The competetive scene in Diablo has always been rather minuscule as of compared to the Starcraft and Warcraft franchises. Blizzard knows this and is seeking a change.
Good idea, but the foundation of the game seems a bit lacking. D2 just moved a lot faster, with people hitting fcr breakpoints so that they would have like 7 or 8 frame casts. From all of the D3 videos I've seen, it just seems slow.
On October 23 2010 18:37 DTK-m2 wrote: Good idea, but the foundation of the game seems a bit lacking. D2 just moved a lot faster, with people hitting fcr breakpoints so that they would have like 7 or 8 frame casts. From all of the D3 videos I've seen, it just seems slow.
I agree that it doesnt look really fast-paced. Kinda bothers me.
I for one am glad that they decided on arenas, I just hope they won't want to balance the skills around it. There were 2 things that I hated about Diablo II: 1) Hackers, bots and cheats 2) TPPK on hardcore.
I'm glad I will be able to play the game without always looking behind my back to see if some retard doesn't want to start shit up -.-
Arena is nothing more than a pen for idiots to gather, I hate the whole system. You fight among monsters and you die alone out in the world with nobody else but your foe laughing at your demise.
On October 23 2010 18:49 Latham wrote: I for one am glad that they decided on arenas, I just hope they won't want to balance the skills around it. There were 2 things that I hated about Diablo II: 1) Hackers, bots and cheats 2) TPPK on hardcore.
I'm glad I will be able to play the game without always looking behind my back to see if some retard doesn't want to start shit up -.-
Imo hackers, botters and glitchers/exploiters made the game for what it was. Everyone can remember the old patches where you simply would get laughed at if you DIDEN'T had a maphack. Sure things like drophacks where irritating but your a fool for falling for that in the first place. Also anyone grinding HC knew that he could be !@#&*^ any moment of the day and lose his life project It's just my opinion tho' but leveling/economic-wise the botters really helped even for the people that diden't had any of that stuff. And about the glitches/exploits... well they shouldn't be there in the first place nor for that long time after acknowledgement of the problem.
Ontopic: I'm a bit sceptic about Diablo 3 arena's for one side i'm really pumped about it for the competitve and fun side, on the other side.. nothing can beat A1 Blood Moor duels. The chaotic fights, gold stealing, NKing, TKing, bm chars etc. etc. Already pumped about it just by bringing it back up.. maybe time to grab my smiter for a duel sometimes again
I get my competitive/eSport fix from SC2, so I was more looking forward to D3's pve/bosses/rpg/fun hack and slash aspects. That said, I'm all for it if its well done and could be good if they really commit to it.
On October 23 2010 18:49 Latham wrote: I for one am glad that they decided on arenas, I just hope they won't want to balance the skills around it. There were 2 things that I hated about Diablo II: 1) Hackers, bots and cheats 2) TPPK on hardcore.
I'm glad I will be able to play the game without always looking behind my back to see if some retard doesn't want to start shit up -.-
Imo hackers, botters and glitchers/exploiters made the game for what it was. Everyone can remember the old patches where you simply would get laughed at if you DIDEN'T had a maphack. Sure things like drophacks where irritating but your a fool for falling for that in the first place. Also anyone grinding HC knew that he could be !@#&*^ any moment of the day and lose his life project It's just my opinion tho' but leveling/economic-wise the botters really helped even for the people that diden't had any of that stuff. And about the glitches/exploits... well they shouldn't be there in the first place nor for that long time after acknowledgement of the problem.
Ontopic: I'm a bit sceptic about Diablo 3 arena's for one side i'm really pumped about it for the competitve and fun side, on the other side.. nothing can beat A1 Blood Moor duels. The chaotic fights, gold stealing, NKing, TKing, bm chars etc. etc. Already pumped about it just by bringing it back up.. maybe time to grab my smiter for a duel sometimes again
Yeah by helping you mean every character anyone ever made could have ridiculously op rw's with no effort. If they have stuff that op in d3 i hope they go back to 1 in 40 million drop chance runes required for it with no duping.
