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Well, in Modern, you'll probably be running some kind of Mystical Teachings package to be competitive. The mana base is strong in Modern, so Esper is okay, that is, you can play black in your UW. You'll have access to some powerful counters in the form of Spell Snare, Cryptic Command and Remand.
Just keep in mind that there's no Force of Will, no Brainstorm and no Swords to Plowshares; so you'll be going at this with Path to Exile and other less perfect cards (maybe Smother? Dunno, don't play that much Modern.) If you can lock down the opponent, I suppose you try to resolve something like Sphinx of Jwar or Teferi? Maybe Teachings up a Spell Burst and hold the game down.
Also, Snapcaster Mage. Naturally.
EDIT: And Clique, can't forget Vendillion Clique.
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Oh I didn't realize he was looking at modern. I actually run a control heavy version of UW in modern that wrecks a lot of combo decks but has a horrible match-up against things like Jund.
4 Mana leak 4 Cryptic command 4 Spell snare 4 Path to exile 2 Gideon Jura 2 Wrath of god 2 Engineered explosives 3 Vendillion clique 4 Snapcaster Mage 3 Into the roil 3 Elspeth the knight-errant
I've also looked at adding sun Titan with little jace and maybe a couple images over the into the roils
Lands are significantly easier 4 sea chrome coast 4 hallowed fountain 4 mystic gates 2 islands 2 plains 2 celestial colonnade 2 scalding tarn 2 tectonic edge or ghost quarter depending on your preference 1 academy ruins for explosives lock down 1 marsh flats 1 watery grave to hit 3 on explosives (can also be steam vents or breeding pool) 1 tolaria west to fetch explosives or colonnade, whichever helps your board position more
As a sideboard I run 3 meddling mages 3 aven mindcensors 3 kitchen finks 1 wrath of god 2 spell pierce 3 divine offering
It definitely needs more testing for the numbers and such but this is where I've started
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What about Rune Snag instead of Mana Leak?
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On December 29 2011 10:43 CruelZeratul wrote: What about Rune Snag instead of Mana Leak?
Rune snag is probably better than mana leak but this is what I had on hand. I actually had remand in place of mana leak but it was horrible.
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On December 29 2011 08:54 Shotcoder wrote: Mana leak, dissipate, white sun, Gideon, day of judgment, elspeth, jace, oblivion ring, timely reinforcements, elesh norn, sun Titan, phantasmal images, frost titan.
I'm not a huge fan of the deck right now so I'll let sly and judicator flesh out the list and give you numbers. In all reality I think it's dependent on wha version you want to run too. Because karn, venser, and tumble magnet are also options.
He's talking about Modern. Any control lists will have to be Teachings which means 4 colors in Modern. You can't just run 2 colors and comfortably match up well against the field.
In either case, I don't have that much experience in Modern. The brief time I tested it was literally land destruction with Bloodbraid Elf cascading into Molten Rain/Stone Rain, I was about to test a RUG version of that and decided I probably will never bother assembling the base cards needed to play in Modern, so I stopped.
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On December 29 2011 11:06 Judicator wrote:Show nested quote +On December 29 2011 08:54 Shotcoder wrote: Mana leak, dissipate, white sun, Gideon, day of judgment, elspeth, jace, oblivion ring, timely reinforcements, elesh norn, sun Titan, phantasmal images, frost titan.
I'm not a huge fan of the deck right now so I'll let sly and judicator flesh out the list and give you numbers. In all reality I think it's dependent on wha version you want to run too. Because karn, venser, and tumble magnet are also options. He's talking about Modern. Any control lists will have to be Teachings which means 4 colors in Modern. You can't just run 2 colors and comfortably match up well against the field. In either case, I don't have that much experience in Modern. The brief time I tested it was literally land destruction with Bloodbraid Elf cascading into Molten Rain/Stone Rain, I was about to test a RUG version of that and decided I probably will never bother assembling the base cards needed to play in Modern, so I stopped.
