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On September 03 2013 14:59 cLAN.Anax wrote:Show nested quote +On September 03 2013 14:35 slyboogie wrote: Liliana of the Veil is the best, and most valuable, of her incarnations. Not the first, Liliana Vess? She's 2 more mana, but her abilities seem stronger.
Liliana of the Veil is more power because of her lower mana cost and stronger -2. Her +1 even though it seems poor is actually just as good as Vess's as it fits the decks that play it(See Jund(all formats), Deathblade in Legacy, BG in Standard, BUG in Legacy...etc) She fits decks that either gain benefit from having cards in their graveyard for THreshold, hellbent, flashback, or other mechanics or simply by playing a pseudo control style that makes you feel awkward by having a smaller hand size and dealing with their "superior top decks".
Liliana of the Veil also deals with problem cards in formats like Geist of saint traft and nimble mongoose with threshold.
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How would someone who has never played a TCG before learn magic? Is Duels of the Planeswalker good, or should I just play on MTGO, and read up on it somewhere?
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On September 03 2013 14:59 cLAN.Anax wrote:Show nested quote +On September 03 2013 14:35 slyboogie wrote: Liliana of the Veil is the best, and most valuable, of her incarnations. Not the first, Liliana Vess? She's 2 more mana, but her abilities seem stronger.
In Magic, mana cost >>>> power level. Liliana of the Veil provides a lot of efficiency for a 3-mana spell, while good 5-mana spells are not only plentiful, but difficult to play with due to how slow they are.
On September 03 2013 16:18 RagequitBM wrote: How would someone who has never played a TCG before learn magic? Is Duels of the Planeswalker good, or should I just play on MTGO, and read up on it somewhere?
I think DotP is a pretty good introduction to Magic if you've never played a CCG before. It presents it more like a traditional strategy game. It's pretty hard to learn the old fashioned way if you don't have a friend to teach you, I think.
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On September 03 2013 16:18 RagequitBM wrote: How would someone who has never played a TCG before learn magic? Is Duels of the Planeswalker good, or should I just play on MTGO, and read up on it somewhere?
Learning on MTGO is harsh, because playing cost money. I would not advise it if you don't know what you are doing.
The best way to learn magic is physically, really. Once you're experimented enough, online play is good, but when learning, some human contact makes things way easier. Go to the closest store selling magic stuff and see if anyone have a spare deck and want to teach you the basics. Or read some basic rules (duel is okay for that, even if it may teaches you some imprecise stuff about the rules, it's a good way to acquire the basics). Once you know the basic rules, try to get into the next prerelease (stores selling magic do those when new sets come out. Theros should come out soon, could be a good way to start getting "serious"). People in prereleases are often here to have fun and won't mind explaining some point of details to new players (know your basics though, or it becomes really tedious, but don't mind asking if you have a doubt).
Could also try getting into other events people at stores organize.
If you can't play physically, I guess MTGO could do. But you would need to read some rules before starting. And some good tutorials. Pretty sure you can find that. Another way to do it would be to play some games with a free software (I'm using magic workstation, it's okay) where you get all the cards to try stuff and don't pay to play matches, at least until you're comfortable enough to play on MTGO (if you want to try that, I would not mind showing you :p).
Liliana of the Veil also deals with problem cards in formats like Geist of saint traft and nimble mongoose with threshold.
That's a big one. With bant hexproof being one of the best archetypes in standard, and starting to appear in modern (daybreak coronet is good), you need ways to kill creatures without targeting, and the best thing with Liliana is that even if you -2 when you drop her, they still need to kill her if they don't want to be -2'd again, gaining you some life that way. Plus those decks don't like the -1 either, since they need to assemble a lot of pieces to win.
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So went 4-0 at weekly draft tonight. List was more or less..