On October 23 2010 18:49 Latham wrote: I for one am glad that they decided on arenas, I just hope they won't want to balance the skills around it. There were 2 things that I hated about Diablo II: 1) Hackers, bots and cheats 2) TPPK on hardcore.
I'm glad I will be able to play the game without always looking behind my back to see if some retard doesn't want to start shit up -.-
Imo hackers, botters and glitchers/exploiters made the game for what it was. Everyone can remember the old patches where you simply would get laughed at if you DIDEN'T had a maphack. Sure things like drophacks where irritating but your a fool for falling for that in the first place. Also anyone grinding HC knew that he could be !@#&*^ any moment of the day and lose his life project It's just my opinion tho' but leveling/economic-wise the botters really helped even for the people that diden't had any of that stuff. And about the glitches/exploits... well they shouldn't be there in the first place nor for that long time after acknowledgement of the problem.
Ontopic: I'm a bit sceptic about Diablo 3 arena's for one side i'm really pumped about it for the competitve and fun side, on the other side.. nothing can beat A1 Blood Moor duels. The chaotic fights, gold stealing, NKing, TKing, bm chars etc. etc. Already pumped about it just by bringing it back up.. maybe time to grab my smiter for a duel sometimes again
Yeah by helping you mean every character anyone ever made could have ridiculously op rw's with no effort. If they have stuff that op in d3 i hope they go back to 1 in 40 million drop chance runes required for it with no duping.
Sure any rune you've been trading the last couple of years from public trades, private trades or d2jsp had a 90% chance to be duped and poof. My point was just that thereby runewords where cheap to make (once attached to a runeword they where permed) and thereby people that diden't bot could have anything they wished for as well. Sure things where less unique, guess it depends on what way you look at the game tho'.. But i don't mind everyone having some decent char, in the end the REAL unique things where pre-patch bugged items.. And those WHERE expensive, duped or not
seriously? if this is a good demonstration of d2 pvp, it must be terrible. also i have not the slighest idea how you think this is better than d3 arena.
On October 23 2010 20:50 Garrl wrote: Compare that to this (or any D2 PVP video, really, just took the top result) and you'll see why D3's PVP is awful.
All that enigma teleportation spam... makes the pvp 2 or 3 skill spam (one of them being the teleport) hooray. Aside from positioning there doesn't seem anything interesting going on.
Hopefully it will be atleast slightly more interesting in D3.
it is what it is, a wow-esque arena, once you hit the gear cap for your particular build, its gonna come down to "strategy and skill", which is way different then a rts where skill and strategy is the first requirement. nevertheless im happy about it, getting ladders ala sc2 around your arenas team will add incentive, replayability and fun overall.
On October 23 2010 21:34 NeonFlare wrote: All that enigma teleportation spam... makes the pvp 2 or 3 skill spam (one of them being the teleport) hooray. Aside from positioning there doesn't seem anything interesting going on.
Hopefully it will be atleast slightly more interesting in D3.
u obviously dont know much about pvp in d2 there are so many factors i cba even to explain it to somebody who never achieved anything in this game, its like explainig to somebody from wc3 that bw actualy has a lot of very demanding micro, they just wont understand it , btw enigma made duels way more dynamic than pre 1.10 patch the footage from d3 duels looks rly shitty and WoW-like im not happy with this and most of the good d2 duelers agree with me.
Pvp in d2 was very silly. They are really going to have to do some work if they want to make it better for d3, though with a game like diablo im not sure its possible to make good pvp.
I think it would be a cool idea if they did some sort of competitive pve, such as 2 teams being attacked by a neverending horde and trying to get a bigger combo than the other team before death or something.
Rofl, at you D2 pvp'ers. Just face it, D2 pvp was pure crap. You can butter it up, call it skilled, and act like there is a million things going on in the background that you can't even explain, but bottom line is, it looked like crap, and played like crap. The only reason it became popular was because of how stupid botting and map-hacking made pve, and idiots had to find something to do with their bot-enhanced characters. Watch a D2 pvp duel then watch a Quake Live duel. Heck, watch a WoW duel, and come back and talk. You're retarded.
