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Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
Last Edited: 2013-08-26 06:20:49
August 26 2013 06:17 GMT
#8701
Just posting to say hi, im a magic player from the 90's who is relapsing hard after 15 years of inactivity. I know how to play but obviously know almost nothing about the sets. Any beginners resources that you have found helpful and would like to share would be appreciated.

Ive got a few physical cards from the ravnia block, but will mostly be playing online. Feel free to add me, same name as here.


Ok so here goes: There are a couple of major changes in the rules since way back in the day:

1) combat damage no longer goes on the stack- when you get to the point where things do damage, they just do it, you can't react to it. You have to declare anything you're doing before combat damage is calculated. the practical upshot of this is you cannot both deal damage with a dude and sacrifice him to do something.

2) legends now work differently (this was very recent). Essentially, YOU can only have one of any legend on your side of the battlefield at once. If you play another, you choose one to sacrifice. This also applies to planeswalkers (which might also be new to you)

A lot of terms that appear across all sets have also been switched around or keyworded:
'Remove from the game' = Exile
'When this creature deals damage to another creature, destroy that creature' = Deathtouch
'When this creature deals damage, you gain that much life' = Lifelink
'Wall' = Defender
'Attacking does not cause this creature to tap'= Vigilance


The main 'long form' format these days is called Modern. Modern is every block and core set from eighth edition onwards, (everything from onslaught back is excluded). These are:

Mirrodin: An artifact themed block that introduced equipment (artifacts that can be attached to creatures like enchantments, but don't die when the creature does) and indestructibility (a permanent with that property cannot die through being damaged or effects that 'destroy' it. reducing it to 0 toughness or exiling it still gets rid of it)

Kamigawa: A legend themed block without huge influence on the overall modern game

Ravnica City of Guilds: A multicolour 'urban' themed block that gave each colour pair a name and a unique mechanic. You'll probably hear a lot of these since return to ravnica is the current block, using the same terms. See that one for details. Ravnica also introduced hybrid mana that is diagonally split across the symbol. Hybrid mana counts and can be paid with either kind of mana.

Time Spiral: Time spiral returned largely to dominaria and was themed around various temporal mechanics- flashback (cards can be played a second time from the graveyard, suspend (play a card cheaply and put counters on it, taking one off each turn until none remain, then it comes into play). Finally, Storm (copy a spell for each other spell you've played this turn) made a return. this mechanic is still very prevalent in Modern combo decks that rely on spamming cheap spells that generate mana or draw cards then playing one massively stormed card. The last set of the Time Spiral block, Future Sight, had preview cards that had mechanics from future sets, so sometimes you'll see some more modern stuff out of place on these cards.

Lorwyn: Lorwyn was a block themed around creature types set on a british/celtic mythology inspired plane. It introduced the 'tribal' type for non-creature cards, which gave them a type- eg. Tribal enchantment- Elf. so if you had a card that said gain mana for the amount of elves in play, or search for an elf, you would count that enchantment. Lorwyn also introduced planeswalkers, possibly the largest development in modern magic.

Planeswalkers are cards that act as 'mini players'. They have abilities which cause them to gain and lose loyalty. Loyalty is treated like player health, so an opponent can attack a planeswalker with their creatures, damage causes them to lose loyalty. At 0 loyalty they've had enough of your shit and peace out. Most planeswalkers have an ability that they can trigger if they reach enough loyalty that will generally win the game outright or make it impossible for the other side to make headway, so they're high priority targets.

Shards of Alara: Shards of Alara was a multicolour themed set that centered around each colour and it's two allied colours. Each of these tri-colour groups had a home 'shard' that is now generally used as slang for a deck of that colour set:
white BLUE black = Esper
black RED green = Jund
blue BLACK red= Grixis
white GREEN red = Naya
green WHITE blue = Bant

Shards also introduced coloured artifacts to the game and the 'mythic' rarity- on average, one out of every eight rares will be a mythic.

