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On June 10 2012 12:20 Risen wrote:Show nested quote +On June 10 2012 12:05 DEN1ED wrote: I missed top 8 and got 9th on breakers in the WMCQ today. So close. Played my RUG Delver deck. It's awesome. I love you. I love RUG, although my deck is shit. How did you manage to get so deep? Shock?
I don't see the point of G in Delver, I have also not touched T2 in the past week so anyone care to explain?
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I've been playing the deck non stop for the past few weeks online and cashing in a very large percentage of the Dailys I enter. http://mtgstats.com/Deck.aspx?DeckID=503697 This is my most recent list online but I made some slight SB changes for today and took out a zealous conscripts for the 4th caverns. I've been working on it for a while and I really like it. The synergy between huntmaster and snapcaster is insane. Pass turn -> flip, then on their turn snapcaster and flashback something to flip back. The SB definitley needs a negate or two since the UW midrange deck with Tamiyo and Gideon is very popular now and those are tough to deal with.
I guess I'll do a quick tourney report.
Round 1 vs RW Humans I keep a terrible hand game 1 and get punished for it. Easily win next two games with pillars, snags, and snapcasters to really slow him before huntmasters come down. 1-0 Round 2 vs UW Midrange Don't remember everything but it was a really close match and I got a timely miracle bonfire in game 3 to seal the deal. 2-0 Round 3 vs UW Midrange I pretty much got stomped this round as he resolved Tamiyo and Gideon both games and that is pretty hard combination to beat if it happens. 2-1 Round 4 vs Zombie Pod Pillar of flame is just insane vs zombies. Pillar to RFG gravecrawlers and messengers and then ancient grudge out of the board for pods and metamorphs make it a pretty easy matchup. 3-1 Round 5 vs UW Midrange I have zero recollection of this match except that I finally resolved a pike lategame. Equiped and attacked and manaleaked my own vapor snag on my own guy to get the 2 extra dmg I needed for the kill. 4-1 Round 6 vs UW Delver An incredibly long and close match. Kept going back and forth. Finished game 2 with only 10 minutes left and ended up in a draw. I was in a very good position at the end and definitely could have taken it with a few more turns. 4-1-1 Round 7 vs RG Aggro Game 1 I bonfire away 3 mana dorks and he just gets stuck on 2 lands. Game 2 comes down to who has more huntmasters but I have more removal/counters/ways to find them so I win the war. 5-1-1
There were 2 other players on 16 points(including my Round 6 opponent) and both of them made top 8. I was the odd one out with shitty breakers. At least LSV took it home. GOOOO USA!
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On June 10 2012 12:46 DEN1ED wrote:I've been playing the deck non stop for the past few weeks online and cashing in a very large percentage of the Dailys I enter. http://mtgstats.com/Deck.aspx?DeckID=503697 This is my most recent list online but I made some slight SB changes for today and took out a zealous conscripts for the 4th caverns. I've been working on it for a while and I really like it. The synergy between huntmaster and snapcaster is insane. Pass turn -> flip, then on their turn snapcaster and flashback something to flip back. The SB definitley needs a negate or two since the UW midrange deck with Tamiyo and Gideon is very popular now and those are tough to deal with. I guess I'll do a quick tourney report. Round 1 vs RW Humans I keep a terrible hand game 1 and get punished for it. Easily win next two games with pillars, snags, and snapcasters to really slow him before huntmasters come down. 1-0 Round 2 vs UW Midrange Don't remember everything but it was a really close match and I got a timely miracle bonfire in game 3 to seal the deal. 2-0 Round 3 vs UW Midrange I pretty much got stomped this round as he resolved Tamiyo and Gideon both games and that is pretty hard combination to beat if it happens. 2-1 Round 4 vs Zombie Pod Pillar of flame is just insane vs zombies. Pillar to RFG gravecrawlers and messengers and then ancient grudge out of the board for pods and metamorphs make it a pretty easy matchup. 3-1 Round 5 vs UW Midrange I have zero recollection of this match except that I finally resolved a pike lategame. Equiped and attacked and manaleaked my own vapor snag on my own guy to get the 2 extra dmg I needed for the kill. 4-1 Round 6 vs UW Delver An incredibly long and close match. Kept going back and forth. Finished game 2 with only 10 minutes left and ended up in a draw. I was in a very good position at the end and definitely could have taken it with a few more turns. 4-1-1 Round 7 vs RG Aggro Game 1 I bonfire away 3 mana dorks and he just gets stuck on 2 lands. Game 2 comes down to who has more huntmasters but I have more removal/counters/ways to find them so I win the war. 5-1-1 There were 2 other players on 16 points(including my Round 6 opponent) and both of them made top 8. I was the odd one out with shitty breakers. At least LSV took it home. GOOOO USA!
I don't think you need those Manabarbs in the board unless your match up versus Wolfrun is really that bad in which case isn't Dismember just strictly better? I would say the standard delver counterspell package against that Tamiyo/Gideon deck is good enough (2 Negates-1 Dissipate).
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No, dismember is not good enough. I tried it. Dismember just deals with the titan but at that point they now have a ton of inkmoths/wolfruns and you lose anyways. The WRR MU was terrible before I added barbs but now it is a very good MU although I never played against it. It's also very good vs solar flare/esper control decks. You just get any early edge and its game over. When your opponent is trying to kill you with titans that you can snag it's kinda insane.
And ya I need to add negates/dissipate. I will probably cut arc trail and and daybreak ranger as though were definitley the least relevant cards. Might also cut 1 grudge. I usually only boarded in 1 a lot of the time since you never know if they are siding out their equipment expecting artifact hate but I like just having 1 just in case.
