Looks amazing, will buy ASAP.
Nimbus, challenging puzzle / racing game - Page 2
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OmgIRok
Taiwan2699 Posts
Looks amazing, will buy ASAP. | ||
IzzyNZ
New Zealand5 Posts
Managed to get the high score for level 5-2 Made a little video sort of as a guide to get that speed run achievement: : | ||
Fyodor
Canada971 Posts
Art is a little sparse and that's too bad. The environments and music are too simple to keep interest. There's $100m budget games that aren't fun to play *cough*All Points Bulletin*cough* but this is fun. At a fundamental level this game is a success. On the other side I liked VVVVVV a whole lot more as far as indie puzzle platformers go (If you allow me to call it that). If you liked nimbus definitely try VVVVVV. | ||
GnaR
United States73 Posts
On November 01 2010 21:06 Fyodor wrote: It's not off the wall revolutionary but it's pretty fresh and fun. It's a solid game mechanic and the levels are very well designed. Art is a little sparse and that's too bad. The environments and music are too simple to keep interest. There's $100m budget games that aren't fun to play *cough*All Points Bulletin*cough* but this is fun. At a fundamental level this game is a success. On the other side I liked VVVVVV a whole lot more as far as indie puzzle platformers go (If you allow me to call it that). If you liked nimbus definitely try VVVVVV. So you came to this guys thread promoting his new game.. to promote a different game? I will pick this up as soon as I have some money to throw around, bookmarked! | ||
Steel
Japan2283 Posts
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keeblur
United States826 Posts
On November 01 2010 21:06 Fyodor wrote: It's not off the wall revolutionary but it's pretty fresh and fun. It's a solid game mechanic and the levels are very well designed. Art is a little sparse and that's too bad. The environments and music are too simple to keep interest. There's $100m budget games that aren't fun to play *cough*All Points Bulletin*cough* but this is fun. At a fundamental level this game is a success. On the other side I liked VVVVVV a whole lot more as far as indie puzzle platformers go (If you allow me to call it that). If you liked nimbus definitely try VVVVVV. How can you criticize art for being sparse on Nimbus, then try to promote VVVVVV? I'm not hating on VVVVVV, but to say that someone who liked Nimbus is going to like VVVVVV is pretty asinine, since they hardly share any concepts except the camera view. In Nimbus you are flying bullet thing that is racing through levels by hitting speed boosters and ricocheting off walls to get to the finish. In VVVVVV you are a little dude that is running around an open world with the ability to flip upside down in order to maneuver through puzzles to find some other missing dudes. | ||
trainRiderJ
United States615 Posts
Still debating on whether I want to make an impulse buy on Nimbus or not. Could you post a video demo of an entire level? | ||
LuDwig-
Italy1143 Posts
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MangoTango
United States3670 Posts
50k-th app on Steam? \o/ | ||
Delvin
Finland141 Posts
On November 01 2010 18:51 IzzyNZ wrote: So glad i purchased this, have been playing non stop for the last 3 days. Managed to get the high score for level 5-2 Just beat it by a sec I've been playing this way more than I expected, too. Well worth the money. Edit: Woah, your route was much better than my initial one. Did a clean run with the new one and shaved two more seconds off. | ||
CharlieMurphy
United States22895 Posts
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IzzyNZ
New Zealand5 Posts
The timing system for this game is a bit weird, it seems you have to have a constant 60fps otherwise the game will slow down but the timer still keeps ticking by at normal pace. | ||
Delvin
Finland141 Posts
And yeah, your speed is affected by framerate. This is very noticeable if you limit your fps and not ideal for speedrunning. Apparently Sairon was about to do some testing to see if changing this is feasible. edit: one of my better runs for 5-2: + Show Spoiler + | ||
Fyodor
Canada971 Posts
On November 02 2010 01:50 keeblur wrote: How can you criticize art for being sparse on Nimbus, then try to promote VVVVVV? I'm not hating on VVVVVV, but to say that someone who liked Nimbus is going to like VVVVVV is pretty asinine, since they hardly share any concepts except the camera view. In Nimbus you are flying bullet thing that is racing through levels by hitting speed boosters and ricocheting off walls to get to the finish. In VVVVVV you are a little dude that is running around an open world with the ability to flip upside down in order to maneuver through puzzles to find some other missing dudes. It's fair to call me out on the art thing, art isn't abundant in VVVVVV either. But I have to defend that these two games are very similar. In VVVVVV a lot of the obstacles are done in a free-fall while bouncing around (especially in the later stages). Which is what you do in Nimbus too. There is SOME aspect of adventure in VVVVVV but when you look at it, the different stage/levels are fairly linear and the open parts aren't very interesting. | ||
dbizzle
United States395 Posts
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IronFenix
Canada27 Posts
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TemplarCo.
Mexico2870 Posts
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teks
Norway263 Posts
The puzzles are also really cool and refreshing, plenty of fun solutions | ||
Sairon
47 Posts
And a big thanks to everyone who's bought the game! It's pretty interesting because just today we talked at the office about how the heck xantatos & delvin could get so damn fast times on that level, as the guy who designed it thought the 30 second time attack achievement on it was pretty hard. We've talked about getting some multiplayer & ghost added to the game as a free add on, as that was the plan before we started to run out of cash, sadly it had to be cut for the release. We have a patch going internally which will fix a few issues found so far, and get some better controller support added as well. We'll hopefully be able to have it tested and ready before the end of the week. | ||
Bairemuth
United States404 Posts
I can't seem to crack the top 10 yet on any of these levels...I'm hoping fps issues aren't preventing me from reaching that . | ||
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