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Hey guys.
I would like some advice on Legacy format. I'm playing Goblins (still missing some cards). I think I have great chances against almost everything I see on MTGO, except Storm Combos. It's difficulty to beat most combo pre-sideboard, but then I have great options, like Angel of Despair against Show and Tell and some graveyard hate against Dredge and Reanimate.
Is there anything a mono red could do to win against storm, or my only option is to slow down him as much as possible using my Wastelands and Rishadan Port??
Oh and I just realize that I used to get destroyed by the guy who is actually #1 on Hall of Fame. I lost to him in my first national back in 2003.
http://www.wizards.com/Magic/Magazine/HallOfFame.aspx?x=mtgevent/hof/12results
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On October 02 2012 07:40 ParanoiaDHerO wrote:Show nested quote +On October 02 2012 07:21 travis wrote: Because I don't have access to infinite cards? I think he means because they overprice stuff so badly prior to the release. Whoever asked about Stab wound, it's amazing, card won me several games on my way to winning the event.
This, Pack Rats is selling for 50 cents right now so I really hope you didn't pay more than that...
Edit:
Goblins...have 0 good match ups...I don't think you can realistically beat any deck consistently. In either case, Cedric Phillips plays Legacy Goblins (exclusively iirc), so maybe he's written something about that.
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Idk what mono red does, all of the people at my shop run RB Goblins to board in hand disruption.
Looking at the list I guess you just pray they go down enough you can pyrokinesis them or something. I don't think Storm is a huge deck to worry about. The big decks right now are StoneBlade, Maverick, RUG Delver and Show and Tell.
I'm actually working on my board for Zombies for Cincinnati this weekend. Looking at: 2 Dark Confidant 2 Disenchant 2 Perish 1 Angel of Despair 1 Oblivion Ring 1 Go for the Throat 3 Surgical Extractions 1 darkblast 1 Leyline of the Void 1 Meekstone
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On October 02 2012 08:48 Judicator wrote:Show nested quote +On October 02 2012 07:40 ParanoiaDHerO wrote:On October 02 2012 07:21 travis wrote: Because I don't have access to infinite cards? I think he means because they overprice stuff so badly prior to the release. Whoever asked about Stab wound, it's amazing, card won me several games on my way to winning the event. Goblins...have 0 good match ups...I don't think you can realistically beat any deck consistently. In either case, Cedric Phillips plays Legacy Goblins (exclusively iirc), so maybe he's written something about that.
T1 cavern is GG for RUG delver, and even if you don't have it, you get more card advantage than they do off ringleader/matron so you're drawing live more of the time. From what I've heard and seen, it's about 50/50. Goblins has difficulty dealing with Batterskull preboard, so stoneblade and Maverick have a bit of an edge.
Personally, I'm putting the finishing touches on a burn deck, the only cards I'm missing are a couple of extra copies of Lavamancer, Sulfuric Vortex, Fireblast, and the Fetchlands. Now there's a deck with no good matchups but the ability to steal games from anyone
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My heart is set on running Grixis in the new standard. Am I being too unrealistic? :/
Edit: + Show Spoiler + 1 niz 4 snapcaster 1 thundermaw 4 nighthawk 2 olivia
2 chandra
2 cyclonic rift 4 dreadbore 2 forbidden alch 4 pillar of flame 4 thought scour 4 unsummon 2 mizzium mortars
4 Blood Crypt 4 Dragonskull Summit 3 Drowned Catacomb 3 Island 1 Mountain 4 Steam Vents 4 Sulfur Falls 1 Swamp
sideboard I have no idea wtf I'm doing... Lil for control? Rakdos for tokens/agro? Izzet charms? Should these be main? Syncopates? Magmaquake? Flames of the Firebrand? Curse of Death's Hold?
Am I light on black sources? Am I just bad? Anything horrible there?
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No card advantage! 3 Desperate Ravings instead of unsummons and cut a Dreadbore. What is Chandra for? She feels out of place, seems like a pricey Reverberate often enough. You might want to run Syncopate but I don't know what it's going to look like with counters.
