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Me and a mate have been hard at work for about a year on our first independent game, it has now finally hit steam so I'm hoping to drum up some interest
The game is a rather unique combination of puzzle / racing. You guide a ship without any direct means of propelling itself, exploiting gravity and various entities scattered throughout the levels. It's light on story but heavy on gameplay. It gets rather challenging after a while, but I take it that's nothing negative for the TL crowd :D
There's a trailer where you can check it out on http://vimeo.com/15952963 , and there's further info on the steam page ( http://store.steampowered.com/app/50000 ).
If anybody have feedback or questions I'll gladly listen / answer!
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From the trailer, it looks amazing. I would buy it right away but short on money for now. Any chance of a demo going up? Would buy it right away if I ended up liking it .
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We'll try to focus on creating a neat little demo as soon as we get a little time over, sadly it will probably be a few weeks until it's available, but it's certainly on the to do list
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Awesome. I'll wait for it then. ^^
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Game looks nice, reminds me of mario/sonic art for some reason.
How hard is it to get a game on steam? How much of a cut do they take? Can you release games in any programming language?
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Sweden33719 Posts
Looks very nice, Im buying it as soon as steam stops giving me error messages ^^
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On October 26 2010 22:59 Adeeler wrote: Game looks nice, reminds me of mario/sonic art for some reason.
How hard is it to get a game on steam? How much of a cut do they take? Can you release games in any programming language?
We had a contact that helped us. I do think if you have something neat to show they'll be happy to evaluate it. Overall most places require you to have something playable to show, and preferably one should have a video / screen shots to show straight up. I reckon most get sent a whole slew of games / concepts every day so something which requires a low time investment to get them interested is overall king, this goes when sending things to publishers as well, most people won't go through complex installation procedures or download executables from untrusted sources.
Sadly I can't disclose their cut as our agreement is under NDA.
Any programming language goes AFAIK. I know for a fact that there's a few XNA games on steam for example.
On October 26 2010 23:22 Liquid`Jinro wrote: Looks very nice, Im buying it as soon as steam stops giving me error messages ^^
Awesome, looking forward to your impressions of it :D
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I will check it out looks pretty interesting kinda tight on money right now, but a demo could win me over =P.
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Cool, I saw this on steam and it had me interested. I'll have to check it out.
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Looks like an interesting demo to play. I'll look out for it when it's up.
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50000th app?
Anyway, looks pretty cool, for 10E I'll be sure to buy it.
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Holy hell, that looks amazing.. are you guys going to sell it to anybody or keep it independent?
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Yes pretty cool on the app number, when we got it assigned I thought it was just for testing purpose hehe.
We'll keep it independent, we've talked with a few publishers in the past but sadly nothing materialized.
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Huge props and respect to the developers! I'm buying this.
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Looks awesome. Any plans for a mac version?
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o.O its looks incredible, but insanely hard, lol
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Congratulations on your release. The video looks very good, nice pace and visuals and gives an idea about the gameplay. Good luck with the sales, hopefully worth of mouth will be kind to you (p.s. I hate contract nda's)
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Excellent job Sairon! This game is incredible. Reminds me a lot of Elasto Mania, challenging to complete the levels but it's a whole different ball game if you try to get some good times. Congratulations you guys should really be proud of yourselves!
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This really looks amazing - I bought it just now
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