Too bad the trigger isn't under the spell so you could hold open counter magic then pay after it resolves XD
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Risen
United States7927 Posts
Too bad the trigger isn't under the spell so you could hold open counter magic then pay after it resolves XD | ||
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DCLXVI
United States729 Posts
On December 26 2012 08:52 jxx wrote: Hey guys, any pointers for newcomers to the standard scene? I've just gotten back into magic and really having a tough card with all of these new cards, I played a booster draft the other day but I'm completely lost rofl, tried building an Izzet based deck but its not too good. If you want to play standard you should look to pick up all of the dual lands when drafting. If you are having trouble drafting just force selesnia (and splash blue or black), even if 3 other people are doing that same you should be fine. notable commons to pick up - centaurs herald, eyes in the skies, rootborn defenses, the 'make 2 centaurs' card, trostani's judgement. Just make sure you can make centaurs in a bunch of different ways and you should be able to roll over people with populate cards. cards to splash for: voidweilder or stab wound | ||
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last.resistance
Canada543 Posts
+ Show Spoiler + ![]() | ||
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deth2munkies
United States4051 Posts
So every spell is a creature enchantment, sweet. | ||
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Kinie
United States3106 Posts
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slyboogie
United States3423 Posts
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deth2munkies
United States4051 Posts
On December 28 2012 14:43 Kinie wrote: Seems fine, potentially very powerful with Invisible Stalker + Tormented Soul type cards. I can see Esper Control being very powerful now, because of Sphinx's Revelation + Madness + Drownyard. The only thing I don't want to see out of this mechanic is a BU "Mill 4 cards" spell with Cipher on it. If that card exists, I'll be mad. I ran into this issue using Jace's Archivist in a control deck as well: you never want to use it when you're ahead. This card is not going in any control deck ever, because all it does is refills an aggro deck's hand once they dump it. Against other control decks, you have better things to be doing than using creature enchantments. | ||
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AltaiR_
Korea (South)922 Posts
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KillerSOS
United States4207 Posts
Drafting is what's fun for me but the learning curve is insane and it seems near impossible to break even. | ||
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Judicator
United States7270 Posts
As for the people looking at that particular Cipher card for certain match ups, you just board it out or in accordingly. @KillerSOS There are plenty of draft videos and twitch.tv streamers who draft where you can learn some of the nuances of drafting a particular set. For example, 3 power and 4 toughness are the sweet spots for creature statistics for RTR. Color fixing is abundant and power level is about right across the board (not bomb-centric or very apparent power gaps). Those some of the very basics of triple RTR. That will change once Gatecrash is released and certain deck types are changed due to the decreased availability of RtR cards. | ||
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Goldfish
2230 Posts
Anyway, it was on sale for really cheap on Steam, so I got it and so far I am liking it. I did read that you couldn't build your own decks before buying it. I never really played MTG (unless you count one of those FFA UMS that MTG themed in SC1BW >.>) before, I just wanted to experience the game. I do like the game but now that I have played enough, the whole deck thing is silly. One of the reasons (I read on Steam forums and gamefaqs) on why you can't build your own deck (or at least, make a fully customized deck; you can only use theme decks with some extra cards to add in or remove in DotP) is because they don't want DotP to compete with MTG Online (and their regular versions). DotP is meant to be a gateway drug to the game (at least what I hear people saying). Basically an introduction to get people to get MTG Online or buy cards. HOWEVER, I think that fails as a gateway to MTG. Part of the fun of card games like MTG is making your own deck. In fact, I'd say that's like 60% of the fun with the game (or card games in general), making your own deck. The preparation, research (on what cards would compliment my deck), how these things could work together, and all the other stuff involved in deck building is a huge part of the game. Not being able to experiment or build your own deck effectively (at least IMO, as someone who likes experimenting) takes more than 60% of the game away. The whole actually playing the game itself is important, it's the foundation for the deck building process, but again (at least IMO), the deck building process (then using it in the actual game) is the main fun. I can understand not wanting to cannibalize on their own series (MTG Online is said to contribute to 30-50% of all MTG sales) but there are plenty of alternatives. In DotP, you only had a few sets of cards with 90-100 cards (subtract 25-30 from lands, and subtract from the amount of duplicates, the actual amount of varying cards is much less) per set. That's barely all the cards (even with the expansion and two DLC packs out). IMO, they should have let you mix and match from those sets of cards in the game. People would be able to experience deck building (a big part of any card game IMO), and since the game itself doesn't feature all the cards, that would be a true gateway to either MTG Online or buying cards separately. Once you tried it out, you want more cards to play with, hence you buy either MTG Online or buy the next edition of Planeswalker (which what keeps people buying the Yugioh games, new cards). DotP is fun but the fact that they intentionally (well at least as far as I heard, it's the reason I hear people say when people ask about it on the steam forums) prevent you from mixing and matching or making your own deck is silly and won't help me get more into Magic. DotP makes me wonder how the game would be like if I could actually make my own deck. Since I don't know if that would be interesting or fun enough, I'll pass on MTG Online and go back to playing other games (like Yugioh games on the DS). Take that to whoever decided this >.