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On February 28 2013 09:20 Trotske wrote: Any suggestions on some good 1 drops that might fit in this deck? I really don't know many of the cards outside of gatecrash. Arbor Elfffff
Also Experiment 1.
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On February 28 2013 09:20 Trotske wrote: Any suggestions on some good 1 drops that might fit in this deck? I really don't know many of the cards outside of gatecrash.
Uhm, honestly, I'm a fair fan of Experiment+Cackler, and Legion Loyalists if you can afford to buy or trade into them.
Even without the "No tokens" thing, Loyalist is a badass. Battalion for First Strike and Trample also has the peripheral effect of making him a priority target for removal/burns, which buys bigger bodies time to swing and/or get bigger, depending on the mechanics in play.
Mind you, this is the blind leading the blind somewhat, but in Standard aggro, I'd probably want a minimum of eight 1 mana creatures, and 8-10 at 2 as well. Hitting your curve hard, playing bodies and swinging as frequently as you can is huge.
And I really would consider flip-flopping the numbers on Ghor-Clan/Rubblebelt, or evening them out, if at all possible. Rubblebelt Raiders had a very direct role in literally every game I won on Games Day. He's just pure badass, being able to turn T5 into almost guaranteed "swing for lethal" territory.
Although, if you DO shoot for Loyalists, or Rubblebelt, as priorities, you'd really want to ditch the Hellraiser in favor of something that doesn't potentially force you to swing in at a disadvantageous time.
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On February 28 2013 09:23 iGrok wrote:Show nested quote +On February 28 2013 09:20 Trotske wrote: Any suggestions on some good 1 drops that might fit in this deck? I really don't know many of the cards outside of gatecrash. Arbor Elfffff Also Experiment 1.
Arbor Elf usually ain't aggro, and ramping into a deck that curves out hard at 4 CMC seems silly, boss.
Also, oops, meant to edit. Tired.
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On February 28 2013 09:29 JingleHell wrote:Show nested quote +On February 28 2013 09:23 iGrok wrote:On February 28 2013 09:20 Trotske wrote: Any suggestions on some good 1 drops that might fit in this deck? I really don't know many of the cards outside of gatecrash. Arbor Elfffff Also Experiment 1. Arbor Elf usually ain't aggro, and ramping into a deck that curves out hard at 4 CMC seems silly, boss. Also, oops, meant to edit. Tired. I run at least two arbors in every deck that is at least 1/3 forests. When you draw them, you get to move up a turn, and then you can use it as a batalion creature or another trigger for raiders, or even use it to make a bloodrush early.
Put it like this: which would you rather play?
1 drop, 2 drop, 2 drop + rancor, 4 drop
Arbor, 3 drop, 4 drop, 4 drop 2 + rancor
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United States164 Posts
Try to bring your curve down, you also don't need that many bloordrush creatures. Act of treason, lightning mauler, experiment one and pyreheart wolf would all fit in well.
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On February 28 2013 09:29 JingleHell wrote:Show nested quote +On February 28 2013 09:23 iGrok wrote:On February 28 2013 09:20 Trotske wrote: Any suggestions on some good 1 drops that might fit in this deck? I really don't know many of the cards outside of gatecrash. Arbor Elfffff Also Experiment 1. Arbor Elf usually ain't aggro, and ramping into a deck that curves out hard at 4 CMC seems silly, boss. Also, oops, meant to edit. Tired.
So like this? http://tappedout.net/mtg-decks/possible-deck/
Also when rakdos cracklers come into play with the +1/+1 does that evolve the experiments?
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On February 28 2013 09:36 iGrok wrote:Show nested quote +On February 28 2013 09:29 JingleHell wrote:On February 28 2013 09:23 iGrok wrote:On February 28 2013 09:20 Trotske wrote: Any suggestions on some good 1 drops that might fit in this deck? I really don't know many of the cards outside of gatecrash. Arbor Elfffff Also Experiment 1. Arbor Elf usually ain't aggro, and ramping into a deck that curves out hard at 4 CMC seems silly, boss. Also, oops, meant to edit. Tired. I run at least two arbors in every deck that is at least 1/3 forests. When you draw them, you get to move up a turn, and then you can use it as a batalion creature or another trigger for raiders, or even use it to make a bloodrush early. Put it like this: which would you rather play? 1 drop, 2 drop, 2 drop + rancor, 4 drop Arbor, 3 drop, 4 drop, 4 drop 2 + rancor
I'd rather play Cackler 2/2, Ash Zealot swing 4, Flinthoof swing 7, Rubblebelt swing 7, Rancor, Rush, opponent scoops before I finish turning shit sideways.