On October 23 2010 22:09 Sm3agol wrote: Rofl, at you D2 pvp'ers. Just face it, D2 pvp was pure crap. You can butter it up, call it skilled, and act like there is a million things going on in the background that you can't even explain, but bottom line is, it looked like crap, and played like crap. The only reason it became popular was because of how stupid botting and map-hacking made pve, and idiots had to find something to do with their bot-enhanced characters. Watch a D2 pvp duel then watch a Quake Live duel. Heck, watch a WoW duel, and come back and talk. You're retarded.
LOL ok u r clueless wont even bother answering, go back to ur wow arena tard
D2 PvP was ridiculously terrible. I kinda (but not really) liked it before runewords broke the whole thing (suddenly, every character can have massive auras, teleport, druid buffs and so on) and made all of the characters more or less the same. Of course it was the worst part of the game which I loved so frickin' much. Generally, it was at it's best as an incredibly APM intensive hack'n'slasher for anyone not a necro (had a level 95 melee sorc), being great both on action and RPG fronts.
... and as someone who wants more of the same, I can say that I absolutely love the fact that PvP aficionados have their own special place to make each other miserable without interfering with my game experience.
On October 23 2010 21:41 Eury wrote: Diablo 3 arena looks fantastic so far and much better than WoW arena. Diablo 3 might have a future in e-sports.
That might be because WoW arena is one of the shittiest and most boring things ever conceived by man.
And D2 PvP became ridiculous post-Enigma. It's not the same thing when everyone can teleport...
The only really good thing about D2 PvP was lvl 20 dueling. You had to try really hard to come up with good build and items for such low level. That's where the skill was.
On October 23 2010 21:42 Grack wrote: u obviously dont know much about pvp in d2 there are so many factors i cba even to explain it to somebody who never achieved anything in this game, its like explainig to somebody from wc3 that bw actualy has a lot of very demanding micro, they just wont understand it , btw enigma made duels way more dynamic than pre 1.10 patch the footage from d3 duels looks rly shitty and WoW-like im not happy with this and most of the good d2 duelers agree with me.
If you can't bother to explain or provide examples your point is rather moot. Was there anything to achieve beyond finishing the game on hell anyway aside from gathering pretty items? The only decently interesting thing about D2 PvP was group duels pre-enigma(which were quite rare), when it was slightly more complex and more classes and builds were viable.
To people saying blizzard wants it to be competitive I think that is far from true. They announced somewhere that Arena is really only for screwing around, after owning to many demons. I think there might be a match making system, to play against people close to your level. I'm just glad their not adding PVP gear.
I liked D2 PvP, but it really came down to 2 or 3 skills and enigma. Also I don't see how some people are saying that it looks like it's really slow. Shit is flying around that screen like every couple of seconds.
My only complaint at this time would be the numbers popping up, that has to go.
On October 23 2010 21:42 Grack wrote: u obviously dont know much about pvp in d2 there are so many factors i cba even to explain it to somebody who never achieved anything in this game, its like explainig to somebody from wc3 that bw actualy has a lot of very demanding micro, they just wont understand it , btw enigma made duels way more dynamic than pre 1.10 patch the footage from d3 duels looks rly shitty and WoW-like im not happy with this and most of the good d2 duelers agree with me.
