Magic: The Gathering - Page 174
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Judicator
United States7270 Posts
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Durp
Canada3117 Posts
On June 02 2012 00:40 Judicator wrote: The format shits over the better Bolas aka Karn, so yeah... yeah I still think Bolas might be one of my favourite cards printed. I might still run grixis control and 0-2 drop every FNM just so I can finally play it in standard (I was not playing T2 when it was still in the cycle) | ||
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Judicator
United States7270 Posts
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TestSubject893
United States774 Posts
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bobbob
United States368 Posts
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Soulstice
United States288 Posts
Edit: oh yeah i forgot to mention i can use my deck when hosting a "new player" match. Why is this? | ||
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deth2munkies
United States4051 Posts
On June 02 2012 06:34 Soulstice wrote: Im new to MTGO and im having troubles making a deck that it will let me use. I know how to make a decent deck (sort of) i just always get different error messages or the like. For instance at first i couldnt mix planeswalker and standard cards etc but now my problem is, when i hit the 'play' button and try to select the deck i made from the planeswalker pack it says like half my cards are illegal...How do i know which cards are legal when building a deck? Im pretty confused and would appreciate advice. Edit: oh yeah i forgot to mention i can use my deck when hosting a "new player" match. Why is this? Planeswalker cards are banned in all non planeswalker events. If you have the deck type set to "Standard" or even "Legacy" it will tell you everything is illegal. You have to set it to "Planeswalker". Also keep in mind if you make standard/block decks you have to have the LANDS that are in standard/block and the default ones it gives you are Ravnica...that's the most annoying part. | ||
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ManyCookies
1164 Posts
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aphorism
United States226 Posts
On June 02 2012 07:34 ManyCookies wrote: Really? Is that even a Pro Tour/Grand Prix rule? I swear I saw Alpha/Beta basic lands used in recent standard tourneys. I think it's just a silly MTGO rule. | ||
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Soulstice
United States288 Posts
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deth2munkies
United States4051 Posts
On June 02 2012 09:57 Soulstice wrote: So whats the best way to use the 2 tickets that come with the game? I really dont want to end up wasting them, any recommendations? Either make a bad pauper deck (good ones tend to cost 5-6) or buy 3 packs and draft. The lands thing is for MTGO only, IRL nobody cares. | ||
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DEN1ED
United States1087 Posts
On June 02 2012 10:36 deth2munkies wrote: Either make a bad pauper deck (good ones tend to cost 5-6) or buy 3 packs and draft. The lands thing is for MTGO only, IRL nobody cares. Is this real? I've played mtgo for years and never knew this. I always use promo lands in constructed and never noticed lol. | ||
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IMABUNNEH
United Kingdom1062 Posts
Drafting is the only interesting thing on there since the population crashed. | ||
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ParanoiaDHerO
United States183 Posts
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DEN1ED
United States1087 Posts
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bobbob
United States368 Posts
In general you start looking at 2 colors in pack 1, of which you should keep 1, but you can probably drop the other. Biggest signs that green is open aside from lots of green cards is seeing a late forcemage. For blue, a late mist raven tells me that. For white, a late Seraph, Black would I guess be a late seclusion (despite being an uncommon), but normally if I end up in black it's because I feel that I'm cut out of my other colors, or I just pick up much death wind, or I have a sweet black bomb. Red it is something like a late Pillar of Flame. Generally by pack 3 it's too late to switch, but it really depends on how many playables you have when you switch. If you can't get to 23 playables, or don't think you can, don't switch. So mid pack 2 is usually the latest I will switch. This doesn't mean I won't splash a sweet rare in pack 3. Draft last night was really weird because I was technically signaling badly because I passed 3 mad prophets over the course of the draft, but I also picked 3... so yeah seeing 6 mad prophets is really awkward in a draft. | ||
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ParanoiaDHerO
United States183 Posts
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bobbob
United States368 Posts
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ManyCookies
1164 Posts
Black signals are late (pick 6-7+) Death Winds, Homicidal Seclusions, Barter in Bloods, Blood Artist, Bloodflow Connoisseurs, Bone Splitters, and the uncommon+ Demons in roughly decreasing order of signal strength (Don't expect to see too many Death Winds, it's worth splashing for). If you see those mid-late in pack 1-2, it might be worth picking a few up and keeping an eye out for a potential switch to black. | ||
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ParanoiaDHerO
United States183 Posts
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