Magic: The Gathering - Page 98
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dignity
Canada908 Posts
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captainwaffles
United States1050 Posts
On November 06 2011 15:17 dignity wrote: Mostly feast and famine. So, like 3 of them? and maybe 1 or 2 of the others? What cards would you remove to make space for them? | ||
dignity
Canada908 Posts
I just feel you have quite a few creatures in general. Also, your sideboard needs some serious reconsideration. | ||
captainwaffles
United States1050 Posts
On November 06 2011 15:59 dignity wrote: Remove 3 overruns for 3 feast and famines? That works. I just feel you have quite a few creatures in general. Also, your sideboard needs some serious reconsideration. You don't feel I have quite a few creature, I DO have quite a few creatures, its an objective fact! ^^ As for the side board, have something for flying, spells, and things your deck doesn't generally cover, what would objectively be better? (i.e. I've realized that many people say what they would have in their deck as opposed to what is actually good/better/whatever). | ||
dignity
Canada908 Posts
There really aren't many fliers you have to worry about right now in the current meta. The worst you would face would be spirit tokens. Also, consider putting prey upons in your deck for creature removal to get rid of blockers. | ||
captainwaffles
United States1050 Posts
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dignity
Canada908 Posts
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captainwaffles
United States1050 Posts
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Orpheos
United States1663 Posts
On November 07 2011 04:17 captainwaffles wrote: Why not use Lure over prey upon? Its an enchantment and it does almost the same thing (all creatures able to block enchanted creature do so). mana cost, requires the attack step, mana cost, requires them to be untapped, mana cost also prey upon still seems very mediocre. | ||
Judicator
United States7270 Posts
That being said, Prey Upon in a casual deck is pretty fun which is the whole point of casual, mono-green removal with little drawback is always nice ![]() | ||
MCMcEmcee
United States1609 Posts
lost to one of the guys playing for top 8. 3 of the car made top 8, one of them won the whole thing with Bant Pod, none of us had a loss in the swiss except to each other zzz 3-2, 10th place, pretty much just purchased a draft set for $10 lol | ||
Judicator
United States7270 Posts
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Cixah
United States11285 Posts
I've been testing Grimgrin/Ooze Combo to pretty decent success. Mana base is still shitty. Contemplating just putting a pod or 2 in and seeing were that leads me seeing has how I can go from 2 to 3 to 4 pretty easily and have the majority of the pieces I need to have in the yard because of it. I can't figure out how to beat the Flare decks with it, but I tend to have a bigger advantage agaisnt most of the x/w aggro matchups. | ||
Risen
United States7927 Posts
On November 09 2011 13:41 Cixah wrote: What's the diference between Neo Flare and Dark Flare? Is it just the timely switch? I've been testing Grimgrin/Ooze Combo to pretty decent success. Mana base is still shitty. Contemplating just putting a pod or 2 in and seeing were that leads me seeing has how I can go from 2 to 3 to 4 pretty easily and have the majority of the pieces I need to have in the yard because of it. I can't figure out how to beat the Flare decks with it, but I tend to have a bigger advantage agaisnt most of the x/w aggro matchups. That's not a horrible idea at all. Probably makes it a lot more consistent. | ||
Cixah
United States11285 Posts
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bumatlarge
United States4567 Posts
On November 09 2011 15:24 Cixah wrote: The thing is that the deck is already "consistant" its that you lack finding one piece half the time and its usually one you need in your yard. The only thing stopping me from playing Pods is that if I'm going to add pod, why not just make it a pod deck and toolbox in the combo? It would most likely be way more consistant that just going either route. I'm not sure, but I think you just said the deck was consistent, then described the deck with something that could be summarized as inconsistent? Not being able to find a piece of a combo regularly means it isn't consistent. I'm exploring delver option now. He's a cool guy. | ||
dignity
Canada908 Posts
