Nimbus, challenging puzzle / racing game - Page 4
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Motoxpro
United States29 Posts
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Delvin
Finland141 Posts
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Motoxpro
United States29 Posts
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Blisse
Canada3710 Posts
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orgolove
Vatican City State1650 Posts
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WhoDoYouThink
113 Posts
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Tesla12
Serbia71 Posts
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WinterNightz
United States111 Posts
Also, it'd be nice to have a little tutorial for the customization screen. I still have no idea what the seemingly blank choices are, with the colored lights spinning around them. Overall, though, I just love the feel so much. Like someone said previously, it's got the same spirit as Sonic: zip through as fast as humanly possible, but if you can't do so carefully enough, you'll go flying into a wall of spikes! (or lasers). Thanks for making this! I'm definitely recommending it to all my steam friends. | ||
Kyrth
United States101 Posts
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Sairon
47 Posts
Really glad you're liking it! That's what we were aiming for Kyrth, we've tried to put a lot of focus on game play. The world map in particular is inspired by Super Mario Bros 3 | ||
darkemperor
Turkey725 Posts
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jcroisdale
United States1543 Posts
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Sairon
47 Posts
We'll see where we go from here, been really hard to get some attention for the game and we've sold poor sadly. We're living like hobos and beyond the occasional beer it's mostly work or SC2 so hardly burning through cash though :D | ||
oob
Sweden630 Posts
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optical630
United Kingdom768 Posts
its not even expensive so just buy it | ||
keeblur
United States826 Posts
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Kyrth
United States101 Posts
And yeah, the replay value is surprisingly good. I thought I'd be fed up with the difficulty after I beat it and got a few coins, but it keeps pulling me back, not to mention the quest for better times. I have a quick recommendation on the ghost implementation though, it seems like it should spawn when you do. As it is, it spawns almost immediately after the level starts so you can be behind it, or even ahead of it if you start fast enough. Sorry it hasn't sold well This is one of the most fun games I've played in a while | ||
keeblur
United States826 Posts
On January 04 2011 05:21 Kyrth wrote: I have a quick recommendation on the ghost implementation though, it seems like it should spawn when you do. As it is, it spawns almost immediately after the level starts so you can be behind it, or even ahead of it if you start fast enough. Sorry it hasn't sold well This is one of the most fun games I've played in a while Agreed. | ||
Sairon
47 Posts
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keeblur
United States826 Posts
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