Zendikar: A land/exploration themed set that initially focused around interactions with land cards and cards that 'grew'- creatures that leveled up, enchantments that powered up as you did certain things and so on. Later in the block rize of the eldrazi shifted the focus to a lovecraftian horror theme, with the first colourless, non-artifact cards- eldrazi. Eldrazi are generally really big and incredibly nasty, with their paragon- Emrakul, the Aeons Torn being the core of most 'cheat the biggest motherfucker you can into play' type decks

Scars of Mirrodin: The second Mirrodin set tied it back into the old Dominaria storyline more heavily, coming under assault and ultimately succumbing to Phyrexia. It brought back a lot from the original Mirrodin, while introducing the 'poison' mechanic. Creatures or effects with 'poison' deal damage as -1/-1 counters and poison counters to players. When a player gets 10 poison counters, they lose the game regardless of their life total. Naturally, poison has become a surefire way of winning against infinite life combos. The final set in the block introduced 'phyrexian mana' which is coloured mana that may instead be paid with 2 life. Cards with this type of mana have become popular in many competitive decks where life is not a huge concern and quick, reliable effects that would normally be difficult to access for a colour combination are made available through paying for phyrexian mana costs with life.

Innistrad: The set just about to leave standard (type 2), innistrad is a gothic horror themed set with humans, werewolves, vampires, ghosts etc. It has a lot of graveyard mechanics (flashback, undying) and is the first set that has really broken the traditional creature archetypes of magic (Elves, goblins, merfolk etc). Since the white archetype (humans) and the black ones (zombies, vampires, demons) had a disproportionate amount of representation and options in other colours, they've become popular deck types over traditional tribal decks. Innistrad was the first set to really push creature combat to counter a modern format that was almost purely about control and combo decks, so you'll find that creatures from Innistrad forward are quite powerful compared to what you're used to.

Return to Ravnica: The most recent set, which once again brought us back to Ravnica and the old guild-colour pairs. Each guild got a new mechanic and a facelift in terms of what it goes about. I won't go into much detail, but I'll list each guild for reference, since these are often used as slang for dual colour decks of those colours
Orzhov : W/B
Selesnya: W/G
Azorius: W/U
Boros: W/R
Gruul: R/G
Rakdos: B/R
Izzet: U/R
Dimir: U/B
Simic: U/G
Golgari: G/B

You'll often hear people say they're running 'selesnya weenie' or similar, when they just mean 'green white weenie'


So, that's it for now. If you want more info on something let me know and I'll try and kill my wrists
Poisonous Sheep counter Hydras
Pooshlmer
Profile Joined August 2008
United States1001 Posts
August 26 2013 06:20 GMT
#8702
On August 26 2013 13:31 Manifesto7 wrote:
Just posting to say hi, im a magic player from the 90's who is relapsing hard after 15 years of inactivity. I know how to play but obviously know almost nothing about the sets. Any beginners resources that you have found helpful and would like to share would be appreciated.

Ive got a few physical cards from the ravnia block, but will mostly be playing online. Feel free to add me, same name as here.


Duels of the planeswalkers is a cheap way to get used to playing with the new rules. Can even get one of the older versions for super cheap.
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
August 26 2013 07:58 GMT
#8703
THis is why I can't ask my friends for deck building advice:

To my Bant Friend: "Hey what cards normally beat you"
Friend: "Idk I havent played the deck yet"
Me: "...so how are you playing it at Cincy?"
Friend: "Buddy is letting me borrow it"
Me: "Just going to play creatures, enchant them and win"
Friend: "Pretty much"
Me: "Ok"
Friend: "Dw I'm playing Murder Investigation and Curiosity too"
Me: "And you'll probably place higher than me too"
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
Manifesto7
Profile Blog Joined November 2002
Osaka27174 Posts
August 26 2013 08:09 GMT
#8704
On August 26 2013 15:17 Thereisnosaurus wrote:
Show nested quote +
Just posting to say hi, im a magic player from the 90's who is relapsing hard after 15 years of inactivity. I know how to play but obviously know almost nothing about the sets. Any beginners resources that you have found helpful and would like to share would be appreciated.

Ive got a few physical cards from the ravnia block, but will mostly be playing online. Feel free to add me, same name as here.
Whole post of awesomeness...


Thank you for that. Most of the trouble I am having right now is with the slang and terminology in written articles. Ive got the new rule changes down, but having an outline of the recent sets was great, thank you so much.

I don't think I will touch modern simply because the number of cards is impossible. Having come back just in time for m14 though, and with innistrad and m13 about to leave, I think that will allow me to focus on this recent block and get up to speed that way.