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Get rid of Skinbrand Goblin, pick up another stomping ground and rancor, and add 2 Wolfir Silverheart
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On February 28 2013 09:40 iGrok wrote: Get rid of Skinbrand Goblin, pick up another stomping ground and rancor, and add 2 Wolfir Silverheart
Isn't adding a 5 drop kind of going the oppisite way?
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On February 28 2013 09:40 JingleHell wrote:Show nested quote +On February 28 2013 09:36 iGrok wrote:On February 28 2013 09:29 JingleHell wrote:On February 28 2013 09:23 iGrok wrote:On February 28 2013 09:20 Trotske wrote: Any suggestions on some good 1 drops that might fit in this deck? I really don't know many of the cards outside of gatecrash. Arbor Elfffff Also Experiment 1. Arbor Elf usually ain't aggro, and ramping into a deck that curves out hard at 4 CMC seems silly, boss. Also, oops, meant to edit. Tired. I run at least two arbors in every deck that is at least 1/3 forests. When you draw them, you get to move up a turn, and then you can use it as a batalion creature or another trigger for raiders, or even use it to make a bloodrush early. Put it like this: which would you rather play? 1 drop, 2 drop, 2 drop + rancor, 4 drop Arbor, 3 drop, 4 drop, 4 drop 2 + rancor I'd rather play Cackler 2/2, Ash Zealot swing 4, Flinthoof swing 7, Rubblebelt swing 7, Rancor, Rush, opponent scoops before I finish turning shit sideways. Lets go head to head. Assume you swing out each turn, because if you don't you lose anyways (gogo tempo!). I take 6, then I block + kill your zealot with a boar and start dropping rubblebelts + wolfirs with rancor. Your move.
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On February 28 2013 09:42 Trotske wrote:Show nested quote +On February 28 2013 09:40 iGrok wrote: Get rid of Skinbrand Goblin, pick up another stomping ground and rancor, and add 2 Wolfir Silverheart Isn't adding a 5 drop kind of going the oppisite way?
No.
Ghor clan isn't a 4 drop, he's a 2 drop instant.
Your deck curves out way too fast. At 4 all you have is Rubblebelt and ghorclan, and you want to spend ghorclan on damage not as a body. Wolfir is just stupid cost efficient (essentially a 12/12 for 5 that takes two blockers).
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On February 28 2013 09:43 iGrok wrote:Show nested quote +On February 28 2013 09:42 Trotske wrote:On February 28 2013 09:40 iGrok wrote: Get rid of Skinbrand Goblin, pick up another stomping ground and rancor, and add 2 Wolfir Silverheart Isn't adding a 5 drop kind of going the oppisite way? No. Ghor clan isn't a 4 drop, he's a 2 drop instant. Your deck curves out way too fast. At 4 all you have is Rubblebelt and ghorclan, and you want to spend ghorclan on damage not as a body. Wolfir is just stupid cost efficient (essentially a 12/12 for 5 that takes two blockers).
Isn't the point to make sure I use all my mana to get as many creatures out as fast as possible to kill the enemy before they can stabilize?
I think the wolfirs might work really well if I had some arbor elves and went for a big swing at like turn 6-8 with wolfir and some rubble but I'm liking the idea of not even letting them get that far.
Maybe like a sideboard set for against a matchup that can kill off some low toughness creatures quickly?
Thanks for the help everyone
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On February 28 2013 09:55 Trotske wrote:Show nested quote +On February 28 2013 09:43 iGrok wrote:On February 28 2013 09:42 Trotske wrote:On February 28 2013 09:40 iGrok wrote: Get rid of Skinbrand Goblin, pick up another stomping ground and rancor, and add 2 Wolfir Silverheart Isn't adding a 5 drop kind of going the oppisite way? No. Ghor clan isn't a 4 drop, he's a 2 drop instant. Your deck curves out way too fast. At 4 all you have is Rubblebelt and ghorclan, and you want to spend ghorclan on damage not as a body. Wolfir is just stupid cost efficient (essentially a 12/12 for 5 that takes two blockers). Isn't the point to make sure I use all my mana to get as many creatures out as fast as possible to kill the enemy before they can stabilize? I think the wolfirs might work really well if I had some arbor elves and went for a big swing at like turn 6-8 with wolfir and some rubble but I'm liking the idea of not even letting them get that far. Maybe like a sideboard set for against a matchup that can kill off some low toughness creatures quickly?
It's just the difference between midrange and aggro. Aggro curves out a little harder to kill them fast, midrange takes a slight bit more setup and then smashes them hard all at once.
It's one of those things you'll never get a literal perfect answer to.