If you can't bother to explain or provide examples your point is rather moot. Was there anything to achieve beyond finishing the game on hell anyway aside from gathering pretty items? The only decently interesting thing about D2 PvP was group duels pre-enigma(which were quite rare), when it was slightly more complex and more classes and builds were viable.
the pre enigma lovers piss me off the should stick to EP (which is dead because nobody wants to play it) and stop complaining, most of them are horrible players anyway and never adjusted to new fast paced duels. as for the factors i mentioned there are many things some of them are basic and very simple to do others require alot of practice i will list few of them: weapon switch glitch, name lock supported by summon lock or foh lock (like in this hammer v ama vid ), polish guide arrow trick, minion stack glitch, desych and predictiong where your opponent is compered to what d2 client actualy displays, proper builds and actualy knowing fhr/fcr breakpoints vs specific opponents, item setups (most of the best are already known but most best duelers stil have their own setupis in some match ups) Desych (talking from paladin perspective now since its the most popular pvp char nowadays) and fast namelocking/summon namelocking is an art on its own, there are few amazing players who could desynch like nobody else with just few seconds of vigor charge then apper on top of you with ultrafast tele namelock . Every player has his own playstyle and experience has alot of an impact on outcome of the duel. Watching karol (probably best melee paldin player of all time) duel with charger/smiter vs ww barb was one of the most epic things i've seen in d2, nobody could desynch smite like him into ww'ing barb, even after years where duel techniques developed and improved alot theres barely nobody who is close to him. Vast majority of vids uploaded on youtube are complete trash and have nothing to do with real duels which took place in d2.
ps. its obviousl d2pvp is not as competitive as sc2 or bw but people saying its crap most likely are clueless newbs. ps2. sorry for english its not my native language
Yeah, i actually think that the D3 PvP looks a lot more dynamic; almost every class also has their own mobility spell, from what i can tell.
That being said, you want to see skill? Look at duels in Vanilla D2. hammerdins used three or four different Aura's via changing them, and made extensive use of charge for mobility, smite for CC, and hammers to you now... do damage. As compared to... using teleport then using one shift click to get a whirlwind off (which, i do admit there is some skill to getting a good WW off as far as hits go, but not the point.)
Also, keep in mind this is a blizzard demonstration, i doubt you ever saw skillful PvP tactics coming pre-D2 from any blizzard video... think for a second, it is just a couple devs messing around. Relax a little people, haha.
I think they made it pretty clear that D3 pvp isn't balanced, won't be balanced, and is meant to have fun. That's why they're trying to experiment with the viability of 1v1 duels and it's 2v2 or 3v3 right now, because the balance is more muddled and evens out a bit more when you're in a group.
I think D3 pvp looks like a lot of fun to screw around in, and I think I've taken it as its meant to be: a fun diversion from the standard pve gameplay D3 provides. I don't think it's meant to be taken as the hardcore meat of the game like say, for example, the 1v1 environment in SC2.
There were very few good duelers in D2. Sure most guys would die in one hit, but that's because they didn't know what the heck they were doing. Gear has always been important, so there is no need to get into that and yeah I used to love low level dueling too.
We shouldn't read too much into the Arena at the moment. Hopefully they tone down the 'flashiness' and make the colors more fluid and not transparent. That and the gameplay speed.
The biggest concern I have is what most guys have already said. PvP and PvE are totally separate and likewise the skill sets shouldn't be balanced based upon this. I hate creating two chars just for pvp and pve purposes, meh.
Also, is it just me or does the new skill bar seem kinda derivative of Guild Wars? don't get me wrong I love GW, but the "pick 7 skills to take into battle" concept seems pulled from there. If they implement it in a similar fashion I don't think it's a stretch to have a PvP and a PvE build for your one character.
Now, just so long as they don't implement what they did in GW and charge for extra character slots...but now I'm just getting off topic.
On October 23 2010 21:34 NeonFlare wrote: All that enigma teleportation spam... makes the pvp 2 or 3 skill spam (one of them being the teleport) hooray. Aside from positioning there doesn't seem anything interesting going on.
Hopefully it will be atleast slightly more interesting in D3.
Agreed. Consider the amount of bugged nonsense on the NL (rings, charms in particular) I have a hard time taking D2 PvP seriously. In vanilla you had to at least find your good items...unfortunately dupes already existed back then as well, so you had to deal with that in any tourney. However, anyone who was honest had to find their own shit. Everyone had rare ammy's, weapons, boots, armors. That's the way it should be.