What I really want to do is draft once a week (on sundays when I have a day off) and then get stomped in constructed the rest of the time to learn about the different sets. I went 1-10 yesterday, and died 10 different horrible deaths. I feel like a tower defense player that just logged onto iccup after a ladder reset.

I am sure I will have many obnoxious questions in the future for you!
ModeratorGodfather
Riyomori
Profile Joined July 2009
Singapore316 Posts
Last Edited: 2013-08-26 09:05:35
August 26 2013 08:58 GMT
#8705
Magic isn't that hard to get back into with the abundance of articles on sites such as Channelfireball, TCGPlayer and Starcitygames. MTG streams are pretty popular and I would say they are a great avenue to keep up with the MTG metagame without having to invest money in a deck/draft yourself.

I came back during Dragon Maze and am more or less familiar with the program and current rules.
Been playing on MTGOnline and while I do miss the physical feel of cards and social interaction at a card shop, online play provides much convenience if you do not have time to go out to the local card shop.
Just keep drafting the current sets to build up your collection.
With Theros coming next month, Standard will be much easier to get into!

PS: There's a format called Pauper which uses only common cards. Heard its a cheap and good way to get into Constructed if that's what you're interested in!
Judicator
Profile Blog Joined August 2004
United States7270 Posts
August 26 2013 12:24 GMT
#8706
Yeah the proliferation of information in Magic is probably the biggest change since you last played Mani. Shotcoder, you are going to SCG Cincy? I wasnt planning on going but will be testing with friends for it.
Get it by your hands...
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
August 26 2013 17:53 GMT
#8707
On August 26 2013 21:24 Judicator wrote:
Yeah the proliferation of information in Magic is probably the biggest change since you last played Mani. Shotcoder, you are going to SCG Cincy? I wasnt planning on going but will be testing with friends for it.


I was planning on it, yes.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
iGrok
Profile Blog Joined October 2010
United States5142 Posts
August 26 2013 18:10 GMT
#8708
My draft today: P1P1 Shivan Dragon, P3P1 Scourge of Valkas. DRAGONS!!!!

11 Mountain
6 Forest
1 Young Pyromancer
2 Blur Sliver
1 Chandra's Outrage
2 Predatory Sliver
1 Scourge of Valkas
1 Shivan Dragon
2 Shiv's Embrace
1 Molten Birth
2 Lava Axe
1 Fog
1 Act of Treason
1 Savage Summoning
1 Hunt the Weak
2 Gladecover Scout
1 Goblin Shortcutter
1 Dragon Hatchling
1 Wild Guess
1 Sliver Construct

Should I sub something out for Verdant Haven to hit my drops faster?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
August 26 2013 18:29 GMT
#8709
On August 27 2013 03:10 iGrok wrote:
My draft today: P1P1 Shivan Dragon, P3P1 Scourge of Valkas. DRAGONS!!!!

11 Mountain
6 Forest
1 Young Pyromancer
2 Blur Sliver
1 Chandra's Outrage
2 Predatory Sliver
1 Scourge of Valkas
1 Shivan Dragon
2 Shiv's Embrace
1 Molten Birth
2 Lava Axe
1 Fog
1 Act of Treason
1 Savage Summoning
1 Hunt the Weak
2 Gladecover Scout
1 Goblin Shortcutter
1 Dragon Hatchling
1 Wild Guess
1 Sliver Construct

Should I sub something out for Verdant Haven to hit my drops faster?


Fog, Savage Summoning, and Glavecover Scout are not usually playable. 2 Shiv's Embrace makes the Scout a little better, but still not good enough. Summoning is probably not the worst if you can consistently use it to ambush, but your deck doesn't have enough big creatures for that. I think your deck suffers from way too many 1/1s and 2/2s in general and not enough pressure to back up your Act/Lava Axes.
We found Dove in a soapless place.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
August 26 2013 19:05 GMT
#8710
Ok, I went back to magic 2 days ago after a 10 years break.
I'm doing my first draft on Wednesday.

