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zhurai
Profile Blog Joined September 2010
United States5660 Posts
December 03 2011 22:28 GMT
#2121
for G/W humans...

Elite Vangard or Doomed Traveler?
Twitter: @zhurai | Site: http://zhurai.com
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
December 03 2011 23:14 GMT
#2122
Leonin relic warder is always relevant, even more so then fiend hunter I'd say.
Together but separate, like oatmeal
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 03 2011 23:51 GMT
#2123
On December 04 2011 07:28 zhurai wrote:
for G/W humans...

Elite Vangard or Doomed Traveler?


Doomed all the way.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
December 04 2011 00:39 GMT
#2124
On December 04 2011 07:14 slyboogie wrote:
I've found Dismember to be tough against Tenpered Steel, for obvious reasons. It's not a great card, but if you're worried about Tempered Steel, you can try Gut Shot.


I'm not worried about T-Steel so much as I am the inkmoth nexuses in unison with the Tempered steel. My friend suggested disperse but I'm not sold on that play yet.

I just always feel behind in the match up and it's the only match up I walk into not feeling confident in my deck choice. It's so much faster than mine and my normal sideboard plan of tempoing out other aggro decks doesn't work because of the speed.

And doomed traveler is way better than elite vanguard.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
dignity
Profile Blog Joined May 2010
Canada908 Posts
December 04 2011 02:34 GMT
#2125
Ghost quarters for inkmoths?

Additionally you can also run instant artifact removal in the form of divine offerings. You might not gain life off of it but it still gets rid of the threat.
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2011-12-04 02:56:08
December 04 2011 02:53 GMT
#2126
On December 04 2011 11:34 dignity wrote:
Ghost quarters for inkmoths?

Additionally you can also run instant artifact removal in the form of divine offerings. You might not gain life off of it but it still gets rid of the threat.


Second ghost quarter. 2 main at least.

On December 04 2011 08:51 Risen wrote:
Show nested quote +
On December 04 2011 07:28 zhurai wrote:
for G/W humans...

Elite Vangard or Doomed Traveler?


Doomed all the way.


I would run vanguard. The spirit token is moot in GW humans, when all your other creatures are 4/4 or 5/5 on turn 5, a 1/1 won't help you. Plus, on turns 2-3, vanguard will stop more creatures from attacking you than traveler will.
good vibes only
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
December 04 2011 03:09 GMT
#2127
On December 04 2011 09:39 Shotcoder wrote:
Show nested quote +
On December 04 2011 07:14 slyboogie wrote:
I've found Dismember to be tough against Tenpered Steel, for obvious reasons. It's not a great card, but if you're worried about Tempered Steel, you can try Gut Shot.


I'm not worried about T-Steel so much as I am the inkmoth nexuses in unison with the Tempered steel. My friend suggested disperse but I'm not sold on that play yet.

I just always feel behind in the match up and it's the only match up I walk into not feeling confident in my deck choice. It's so much faster than mine and my normal sideboard plan of tempoing out other aggro decks doesn't work because of the speed.

And doomed traveler is way better than elite vanguard.


Disperse for the Tempered Steel? That's totally bleh. You already run Revoke in the side.
"We dug coal together." Boyd Crowder, Justified
bobbob
Profile Joined December 2009
United States368 Posts
December 04 2011 03:13 GMT
#2128
Doomed is better because you have cards that buff all creatures you control, so the spirit gets there. Also makes your deck more resistant to DoJ.
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 04 2011 03:37 GMT
#2129
On December 04 2011 11:53 Meta wrote:
Show nested quote +
On December 04 2011 11:34 dignity wrote:
Ghost quarters for inkmoths?

Additionally you can also run instant artifact removal in the form of divine offerings. You might not gain life off of it but it still gets rid of the threat.


Second ghost quarter. 2 main at least.

Show nested quote +
On December 04 2011 08:51 Risen wrote:
On December 04 2011 07:28 zhurai wrote:
for G/W humans...

Elite Vangard or Doomed Traveler?


Doomed all the way.


I would run vanguard. The spirit token is moot in GW humans, when all your other creatures are 4/4 or 5/5 on turn 5, a 1/1 won't help you. Plus, on turns 2-3, vanguard will stop more creatures from attacking you than traveler will.


Day protection? Gavony T5?
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Judicator
Profile Blog Joined August 2004
United States7270 Posts
December 04 2011 04:36 GMT
#2130
More like Doomed Traveler is the bane of all controls decks outside of Grixis. Don't listen to Meta, it's not even close.

Also, why would a Vanguard stop more creatures from attacking you? More specifically, what creature?
Get it by your hands...
Cixah
Profile Joined July 2010
United States11285 Posts
December 04 2011 05:41 GMT
#2131
Doomed Traveler >>>> Vanguard. Killing the card is USUALLY detriment to your opp. It replaces itself, and gets better. Having 3 DT's (lol) in play it makes Day of Judgement a Time Walk in YOUR favor.
Hug The Goat! Hug the Goat! Hug the Goat!
dignity
Profile Blog Joined May 2010
Canada908 Posts
December 04 2011 05:49 GMT
#2132
I am currently at a bit of a crossroad in terms of what decks to create/play. I find myself favoring control styles where I can respond to what my opponent is doing, but I am horrible at creating control decks. I enjoy playing tempo decks occasionally, but I always feel that I am winning more because my opponent's deck creation was bad or they misplayed when I play aggro/tempo.
Orpheos
Profile Joined April 2010
United States1663 Posts
Last Edited: 2011-12-04 05:55:52
December 04 2011 05:54 GMT
#2133
On December 04 2011 07:28 zhurai wrote:
for G/W humans...