Post1.10, it's enigma + Runewords - everyone has the same fucking uniform. I really hope that is changed in Diablo3, because rares need to be MUCH stronger this time around. Otherwise, it'll be back to wearing uniforms again. You basically lose if you don't have the standard uniform, that is why Blizzard needs to make a big change if they want PvP to be taken seriously.
*A closing point - LLD is probably the most fair, since that eliminates the high-level RWs. You basically have some low-level uniques, but that limits the nonsensical torch/charms/etc. from really affecting stats.
On October 23 2010 23:44 StarStruck wrote: There were very few good duelers in D2. Sure most guys would die in one hit, but that's because they didn't know what the heck they were doing. Gear has always been important, so there is no need to get into that and yeah I used to love low level dueling too.
We shouldn't read too much into the Arena at the moment. Hopefully they tone down the 'flashiness' and make the colors more fluid and not transparent. That and the gameplay speed.
The biggest concern I have is what most guys have already said. PvP and PvE are totally separate and likewise the skill sets shouldn't be balanced based upon this. I hate creating two chars just for pvp and pve purposes, meh.
I think they said during the presentation that skills would have different effects (I think they mean damage?) in PvP and PvE.
I agree with the rest of your post though. This is Blizzcon dueling footage, which means absolutely nothing in terms of player skill.
D2 PvP was ok, even after Runewords (which was worse than pre-LoD imo), but it really did need its own contained area rather than just running around Act 1. When I played, the PvPers always wanted Blizzard to make a separate PvP arena or somewhere that we could have tournaments and now we have it. In D2, you needed to have a neutral allied teammate to make sure people weren't spamming rejuv pots, which is pretty stupid.
My only concern is that map is pretty small. I hope there's some bigger free roaming maps available. And maybe a FFA map?
On October 23 2010 21:42 Grack wrote: the pre enigma lovers piss me off the should stick to EP (which is dead because nobody wants to play it) and stop complaining, most of them are horrible players anyway and never adjusted to new fast paced duels. as for the factors i mentioned there are many things some of them are basic and very simple to do others require alot of practice i will list few of them: weapon switch glitch, name lock supported by summon lock or foh lock (like in this hammer v ama vid ), polish guide arrow trick, minion stack glitch, desych and predictiong where your opponent is compered to what d2 client actualy displays, proper builds and actualy knowing fhr/fcr breakpoints vs specific opponents, item setups (most of the best are already known but most best duelers stil have their own setupis in some match ups) Desych (talking from paladin perspective now since its the most popular pvp char nowadays) and fast namelocking/summon namelocking is an art on its own, there are few amazing players who could desynch like nobody else with just few seconds of vigor charge then apper on top of you with ultrafast tele namelock . Every player has his own playstyle and experience has alot of an impact on outcome of the duel. Watching karol (probably best melee paldin player of all time) duel with charger/smiter vs ww barb was one of the most epic things i've seen in d2, nobody could desynch smite like him into ww'ing barb, even after years where duel techniques developed and improved alot theres barely nobody who is close to him. Vast majority of vids uploaded on youtube are complete trash and have nothing to do with real duels which took place in d2.
ps. its obviousl d2pvp is not as competitive as sc2 or bw but people saying its crap most likely are clueless newbs. ps2. sorry for english its not my native language
You provide interesting points.
However the whole having to predict where opponent actually is versus what is shown makes it just like GunZ, shitty for spectating as what is shown does not correspond what really happens. Though this does not take the fun out of playing as it provides yet another neccessary skill to master for players themselves.
I never loved it pre-enigma and still don't, all it did was shift from having to run to avoid shit into teleport around to avoid shit or to catch others up... after all it was game about killing demons and ye big bad guy with PvP slapped on it without any focus on balancing towards the PvP. If you or others enjoy, have fun. Regardless of whatever skill it requires it's still boring to watch (yeah I have no skill because I never PvP'd, there was no reason to enter what seemed like borefest).