5x Predatory Sliver 2x Blur sliver 1x striking sliver 1x Battle sliver baloth, advocate, flames of firebrand, deadly recluse, giant spider, thunder strike, troll hide, goblin shortcutter, 2 act of treason and three other cards I can't remember. And lands. But man. Those slivers. I went 16 land and one lay of the land, should have gone 15 land. Oh yeah, there was a Garruk's Horde, never drew it, and never wanted it
EDIT: Last two cards I remember were briarpack (one of my faves) and the 1/1 intimidate raider that let's you ditch then draw. Learning to like that guy more and more.
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On September 03 2013 22:52 FireSA wrote: So went 4-0 at weekly draft tonight. List was more or less..
5x Predatory Sliver 2x Blur sliver 1x striking sliver 1x Battle sliver baloth, advocate, flames of firebrand, deadly recluse, giant spider, thunder strike, troll hide, goblin shortcutter, 2 act of treason and three other cards I can't remember. And lands. But man. Those slivers. I went 16 land and one lay of the land, should have gone 15 land. Oh yeah, there was a Garruk's Horde, never drew it, and never wanted it
EDIT: Last two cards I remember were briarpack (one of my faves) and the 1/1 intimidate raider that let's you ditch then draw. Learning to like that guy more and more.
How did you get 5 predatory slivers? I'll pick up a predatory or 2 whenever I go green even if I'm not going slivers because who can't use a bear?
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Eh the pred sliver is not really an early pick tbh, it's not right to pick it over a better card early, though late it makes for a great bear. So was a bit of luck, despite the fact that there were a lot of better cards for people to pick. Though there were some powerful decks, jace mill deck deck, garruk deck, another deck with archangel of thune, and some dece control decks. But if/when I opened 2 or 3 land with slivers...that was pretty much gg. Enlarge/ranger's guile would have been nice, but eh.
EDIT: That is to say, rootwalla, deadly recluse, hunt the weak etc are all better picks unless you already have slivers. I missed out on megantic sliver, the guy next to me opended it pack 2 but was passing the other way xD.
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On September 03 2013 16:18 RagequitBM wrote: How would someone who has never played a TCG before learn magic? Is Duels of the Planeswalker good, or should I just play on MTGO, and read up on it somewhere?
Watch streams of online drafts to learn what to do, then go to a FNM to do it for real. After a few drafts you'll get the feel of card interaction and pacing, then you can start reading up on constructed deck lists and theory.
If you feel brainy, look up "Weissman" or "keeper" or "The Deck" articles to learn very generalist things about card advantage and deck design.
If you prefer to just have fun get on Twitch and watch the SCGLive reruns to see how people play in a live environment.
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On September 03 2013 13:02 Manifesto7 wrote: I just started last week after a hiatus myself, so feel free to add me, same name.
After spending too much money on regular drafting, I would recommend using up your new player points in those events first, so that you can learn the cards and interface painlessly. As for building up your collection, it depends what you want to do, but you can get lots of cheap cards from the bots until you know what kind of deck you want to play.
Thanks for the advice! I'll definitely keep that in mind and throw you an add 
So far the only drafts that let me utilize the new player points are "phantom events," and don't let me keep any of the cards I've drafted with, so that's kinda' unfortunate. I'll get my bearings soon enough, though. Thanks again for the help!
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For some reason I'm really liking molten birth right now
Imagine a board like this
puphoros young pyromancer guttersnipe ogre battledriver
now, pay 3 mana for 2 1/1 creatures. Pretty meh, huh?
except, you actually get 3. your opponent also takes 8 damage. Oh and they're 3/1s with haste.. And if you win a coin flip... you do it again next turn.
Obviously you're never going to get that boardstate, but any single component of it makes the card worthwhile, two of them make it incredible and the fact if you luck out it's a free card, that's pretty epic.
The difficulty is figuring out what to splash around the shell. Red black for read the bones, dreadbore, rakdos' return etc, or white for more pumps to work with akroan crusader, anax and cymede, rootborn defences etc. or green for burningtree, rubblebelt etc that can be used to turn on puphoros hyper quickly, or blue for lots of cheap pyromancer/guttersnipe triggers. So many choices .
