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Magic: The Gathering - Page 98

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dignity
Profile Blog Joined May 2010
Canada908 Posts
November 06 2011 06:17 GMT
#1941
Mostly feast and famine.
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
November 06 2011 06:22 GMT
#1942
On November 06 2011 15:17 dignity wrote:
Mostly feast and famine.


So, like 3 of them? and maybe 1 or 2 of the others? What cards would you remove to make space for them?
https://x.com/CaptainWaffless
dignity
Profile Blog Joined May 2010
Canada908 Posts
Last Edited: 2011-11-06 07:00:38
November 06 2011 06:59 GMT
#1943
Remove 3 overruns for 3 feast and famines? That works.

I just feel you have quite a few creatures in general. Also, your sideboard needs some serious reconsideration.
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
November 06 2011 07:11 GMT
#1944
On November 06 2011 15:59 dignity wrote:
Remove 3 overruns for 3 feast and famines? That works.

I just feel you have quite a few creatures in general. Also, your sideboard needs some serious reconsideration.


You don't feel I have quite a few creature, I DO have quite a few creatures, its an objective fact! ^^

As for the side board, have something for flying, spells, and things your deck doesn't generally cover, what would objectively be better? (i.e. I've realized that many people say what they would have in their deck as opposed to what is actually good/better/whatever).
https://x.com/CaptainWaffless
dignity
Profile Blog Joined May 2010
Canada908 Posts
November 06 2011 07:24 GMT
#1945
I would also suggest some naturalizes since swords would give you trouble. Probably in the sideboard.

There really aren't many fliers you have to worry about right now in the current meta. The worst you would face would be spirit tokens. Also, consider putting prey upons in your deck for creature removal to get rid of blockers.
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
November 06 2011 07:46 GMT
#1946
I actually had 3 naturalizes in my sideboard, didn't think I would need them anymore because of the slimes, and creeping corrosions and beast withins.

https://x.com/CaptainWaffless
dignity
Profile Blog Joined May 2010
Canada908 Posts
November 06 2011 09:11 GMT
#1947
Creeping corrosion is too slow half the time, as well as not instant speed. Same problem with slimes.
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
November 06 2011 19:17 GMT
#1948
Why not use Lure over prey upon? Its an enchantment and it does almost the same thing (all creatures able to block enchanted creature do so).
https://x.com/CaptainWaffless
Orpheos
Profile Joined April 2010
United States1663 Posts
November 06 2011 19:54 GMT
#1949
On November 07 2011 04:17 captainwaffles wrote:
Why not use Lure over prey upon? Its an enchantment and it does almost the same thing (all creatures able to block enchanted creature do so).

mana cost, requires the attack step, mana cost, requires them to be untapped, mana cost

also prey upon still seems very mediocre.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
November 07 2011 01:23 GMT
#1950
Prey Upon is only average because it's a card rather than an ability, Provoke was very powerful when it was around a creature heavy T2 (which this is).

That being said, Prey Upon in a casual deck is pretty fun which is the whole point of casual, mono-green removal with little drawback is always nice
Get it by your hands...
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
Last Edited: 2011-11-07 02:39:58
November 07 2011 02:39 GMT
#1951
went to a GPT with some other guys from Austin yesterday, had to play against 3 out of the 4 other people in the car zzz
lost to one of the guys playing for top 8. 3 of the car made top 8, one of them won the whole thing with Bant Pod, none of us had a loss in the swiss except to each other zzz
3-2, 10th place, pretty much just purchased a draft set for $10 lol
[iHs]MCMcEmcee@UFO | のヮの
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2011-11-07 15:02:16
November 07 2011 15:02 GMT
#1952
Switched my Neo Flare to Dark Flare, match ups against everything seems significantly better, with the exception of Red which is a slight sacrifice since the Timelys went to the board.
Get it by your hands...
Cixah
Profile Joined July 2010
United States11285 Posts
November 09 2011 04:41 GMT
#1953
What's the diference between Neo Flare and Dark Flare? Is it just the timely switch?

I've been testing Grimgrin/Ooze Combo to pretty decent success. Mana base is still shitty. Contemplating just putting a pod or 2 in and seeing were that leads me seeing has how I can go from 2 to 3 to 4 pretty easily and have the majority of the pieces I need to have in the yard because of it. I can't figure out how to beat the Flare decks with it, but I tend to have a bigger advantage agaisnt most of the x/w aggro matchups.
Hug The Goat! Hug the Goat! Hug the Goat!
Risen
Profile Blog Joined March 2010
United States7927 Posts
November 09 2011 06:16 GMT
#1954
On November 09 2011 13:41 Cixah wrote:
What's the diference between Neo Flare and Dark Flare? Is it just the timely switch?

I've been testing Grimgrin/Ooze Combo to pretty decent success. Mana base is still shitty. Contemplating just putting a pod or 2 in and seeing were that leads me seeing has how I can go from 2 to 3 to 4 pretty easily and have the majority of the pieces I need to have in the yard because of it. I can't figure out how to beat the Flare decks with it, but I tend to have a bigger advantage agaisnt most of the x/w aggro matchups.


That's not a horrible idea at all. Probably makes it a lot more consistent.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Cixah
Profile Joined July 2010
United States11285 Posts
November 09 2011 06:24 GMT
#1955
The thing is that the deck is already "consistant" its that you lack finding one piece half the time and its usually one you need in your yard. The only thing stopping me from playing Pods is that if I'm going to add pod, why not just make it a pod deck and toolbox in the combo? It would most likely be way more consistant that just going either route.
Hug The Goat! Hug the Goat! Hug the Goat!
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
November 09 2011 06:29 GMT
#1956
On November 09 2011 15:24 Cixah wrote:
The thing is that the deck is already "consistant" its that you lack finding one piece half the time and its usually one you need in your yard. The only thing stopping me from playing Pods is that if I'm going to add pod, why not just make it a pod deck and toolbox in the combo? It would most likely be way more consistant that just going either route.


