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Nimbus, challenging puzzle / racing game - Page 2

Forum Index > General Games
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OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
November 01 2010 02:39 GMT
#21
Whoever is controlling the ship in the trailer is a freaking monster.
Looks amazing, will buy ASAP.
"Wanna join my [combo] clan?" "We play turret d competitively"
IzzyNZ
Profile Joined September 2010
New Zealand5 Posts
November 01 2010 09:51 GMT
#22
So glad i purchased this, have been playing non stop for the last 3 days.
Managed to get the high score for level 5-2
Made a little video sort of as a guide to get that speed run achievement:
:
What is love?
Fyodor
Profile Blog Joined September 2010
Canada971 Posts
November 01 2010 12:06 GMT
#23
It's not off the wall revolutionary but it's pretty fresh and fun. It's a solid game mechanic and the levels are very well designed.

Art is a little sparse and that's too bad. The environments and music are too simple to keep interest.

There's $100m budget games that aren't fun to play *cough*All Points Bulletin*cough* but this is fun. At a fundamental level this game is a success. On the other side I liked VVVVVV a whole lot more as far as indie puzzle platformers go (If you allow me to call it that). If you liked nimbus definitely try VVVVVV.
llllllllllllllllllllllllllllllllllllllllllll
GnaR
Profile Joined June 2010
United States73 Posts
November 01 2010 14:26 GMT
#24
On November 01 2010 21:06 Fyodor wrote:
It's not off the wall revolutionary but it's pretty fresh and fun. It's a solid game mechanic and the levels are very well designed.

Art is a little sparse and that's too bad. The environments and music are too simple to keep interest.

There's $100m budget games that aren't fun to play *cough*All Points Bulletin*cough* but this is fun. At a fundamental level this game is a success. On the other side I liked VVVVVV a whole lot more as far as indie puzzle platformers go (If you allow me to call it that). If you liked nimbus definitely try VVVVVV.


So you came to this guys thread promoting his new game.. to promote a different game?

I will pick this up as soon as I have some money to throw around, bookmarked!

Steel
Profile Blog Joined April 2010
Japan2283 Posts
November 01 2010 14:48 GMT
#25
Wow this looks great and pretty challenging! I'll probably buy it when I get home =D
Try another route paperboy.
keeblur
Profile Joined April 2010
United States826 Posts
November 01 2010 16:50 GMT
#26
On November 01 2010 21:06 Fyodor wrote:
It's not off the wall revolutionary but it's pretty fresh and fun. It's a solid game mechanic and the levels are very well designed.

Art is a little sparse and that's too bad. The environments and music are too simple to keep interest.

There's $100m budget games that aren't fun to play *cough*All Points Bulletin*cough* but this is fun. At a fundamental level this game is a success. On the other side I liked VVVVVV a whole lot more as far as indie puzzle platformers go (If you allow me to call it that). If you liked nimbus definitely try VVVVVV.


How can you criticize art for being sparse on Nimbus, then try to promote VVVVVV? I'm not hating on VVVVVV, but to say that someone who liked Nimbus is going to like VVVVVV is pretty asinine, since they hardly share any concepts except the camera view.

In Nimbus you are flying bullet thing that is racing through levels by hitting speed boosters and ricocheting off walls to get to the finish. In VVVVVV you are a little dude that is running around an open world with the ability to flip upside down in order to maneuver through puzzles to find some other missing dudes.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
trainRiderJ
Profile Joined August 2010
United States615 Posts
November 01 2010 17:29 GMT
#27
Both VVVVVV and Nimbus look like pretty cool games, and I hadn't heard of either one before this thread.

Still debating on whether I want to make an impulse buy on Nimbus or not. Could you post a video demo of an entire level?
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
November 01 2010 17:47 GMT
#28
damn it is absolutely awesome!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
November 01 2010 17:56 GMT
#29
Wow, this looks really fun!

50k-th app on Steam? \o/
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Delvin
Profile Joined August 2007
Finland141 Posts
Last Edited: 2010-11-01 19:23:12
November 01 2010 18:00 GMT
#30
On November 01 2010 18:51 IzzyNZ wrote:
So glad i purchased this, have been playing non stop for the last 3 days.
Managed to get the high score for level 5-2

Just beat it by a sec I've been playing this way more than I expected, too. Well worth the money.

