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Magic: The Gathering - Page 538

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Gorsameth
Profile Joined April 2010
Netherlands22164 Posts
May 09 2014 14:34 GMT
#10741
The Beta was handled badly from the start and there is to much money/resources invested in it for them to scrap it. The only thing you can hope for is that once its forced upon the community they start to work on another new version that actually is an improvement.
It ignores such insignificant forces as time, entropy, and death
caelym
Profile Blog Joined June 2008
United States6421 Posts
Last Edited: 2014-05-09 22:28:18
May 09 2014 22:26 GMT
#10742
On May 09 2014 22:35 mr_tolkien wrote:
It's not responsive, its design and space use is terrible, it doesn't work well on my Virtual Machine on Mac, it's slow, it takes friggin gigs in RAM (and never goes down), and it doesn't bring anything new.

As most people say, they need a complete overhaul of Magic Online, not some poor cosmetic changes with a program that has crazy memory leaks. This current beta has been going on for years and is still in a terrible state. I used it for 3 months when I started on Magic Online and I'll never play on it again, because the current V3 is just plain better.

without having taken a look into the code itself, my guess is that mtgo uses too many visual assets. I think they tried to make it too much like real life magic and tried to be too fancy with pretty graphics. As result the product is sluggish and the UI is more like an animated powerpoint than an actual UI. As a UI developer irl, I'm considering applying to wizards to help them out...
bnet: caelym#1470 | Twitter: @caelym
Gorsameth
Profile Joined April 2010
Netherlands22164 Posts
May 09 2014 22:30 GMT
#10743
On May 10 2014 07:26 caelym wrote:
Show nested quote +
On May 09 2014 22:35 mr_tolkien wrote:
It's not responsive, its design and space use is terrible, it doesn't work well on my Virtual Machine on Mac, it's slow, it takes friggin gigs in RAM (and never goes down), and it doesn't bring anything new.

As most people say, they need a complete overhaul of Magic Online, not some poor cosmetic changes with a program that has crazy memory leaks. This current beta has been going on for years and is still in a terrible state. I used it for 3 months when I started on Magic Online and I'll never play on it again, because the current V3 is just plain better.

without having taken a look into the code itself, my guess is that mtgo uses too many visual assets. I think they tried to make it too much like real life magic and tried to be too fancy with pretty graphics. As result the product is sluggish and the UI is more like an animated powerpoint than an actual UI. As a UI developer irl, I'm considering applying to wizards to help them out...

I would be amazed beyond belief if the programmers on the Beta thought they were delivering a quality product.
They know its garbage but there not the ones with the power to change it.
If you wanne fix the client you need to look to the upper management.
It ignores such insignificant forces as time, entropy, and death
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
May 09 2014 22:49 GMT
#10744
Iirc Blizz doesn't pay market rate for programmers and in Seattle that's not going to get you very far. It's why after all these years MODO is still bad because fundamentally they don't have the talent to create a good version of it.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Cixah
Profile Joined July 2010
United States11285 Posts
May 10 2014 20:18 GMT
#10745
On May 10 2014 07:49 MoonBear wrote:
Iirc Blizz doesn't pay market rate for programmers and in Seattle that's not going to get you very far. It's why after all these years MODO is still bad because fundamentally they don't have the talent to create a good version of it.


I think you ment WOTC, not blizz but yes can confirm they are looking for senior level designers for junior level max pay. Local only too which isn't the worst thing, but they don't really get a lot of traffic.

The thing about MODO is that for such a complex cardgame like magic, they are GENERALLY spot on with how the game should function and interact within its own world. My main issue with the system is that the NON-game systems are generally incredibly sluggish and create wide spread issue when trying to multibox ect.

I personally think they should look into a system like league where if a game starts you still have the client running in the background, but a whole new window/game system pops open so that you can elevate crash issues.
Hug The Goat! Hug the Goat! Hug the Goat!
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
May 10 2014 20:46 GMT
#10746
I didn't bother with the beta this time, does it still open up another fucking window every time you try to do anything?
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
May 12 2014 09:35 GMT
#10747
Yup.

On another note, I plan to offer a modern deck to my girlfriend for her birthday, and have around 100$ budget (not counting mana base) to craft her a deck capable of winning FNMs and such. I'm leaning toward a burn list.

Did anybody try the one that was at GP Minneapolis ?
http://postimg.org/image/urjfl2xlx/
The legend of Darien lives on
GoSuNamhciR
Profile Joined May 2010
125 Posts
May 12 2014 10:05 GMT
#10748
My back up modern deck (for funsies) is burn. The problem with building a burn deck at 100$ is that you don't have fetches (as they run 50-75$ a pop). The fetches enable grim lavamancer which is really key for this deck to work in a lot of matchups, opponents are forced to remove him a lot of the time when you are running fetches. However if you make a 100$ deck he will be sitting there doing nothing quite often in the drawn out games.

Other than that, with the new Pyrostatic Pillar (eidolon of the great revel) red decks will see an extreme uptick in use. In legacy, modern, and standard (last SCG was won by a Burn deck in standard because of Eidolon). Eidolon is 5x better in the older formats than in standard and they take the longest to shift metagame wise. Red Burn has been truly awful in modern for a long time now, and I would definitely say it will be a playable 1.5 deck now with the printing of that card. The good thing is your girl will be able to play in legacy tournaments with great success if SCG ever comes your way, the legacy add ins will cost you around 50$ to upgrade the deck to legacy, so she will have versatility in the deck.