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On October 02 2012 22:55 slyboogie wrote: No card advantage! 3 Desperate Ravings instead of unsummons and cut a Dreadbore. What is Chandra for? She feels out of place, seems like a pricey Reverberate often enough. You might want to run Syncopate but I don't know what it's going to look like with counters.
I put her in as reverberate, sure, but more often to kill 1 toughness creatures w/ the ping (such as flyers to clear the sky for my nighthawk or gravecrawlers or various other mana dorks)
Drop the unsummons? That makes me sad, they're so good for tempo :/ I'd honestly almost rather drop the dreadbores than unsummons, but it deserves testing. I wish I didn't have to discard randomly w/ ravings, but if you think I need more card draw... Would you consider Jace to be a replacement for Chandra?
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Vapor Snag has really affected how we all view Unsummons, lol. Yeah, Tempo is okay but you aren't taking that opportunity to punch them in the face for 6+1 off Vapor Snag.
It seems Jace will be harder to cast on turn 4 but I believe he's the far superior 4-mana Planeswalker for Grixis.
Chandra -2 + Unsummon = Into the Void!
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Damn this is the most intense keep or mulligan decision deck I've ever tried running :S
It is also the first tri-color deck I've ever tried running. Just lost to some weird demon deck I shouldn't have lost to if I had landed a single island source g2 or g3. I think he was only running 6/6 demons and keyrunes lol. I'm bad.
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I would be hesitant to run nighthawks in the main deck so that there are no targets for abrupt decay/ultimate price.
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On October 03 2012 04:33 DCLXVI wrote: I would be hesitant to run nighthawks in the main deck so that there are no targets for abrupt decay/ultimate price.
The lifegain is so nice :<
What would you put in his place?
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Grixis deck thats has zero ways (niv doesnt count) of card advantage unless the other player plays into it... Not that good. I really have no clue on how grixis plays but it looks like any other control deck.
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Is thoughtflare playable? I would really like casting that in standard.
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Izzet Charm, Think Twice, Divination in that order. I think Thoughtflare is good but a turn too late.
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Oh man, that is not the mode of Izzet Charm you want to be playing in Grixis, where lands are always valuable. I guess if you have to filter, you have to filter. But then, just mulligan.
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Honestly the 2 damage not a big deal. The counter not really relevant either.
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On October 03 2012 08:31 slyboogie wrote: Oh man, that is not the mode of Izzet Charm you want to be playing in Grixis, where lands are always valuable. I guess if you have to filter, you have to filter. But then, just mulligan.
The deal with the charm is its super freaking flexible, not that it's best at drawing cards, or best at dealing 2 damage, or best at countering, it's just a solid flexible card.
If your running these colors and this style of deck, I would have to include lighthouse, that's a great filtering card imo .
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On October 03 2012 04:33 DCLXVI wrote: I would be hesitant to run nighthawks in the main deck so that there are no targets for abrupt decay/ultimate price.
Nighthawks are nicely positioned at the moment. Blocks favorably with all the 2/x Agro stuff running around and GoST (who is now absurd with Whipflare/Image/Metamorph/Slagstorm gone) and helps you stabilize as you do so. Later on, he holds off the larger, more irritating threats to get rid of (Sigarda).
Also Olivia is pretty fucking good. Faced a surprising amount of decks that just straight folded to an untapped Olivia; ping the small fry down, steal or block the larger fish. Seriously, there's like Sel. Charm, Tragic Slip and maybe a Bonfire off the top that realistically answer an untapped Olivia.
(Playing Jund Midrange/control. Thragtuskuuu, Abrupt Decay, Relentless and mana-fixing too good to pass up.)
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On October 03 2012 08:44 Judicator wrote: Honestly the 2 damage not a big deal. The counter not really relevant either.
The Spell Pierce is probably the best part of the charm. The better Wild Guess is lame - it's the cycle part of the Azorious Charm - you'll never be particularly happy, it's just what you have to do. Obviously, it's better to have that part of the card than to not have it, but if you think the shock isn't good and the counter isn't good - you probably shouldn't play the card.
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Why isn't it friday yet...
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