Edit: Woah, your route was much better than my initial one. Did a clean run with the new one and shaved two more seconds off.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
November 01 2010 18:28 GMT
#31
wow this game looks awesome.
..and then I would, ya know, check em'. (Aka SpoR)
IzzyNZ
Profile Joined September 2010
New Zealand5 Posts
November 01 2010 23:27 GMT
#32
Hmm, can't seem to get any better than 19 secs.
The timing system for this game is a bit weird, it seems you have
to have a constant 60fps otherwise the game will slow down but
the timer still keeps ticking by at normal pace.
What is love?
Delvin
Profile Joined August 2007
Finland141 Posts
Last Edited: 2010-11-02 22:30:30
November 01 2010 23:44 GMT
#33
Well, I didn't exactly copy everything from your video, just they key order. There are a few more places where you can get significant savings. I've recorded my current best as well, will consider getting it up somewhere tomorrow. done

And yeah, your speed is affected by framerate. This is very noticeable if you limit your fps and not ideal for speedrunning. Apparently Sairon was about to do some testing to see if changing this is feasible.

edit: one of my better runs for 5-2:
+ Show Spoiler +


Fyodor
Profile Blog Joined September 2010
Canada971 Posts
November 02 2010 01:13 GMT
#34
On November 02 2010 01:50 keeblur wrote:
Show nested quote +
On November 01 2010 21:06 Fyodor wrote:
It's not off the wall revolutionary but it's pretty fresh and fun. It's a solid game mechanic and the levels are very well designed.

Art is a little sparse and that's too bad. The environments and music are too simple to keep interest.

There's $100m budget games that aren't fun to play *cough*All Points Bulletin*cough* but this is fun. At a fundamental level this game is a success. On the other side I liked VVVVVV a whole lot more as far as indie puzzle platformers go (If you allow me to call it that). If you liked nimbus definitely try VVVVVV.


How can you criticize art for being sparse on Nimbus, then try to promote VVVVVV? I'm not hating on VVVVVV, but to say that someone who liked Nimbus is going to like VVVVVV is pretty asinine, since they hardly share any concepts except the camera view.

In Nimbus you are flying bullet thing that is racing through levels by hitting speed boosters and ricocheting off walls to get to the finish. In VVVVVV you are a little dude that is running around an open world with the ability to flip upside down in order to maneuver through puzzles to find some other missing dudes.

It's fair to call me out on the art thing, art isn't abundant in VVVVVV either. But I have to defend that these two games are very similar. In VVVVVV a lot of the obstacles are done in a free-fall while bouncing around (especially in the later stages). Which is what you do in Nimbus too.

There is SOME aspect of adventure in VVVVVV but when you look at it, the different stage/levels are fairly linear and the open parts aren't very interesting.
llllllllllllllllllllllllllllllllllllllllllll
dbizzle
Profile Joined May 2010
United States395 Posts
November 02 2010 01:20 GMT
#35
I love little gems like these! Just bought it, keep up the good work!
IronFenix
Profile Joined January 2010
Canada27 Posts
November 02 2010 02:31 GMT
#36
This game looks really interesting, I'm definitely considering testing this out.
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
November 02 2010 20:30 GMT
#37
look like a pretty good game!! if the demo comes out good ill try to buy it!!
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
teks
Profile Joined March 2008
Norway263 Posts
November 02 2010 23:55 GMT
#38
this is a great game. Only thing I wish for is some sort of multiplayer, perhaps in the same style as trackmania, where players get like 5 minutes to get the best possible time. I find myself loving the racing aspect, constantly trying to beat my friends.

The puzzles are also really cool and refreshing, plenty of fun solutions
Sairon
Profile Joined September 2010
47 Posts
November 03 2010 00:33 GMT
#39
Thanks you drunkonjudgement, we're really happy you guys liked the game, we're really proud of the 5 / 5 beers score!

And a big thanks to everyone who's bought the game!

It's pretty interesting because just today we talked at the office about how the heck xantatos & delvin could get so damn fast times on that level, as the guy who designed it thought the 30 second time attack achievement on it was pretty hard.

We've talked about getting some multiplayer & ghost added to the game as a free add on, as that was the plan before we started to run out of cash, sadly it had to be cut for the release. We have a patch going internally which will fix a few issues found so far, and get some better controller support added as well. We'll hopefully be able to have it tested and ready before the end of the week.
Bairemuth
Profile Joined June 2010
United States404 Posts
November 03 2010 06:12 GMT
#40
I just purchased this and have gotten through quite a few levels already. The game is very addicting and some of the levels so far seem quite tricky and I feel there is a ton of replability trying to shave precious seconds off for a run through. It's so satisfying to finally put together that one perfect run..only to realize that you still have room for improvement. So far I've only gotten through to about level 3-6...but I can safely recommend this game to anyone as it's easily worth it's value of only $10.

I can't seem to crack the top 10 yet on any of these levels...I'm hoping fps issues aren't preventing me from reaching that .
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