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On February 28 2013 09:55 Trotske wrote:Show nested quote +On February 28 2013 09:43 iGrok wrote:On February 28 2013 09:42 Trotske wrote:On February 28 2013 09:40 iGrok wrote: Get rid of Skinbrand Goblin, pick up another stomping ground and rancor, and add 2 Wolfir Silverheart Isn't adding a 5 drop kind of going the oppisite way? No. Ghor clan isn't a 4 drop, he's a 2 drop instant. Your deck curves out way too fast. At 4 all you have is Rubblebelt and ghorclan, and you want to spend ghorclan on damage not as a body. Wolfir is just stupid cost efficient (essentially a 12/12 for 5 that takes two blockers). Isn't the point to make sure I use all my mana to get as many creatures out as fast as possible to kill the enemy before they can stabilize? I think the wolfirs might work really well if I had some arbor elves and went for a big swing at like turn 6-8 with wolfir and some rubble but I'm liking the idea of not even letting them get that far. 1) You can't always control the flow of the game. 2 Wolfirs and 2 Arbors gives you the flexibility to hit earlier (t3 rubble) and harder later (t4 Wolfir + rancor your t3 rubble, or wolfir + cackler or experiment), or (say you get 1drop flooded) t1 AE t2 Hastehoof t3 E1 + Tree->hastehoof + Ghorclan rush
2) You curve out faster than my RDW that runs 16 1 drops and 24 2s. Your 3 drops are Hastehoofs and your 4 drops are Rubblebelts. Without haste on all of your guys (some not all), that is too fast of a curve. 2 Wolfir finishes out your curve. You'll be running 2, not 4, so its not like you'll draw them most games before you can play them.
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One of Ghor Clan's benefits is his versatility, keep that in mind you consider lines.
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On February 28 2013 10:17 Judicator wrote: One of Ghor Clan's benefits is his versatility, keep that in mind you consider lines.
I totally agree. His Bloodrush will insta-gib an opponent who can't afford to play around that. And a 4/4 trample on curve demands and answer - even if it isn't dominant. Very good card, I was mildly surprised it's an uncommon, if only for limited purposes.
EDIT: I wanted to make another limited observation. I first picked a Soul's Ransom the other night and it is very good. I'm not sure if that's even worth an observation...but the guy behind me audibly groaned. I take rares because I like to play with them, but Soul's Ransom played insanely powerful, are there any non-rares you'd P1P1 over it?
Like the very excellent uncommons leave you color locked as much as Soul's Ransom and I think the power level is sufficiently superior to Homing Lightening and Grisly Spectacle (both double colored.)
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Still a noob enjoying playing with PBA cards only, but I have to say I'm so damn satisfied with the synergy between Ajain's Sunstriker, Wall of Reverence, and Rhox Faithmender. I have the Felidar Sovereign to actually close a game out, but with such ridiculous cards like Beacon of Immortality and Serra Acendant (1 drop 6/6 flying with lifelink, uh, yes?) I get to have fun just about every game. Trying to add in a little versatility vs black discard decks with Wilt-Leaf Liege, but in general how do you make a deck more versatile against more types of decks? Obviously not every deck is good vs others, I just find most of my decks (keep in mind, like two days of MTG under my belt) are hit or miss depending on who I face. What should I be looking to get when I build a deck, besides focusing on an obvious theme in which I intend to win with?
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I definitely disagree sly. Double red is playable in gruul or boros. Grisly in dimir or orzhov. Both are more powerful than ransom. Ransom is a good card on curve, horrible top deck late game. Giving your opponent the decision to discard two worthless lands, or even their two worst cards isn't that good. The card draw you get from it IS good, though. It's a solid playable in dimir, I wouldn't splash it, I wouldn't take it over homing lightning or spectacle.
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So i have been playing some GC Draft tourneys on MTGO, in relation to RvR, it seems that GC is a lot more limited on choices/options.
Pretty much whoever gets the most blue cards is generally winning. Black and Blue is just beating me over and over. Even yesterday i went 2-1 1-2 with the last game ending with me at 0 and him at 3.
I was playing a green/blue Evolve based deck with Leyline Phantom, but every game i lost the entire night was to black/blue with a guy getting out a hands of binding, and then Shadow Slice and throwing it on something that was unblockable.
IDK it seems like RtR draft had a lot more options. I tried to build white/red in one draft... ended up with trash deck that couldn't get anything going.
So is Blue/Black where it is for GTC Drafts ? Or what should i be looking for/to do.
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I don't think that's the case at all. What I find is that bombs (and mana screw and flooding) decide more games than it was the case in RtR. Removal seems very strong (lots of enchantments, cypher, unbockable creatures, bloodrush...). Forcing Dimir won't do you any good, it can be quite awful if you don't get enough good cards. Removal and bombs, to me that's what the format seems to be about.
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