D2 PvP was a disaster. The problem is that the monsters get so strong that you need to do absurd amounts of damage in Hell. Trying to balance this around a pvp scene where people have 100x hp less is nearly impossible.
On October 24 2010 00:56 Zeroes wrote: just don't have or that many healing abilities and this will be fine
As it is right now, there are these healing powerups on the map that you can run over to regain all your health. I hope they remove them or greatly reduce their effect because they sort of ruined it both times I played. The balance of the demo was clearly bad, but everything else about it was really fun.
I just hope they don't remove the option to PvP in a normal game (though they probably will) - it'll make it more annoying to test damage and such.
This looks incredible. Ive always said they should have a system for teamplay pvp. And with all the different build they keep talking about I think its gonna be great !!
Dear Blizzard: For D3, fix the hacking and botting, and if you have to have PVP, keep it in its own ghetto where it won't ruin the regular game. Love, mrpeabody
On October 23 2010 22:09 Sm3agol wrote: Rofl, at you D2 pvp'ers. Just face it, D2 pvp was pure crap. You can butter it up, call it skilled, and act like there is a million things going on in the background that you can't even explain, but bottom line is, it looked like crap, and played like crap. The only reason it became popular was because of how stupid botting and map-hacking made pve, and idiots had to find something to do with their bot-enhanced characters. Watch a D2 pvp duel then watch a Quake Live duel. Heck, watch a WoW duel, and come back and talk. You're retarded.
LOL ok u r clueless wont even bother answering, go back to ur wow arena tard
Rofl. I've never even played WoW. I have played Quake Live though. You know, a real duel game. And you are clearly in denial. D2 pvp was just stupid. Everyone had basically the same "rare" "uniform", and the game was CLEARLY not balanced around, or designed for pvp. People like you made it work because you had to convince yourself that you were better at a pve game than someone else. When you botted, maphacked, and duped your way into "rare" gear, and teleported around in circles spamming spells and called it skill. Just admit it. D2 pvp was pretty dumb to play, and to an outsider it looks even dumber. People that have never played a FPS/RTS can enjoy Quake Live/SC2. People who have never played D2 would take one look at a D2 duel, laugh, and walk away. Even people who've played D2 a lot, and even pvp'ed a little, like me, think D2 pvp looks and plays retarded. But you keep telling yourself you're the D2 pvp champion. Chicks LOVE D2 duel champions.
On October 23 2010 21:42 Grack wrote: the pre enigma lovers piss me off the should stick to EP (which is dead because nobody wants to play it) and stop complaining, most of them are horrible players anyway and never adjusted to new fast paced duels. as for the factors i mentioned there are many things some of them are basic and very simple to do others require alot of practice i will list few of them: weapon switch glitch, name lock supported by summon lock or foh lock (like in this hammer v ama vid ), polish guide arrow trick, minion stack glitch, desych and predictiong where your opponent is compered to what d2 client actualy displays, proper builds and actualy knowing fhr/fcr breakpoints vs specific opponents, item setups (most of the best are already known but most best duelers stil have their own setupis in some match ups) Desych (talking from paladin perspective now since its the most popular pvp char nowadays) and fast namelocking/summon namelocking is an art on its own, there are few amazing players who could desynch like nobody else with just few seconds of vigor charge then apper on top of you with ultrafast tele namelock . Every player has his own playstyle and experience has alot of an impact on outcome of the duel. Watching karol (probably best melee paldin player of all time) duel with charger/smiter vs ww barb was one of the most epic things i've seen in d2, nobody could desynch smite like him into ww'ing barb, even after years where duel techniques developed and improved alot theres barely nobody who is close to him. Vast majority of vids uploaded on youtube are complete trash and have nothing to do with real duels which took place in d2.
ps. its obviousl d2pvp is not as competitive as sc2 or bw but people saying its crap most likely are clueless newbs. ps2. sorry for english its not my native language
So, basically, you want to tell us that PvP in D2 is based primarily on game bug exploitation and that's what makes it awesome? Somehow, it doesn't fall under my terms of "competetive" and "great".
