, it seems like it should spawn when you do. As it is, it spawns almost immediately after the level starts so you can be behind it, or even ahead of it if you start fast enough. Sorry it hasn't sold well This is one of the most fun games I've played in a while


Agreed.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
Sairon
Profile Joined September 2010
47 Posts
January 03 2011 20:38 GMT
#79
We decided on having the ghost as it is now because the game simulates straight away when you enter a level / hit reset. Some players use this to get better times on some levels, for example where there's moving spikes, the way it is now the ghost is always in sync with the level so that you can test different timings. We'll keep at it until we run out of dough, and we have a few opportunities which we're exploring which hopefully will give us enough for another game
keeblur
Profile Joined April 2010
United States826 Posts
January 03 2011 21:00 GMT
#80
Glad I got a gamepad to use for this also. Speaking of, is there a reason there was no XBLA or PSN release for this? Seems like it's pretty friendly to gamepad, and would get a lot of hits from people who use the console. In fact it seems like it would have been on consoles first then ported to PC, just by how it's built, similar to SMB.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
Sairon
Profile Joined September 2010
47 Posts
January 05 2011 17:01 GMT
#81
We tried contacting both Sony & Microsoft, it's very hard to get your game onto PSN & XBLA when you're as unknown as we are though, so sadly we didn't have much success in that area.
Sairon
Profile Joined September 2010
47 Posts
March 28 2011 22:21 GMT
#82
We're running a deal with 50% off in case there's anyone who's been meaning to give it a whirl. This is our steam page: http://store.steampowered.com/app/50000 . If there's any problems or questions just drop them here and I'll be as quick as possible to assist
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