WISH ME LUCK (but I'm gonna be a bitch and pray for good U/B cards :D).
The legend of Darien lives on
mordek
Profile Blog Joined December 2010
United States12705 Posts
Last Edited: 2013-08-26 20:18:32
August 26 2013 20:18 GMT
#8711
On August 26 2013 15:17 Thereisnosaurus wrote:+ Show Spoiler +

Just posting to say hi, im a magic player from the 90's who is relapsing hard after 15 years of inactivity. I know how to play but obviously know almost nothing about the sets. Any beginners resources that you have found helpful and would like to share would be appreciated.

Ive got a few physical cards from the ravnia block, but will mostly be playing online. Feel free to add me, same name as here.


Ok so here goes: There are a couple of major changes in the rules since way back in the day:

1) combat damage no longer goes on the stack- when you get to the point where things do damage, they just do it, you can't react to it. You have to declare anything you're doing before combat damage is calculated. the practical upshot of this is you cannot both deal damage with a dude and sacrifice him to do something.

2) legends now work differently (this was very recent). Essentially, YOU can only have one of any legend on your side of the battlefield at once. If you play another, you choose one to sacrifice. This also applies to planeswalkers (which might also be new to you)

A lot of terms that appear across all sets have also been switched around or keyworded:
'Remove from the game' = Exile
'When this creature deals damage to another creature, destroy that creature' = Deathtouch
'When this creature deals damage, you gain that much life' = Lifelink
'Wall' = Defender
'Attacking does not cause this creature to tap'= Vigilance


The main 'long form' format these days is called Modern. Modern is every block and core set from eighth edition onwards, (everything from onslaught back is excluded). These are:

Mirrodin: An artifact themed block that introduced equipment (artifacts that can be attached to creatures like enchantments, but don't die when the creature does) and indestructibility (a permanent with that property cannot die through being damaged or effects that 'destroy' it. reducing it to 0 toughness or exiling it still gets rid of it)

Kamigawa: A legend themed block without huge influence on the overall modern game

Ravnica City of Guilds: A multicolour 'urban' themed block that gave each colour pair a name and a unique mechanic. You'll probably hear a lot of these since return to ravnica is the current block, using the same terms. See that one for details. Ravnica also introduced hybrid mana that is diagonally split across the symbol. Hybrid mana counts and can be paid with either kind of mana.

Time Spiral: Time spiral returned largely to dominaria and was themed around various temporal mechanics- flashback (cards can be played a second time from the graveyard, suspend (play a card cheaply and put counters on it, taking one off each turn until none remain, then it comes into play). Finally, Storm (copy a spell for each other spell you've played this turn) made a return. this mechanic is still very prevalent in Modern combo decks that rely on spamming cheap spells that generate mana or draw cards then playing one massively stormed card. The last set of the Time Spiral block, Future Sight, had preview cards that had mechanics from future sets, so sometimes you'll see some more modern stuff out of place on these cards.

Lorwyn: Lorwyn was a block themed around creature types set on a british/celtic mythology inspired plane. It introduced the 'tribal' type for non-creature cards, which gave them a type- eg. Tribal enchantment- Elf. so if you had a card that said gain mana for the amount of elves in play, or search for an elf, you would count that enchantment. Lorwyn also introduced planeswalkers, possibly the largest development in modern magic.

Planeswalkers are cards that act as 'mini players'. They have abilities which cause them to gain and lose loyalty. Loyalty is treated like player health, so an opponent can attack a planeswalker with their creatures, damage causes them to lose loyalty. At 0 loyalty they've had enough of your shit and peace out. Most planeswalkers have an ability that they can trigger if they reach enough loyalty that will generally win the game outright or make it impossible for the other side to make headway, so they're high priority targets.

Shards of Alara: Shards of Alara was a multicolour themed set that centered around each colour and it's two allied colours. Each of these tri-colour groups had a home 'shard' that is now generally used as slang for a deck of that colour set:
white BLUE black = Esper
black RED green = Jund
blue BLACK red= Grixis
white GREEN red = Naya
green WHITE blue = Bant

Shards also introduced coloured artifacts to the game and the 'mythic' rarity- on average, one out of every eight rares will be a mythic.