I think you guys should give D3 some more time. The footage from BlizzCon is probably not at the highest gear levels, which is what D2 PvP is based around. I'm sure it will become more fast paced when more stats are stacked up due to better items and skill levels. Also, player skill is obviously a huge factor, too.
On October 23 2010 21:42 Grack wrote: the pre enigma lovers piss me off the should stick to EP (which is dead because nobody wants to play it) and stop complaining, most of them are horrible players anyway and never adjusted to new fast paced duels. as for the factors i mentioned there are many things some of them are basic and very simple to do others require alot of practice i will list few of them: weapon switch glitch, name lock supported by summon lock or foh lock (like in this hammer v ama vid ), polish guide arrow trick, minion stack glitch, desych and predictiong where your opponent is compered to what d2 client actualy displays, proper builds and actualy knowing fhr/fcr breakpoints vs specific opponents, item setups (most of the best are already known but most best duelers stil have their own setupis in some match ups) Desych (talking from paladin perspective now since its the most popular pvp char nowadays) and fast namelocking/summon namelocking is an art on its own, there are few amazing players who could desynch like nobody else with just few seconds of vigor charge then apper on top of you with ultrafast tele namelock . Every player has his own playstyle and experience has alot of an impact on outcome of the duel. Watching karol (probably best melee paldin player of all time) duel with charger/smiter vs ww barb was one of the most epic things i've seen in d2, nobody could desynch smite like him into ww'ing barb, even after years where duel techniques developed and improved alot theres barely nobody who is close to him. Vast majority of vids uploaded on youtube are complete trash and have nothing to do with real duels which took place in d2.
ps. its obviousl d2pvp is not as competitive as sc2 or bw but people saying its crap most likely are clueless newbs. ps2. sorry for english its not my native language
So, basically, you want to tell us that PvP in D2 is based primarily on game bug exploitation and that's what makes it awesome? Somehow, it doesn't fall under my terms of "competetive" and "great".
On October 23 2010 21:42 Grack wrote: the pre enigma lovers piss me off the should stick to EP (which is dead because nobody wants to play it) and stop complaining, most of them are horrible players anyway and never adjusted to new fast paced duels. as for the factors i mentioned there are many things some of them are basic and very simple to do others require alot of practice i will list few of them: weapon switch glitch, name lock supported by summon lock or foh lock (like in this hammer v ama vid ), polish guide arrow trick, minion stack glitch, desych and predictiong where your opponent is compered to what d2 client actualy displays, proper builds and actualy knowing fhr/fcr breakpoints vs specific opponents, item setups (most of the best are already known but most best duelers stil have their own setupis in some match ups) Desych (talking from paladin perspective now since its the most popular pvp char nowadays) and fast namelocking/summon namelocking is an art on its own, there are few amazing players who could desynch like nobody else with just few seconds of vigor charge then apper on top of you with ultrafast tele namelock . Every player has his own playstyle and experience has alot of an impact on outcome of the duel. Watching karol (probably best melee paldin player of all time) duel with charger/smiter vs ww barb was one of the most epic things i've seen in d2, nobody could desynch smite like him into ww'ing barb, even after years where duel techniques developed and improved alot theres barely nobody who is close to him. Vast majority of vids uploaded on youtube are complete trash and have nothing to do with real duels which took place in d2.
ps. its obviousl d2pvp is not as competitive as sc2 or bw but people saying its crap most likely are clueless newbs. ps2. sorry for english its not my native language
So, basically, you want to tell us that PvP in D2 is based primarily on game bug exploitation and that's what makes it awesome? Somehow, it doesn't fall under my terms of "competetive" and "great".
Muta stacking, hold lurker, etc.
Hold Lurker is not a bug or glitch. Muta Stacking might be seen as one, but there are more things that stack (basically all flying units can be stacked...) and math proves that it's not the most effective use of mutas (as seen in the AI competition).