I agree teachings and gifts decks are the supreme in control right now but the mana base is significantly more expensive
Also I love your idea for land destruction. Boom bust jund might be a fun little land destruction build.
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On December 29 2011 11:06 Judicator wrote:Show nested quote +On December 29 2011 08:54 Shotcoder wrote: Mana leak, dissipate, white sun, Gideon, day of judgment, elspeth, jace, oblivion ring, timely reinforcements, elesh norn, sun Titan, phantasmal images, frost titan.
I'm not a huge fan of the deck right now so I'll let sly and judicator flesh out the list and give you numbers. In all reality I think it's dependent on wha version you want to run too. Because karn, venser, and tumble magnet are also options. He's talking about Modern. Any control lists will have to be Teachings which means 4 colors in Modern. You can't just run 2 colors and comfortably match up well against the field. In either case, I don't have that much experience in Modern. The brief time I tested it was literally land destruction with Bloodbraid Elf cascading into Molten Rain/Stone Rain, I was about to test a RUG version of that and decided I probably will never bother assembling the base cards needed to play in Modern, so I stopped.
Can you give me your list for that deck? Sounds exactly like something I would play and I need a deck since my friends keep pestering me to play modern.
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Straight UW is fine in Modern. Maybe not as good in theory as Esper Teachings, but it's significantly easier to play and build. Nothing wrong with having easier decisions, plus being able to cast Kitchen Finks and Cryptic Command reliably is really nice.
Or alternatively instead of casting Cryptic reliably you could play UW Gifts Tron. Dunno how good it is against Zoo tho so maybe not the best choice.
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Why give up Consume the Meek or Doomblade or Smother? Or even Deathmark? Also, Inquisition and Thoughtseize! Just play Esper, it doesn't make your decision tree that much harder. Tron is also interesting, though, I haven't played it.
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On December 30 2011 03:07 slyboogie wrote: Why give up Consume the Meek or Doomblade or Smother? Or even Deathmark? Also, Inquisition and Thoughtseize! Just play Esper, it doesn't make your decision tree that much harder. Tron is also interesting, though, I haven't played it.
not really giving up just depends on which rout you want to go. Strict UW leans more toward a proactive approach while Esper is a more reactive approach. At least that's how I see it.
Edit: also Standard Esper decks running Pristine Talisman now is quite funny.
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I don't really mind giving up removal spells, I would miss Esper Charm and flashback Teachings though =[
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You can't target your own Garruk with mortapod. What is this shit wizards. I want to start tricking out DT wolves with mortarpods on turn 5!
Honestly though, you can't deal damage to your own planeswalkers with spells or abilities, and I'm not quite sure of the reasons for it.
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On December 31 2011 00:00 MCMcEmcee wrote: I don't really mind giving up removal spells, I would miss Esper Charm and flashback Teachings though =[
Esper! Esper! Esper! Esper! /chant
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On December 31 2011 03:41 slyboogie wrote:Show nested quote +On December 31 2011 00:00 MCMcEmcee wrote: I don't really mind giving up removal spells, I would miss Esper Charm and flashback Teachings though =[ Esper! Esper! Esper! Esper! /chant
It's okay, Sun Titan for Jace is enough of a draw engine /StandardTech
Also with the banning of Punishing Fire and Wild Nacatl you can play Azure Mage! It trades with like every aggro creature!
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On December 31 2011 00:06 bumatlarge wrote: You can't target your own Garruk with mortapod. What is this shit wizards. I want to start tricking out DT wolves with mortarpods on turn 5!
Honestly though, you can't deal damage to your own planeswalkers with spells or abilities, and I'm not quite sure of the reasons for it.
Wait, what? This is true? I've been redirecting damage from myself to planeswalker like normal in these situations ((largely 1 damage to myself onto koth from an arc trail with my red deck))
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On December 31 2011 04:09 Risen wrote:Show nested quote +On December 31 2011 00:06 bumatlarge wrote: You can't target your own Garruk with mortapod. What is this shit wizards. I want to start tricking out DT wolves with mortarpods on turn 5!