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So, the Scrygates are really, really disappointing :/ I mean sure, they're almost strictly better gates, but man I was really hoping for nimbus maze; proper dual lands that make 3 colors harder.
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On September 07 2013 02:44 Audemed wrote: So, the Scrygates are really, really disappointing :/ I mean sure, they're almost strictly better gates, but man I was really hoping for nimbus maze; proper dual lands that make 3 colors harder.
I like the direction of guildgates + benefits better than strictly good dual lands. I miss the days when running 2 colors was risky mtg.
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On September 07 2013 00:06 Thereisnosaurus wrote:For some reason I'm really liking molten birth right now Imagine a board like this puphoros young pyromancer guttersnipe ogre battledriver now, pay 3 mana for 2 1/1 creatures. Pretty meh, huh? except, you actually get 3. your opponent also takes 8 damage. Oh and they're 3/1s with haste.. And if you win a coin flip... you do it again next turn. Obviously you're never going to get that boardstate, but any single component of it makes the card worthwhile, two of them make it incredible and the fact if you luck out it's a free card, that's pretty epic. The difficulty is figuring out what to splash around the shell. Red black for read the bones, dreadbore, rakdos' return etc, or white for more pumps to work with akroan crusader, anax and cymede, rootborn defences etc. or green for burningtree, rubblebelt etc that can be used to turn on puphoros hyper quickly, or blue for lots of cheap pyromancer/guttersnipe triggers. So many choices  .
Purphoros + Helios + Assemble the Legion + Elspeth + Reckoner + efficient removal = Boros Midrange <3
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I would love to play more Jund or just Golgari stuff beyond rotation, but it seems like most Midrange and Control options are still pretty up in the air while Aggro has most of its pieces figured out. Esper might be fun too, but with the upcoming manabase, it could be quite rough.
I test drawed some of the scrygates in a deck concept and they seem to be fine in lower counts, still feel like they should be uncommon and not rare, not sure if the impact would be that big to limited.
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On September 07 2013 03:07 NeonFlare wrote: I would love to play more Jund or just Golgari stuff beyond rotation, but it seems like most Midrange and Control options are still pretty up in the air while Aggro has most of its pieces figured out. Esper might be fun too, but with the upcoming manabase, it could be quite rough.
I test drawed some of the scrygates in a deck concept and they seem to be fine in lower counts, still feel like they should be uncommon and not rare, not sure if the impact would be that big to limited.
The only argument I see for them being rare is that the set is not focused on color identity. Guildgates *had* to be non-rare to allow a multicolor draft to be possible.This also made it so that opening random packs felt more guild oriented due to you seeing the guildgates.
This is not the same with Theros (I'm assuming) and the color identities are designed to be more monochromatic (judging by the design of the Gods).
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blizzard buying MTG and converting it to Hearthrone woot!~!
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On September 07 2013 03:17 needcomputer wrote: blizzard buying MTG and converting it to Hearthrone woot!~!
Huh?
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Straight outta Johto18973 Posts
So apparently putting Scry 1 on a Guildgate and taking away the Gate type makes a land Rare. Ok.
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On September 07 2013 03:47 MoonBear wrote: So apparently putting Scry 1 on a Guildgate and taking away the Gate type makes a land Rare. Ok.
Yeah, they really should have been uncommons. Total money grabbing there. Oh, you want these uncommon lands? BUY MORE PACKS NUBS.
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I feel like this was some kind of block choice and not just limited to Theros. Like you guys/gals remember the Vampire Nocturnus mechanic? I almost feel like that there's going to be a mechanic like that in this set.
None of the scry's have been particularly impressive. The new Augur of Bolas is only one that makes me happy since (well fuck Augurs) it actually smooths your draws out instead of peek the bottom 2 cards of your library.
It'll be interesting to see what's going to be played at GP Louisville.
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