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There's a reason why you won't see Pod and HS in the same deck, you want 1 drops in your Pod deck to get Pod out really fast or power into something else, so much so people want upwards of 8 single drops in their Pod decks, BUG deck is ass that was already established, the Naya colors offers much more. In any case, you are wasting 8 slots in your deck if you resolve a HS.
You're also overestimating the power of turn 4 P. Titan or trying to play a turn 4 P. Titan, and no, it's not as simple as Inkmoth/WolfRun suddenly threats, especially not on 4. You'll find that line of play to be particularly awful.
And @Cixah, yes Dark Flare is black-based Solar Flare, instead of Days I run BSZs. It's pretty much a UB control (-Consecrated Sphinxes) splashing white off of duals and 1 plains for 3 O-Rings, flashback on Rites and one Sun Titan that I am never going to hard cast. In either case, it's been bounds better against all the match ups.
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His deck sounds like Jund. Afterall, you mentioned Kessig Wolf Run, Inferno Titan and running HS takes black. So, I dub thee Heartless Jund Pod. Good luck with it, but for my money, Birthing Pod and Heartless Summoning are counter intuitive. Also, I don't like the: "I'm not trying to win a Pro-Tour," thing. Your deck should be as good as you can make it, while still being fun - even if you aren't competitive.
@Judicator, what's your counter magic package look like? And do you run Drownyards?
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There are better Jund variants, KY States top 8 had a Grixis Control deck that I think would be better as Jund colors and going into a mid-range deck after playing against the pilot this past week.
No Drownyards, too hard on the mana base. Only colorless is a singleton Ghost Quarter. My counter-magic right now is 4 Leaks, 3 Dissipates. I might take 1 Dissipates out for a Negate, it depends on whether I expect to see Wolf-Run (except the Brown version) more than I expect to see Snapcaster decks.
In any case being black based gives me access to Geth's Verdict and Wring Flesh which lets me cut back on Timely Reinforcements (I only have 2 sideboard) because I hate that card in every match up EXCEPT Red. It's just a miserable sideboard card.
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I hope Wolf Run Robot opens up the format to Steel Sabotage. Anyways, I'd cut the Dissipate for the Negate, man. Dissipate can be so ugly to sit on against Tokens and other general aggro. Best case scenario? I guess hitting a Chandra's Phoenix.
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I am pretty board light against Flare, only 2 Spellbombs against that deck.
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What's your creature package for the Dark Flare? Sun, Images and what else?
I guess its a crutch for me, but I play 2 Elesh Norn just because it is so house vs the u/w matchup. People tell me this should be easy for me, but game 1 is so very hard for my build. I also assume you run heavy despise? Are you running the full 4 or just 3? Wring Flesh is pretty nice, I'd have to play around with it. The loss of day for me is big though, I run 3 main and the 4th in the board. Most likely not right, but it's more of a comfort level thing.
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1 Sun, 2 Wurms, 1 Grave, 1 Image, 3 Snaps.
Sphinx is what I want to run to be honest, probably over the Image and have it coming out of the board.
Day isn't doing shit anyways, my lines of play from tapping out for Day are terrible. No Despise, terrible card that doesn't do shit, it's upside versus it's downside is horrible. Using Lilys, Geths, Wrings instead. The whole point is to make it so I don't have to tap out much for BSZs, so I might cut BSZs down to one.
I have to say though, I am still learning this deck day in and day out, the deck definitely have lines of play that weren't apparent to me solely based on match up, only realized after watching other people far better than me play my deck. Taking advantage of those openings on turns 1-5 is a pretty big key.
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Dude, Day of Judgement into Liliana seems awesome. But I don't play Solar Flare.
Can you expand on these opening plays of Solar Flare? From what I've seen, I usually see Solar Flare pilots desperately trying to not stumble through turns 2-4. There isn't a lot to tap out for, there's really nothing to do except sit on Mana Leak, Think Twice and Forbidden Alchemy. If aggro manages to resolve a mid level threat, the Flare player has to toss a Doomblade or GftT at it, which is blech to me.
Just curious to know.
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the pod deck is not really something im too concerned about. its not a tier 1 deck nor do i expect it to be. I built it because it does goofy stuff and is enjoyable to play casually with friends after a draft or whatever.
If its a PTQ or any kind of tournament i consider important I play mono red or Tezz control.
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The only real benefit to playing HS pod is to do the cute trick where you drop a rune-scarred demon, searching up a metamorph or image, then proceeding to play 5 more copies of the demon by paying one mana each for clones on the next turn.
You honestly don't even need a pod in this situation, although it does speed it up slightly.
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On November 10 2011 15:06 slyboogie wrote: Dude, Day of Judgement into Liliana seems awesome. But I don't play Solar Flare.