I'm not sure, but I think you just said the deck was consistent, then described the deck with something that could be summarized as inconsistent? Not being able to find a piece of a combo regularly means it isn't consistent.

I'm exploring delver option now. He's a cool guy.
Together but separate, like oatmeal
dignity
Profile Blog Joined May 2010
Canada908 Posts
Last Edited: 2011-11-09 09:15:19
November 09 2011 09:14 GMT
#1957
On November 09 2011 15:24 Cixah wrote:
The thing is that the deck is already "consistant" its that you lack finding one piece half the time and its usually one you need in your yard. The only thing stopping me from playing Pods is that if I'm going to add pod, why not just make it a pod deck and toolbox in the combo? It would most likely be way more consistant that just going either route.


That doesn't actually sound like a half bad idea. Just don't make the mistake that most pod decks make by relying completely on the pod and the deck would actually be solid. Also, it might confuse people to thinking you are running a pod deck and make them side in artifact removal.
Vitozerm
Profile Joined September 2010
Canada25 Posts
November 09 2011 20:34 GMT
#1958
On November 03 2011 02:01 dignity wrote:

Can't you hard cast the titan with an HS out by turn 4 with 4 mana already? Why take the extra step with the pod?

Also, they then turn 4 dismember . On a more serious note, that is actually one of the main problems I have had with making pod decks work. Sure, you get early titans but then they are all suddenly dismemberable.


HS and pod provide two major engines (8 total) that both allow the deck to be explosive and run over almost anything if you are stable.(sheoldred or slime vs dungrove is cute)

As far as dismember is concerned, A) it is a really nice that it is seeing much less play due to the metagame and B) if they kill titan thats fine because you get good value even if it is killed immediately.

primeval resovling allows the inkmoth/wolfrun to become a threat(as long as you dont have a HS out, which can be dealt with via beast within, slime, and sylvok replica)

inferno titan can clean up many a frightening board state i.e. tokens, U/W blade, MBI, RDW.
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
Last Edited: 2011-11-09 21:06:02
November 09 2011 20:55 GMT
#1959
On November 10 2011 05:34 Vitozerm wrote:
Show nested quote +
On November 03 2011 02:01 dignity wrote:

Can't you hard cast the titan with an HS out by turn 4 with 4 mana already? Why take the extra step with the pod?

Also, they then turn 4 dismember . On a more serious note, that is actually one of the main problems I have had with making pod decks work. Sure, you get early titans but then they are all suddenly dismemberable.


HS and pod provide two major engines (8 total) that both allow the deck to be explosive and run over almost anything if you are stable.(sheoldred or slime vs dungrove is cute)

As far as dismember is concerned, A) it is a really nice that it is seeing much less play due to the metagame and B) if they kill titan thats fine because you get good value even if it is killed immediately.

primeval resovling allows the inkmoth/wolfrun to become a threat(as long as you dont have a HS out, which can be dealt with via beast within, slime, and sylvok replica)

inferno titan can clean up many a frightening board state i.e. tokens, U/W blade, MBI, RDW.


Are you being serious with this post? I mean, I'm not challenging or belittling you but there's so much stuff here that just seems so weird! So it's a pod deck that runs Heartless? That's 8 cards, and then fetching Wolfrun and Inkmoth? And the idea of using a Sylovk Replica to kill your own Heartless...ugh. And how does Inferno Titan deal with U/W Blade's most devastating carriers: Crusader and Geist?

Trying to do too much, me thinks man.

EDIT: Ooops on Crusader, but point on Geist. I think the problem here is that HS wants you to have the creature card in your hand and BP wants you to have the creature in your deck. Can't ramp in green, can run enough removal in black. Turns into a problem.
"We dug coal together." Boyd Crowder, Justified
Vitozerm
Profile Joined September 2010
Canada25 Posts
Last Edited: 2011-11-09 21:46:38
November 09 2011 21:42 GMT
#1960
On November 10 2011 05:55 slyboogie wrote:


Are you being serious with this post? I mean, I'm not challenging or belittling you but there's so much stuff here that just seems so weird! So it's a pod deck that runs Heartless? That's 8 cards, and then fetching Wolfrun and Inkmoth? And the idea of using a Sylovk Replica to kill your own Heartless...ugh. And how does Inferno Titan deal with U/W Blade's most devastating carriers: Crusader and Geist?

Trying to do too much, me thinks man.

EDIT: Ooops on Crusader, but point on Geist. I think the problem here is that HS wants you to have the creature card in your hand and BP wants you to have the creature in your deck. Can't ramp in green, can run enough removal in black. Turns into a problem.


im not trying to win a protour sir

" I think the problem here is that HS wants you to have the creature card in your hand and BP wants you to have the creature in your deck" what kind of logic is that? if i want creatures in the deck then they will probably end up in my hand...

the creatures provide both ramp and removal. have you seen a B/G pod deck before?

also the goal is NOT to kill heartless w/ the utility guys but you CAN if you need to.

2 colorless lands are very much fine they provide a win condition out of nowhere that forces opponent to deal with it immediately. They barely affect the mana base, which is also largely irrelevant by turn 3 anyway.

literately all of the creatures can kill geist with a block


sword equip is 5 mana, I titan on t4 so that is not very relevant if that is what your thinking about
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