On November 09 2011 15:24 Cixah wrote: The thing is that the deck is already "consistant" its that you lack finding one piece half the time and its usually one you need in your yard. The only thing stopping me from playing Pods is that if I'm going to add pod, why not just make it a pod deck and toolbox in the combo? It would most likely be way more consistant that just going either route. That doesn't actually sound like a half bad idea. Just don't make the mistake that most pod decks make by relying completely on the pod and the deck would actually be solid. Also, it might confuse people to thinking you are running a pod deck and make them side in artifact removal. | ||
Vitozerm
Canada25 Posts
On November 03 2011 02:01 dignity wrote: Can't you hard cast the titan with an HS out by turn 4 with 4 mana already? Why take the extra step with the pod? Also, they then turn 4 dismember ![]() HS and pod provide two major engines (8 total) that both allow the deck to be explosive and run over almost anything if you are stable.(sheoldred or slime vs dungrove is cute) As far as dismember is concerned, A) it is a really nice that it is seeing much less play due to the metagame and B) if they kill titan thats fine because you get good value even if it is killed immediately. primeval resovling allows the inkmoth/wolfrun to become a threat(as long as you dont have a HS out, which can be dealt with via beast within, slime, and sylvok replica) inferno titan can clean up many a frightening board state i.e. tokens, U/W blade, MBI, RDW. | ||
slyboogie
United States3423 Posts
On November 10 2011 05:34 Vitozerm wrote: HS and pod provide two major engines (8 total) that both allow the deck to be explosive and run over almost anything if you are stable.(sheoldred or slime vs dungrove is cute) As far as dismember is concerned, A) it is a really nice that it is seeing much less play due to the metagame and B) if they kill titan thats fine because you get good value even if it is killed immediately. primeval resovling allows the inkmoth/wolfrun to become a threat(as long as you dont have a HS out, which can be dealt with via beast within, slime, and sylvok replica) inferno titan can clean up many a frightening board state i.e. tokens, U/W blade, MBI, RDW. Are you being serious with this post? I mean, I'm not challenging or belittling you but there's so much stuff here that just seems so weird! So it's a pod deck that runs Heartless? That's 8 cards, and then fetching Wolfrun and Inkmoth? And the idea of using a Sylovk Replica to kill your own Heartless...ugh. And how does Inferno Titan deal with U/W Blade's most devastating carriers: Crusader and Geist? Trying to do too much, me thinks man. EDIT: Ooops on Crusader, but point on Geist. I think the problem here is that HS wants you to have the creature card in your hand and BP wants you to have the creature in your deck. Can't ramp in green, can run enough removal in black. Turns into a problem. | ||
Vitozerm
Canada25 Posts
On November 10 2011 05:55 slyboogie wrote: Are you being serious with this post? I mean, I'm not challenging or belittling you but there's so much stuff here that just seems so weird! So it's a pod deck that runs Heartless? That's 8 cards, and then fetching Wolfrun and Inkmoth? And the idea of using a Sylovk Replica to kill your own Heartless...ugh. And how does Inferno Titan deal with U/W Blade's most devastating carriers: Crusader and Geist? Trying to do too much, me thinks man. EDIT: Ooops on Crusader, but point on Geist. I think the problem here is that HS wants you to have the creature card in your hand and BP wants you to have the creature in your deck. Can't ramp in green, can run enough removal in black. Turns into a problem. im not trying to win a protour sir " I think the problem here is that HS wants you to have the creature card in your hand and BP wants you to have the creature in your deck" what kind of logic is that? if i want creatures in the deck then they will probably end up in my hand... the creatures provide both ramp and removal. have you seen a B/G pod deck before? also the goal is NOT to kill heartless w/ the utility guys but you CAN if you need to. 2 colorless lands are very much fine they provide a win condition out of nowhere that forces opponent to deal with it immediately. They barely affect the mana base, which is also largely irrelevant by turn 3 anyway. literately all of the creatures can kill geist with a block sword equip is 5 mana, I titan on t4 so that is not very relevant if that is what your thinking about | ||
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