Since when do you call item teleportation in D2 PvP? Maybe for public games, but in real tournaments you had to follow rules which excludes shit like using skills on items, mass damage reduction, slow target etc. At least in Europe where I was playing (euro-pvp). But that was when the game was as most active...
Arenas in D3 looks cool, looking forward to PvP in that game. The thing that fucked up D2 PvP was all the glitches and bugs that annoyed you to hell... particularly being hit by invisible guided arrows or whirlwind/charge which were one screen away from you.
Hardcore without pk seems kinda boring. I really hope this arena system doesn't replace PvP'ing out in the wilderness that we had in D2. Separating it seems kinda dumb imo, but would fit in line with Blizzard's theme of pandering to people who don't like challenges in their games.
On October 24 2010 03:26 Almisael wrote: there will be no pvp outside of arenas. they just said that on the dev panel.
Ahhh fuck GG then. That really annoys me. I'd have no problem with arena if they gave us other options, but whatever.
Demon Hunter, YES. I am so going to use that class in DIII.
Anyways, I was wondering if it would be possible to balance the game in both the PvP and story aspects? like have the option for single/multiplayer, then PvP, but the attacks have different stats in the two game modes. If so, that would possibly make this game one of the best ever.
On October 24 2010 03:26 Almisael wrote: there will be no pvp outside of arenas. they just said that on the dev panel.
What?! What was the reaction to that? That's a severe blow to the spirit of Diablo, I can see why they chose to go that route so that the casual gamers wouldn't be discouraged to play but who the hell cares about those bastards? There has to be some kind of mode for people who want the real PvP experience...
On October 24 2010 03:26 Almisael wrote: there will be no pvp outside of arenas. they just said that on the dev panel.
What?! What was the reaction to that? That's a severe blow to the spirit of Diablo, I can see why they chose to go that route so that the casual gamers wouldn't be discouraged to play but who the hell cares about those bastards? There has to be some kind of mode for people who want the real PvP experience...
I don't know. Most of the time, people just left the moment someone goes hostile in D2. Also, the size of the maps made it ridiculous to find people.
In that regard, it doesn't change the game much for me other than pissing off the griefers.
The PvP Arena looks pretty much like Bloodline Champions. For the little time I've spent playing the game, this could work. The art-style is good and as long as everything is a "skill-shot" I think they can keep it balanced well enough. They just need to keep spam out of the game because that's what makes RPG PvP boring to look at and sometimes play.
Diablo 3 is looking promising. Sure it is not the dark-grit and revolutionary Diablo people are used to but this is looking more than good enough and like a proper transition. I think that Diablo 3 has something that no other game has going for them and is a virtual platform to deliver content upgrades and stat tracking. If they keep the dungeons coming and the Arena in ladders then this game could be very popular for a very long time.
wow that d3 video looked really slow, and most of the d2 dueling videos posted on here are pretty bad, that bvc had the barb with ww on left click, lol.
i thought diablo 2 pvp was great, maybe not that good on bnet but i played on d2pk, pretty awesome dueling server. you can't really look at the d2 pvp videos cuz there aren't really any good ones... once you try triangle wwing, chain zerking and things like that i think you will grasp that d2 pvp can be quite challenging at times.
On October 24 2010 03:26 Almisael wrote: there will be no pvp outside of arenas. they just said that on the dev panel.
What?! What was the reaction to that? That's a severe blow to the spirit of Diablo, I can see why they chose to go that route so that the casual gamers wouldn't be discouraged to play but who the hell cares about those bastards? There has to be some kind of mode for people who want the real PvP experience...
Jay Wilson said he enjoyed griefing but it just wasn't the direction the team would take for the general public.
If you want hardcore PvP, he said the hc arenas would be truly hc though.
they say they arent aiming for this to be competitive. but this already looks 1000x more fun to watch then WoW...... soooooo... ye shit gonna happen for sure
We used to have incredibly fun, fair PvPs by keeping it private and with rules that capped certain items etc. such that no one class can be truly broken, and it really spawned some great creativity (at least relative to that era, which was like 2002) and skill duels.