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Delver has always had a good MU against Solar Flare, except I would say against Frost Titans but nobody plays that Titan. I still think those Barbs are terrible slot choices right now. Yes, you run the risk of losing to Wolf-Run (still don't see how unless they just nut-draw you), but WR is more worried about the UW-Angel builds than your build. If you say Dismember is not enough, then I would just drop the Barbs for Devil's Play.
Any kind of early edge is GG anyways, but Flare decks are running Ratchets as their anti-Delver tech (sidenote: anyone notice how Conley was the one to perpetuate this back in GP Orlando?) and they frankly don't give a shit if you counter it most of the time.
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You'll just have to trust me, or play the deck vs WRR yourself. And ya ratchet bomb is pretty bad for this deck with delver and huntmaster being your primary ways to win. For a while I had a surgical extraction in the board to prevent recurring bombs but the manabarbs solved that matchup much better.
And no an early edge is not automatically gg. Very often you might just get a quick delver flip and hit them for 6 but then they have removal and stabilize well. At that point barbs is gg.
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On June 10 2012 13:21 DEN1ED wrote: You'll just have to trust me, or play the deck vs WRR yourself. And ya ratchet bomb is pretty bad for this deck with delver and huntmaster being your primary ways to win. For a while I had a surgical extraction in the board to prevent recurring bombs but the manabarbs solved that matchup much better.
And no an early edge is not automatically gg. Very often you might just get a quick delver flip and hit them for 6 but then they have removal and stabilize well. At that point barbs is gg.
See Barbs would be gg if you had marginal advantage, I don't think Barbs is actual gg unless they're not running Timely or Purge. You are also running 2 Barbs which seems like a miser push. I don't think Barbs is actually bad (I have to play against Barbs multiple times now with multiple decks) but at 2 it seems pointless.
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Not sure, but how are M10 prices cheaper than M13... o.O
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Speculation time. What are the chances they reprint Dredge with the reprinting of this in M13?
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Completely sincere question: Does that make it more or less likely?
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They're simply soldiers. Why would the card say just soldiers if it meant human soldiers?
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I used to play MTG way back when I was in gradeschool. So with that being said where is a good place to start in terms of MTGO?
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On June 10 2012 14:48 Judicator wrote:Speculation time. What are the chances they reprint Dredge with the reprinting of this in M13?
Well next block is Return to Ravnica.... So I would think pretty high. Although it could just be another card wotc prints to try and hate out snapcaster(although it will never work).
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On June 10 2012 15:43 Risen wrote:They're simply soldiers. Why would the card say just soldiers if it meant human soldiers?
Yeah, makes sense. Doesn't matter either way, for some reason I thought goldnight only worked on humans, but it's all creatures, yay.
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On June 10 2012 15:50 DEN1ED wrote:Show nested quote +On June 10 2012 14:48 Judicator wrote:Speculation time. What are the chances they reprint Dredge with the reprinting of this in M13? Well next block is Return to Ravnica.... So I would think pretty high. Although it could just be another card wotc prints to try and hate out snapcaster(although it will never work).
The best card to hate out Snapcaster is rotating out of standard. Although Snapcaster is only a real issue in Delver it's completely fair every where else. Hating out in Snapcaster is more of an issue in Legacy but Legacy has more degenerate shit going down.
I don't know if they want to reprint Dredge, they can get away with it from a PR perspective because Dredge is only bullshit (but vintage level bullshit) in Legacy (I play it only to have a Legacy deck), and it seems pretty sweet in Limited from the casual RGD drafts I have done.
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Hey Judi, I know it's probably an obscure question due to the fact that even saying something like "UG mid-range" could mean a great difference in cards between different players but can you give any tips against UB and UW delver? I'm play RW humans and love them but my only two losses at FNM were to delver, where i only lost 1-2, my other two games I was able to take 2-0 easily, so I'm wondering what I can do to take the matches.
I've considered more spells than my strategy "GET THE HUMANS TO THE BOARD!!!" but I feel like I'm playing plenty as is with the aggression my deck brings, I've also considered adding in some better cards overall (champion of the parish, lightning mauler) Do you have any suggestions at all, thanks either way.
edit: I hate the snapcaster mage :[
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I am not sure what RW Humans can do since Humans (of any variant) is the only deck I have 0 experience playing with, and the times playing against it just seemed like a mediocre deck that scoops to Day.
The only things I can say are that Delver is a tempo deck or I would like to call a value deck that trades up with its non-creature spells. I am gonna use the deck list that LSV used to qualify for the WMC as an example. I would say Ratchet Bomb is quite good against that deck, as would Phyrexian Metamorph for RW Humans. Misstep seems viable for your deck or rather Shock is better.
You need to make them spend mana on their turn and not on yours is basically what you want to do.
Edit:
Forgot about Combust, that card seems good against everything but Invisible Stalkers and Trafts.
In either case Swords are the biggest problem. You might just have to splash G for flashback on Ancient Grudge.
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I would SB manic vandal for swords, assuming you have caverns. And you definitely want champion of the parish and lightning mauler. Not much is more scary than a hasted hero of bladehold.
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On June 11 2012 06:34 DEN1ED wrote: I would SB manic vandal for swords, assuming you have caverns. And you definitely want champion of the parish and lightning mauler. Not much is more scary than a hasted hero of bladehold.
This. Forgot about Vandal. Shows you how much I touch Red in Standard.
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