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Cixah
Profile Joined July 2010
United States11285 Posts
Last Edited: 2011-10-10 02:08:50
October 10 2011 02:07 GMT
#1581
deth was talking about the token deck I played, This is the 60 I played last friday (No sideboard because I litterally rushed out the door from work.)


TokenTown.DEK
4 Doomed Traveler
3 Hero of Bladehold
1 Mayor of Avanbrook (Because every town needs a Mayor)
3 Mikaeus

4 Honor of the Pure
4 Intangible Virtue

3 Dismember
4 Midnight Haunting
4 Shrine of the Loyal Legion
4 Elspeth Tirel
2 Day of Judgement

4 Razorverge Thicket
4 Sunpetal Grove
4 Gavony Township
10 Plains
2 Forest

The list spends turns 1-3 building up, but at the same time not really playing any dudes. The key spells here are obviously Midnight Haunting and Hero of Bladehold. I beat turn 4 Wurmcoil from monored by untapping and swinging for something like 29 with multiple honors + gavony activations.

Yea my list is almost a carbon copy from the one at Indy 2 weeks ago, but you can't stop what is pretty much insane. I will say that I won't be adding new Garruk, simply because the tokens aren't white. The thing with this deck is that it's not terrible agaisnt the meta right now. It's bad against the decks that have the correct cards in them. (ratchet bomb, 3-4 DoJ, Miser's Aoe enchantment hate thing)

Sideboard would have been something like this
4 Surgical Extraction
4 Phyrexian Revoker
3 Marrow Shards
2 Revoke Exsistance
2 Timely Reinforcements

Timely's might go main, haven't made up my mind yet.
Hug The Goat! Hug the Goat! Hug the Goat!
dignity
Profile Blog Joined May 2010
Canada908 Posts
October 10 2011 02:50 GMT
#1582
I think heartless summoning is made more to run blue/black zombies. If we look at all the zombies that are not skaab ruinator they all have lots of colorless mana in their cost and are not really mana efficient. Once we cut all their costs by 2, they suddenly become playable even with the negative effect of it.

Or we can just run 3 drops with 2 colorless mana in their costs and drop 3 of them turn 3. Someone is probably going to find some way to create infinite mana with heartless summoning somehow.
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2011-10-10 02:58:18
October 10 2011 02:57 GMT
#1583
On October 10 2011 11:07 Cixah wrote:
deth was talking about the token deck I played, This is the 60 I played last friday (No sideboard because I litterally rushed out the door from work.)


TokenTown.DEK
4 Doomed Traveler
3 Hero of Bladehold
1 Mayor of Avanbrook (Because every town needs a Mayor)
3 Mikaeus

4 Honor of the Pure
4 Intangible Virtue

3 Dismember
4 Midnight Haunting
4 Shrine of the Loyal Legion
4 Elspeth Tirel
2 Day of Judgement

4 Razorverge Thicket
4 Sunpetal Grove
4 Gavony Township
10 Plains
2 Forest

The list spends turns 1-3 building up, but at the same time not really playing any dudes. The key spells here are obviously Midnight Haunting and Hero of Bladehold. I beat turn 4 Wurmcoil from monored by untapping and swinging for something like 29 with multiple honors + gavony activations.

Yea my list is almost a carbon copy from the one at Indy 2 weeks ago, but you can't stop what is pretty much insane. I will say that I won't be adding new Garruk, simply because the tokens aren't white. The thing with this deck is that it's not terrible agaisnt the meta right now. It's bad against the decks that have the correct cards in them. (ratchet bomb, 3-4 DoJ, Miser's Aoe enchantment hate thing)

Sideboard would have been something like this
4 Surgical Extraction
4 Phyrexian Revoker
3 Marrow Shards
2 Revoke Exsistance
2 Timely Reinforcements

Timely's might go main, haven't made up my mind yet.


Really? Wow, that's intense. Looks like what I was going for.... but better. 3 mikaeus? Why not 2. Also, why do you have dojs? Seems like it would hurt you in just about any matchup. Is it for when they manage to wipe your tokens without wiping their own? BSZ type shit

Edit: And shrine seems meh, if only they were white :<
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Cixah
Profile Joined July 2010
United States11285 Posts
October 10 2011 03:02 GMT
#1584
On October 10 2011 11:57 Risen wrote:
Really? Wow, that's intense. Looks like what I was going for.... but better. 3 mikaeus? Why not 2. Also, why do you have dojs? Seems like it would hurt you in just about any matchup. Is it for when they manage to wipe your tokens without wiping their own? BSZ type shit
Edit: And shrine seems meh, if only they were white :<


Shrine is good BECAUSE of DoJ. You recover really quickly from your DoJ or theirs, plus if they don't deal with it and it gets to 7 or 8 and you have even 1 Intangible Virtue in play it's one hell of a clock. DoJ is there because there aren't a lot of answer you have for the other swarm decks/Elesh Norn. Plus, you're just making tokens, DoJ helps you clear the board and then -2 the elspeth for 3 2/2's or 3/3's.