But yea I would recommend the deck, and wait for fetches to be reprinted. If they get reprinted they will drop to 15-20$ each as they will be printing the legacy allied fetches along with the enemies further dropping the price... its just a matter of when.

On May 12 2014 18:35 mr_tolkien wrote:
Yup.

On another note, I plan to offer a modern deck to my girlfriend for her birthday, and have around 100$ budget (not counting mana base) to craft her a deck capable of winning FNMs and such. I'm leaning toward a burn list.

Did anybody try the one that was at GP Minneapolis ?
http://postimg.org/image/urjfl2xlx/

GoSuNamhciR
Profile Joined May 2010
125 Posts
Last Edited: 2014-05-12 10:40:47
May 12 2014 10:40 GMT
#10749
Also Tolkien, you could always look into fringe decks in modern that are middle of the field maybe missing a card or two from being tier 1 decks in modern. Mono white enchantments is such a deck. Other decks notable that could become T1 and aren't ridiculously expensive are:

Merfolk
R/G Aggro
R/x Burn
B/G Zombies
Amulet of Vigor limited combo (these run on a combo with amulet of vigor and the double mana generating tapped lands allowing you to pop out turn 3 double primeval titan and other ridiculous crap)
Infect - Cheap turn 3 kill that works more often than you would think, as it has protection from disruption. This deck actually DESTROYS affinity. When I take affinity to tournaments, this is the deck I hope to avoid as it is very hard to win against Vines of Vastwood. This deck is faster than affinity and affinity does not have enough disruption to deal with this deck effectively.
Soul Sisters
Soul Chamber (new variant of Soul sisters, possibly better.. utilizes purphoros and Genesis Chamber)






Judicator
Profile Blog Joined August 2004
United States7270 Posts
May 12 2014 17:26 GMT
#10750
Judge foil FoWs going for 1k on Ebay? Lol.
Get it by your hands...
Hagen0
Profile Joined June 2013
Germany765 Posts
May 12 2014 21:43 GMT
#10751
Is the painter/millstone combo legal in Modern?
Risen
Profile Blog Joined March 2010
United States7927 Posts
May 12 2014 21:53 GMT
#10752
It isn't millstone, it's grindstone. Since grindstone was printed in tempest it is not modern legal.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
May 12 2014 21:55 GMT
#10753
On May 13 2014 06:43 Hagen0 wrote:
Is the painter/millstone combo legal in Modern?

Painter's Servant and Millstone are both Modern legal cards, but I think you mean Grindstone? (Painter+Millstone is not a combo lol) In which case, no it's not legal because Grindstone is not a Modern legal card.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Hagen0
Profile Joined June 2013
Germany765 Posts
May 12 2014 21:56 GMT
#10754
Alright thanks. And yes I meant grindstone.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 12 2014 23:03 GMT
#10755
On May 13 2014 06:56 Hagen0 wrote:
Alright thanks. And yes I meant grindstone.


More importantly, the actual core of the deck is not legal as well. The reason for Painter decks being so good is that it can both run 6-8 REB's + Blood Moon to hit both blue decks as well as the 2-3 color decks legacy is prone to. That combined with Sol Lands => Chalice/Trinisphere gives the deck a highly disruptive package that is improved by Painter while Grindstone gives it a fast win condition (something many prison decks lack)

However, because the deck is not actually hinged on card specific choices, it is possible for you to simply work on a prison/esque deck that has combo elements to it and you will have a similar experience to playing Painter outside of the Legacy/Vintage format.
Hark, what baseball through yonder window breaks?
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
May 13 2014 10:25 GMT
#10756
Thanks for the reply. In the end I'll go with the easy route and... Offer her the Modern Event Deck.

She already has a playset of Thoughtseizes so she can easily power it up !
The legend of Darien lives on
whoso
Profile Joined October 2010
Germany523 Posts
May 13 2014 16:32 GMT
#10757
man im so tempted to finally get my playset of mutavaults for standard on mtgo, but those prices keep plummeting i cant bring myself to buy right now. they dont see a lot of modern play right?
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 13 2014 16:58 GMT
#10758
On May 14 2014 01:32 whoso wrote:
man im so tempted to finally get my playset of mutavaults for standard on mtgo, but those prices keep plummeting i cant bring myself to buy right now. they dont see a lot of modern play right?


Come to the Legacy side where Merfolks dwell

swinging with a 5/5 Mutavault is the hotness fyi.
Hark, what baseball through yonder window breaks?
caelym
Profile Blog Joined June 2008
United States6421 Posts
Last Edited: 2014-05-13 23:09:55
May 13 2014 23:07 GMT
#10759
mutavault is used in merfolk and faeries. both are not very popular, but imo one of the better tier 1.5/2 decks.
bnet: caelym#1470 | Twitter: @caelym
whoso
Profile Joined October 2010
Germany523 Posts
May 14 2014 15:22 GMT
#10760
jumping into legacy might be a bit of a stretch, modern however is somehing im kinda interested in and merfolk is also somewhat of a thing there right?

nonetheless, at the current rate vaults are looking to drop to something like 10$ if they dont get reprinted? kinda made up that number but yeah it droppet pretty badly online recently
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