I think D3 pvp looks like a lot of fun to screw around in, and I think I've taken it as its meant to be: a fun diversion from the standard pve gameplay D3 provides. I don't think it's meant to be taken as the hardcore meat of the game like say, for example, the 1v1 environment in SC2.
Diablo III PvP arenas - Page 3
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FrontalMonkey
United States90 Posts
I think D3 pvp looks like a lot of fun to screw around in, and I think I've taken it as its meant to be: a fun diversion from the standard pve gameplay D3 provides. I don't think it's meant to be taken as the hardcore meat of the game like say, for example, the 1v1 environment in SC2. | ||
optical630
United Kingdom768 Posts
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StarStruck
25339 Posts
We shouldn't read too much into the Arena at the moment. Hopefully they tone down the 'flashiness' and make the colors more fluid and not transparent. That and the gameplay speed. The biggest concern I have is what most guys have already said. PvP and PvE are totally separate and likewise the skill sets shouldn't be balanced based upon this. I hate creating two chars just for pvp and pve purposes, meh. | ||
FrontalMonkey
United States90 Posts
Now, just so long as they don't implement what they did in GW and charge for extra character slots...but now I'm just getting off topic. | ||
fearus
China2164 Posts
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mav451
United States1596 Posts
On October 23 2010 21:34 NeonFlare wrote: All that enigma teleportation spam... makes the pvp 2 or 3 skill spam (one of them being the teleport) hooray. Aside from positioning there doesn't seem anything interesting going on. Hopefully it will be atleast slightly more interesting in D3. Agreed. Consider the amount of bugged nonsense on the NL (rings, charms in particular) I have a hard time taking D2 PvP seriously. In vanilla you had to at least find your good items...unfortunately dupes already existed back then as well, so you had to deal with that in any tourney. However, anyone who was honest had to find their own shit. Everyone had rare ammy's, weapons, boots, armors. That's the way it should be. Post1.10, it's enigma + Runewords - everyone has the same fucking uniform. I really hope that is changed in Diablo3, because rares need to be MUCH stronger this time around. Otherwise, it'll be back to wearing uniforms again. You basically lose if you don't have the standard uniform, that is why Blizzard needs to make a big change if they want PvP to be taken seriously. *A closing point - LLD is probably the most fair, since that eliminates the high-level RWs. You basically have some low-level uniques, but that limits the nonsensical torch/charms/etc. from really affecting stats. | ||
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Jibba
United States22883 Posts
On October 23 2010 23:44 StarStruck wrote: There were very few good duelers in D2. Sure most guys would die in one hit, but that's because they didn't know what the heck they were doing. Gear has always been important, so there is no need to get into that and yeah I used to love low level dueling too. We shouldn't read too much into the Arena at the moment. Hopefully they tone down the 'flashiness' and make the colors more fluid and not transparent. That and the gameplay speed. The biggest concern I have is what most guys have already said. PvP and PvE are totally separate and likewise the skill sets shouldn't be balanced based upon this. I hate creating two chars just for pvp and pve purposes, meh. I think they said during the presentation that skills would have different effects (I think they mean damage?) in PvP and PvE. I agree with the rest of your post though. This is Blizzcon dueling footage, which means absolutely nothing in terms of player skill. D2 PvP was ok, even after Runewords (which was worse than pre-LoD imo), but it really did need its own contained area rather than just running around Act 1. When I played, the PvPers always wanted Blizzard to make a separate PvP arena or somewhere that we could have tournaments and now we have it. In D2, you needed to have a neutral allied teammate to make sure people weren't spamming rejuv pots, which is pretty stupid. My only concern is that map is pretty small. I hope there's some bigger free roaming maps available. And maybe a FFA map? | ||
PoopLord
537 Posts
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NeonFlare
Finland1307 Posts
On October 23 2010 21:42 Grack wrote: the pre enigma lovers piss me off the should stick to EP (which is dead because nobody wants to play it) and stop complaining, most of them are horrible players anyway and never adjusted to new fast paced duels. as for the factors i mentioned there are many things some of them are basic and very simple to do others require alot of practice i will list few of them: weapon switch glitch, name lock supported by summon lock or foh lock (like in this hammer v ama vid ), polish guide arrow trick, minion stack glitch, desych and predictiong where your opponent is compered to what d2 client actualy displays, proper builds and actualy knowing fhr/fcr breakpoints vs specific opponents, item setups (most of the best are already known but most best duelers stil have their own setupis in some match ups) Desych (talking from paladin perspective now since its the most popular pvp char nowadays) and fast namelocking/summon namelocking is an art on its own, there are few amazing players who could desynch like nobody else with just few seconds of vigor charge then apper on top of you with ultrafast tele namelock . Every player has his own playstyle and experience has alot of an impact on outcome of the duel. Watching karol (probably best melee paldin player of all time) duel with charger/smiter vs ww barb was one of the most epic things i've seen in d2, nobody could desynch smite like him into ww'ing barb, even after