> ! To clarify, all the Yugioh games usually feature nearly every card released (when that game came out that is). "Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus" features 4,231 cards in the game (and you can make your own deck). The Yugioh Tag Team series (he counterpart except on the PSP) also features the same thing. Not only do they have single player with various AI to battle, they also have multiplayer too. I searched and apparently MTG has over 10k (not count lands or reprints) cards? (Again, I'm a newb to MTG, so sorry if I'm wrong.) So the fact that DotP only has a couple of hundred cards and you can't make your own deck out of those is disappointing and discouraging (since you won't really be able to try out the true MTG experience, at least the part that involves deck building). So yeah, a bit of an off topic rant. DotP is a good start at introducing more people into magic but it should at least have full deck building and customization, (if it did, I would actually be talking about Magic instead of ranting about DotP >.>). Again, it doesn't have to feature every card, just enough to get you to experience enough of the game (that should also involve the deck building and customization process) to know whether to invest more (like in MTG Online or the actual physical card sets). | ||
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BlueBird.
United States3889 Posts
The Rakdos deck is pretty decent, And there is a nice gw overrun deck possible, I haven't played much magic lately been playing lots of halo 4 and such, but the Vegas magic player Facebook group is littered with photos of magic online cube drafts, It seems like cube drafting has dragged in tons of players that didn't play much magic online before and sucked them in, good for magic online. Looking forward to gate crash the mechanics seem interesting enough I just hope the sealed format is fun and they have some great gruul cards, I loved giant solifuge and rumbling slum. Actually I'm extremely excited about orzhov too, I love decks with black and white. In somewhat magic related news, solforge demo came out and Im a little disappointed after playing a ton of games (they only last a few minutes) I'm still excited about the game though, looking forward to it very much. | ||
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deth2munkies
United States4051 Posts
On December 29 2012 19:31 BlueBird. wrote: In somewhat magic related news, solforge demo came out and Im a little disappointed after playing a ton of games (they only last a few minutes) I'm still excited about the game though, looking forward to it very much. I'm liking it a lot so far, it has a ton of potential. The fact that it's a demo with precon decks that is meant to be played at a convention is obvious, but the gameplay is definitely strategic and definitely different than Magic. @DotP: It's meant to teach people to play the game, then they buy physical cards, go to a game shop, get their ass kicked and ask people how to play better, then they learn deckbuilding. If you already know a lot about how MtG works, you are not the target audience. Also, Modern season is starting. Decided to look at Living End since I already had a few of the cards lying around and only need 4 more fetchlands (and the shocklands I don't have are dirt cheap atm). Looks like a fun ass deck that can actually win some games. EDIT: Then I actually tested it and remembered Deathrite Shaman is a card, still looking at it, but might need some tuning/pick another deck. | ||
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spinesheath
Germany8679 Posts
On December 30 2012 01:23 deth2munkies wrote: I'm liking it a lot so far, it has a ton of potential. The fact that it's a demo with precon decks that is meant to be played at a convention is obvious, but the gameplay is definitely strategic and definitely different than Magic. @DotP: It's meant to teach people to play the game, then they buy physical cards, go to a game shop, get their ass kicked and ask people how to play better, then they learn deckbuilding. If you already know a lot about how MtG works, you are not the target audience. Also, Modern season is starting. Decided to look at Living End since I already had a few of the cards lying around and only need 4 more fetchlands (and the shocklands I don't have are dirt cheap atm). Looks like a fun ass deck that can actually win some games. EDIT: Then I actually tested it and remembered Deathrite Shaman is a card, still looking at it, but might need some tuning/pick another deck. StarSh1ne (a streamer) played Travis Woo's Living End deck for a while recently and had fairly bad results with it. Had lots of trouble in pretty much every matchup. | ||
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deth2munkies
United States4051 Posts
On December 30 2012 03:53 spinesheath wrote: StarSh1ne (a streamer) played Travis Woo's Living End deck for a while recently and had fairly bad results with it. Had lots of trouble in pretty much every matchup. I tried it against Tron and Jund and it beat Tron nearly every time and had enormous troubles with Deathrite on T1 against Jund. If Jund gets a slow start with nothing but discard spells or a Goyf, you have a pretty good chance against them, but Deathrite and Rakdos charm are a beating. Twin and Storm are next, but probably not today. | ||
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slyboogie
United States3423 Posts
I think Pod is the way to go, you don't need the Visera-Melira-Persist combo to be effective (it's super effective,) though you're sort of a blurry Naya deck when it's not coming together. | ||
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BlueBird.