Mikaeus is at 3 because drawing him is a lightning rod. They have to remove him or you get an early Gavony Township. Township is easily one of the best cards in the format. At least in this deck.
Hug The Goat! Hug the Goat! Hug the Goat!
bobbob
Profile Joined December 2009
United States368 Posts
October 10 2011 03:03 GMT
#1585
Heartless allows you a Myr Superion 4/5 for 0. Other than that it may be helpful to do some heartless pod, turn 3 slime turn 4 pod turn 5 titan or something.
Cixah
Profile Joined July 2010
United States11285 Posts
October 10 2011 03:56 GMT
#1586
There are alot of really gypsy tricks with Heartless, 1 mana Images are pretty sweet, so I highly recommend some kind of blue in this deck. Green is also a very good idea simply because of the access to Glissa "combo" (Perilous Myr + Glisaa + Heartless = dead enemy board)and Acidic Slime.
Hug The Goat! Hug the Goat! Hug the Goat!
Risen
Profile Blog Joined March 2010
United States7927 Posts
October 10 2011 04:58 GMT
#1587
On October 10 2011 12:56 Cixah wrote:
There are alot of really gypsy tricks with Heartless, 1 mana Images are pretty sweet, so I highly recommend some kind of blue in this deck. Green is also a very good idea simply because of the access to Glissa "combo" (Perilous Myr + Glisaa + Heartless = dead enemy board)and Acidic Slime.


Glissa requires it to be an enemy creature, no?
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
dignity
Profile Blog Joined May 2010
Canada908 Posts
Last Edited: 2011-10-10 05:36:21
October 10 2011 05:18 GMT
#1588
Indeed glissa requires enemy creature to die. So unless all their creatures are 2 or lower toughness that won't really work. Also, glissa doesn't really work well with heartless summoning simply because she has fully colored mana. Against an aggro deck you could do turn 2 HS turn 3 glissa into wiping their board of weenies/tokens but thats about it.

I have played around with myr superions and they are amazing in HS decks. Dropping 2 on turn 2 is insane.

Edit: Looking through all the 3 cmc creatures in standard right now, I have come up with a combo that is completely impractical to pull off but funny as hell.

Mirran spy + heavy arbalest + infect creature + HS + lots of 2 drop artifact creatures (myrs).

Myr+ shoot infect damage like crazy. Now we just need some way to draw every time you cast an artifact spell and we are in business.

I am beginning to think it would be better to somehow find a way to donate HS to the other player to royally fuck with him since they never planned to run HS in their deck.
Cixah
Profile Joined July 2010
United States11285 Posts
Last Edited: 2011-10-10 06:14:52
October 10 2011 06:01 GMT
#1589
On October 10 2011 14:18 dignity wrote:
Myr+ shoot infect damage like crazy. Now we just need some way to draw every time you cast an artifact spell and we are in business.


Riddlesmith, but he dies to HS.

On October 10 2011 13:58 Risen wrote:Glissa requires it to be an enemy creature, no?


Correct, but think about what it kills in Solar Flare/Humans/Mono Red.

Most of the dudes they play are already pretty small, especially in Humans and Mono Red. In Solar Flare it kills images pretty effectively too. The thing with rogue decks is that when you build them, you generally try to use them to either snipe a deck in the completive meta, or to completely blind side people as to what you are trying to do. I beleve HS should try and be built the first way, especially if UW "Blade" decks and Dinky Toughness Mono Red are going to stick around.

Edit:Necropede also Psudo works for the same effect, but can't be used to shoot faces.
Edit 2: 2 Mana Olivia might be pretty neat in constructed.
Hug The Goat! Hug the Goat! Hug the Goat!
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
Last Edited: 2011-10-10 06:29:41
October 10 2011 06:25 GMT
#1590
I will say that Heartless Summoning is really nice with Solemn Simulacrum. He's awesome with Glissa in general but to get him out on turn 3 is really nice. Viridian Emissary turn 3 is just much much worse. Though I guess you could kill your own Bird and get out an Emissary on turn 2 - still awful.

Hand of the Praetor B/G Infect with Heartless Summoning? Throw in Mortapod and the infect Myr for free reach. That might be fun for a random standard tourney.

EDIT: Problem with Olivia are that her abilities won't get the bonus. Also Heartless Summoning TOTALLY fucks up what I was thinking about for the Infect deck. Screws everything up turns 1-3.
"We dug coal together." Boyd Crowder, Justified
Cytokinesis
Profile Joined April 2010
Canada330 Posts
October 10 2011 06:32 GMT
#1591
What are your guys thoughts on UB Control, possibly Tezzeret control, for the new standard?
Ive seen people who dont believe in sleep count sheep with calculators that double as alarm clocks
dignity
Profile Blog Joined May 2010
Canada908 Posts
Last Edited: 2011-10-10 06:36:42
October 10 2011 06:35 GMT
#1592
Thats pretty much the problem with HS. It restricts your turns 1-3 in the sense that you cannot have toughness 1 creatures in your deck. The only creature that I can currently find for a turn 2 drop with HS seems to be myr superion, and thats only because he actually survives. Turn 3 you can potentially drop 3 3-drops but then those 3 drops suddenly become "average" with the -1/-1 effect. Turn 4 t day and you lose everything and are pretty much screwed since you just dumped your whole hand.