Can you expand on these opening plays of Solar Flare? From what I've seen, I usually see Solar Flare pilots desperately trying to not stumble through turns 2-4. There isn't a lot to tap out for, there's really nothing to do except sit on Mana Leak, Think Twice and Forbidden Alchemy. If aggro manages to resolve a mid level threat, the Flare player has to toss a Doomblade or GftT at it, which is blech to me.
Just curious to know.
I tap out for Day, they play an Elspeth and Garruk, and I am arguably in a worse position than I was pre-turn 4 Day. I don't need to Leak a lot of things, only the relevant things, if I can go resolve turn 3 Liliana and +1 it, it's better than trying to counter their turn 4 play (Relentless or Simulacrum) and puts me in a better position for a Thrun drop. If they go turn 3 EoT Haunting, I am cool with that too. Even if they resolve a Swords, it's just plain meh against me. They aren't going to do anything spectacular against me with Lily at 4, which is vastly different than Lily at 3 or 1. Bladehold/Primal Hunter are the two cards I actually need to worry about the most. The Swords, while tough, isn't that big of a deal.
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On November 10 2011 21:44 Judicator wrote:Show nested quote +On November 10 2011 15:06 slyboogie wrote: Dude, Day of Judgement into Liliana seems awesome. But I don't play Solar Flare.
Can you expand on these opening plays of Solar Flare? From what I've seen, I usually see Solar Flare pilots desperately trying to not stumble through turns 2-4. There isn't a lot to tap out for, there's really nothing to do except sit on Mana Leak, Think Twice and Forbidden Alchemy. If aggro manages to resolve a mid level threat, the Flare player has to toss a Doomblade or GftT at it, which is blech to me.
Just curious to know. I tap out for Day, they play an Elspeth and Garruk, and I am arguably in a worse position than I was pre-turn 4 Day. I don't need to Leak a lot of things, only the relevant things, if I can go resolve turn 3 Liliana and +1 it, it's better than trying to counter their turn 4 play (Relentless or Simulacrum) and puts me in a better position for a Thrun drop. If they go turn 3 EoT Haunting, I am cool with that too. Even if they resolve a Swords, it's just plain meh against me. They aren't going to do anything spectacular against me with Lily at 4, which is vastly different than Lily at 3 or 1. Bladehold/Primal Hunter are the two cards I actually need to worry about the most. The Swords, while tough, isn't that big of a deal.
Playing against my pal's UB deck the midnight haunting EOT has been a real pain for him to deal with (running a weird UW but just consider it a netdeck of the recent UW blades, it's close enough). How do you deal with it? I understand you play solar flare but your opening moves look very similar to the UB he's running if I'm not too far off.
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On November 11 2011 01:02 Risen wrote:Show nested quote +On November 10 2011 21:44 Judicator wrote:On November 10 2011 15:06 slyboogie wrote: Dude, Day of Judgement into Liliana seems awesome. But I don't play Solar Flare.
Can you expand on these opening plays of Solar Flare? From what I've seen, I usually see Solar Flare pilots desperately trying to not stumble through turns 2-4. There isn't a lot to tap out for, there's really nothing to do except sit on Mana Leak, Think Twice and Forbidden Alchemy. If aggro manages to resolve a mid level threat, the Flare player has to toss a Doomblade or GftT at it, which is blech to me.
Just curious to know. I tap out for Day, they play an Elspeth and Garruk, and I am arguably in a worse position than I was pre-turn 4 Day. I don't need to Leak a lot of things, only the relevant things, if I can go resolve turn 3 Liliana and +1 it, it's better than trying to counter their turn 4 play (Relentless or Simulacrum) and puts me in a better position for a Thrun drop. If they go turn 3 EoT Haunting, I am cool with that too. Even if they resolve a Swords, it's just plain meh against me. They aren't going to do anything spectacular against me with Lily at 4, which is vastly different than Lily at 3 or 1. Bladehold/Primal Hunter are the two cards I actually need to worry about the most. The Swords, while tough, isn't that big of a deal. Playing against my pal's UB deck the midnight haunting EOT has been a real pain for him to deal with (running a weird UW but just consider it a netdeck of the recent UW blades, it's close enough). How do you deal with it? I understand you play solar flare but your opening moves look very similar to the UB he's running if I'm not too far off.
He plays 1/1 Flyers I play 6/6s. The spirits are annoying, but until Sword hits, they really don't matter. Plus on 5 and 6 I can BSZ for 1 and still leave counter mana open. He'll never resolve a meaningful Swords. Basically it's tempo in that they want to equip and swing, and you can play around that. Also, that match is free if he boarded in Curse of Death's Hold.
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On November 11 2011 01:33 Judicator wrote:Show nested quote +On November 11 2011 01:02 Risen wrote:On November 10 2011 21:44 Judicator wrote:On November 10 2011 15:06 slyboogie wrote: Dude, Day of Judgement into Liliana seems awesome. But I don't play Solar Flare.