Zendikar: A land/exploration themed set that initially focused around interactions with land cards and cards that 'grew'- creatures that leveled up, enchantments that powered up as you did certain things and so on. Later in the block rize of the eldrazi shifted the focus to a lovecraftian horror theme, with the first colourless, non-artifact cards- eldrazi. Eldrazi are generally really big and incredibly nasty, with their paragon- Emrakul, the Aeons Torn being the core of most 'cheat the biggest motherfucker you can into play' type decks

Scars of Mirrodin: The second Mirrodin set tied it back into the old Dominaria storyline more heavily, coming under assault and ultimately succumbing to Phyrexia. It brought back a lot from the original Mirrodin, while introducing the 'poison' mechanic. Creatures or effects with 'poison' deal damage as -1/-1 counters and poison counters to players. When a player gets 10 poison counters, they lose the game regardless of their life total. Naturally, poison has become a surefire way of winning against infinite life combos. The final set in the block introduced 'phyrexian mana' which is coloured mana that may instead be paid with 2 life. Cards with this type of mana have become popular in many competitive decks where life is not a huge concern and quick, reliable effects that would normally be difficult to access for a colour combination are made available through paying for phyrexian mana costs with life.

Innistrad: The set just about to leave standard (type 2), innistrad is a gothic horror themed set with humans, werewolves, vampires, ghosts etc. It has a lot of graveyard mechanics (flashback, undying) and is the first set that has really broken the traditional creature archetypes of magic (Elves, goblins, merfolk etc). Since the white archetype (humans) and the black ones (zombies, vampires, demons) had a disproportionate amount of representation and options in other colours, they've become popular deck types over traditional tribal decks. Innistrad was the first set to really push creature combat to counter a modern format that was almost purely about control and combo decks, so you'll find that creatures from Innistrad forward are quite powerful compared to what you're used to.

Return to Ravnica: The most recent set, which once again brought us back to Ravnica and the old guild-colour pairs. Each guild got a new mechanic and a facelift in terms of what it goes about. I won't go into much detail, but I'll list each guild for reference, since these are often used as slang for dual colour decks of those colours
Orzhov : W/B
Selesnya: W/G
Azorius: W/U
Boros: W/R
Gruul: R/G
Rakdos: B/R
Izzet: U/R
Dimir: U/B
Simic: U/G
Golgari: G/B

You'll often hear people say they're running 'selesnya weenie' or similar, when they just mean 'green white weenie'


So, that's it for now. If you want more info on something let me know and I'll try and kill my wrists

This post was so helpful! I've slowly been picking up stuff but that summed it up nicely.

Good luck tolkien ^^
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Riyomori
Profile Joined July 2009
Singapore316 Posts
August 27 2013 01:52 GMT
#8712
I found the Limited Resources podcast really useful. http://lrcast.com/

It is a weekly podcast hosted by Magic commentator Marshall Sutcliffe and Brian Wong.
Its emphasis is on Limited play. Recent episodes covered very fundamental topics such as Building your Mana Base, analysing the speed of the metagame and how to go infinite in MTGO in addition to the usual set reviews and having famous guests come onto the show to share their Limited knowledge.

Definitely worth a listen no matter your skill in Magic. There really is something new to learn for everyone.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
Last Edited: 2013-08-27 02:03:36
August 27 2013 02:03 GMT
#8713
x-0-1 (ID in finals) in a m14 draft. p1p1 Enlarge over some playable but unexciting cards, p1p2 Young Pyromancer, p1p3 Young Pyromancer, zzzz.
End up UR, 2 Pyromancer, 2 Geyser, 2 Flames, 1 Shock, 1 Outrage, 1 Domestication, 2 Divination, 2 Messenger Drake, 1 Scroll Thief, an elixir and some filler cards. Most games weren't particularly close, any game that went remotely long was a joke.
[iHs]MCMcEmcee@UFO | のヮの
iGrok
Profile Blog Joined October 2010
United States5142 Posts
August 27 2013 08:39 GMT
#8714
Ok, I fell into this draft. Opened a Thorncaster-Hive Stirrings-Sentinel pack, was doing -ok- (someone else was gunning for slivers too). Ended up Wrg... stuff... after 2 packs. P3P1? Jace. Because if I don't pick Jace, I'll lose to him. Pack 3 had a lot of green and black, so I fleshed out the Naya a bit. So: Do I splash the Jace?