The power of HS will not come from the "ramp" so much as it would come from the combos you can do with instant-death creatures, which turn your creatures into spells essentially. Priest of urabrask, for example, becomes dark ritual for red.

Edit: Tezzy control seems a bit too slow and doesn't seem to have the punch that solar flare has.
Cixah
Profile Joined July 2010
United States11285 Posts
October 10 2011 06:46 GMT
#1593
You only really need Olivia to nuke stuff, and make her bigger. You wont be casting her till turn 3 anyway (if you have summoning) and on turn 4 you untap and shoot them for 2 and swing 4. Seems good to me. There is also a matter of doing silly things with Sun Titans or Praetors. I'll get around to make a list at work tomorrow. (MEETING MONDAYS :D)
Hug The Goat! Hug the Goat! Hug the Goat!
dignity
Profile Blog Joined May 2010
Canada908 Posts
October 10 2011 07:11 GMT
#1594
Turn 4 for 4 damage...

Also, HS makes all titans dismember range. Urabrask would be the only viable praetor to play since you dont survive against an aggro deck and control decks would not let other praetors resolve at that point in the game.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
October 10 2011 12:21 GMT
#1595
On October 10 2011 15:32 Cytokinesis wrote:
What are your guys thoughts on UB Control, possibly Tezzeret control, for the new standard?


Right now it doesn't look very good, since most artifacts aren't really powerful enough to want to tutor for. U/W and U/B/W are just doing more powerful things with their mana. Also, the deck is really inconsistent when it doesn't draw Tezzeret or the Tezzeret gets killed. I feel like the strongest way to build U/B is Kibler Infect-type control, but even then it's probably only a tier 2 deck.
We found Dove in a soapless place.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
October 10 2011 12:47 GMT
#1596
That UB deck relies on card advantage generated off of Tezz too much. Multiple Tezz usually means a win for you, no Tezz is you dying to aggro shit.
Get it by your hands...
hotbreakfest
Profile Joined May 2011
United States145 Posts
October 10 2011 19:30 GMT
#1597
Good memories of MTG.
I still bore the shit out of my opponents with my Eggs deck. 20 min 3rd turn death combos ftw! If I want a faster win, then I use my broken ass storm deck.
dignity
Profile Blog Joined May 2010
Canada908 Posts
Last Edited: 2011-10-10 20:51:49
October 10 2011 20:49 GMT
#1598
A funny thing about Platinum Angel. Prior to its reprint in m11 there was only 2 rules for it.

1. Effects that say it is a draw still work.
2. Conceding a game will still result in a loss.

You actually could not lose a game with it on the field. Reason being you can simply refuse to let your platinum angel die from, lets say doom blade. Other player calls judge over for calling you out on cheating, but the penalty for cheating is... A GAME LOSS. There was no rule at the time saying a game loss from a judge will make you lose the game. That rule did not come into effect until 2009. Platinum angel was printed in 2004.

Granted, if you did this at your local store you would probably get banned and most likely beat up. Its still funny how long it took for there to be a rule on it, while for mindslaver they were very thorough with the rules.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
October 10 2011 23:10 GMT
#1599
On October 11 2011 05:49 dignity wrote:
A funny thing about Platinum Angel. Prior to its reprint in m11 there was only 2 rules for it.

1. Effects that say it is a draw still work.
2. Conceding a game will still result in a loss.

You actually could not lose a game with it on the field. Reason being you can simply refuse to let your platinum angel die from, lets say doom blade. Other player calls judge over for calling you out on cheating, but the penalty for cheating is... A GAME LOSS. There was no rule at the time saying a game loss from a judge will make you lose the game. That rule did not come into effect until 2009. Platinum angel was printed in 2004.

Granted, if you did this at your local store you would probably get banned and most likely beat up. Its still funny how long it took for there to be a rule on it, while for mindslaver they were very thorough with the rules.


I don't think that can possibly be correct...DCI penalties take precedence over card text...

There's no way you could just draw an extra card and everything's fine because Platinum Angel is in play, so the judge can't award you a game loss. That's ridiculous.
We found Dove in a soapless place.
dignity
Profile Blog Joined May 2010
Canada908 Posts
October 10 2011 23:20 GMT
#1600
The rule that stated that a game loss from a judge will still give you a game loss was put into platinum angel's rules in 2009. You can check the date on it.

Link to it here. Check the date on the rulings.
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