United States3889 Posts
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vvSiegvv
United States364 Posts
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deth2munkies
United States4051 Posts
On December 30 2012 14:27 Xplicit wrote: Hey guys. I just got into Magic after playing a bit of DotP, I was wondering if you guys had any good recommendations for where to start. I went out and picked up the Wrack and Rage event deck as well as the Eldritch Onslaught intro deck with a few boosters and have been playing a lot against some friends, but I'm not really sure where to go from here. Are there any resources sort of like TL for Magic? I've been sticking to the premade decks (I know they aren't the best) right now just because I have no idea where to begin as far as custom deck construction. Thanks! http://www.channelfireball.com/ http://www.starcitygames.com/ http://www.wizards.com/Magic/Magazine/Default.aspx http://www.mtgsalvation.com/ All of these sites update daily (top 3 only on weekdays, last one is best for its forum rather than articles). SCG is a pay site for the articles by more "famous" people, and it has a good deck database so you can see what the pros are playing and hopefully get ideas (if not copy the deck wholesale) from there. If you wanna start playing in big tournaments and winning...you're gonna need to probably drop at least a couple hundred dollars on the game. If you wanna beat your friends and play FNMs, you can spend significantly less and have a fun yet semi-competitive deck. I learned about deck construction by looking at which decks do well and why, but there are plenty of articles on those sites about deckbuilding in the archives, it just takes a bit of poking around as their search algorithms (especially CFB's) really suck. Also @Jund, deck is like $450 and I own next to none of it, no way I can afford to play it. Storm is dirt cheap but I don't wanna play storm. Living End seems fun and reasonably cheap (~$60 to fill in what I don't have minus the 4x Verdant that I'm just not playing). If anyone can think of another fun yet reasonably cheap deck, I'm all ears. I wanted to play Kibler's deck but the Noble Heirarchs and manabase are just ridiculous. | ||
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vvSiegvv
United States364 Posts
On December 30 2012 16:00 deth2munkies wrote: http://www.channelfireball.com/ http://www.starcitygames.com/ http://www.wizards.com/Magic/Magazine/Default.aspx http://www.mtgsalvation.com/ All of these sites update daily (top 3 only on weekdays, last one is best for its forum rather than articles). SCG is a pay site for the articles by more "famous" people, and it has a good deck database so you can see what the pros are playing and hopefully get ideas (if not copy the deck wholesale) from there. If you wanna start playing in big tournaments and winning...you're gonna need to probably drop at least a couple hundred dollars on the game. If you wanna beat your friends and play FNMs, you can spend significantly less and have a fun yet semi-competitive deck. I learned about deck construction by looking at which decks do well and why, but there are plenty of articles on those sites about deckbuilding in the archives, it just takes a bit of poking around as their search algorithms (especially CFB's) really suck. Also @Jund, deck is like $450 and I own next to none of it, no way I can afford to play it. Storm is dirt cheap but I don't wanna play storm. Living End seems fun and reasonably cheap (~$60 to fill in what I don't have minus the 4x Verdant that I'm just not playing). If anyone can think of another fun yet reasonably cheap deck, I'm all ears. I wanted to play Kibler's deck but the Noble Heirarchs and manabase are just ridiculous. Ok thanks I'll check these out. I'll be staying away from heavy competitive play for awhile, at least until I get a lot more practice in and understand more about the game, but I would like to eventually move into competitive play. For now it seems like the best way to just get to play new people and learn more about the game is to follow sites like these and to go to FNM's and such. Thanks again! | ||
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