years where duel techniques developed and improved alot theres barely nobody who is close to him. Vast majority of vids uploaded on youtube are complete trash and have nothing to do with real duels which took place in d2. ps. its obviousl d2pvp is not as competitive as sc2 or bw but people saying its crap most likely are clueless newbs. ps2. sorry for english its not my native language You provide interesting points. However the whole having to predict where opponent actually is versus what is shown makes it just like GunZ, shitty for spectating as what is shown does not correspond what really happens. Though this does not take the fun out of playing as it provides yet another neccessary skill to master for players themselves. I never loved it pre-enigma and still don't, all it did was shift from having to run to avoid shit into teleport around to avoid shit or to catch others up... after all it was game about killing demons and ye big bad guy with PvP slapped on it without any focus on balancing towards the PvP. If you or others enjoy, have fun. Regardless of whatever skill it requires it's still boring to watch (yeah I have no skill because I never PvP'd, there was no reason to enter what seemed like borefest). | ||
Sanguinarius
United States3427 Posts
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tackklee
United States270 Posts
If anyone has played bloodline champions, I'm guessing D3 arenas will play similarly. Which is damn amazing and has a pretty high skill ceiling. | ||
Zeroes
United States1102 Posts
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hoborg
United States430 Posts
On October 24 2010 00:56 Zeroes wrote: just don't have or that many healing abilities and this will be fine As it is right now, there are these healing powerups on the map that you can run over to regain all your health. I hope they remove them or greatly reduce their effect because they sort of ruined it both times I played. The balance of the demo was clearly bad, but everything else about it was really fun. I just hope they don't remove the option to PvP in a normal game (though they probably will) - it'll make it more annoying to test damage and such. | ||
b0oyah
Canada117 Posts
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GGTeMpLaR
United States7226 Posts
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Grettin
42381 Posts
E: Might be better to ask this in the original D3 thread. ~soz | ||
mrpeabody
4 Posts
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Sm3agol
United States2055 Posts
On October 23 2010 22:26 Grack wrote: LOL ok u r clueless wont even bother answering, go back to ur wow arena tard Rofl. I've never even played WoW. I have played Quake Live though. You know, a real duel game. And you are clearly in denial. D2 pvp was just stupid. Everyone had basically the same "rare" "uniform", and the game was CLEARLY not balanced around, or designed for pvp. People like you made it work because you had to convince yourself that you were better at a pve game than someone else. When you botted, maphacked, and duped your way into "rare" gear, and teleported around in circles spamming spells and called it skill. Just admit it. D2 pvp was pretty dumb to play, and to an outsider it looks even dumber. People that have never played a FPS/RTS can enjoy Quake Live/SC2. People who have never played D2 would take one look at a D2 duel, laugh, and walk away. Even people who've played D2 a lot, and even pvp'ed a little, like me, think D2 pvp looks and plays retarded. But you keep telling yourself you're the D2 pvp champion. Chicks LOVE D2 duel champions. | ||
parkin
1079 Posts
Girl: We are going to die, arent we? DemonHunter: No. As long as Im around, they are the prey. Wtf blizzard? is that the best you can come up with? go get the real blizzard north ppl back. | ||
Manit0u
Poland17237 Posts
On October 23 2010 21:42 Grack wrote: the pre enigma lovers piss me off the should stick to EP (which is dead because nobody wants to play it) and stop complaining, most of them are horrible players anyway and never adjusted to new fast paced duels. as for the factors i mentioned there are many things some of them are basic and very simple to do others require alot of practice i will list few of them: weapon switch glitch, name lock supported by summon lock or foh lock (like in this hammer v ama vid ), polish guide arrow trick, minion stack glitch, desych and predictiong where your opponent is compered to what d2 client actualy displays, proper builds and actualy knowing fhr/fcr breakpoints vs specific opponents, item setups (most of the best are already known but most best duelers stil have their own setupis in some match ups) Desych (talking from paladin perspective now since its the most popular pvp char nowadays) and fast namelocking/summon namelocking is an art on its own, there are few amazing players who could desynch like nobody else with just few seconds of vigor charge then apper on top of you with ultrafast tele namelock . Every player has his own playstyle and experience has alot of an impact on outcome of the duel. Watching karol (probably best melee paldin player of all time) duel with charger/smiter vs ww barb was one of the most epic things i've seen in d2, nobody could desynch smite like him into ww'ing barb, even after years where duel techniques developed and improved alot theres barely nobody who is close to him. Vast majority of vids uploaded on youtube are complete trash and have nothing to do with real duels which took place in d2. ps. its obviousl d2pvp is not as competitive as sc2 or bw but people saying its crap most likely are clueless newbs. ps2. sorry for english its not my native language So, basically, you want to tell us that PvP in D2 is based primarily on game bug exploitation and that's what makes it awesome? Somehow, it doesn't fall under my terms of "competetive" and "great". | ||
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