Can you expand on these opening plays of Solar Flare? From what I've seen, I usually see Solar Flare pilots desperately trying to not stumble through turns 2-4. There isn't a lot to tap out for, there's really nothing to do except sit on Mana Leak, Think Twice and Forbidden Alchemy. If aggro manages to resolve a mid level threat, the Flare player has to toss a Doomblade or GftT at it, which is blech to me.
Just curious to know. I tap out for Day, they play an Elspeth and Garruk, and I am arguably in a worse position than I was pre-turn 4 Day. I don't need to Leak a lot of things, only the relevant things, if I can go resolve turn 3 Liliana and +1 it, it's better than trying to counter their turn 4 play (Relentless or Simulacrum) and puts me in a better position for a Thrun drop. If they go turn 3 EoT Haunting, I am cool with that too. Even if they resolve a Swords, it's just plain meh against me. They aren't going to do anything spectacular against me with Lily at 4, which is vastly different than Lily at 3 or 1. Bladehold/Primal Hunter are the two cards I actually need to worry about the most. The Swords, while tough, isn't that big of a deal. Playing against my pal's UB deck the midnight haunting EOT has been a real pain for him to deal with (running a weird UW but just consider it a netdeck of the recent UW blades, it's close enough). How do you deal with it? I understand you play solar flare but your opening moves look very similar to the UB he's running if I'm not too far off. He plays 1/1 Flyers I play 6/6s. The spirits are annoying, but until Sword hits, they really don't matter. Plus on 5 and 6 I can BSZ for 1 and still leave counter mana open. He'll never resolve a meaningful Swords. Basically it's tempo in that they want to equip and swing, and you can play around that. Also, that match is free if he boarded in Curse of Death's Hold.
Perfect. I'll let him know about this. Will make my life considerably harder haha
Edit: The usual game goes T1 doomed traveler/champion of the parish, T2 honor of the pure/grand abolisher. He has to blow 2 mana removing the abolisher which allows me to land a crusader/geist/sword followed by T4 haunting/equip depending on the situation. What are his options?
Your answer seems like a good response, but grand abolisher is a real dayfucker. If it works out that real play verifies what you do that's fine. I'm theorycrafting here and I know it, so I'm already taking what I do with a grain of salt before I have him make those changes
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My play group keeps telling me this deck is a bad idea, but I don't see why. I'm gunna proxy it and see where it goes from there. I think most of it is that I need to be more comfortable with the deck.
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On November 11 2011 03:58 Cixah wrote: My play group keeps telling me this deck is a bad idea, but I don't see why. I'm gunna proxy it and see where it goes from there. I think most of it is that I need to be more comfortable with the deck.
Which deck?
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Dark Blade and to a lesser extent Grimgrin Combo. For whatever reason they are stuck on having day at all times. Most likely the Texas meta though. 95% of people who play in this state play aggro.
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Dark Blade is pretty terrible, you lost the only card that made it good from rotation and at the expense of consistency. I would run the token shell though if I was to do something like that and base it white with splash for black.
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I ran this list the past two days at two local tournaments in Kent Ohio. Went 4-1 in a group of 29 to make top 4. made it to top 2 with a friend and we split. Went 4-1-1 to top 8 at the second tour in a group of 42 players, I ended up losing in the Round of 8 of top 8.
+ Show Spoiler + Artifacts 2x Sword of War and Peace Creatures 4x Hero of Bladehold 4x Mirran Crusader 4x Grand Abolisher 4x Champion of the Parish 4x Doomed Traveler 2x Fiend Hunter 2x Geist of Saint Traft Enchantments 2x Angelic Destiny 4x Honor of the Pure 3x Oblivion Ring Land 4x Seachrome Coast 4x Glacial Fortress 2x Moorland Haunt 10x Plains 2x Island Spells 3x Mana Leak
Sideboard 2x Revoke Existence 2x Divine Offering 3x Dismember 3x Celestial Purge 1x Oblivion Ring 2x Phantasmal Image 2x Fiend Hunter
I changed the sideboard to add in dismember for Mono Black infect and removed timely reinforcements. Timely just didn't do the job I wanted to and vs Red I sided in 3 purges, 1 Oring, and 2 Fiend Hunters getting rid of Mirran Crusader and 2 Mana leaks. I just felt those cards did better against both koth and Chandra's phoenix to make it worth it over timely.
Also here is my match list over the 2 days: match wins(game wins) 1-1(3-3) vs UW control (Loss came in top 8. Mulled to 6 all three games -_-) 1-0(2-1) vs Mono Blue Delver 1-0(2-0) vs UR Delver 0-1(0-2) vs Mono Black Infect 3-0(6-1) vs Wolf Run Ramp 1-0(2-0) vs RDW 1-1(3-3) vs Tempered Steel (loss came in 4-1 day against my friend who I later split with) 2-0(4-1) vs UB Control
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People still play t-steel? 
I thought that deck died with the rotation of the overseer. Mikaeus is nowhere near as good in that deck.
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