Honestly though, you can't deal damage to your own planeswalkers with spells or abilities, and I'm not quite sure of the reasons for it. Wait, what? This is true? I've been redirecting damage from myself to planeswalker like normal in these situations ((largely 1 damage to myself onto koth from an arc trail with my red deck))
It's illegal. Have you tried doing it on MTGO? Doesn't work and just does damage to yourself. I found an MTG article explaining it, but not the reasons why.
http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/planeswalkers/week4
DEALING DAMAGE TO PLANESWALKERS
If a source you control would deal noncombat damage to an opponent, you may have that source deal that damage to a planeswalker that opponent controls instead. This is a redirection effect: you choose whether to redirect the damage as the redirection effect is applied, and it's subject to the normal rules for ordering replacement effects. The player affected by the damage chooses the order in which to apply such effects, but the controller of the source of the damage chooses whether the damage is redirected. Note that this redirection can't be applied to combat damage.
For example, although you can't target a planeswalker with Shock, you can target your opponent with Shock, and then as Shock resolves, choose to have Shock deal its 2 damage to one of your opponent's planeswalkers. If you do, two loyalty counters are removed from that planeswalker. You can't choose to split the damage between a player and a planeswalker. In the Shock example above, you couldn't have Shock deal 1 damage to the player and 1 damage to the planeswalker. If a source you control would deal damage to you, you can't have that source deal that damage to one of your planeswalkers instead. In a Two-Headed Giant game, damage that would be dealt to a player can't be redirected to a planeswalker his or her teammate controls.
Bullshit I say! I guess the reason is because you aren't allowed to hit the PW, it's just with how the mechanic works, that the redirection with things like arc trail or your own mortarpod to garruk, is something not implemented with planeswalkers. It seems pretty relevant, so I hope wizards notices it.
EDIT: Oh apparently it's to stop you from making planeswalkers a shield to the damage you inflict on yourself through fetchlands and stuff. Seems odd still, that something in my opponents control can hit my PW, but if it's under my control it's off limits. Seems like iffy mechanics, but I can't figure out how to make an exception without sounding overly specific or messing with what they are trying to prevent.
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well if they allowed you to defer damage you could just defer lethal damage to your PW and essentially get a fog effect.
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Well, lethal damage as a result of your own cards. I think things that are very direct (Target player), should be able to be directed at your own planeswalkers. Obviously not damage you couldn't otherwise inflict on your opponent in place of yourself.
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Can I just say, actually playing games that matter with control has an insane learning curve to go with it. The decision making is extremely tough and winning is stupidly tough sometimes. I changed the deck right before I played on Friday and got matched against tempered steel and mono black and just couldn't draw enough threats or answers. I went 2-2 overall beating a home brew UG control and mono red the proceeding to lose the other two.
This is what I ended up running: http://www.mtgvault.com/ViewDeck.aspx?DeckID=276858
Tempered Steel drew all 4 inkmoths game 3 and just didn't have enough to answer both the inkmoths and other cards like glint hawk idol.
Nearly the same thing happened vs Mono black with his first inkmoth just taking the game because of no blades or ghost quarters. His hand was piss poor besides the inkmoth and having upwards of 7 outs by turn 7 and hitting zero really pissed me off when he only had 2 land on board, and had time to cast an alchemy and a think twice.
So I switched to
http://www.mtgvault.com/EditDeck.aspx?DeckID=277682&DeckCardID=6422056
Found out you really don't need that many mana leaks and snapcasters and my sideboard plan was pretty poor overall. I would like the second White sun main, not side but don't want to cut a Wurmcoil or Sphinx for it. I'd like to test Azure mage in the side instead of blue sun and batterskull too. Even though batterskull was really clutch in a game vs mono red.
I never felt like the games weren't winnable I just felt like I was too inexperienced with the cards and the decision making of control. Any suggestions guys?
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