+ Show Spoiler +
1 Academy Raider
1 Canyon Minotaur
1 Marauding Maulhorn
1 Molten Birth
2 Pitchburn Devils
1 Seismic Stomp
1 Shock
1 Thorncaster Sliver
2 Wild Guess
1 Angelic Wall
1 Blessing
2 Congregate
1 Griffin Sentinel
3 Hive Stirrings
1 Pacifism
1 Sentinel Sliver
1 Siege Mastodon
1 Solemn Offering
1 Steelform Sliver
1 Jace Memory Adept
3 Deadly Recluse
1 Fog
1 Groundshaker Sliver
1 Lay of the Land
1 Plummet
1 Predatory Sliver
1 Trollhide
1 Verdant Haven
1 Windstorm
2 Sliver Construct
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
Last Edited: 2013-08-27 08:44:41
August 27 2013 08:41 GMT
#8715
On August 27 2013 17:39 iGrok wrote:
Ok, I fell into this draft. Opened a Thorncaster-Hive Stirrings-Sentinel pack, was doing -ok- (someone else was gunning for slivers too). Ended up Wrg... stuff... after 2 packs. P3P1? Jace. Because if I don't pick Jace, I'll lose to him. Pack 3 had a lot of green and black, so I fleshed out the Naya a bit. So: Do I splash the Jace?

+ Show Spoiler +
1 Academy Raider
1 Canyon Minotaur
1 Marauding Maulhorn
1 Molten Birth
2 Pitchburn Devils
1 Seismic Stomp
1 Shock
1 Thorncaster Sliver
2 Wild Guess
1 Angelic Wall
1 Blessing
2 Congregate
1 Griffin Sentinel
3 Hive Stirrings
1 Pacifism
1 Sentinel Sliver
1 Siege Mastodon
1 Solemn Offering
1 Steelform Sliver
1 Jace Memory Adept
3 Deadly Recluse
1 Fog
1 Groundshaker Sliver
1 Lay of the Land
1 Plummet
1 Predatory Sliver
1 Trollhide
1 Verdant Haven
1 Windstorm
2 Sliver Construct


No, you don't splash a double blue card with no other blue cards. That would force you to play 5-6 blue sources.

This deck looks a lot like your last one, I feel like you're not prioritizing high impact creatures enough. Your only good creatures are Pitchburn Devils, Marauding Maulhorn, and Deadly Recluse, and the Recluse doesn't attack very well. I guess you were going for a sliver deck, but in order for that to work, you need to take good cards first and wheel the chaff like Hive Stirrings/Sliver Construct.
We found Dove in a soapless place.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2013-08-27 13:24:50
August 27 2013 13:23 GMT
#8716
Btw when can you start to draft slivers ?

Most of the time if I get either a bonescythe/mutavault/megantic I try to move toward slivers but I don't really know at which point I should really commit to playing them...
The legend of Darien lives on
Judicator
Profile Blog Joined August 2004
United States7270 Posts
August 27 2013 13:43 GMT
#8717
Manaweft is usually the sliver that makes me start considering. Some of the rares also.
Get it by your hands...
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
August 27 2013 13:46 GMT
#8718
On August 27 2013 22:43 Judicator wrote:
Manaweft is usually the sliver that makes me start considering. Some of the rares also.

Yeah but problem is Manaweft can be picked by another player who wants to go green for some ramp, right ?
I don't see a card like this ever making a full rotation in draft, whereas most of the other slivers are pretty safe.
The legend of Darien lives on
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
August 27 2013 15:23 GMT
#8719
On August 27 2013 22:23 mr_tolkien wrote:
Btw when can you start to draft slivers ?

Most of the time if I get either a bonescythe/mutavault/megantic I try to move toward slivers but I don't really know at which point I should really commit to playing them...


IMO the answer is never. I think the only slivers worth drafting around are Thorncaster and Megantic, but Megantic is the only one worth drafting by itself, and you're not likely to get enough of them early to make moving in a viable decision. Predatory Sliver is also really good, but only if you get a ton of them, which is also unlikely to happen. I feel like slivers is never something you can force, it's just something you may fall into if you end up with a Megantic and 2-3 Predatory after pack 1.
We found Dove in a soapless place.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
August 27 2013 16:46 GMT
#8720
Slivers is something I back into, not look to draft. The slivers I pick can work by themselves as playables before I even consider if I have a slivers theme.
Get it by your hands...
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