Elite Vangard or Doomed Traveler?


i think the real answer to this is avacyn pilgrim (just read back you have pilgrim. then answer is BoP)
Judicator
Profile Blog Joined August 2004
United States7270 Posts
December 04 2011 06:01 GMT
#2134
Watching SCG St. Louis makes me wonder how some of these people T8-ed. Herp derp let you resolve a Druidic Satchel and lose to UR Delver with Grixis Control.
Get it by your hands...
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
December 04 2011 06:48 GMT
#2135
On December 04 2011 11:34 dignity wrote:
Ghost quarters for inkmoths?

Additionally you can also run instant artifact removal in the form of divine offerings. You might not gain life off of it but it still gets rid of the threat.


I'm already running 4 non white lands I think the addition of any ghost quarters just kills this mana base too much for it to be worth it. Also add in the fact I'm stretching on lands with 22 anyways.

I think the main board Relic-warders and sideboard days will help a lot.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
dignity
Profile Blog Joined May 2010
Canada908 Posts
Last Edited: 2011-12-04 06:55:58
December 04 2011 06:53 GMT
#2136
The most white mana you will ever need by the look of your deck list is 2. If nothing else you should cut islands for the ghost quarters if you really want ghost quarters. At most you will need 1 blue mana so the 8 dual-lands should be fine.

Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2011-12-04 08:41:16
December 04 2011 08:40 GMT
#2137
Regarding Elite Vanguard vs Doomed Traveler in GW Humans

Frankly, both cards are bad. If you NEED to run either, I still say run Vanguard. You guys are too scared of turn 4 day. This is far and away the most aggressive format in years. 1 or 2 spirits after a wrath isn't going to win you the game, and the extra damage you'd deal on turns 2-3-4 from the Vanguard will usually make up for it. Furthermore, of the 4 G/W Humans decks that did well at states, the only two of them that ran either card picked Elite Vanguard.
+ Show Spoiler +

http://sales.starcitygames.com/deckdatabase/deckshow.php?t[T1]=1&deck_name[]=G%2FW+Humans&event_ID=&feedin=&start_date=2011-09-11&end_date=2011-12-04&city=&state=&country=&start=1&finish=8&exp=&p_first=&p_last=&simple_card_name[1]=&simple_card_name[2]=&simple_card_name[3]=&simple_card_name[4]=&simple_card_name[5]=&w_perc=0&g_perc=0&r_perc=0&b_perc=0&u_perc=0&a_perc=0&comparison[1]=%3E%3D&card_qty[1]=1&card_name[1]=&comparison[2]=%3E%3D&card_qty[2]=1&card_name[2]=&comparison[3]=%3E%3D&card_qty[3]=1&card_name[3]=&comparison[4]=%3E%3D&card_qty[4]=1&card_name[4]=&comparison[5]=%3E%3D&card_qty[5]=1&card_name[5]=&sb_comparison[1]=%3E%3D&sb_card_qty[1]=1&sb_card_name[1]=&sb_comparison[2]=%3E%3D&sb_card_qty[2]=1&sb_card_name[2]=&card_not[1]=&card_not[2]=&card_not[3]=&card_not[4]=&card_not[5]=&order_1=finish&order_2=&limit=25&action=Show+Decks


Clearly there's a reason these guys picked Vanguard over Traveler, and I think it's because they predicted lots of aggro in the format. Traveler is WAY worse than Vanguard vs Tempered Steel and basically any other aggro deck you'll face.
good vibes only
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
December 04 2011 09:01 GMT
#2138
On December 04 2011 17:40 Meta wrote:
Regarding Elite Vanguard vs Doomed Traveler in GW Humans

Frankly, both cards are bad. If you NEED to run either, I still say run Vanguard. You guys are too scared of turn 4 day. This is far and away the most aggressive format in years. 1 or 2 spirits after a wrath isn't going to win you the game, and the extra damage you'd deal on turns 2-3-4 from the Vanguard will usually make up for it. Furthermore, of the 4 G/W Humans decks that did well at states, the only two of them that ran either card picked Elite Vanguard.
+ Show Spoiler +

http://sales.starcitygames.com/deckdatabase/deckshow.php?t[T1]=1&deck_name[]=G%2FW+Humans&event_ID=&feedin=&start_date=2011-09-11&end_date=2011-12-04&city=&state=&country=&start=1&finish=8&exp=&p_first=&p_last=&simple_card_name[1]=&simple_card_name[2]=&simple_card_name[3]=&simple_card_name[4]=&simple_card_name[5]=&w_perc=0&g_perc=0&r_perc=0&b_perc=0&u_perc=0&a_perc=0&comparison[1]=%3E%3D&card_qty[1]=1&card_name[1]=&comparison[2]=%3E%3D&card_qty[2]=1&card_name[2]=&comparison[3]=%3E%3D&card_qty[3]=1&card_name[3]=&comparison[4]=%3E%3D&card_qty[4]=1&card_name[4]=&comparison[5]=%3E%3D&card_qty[5]=1&card_name[5]=&sb_comparison[1]=%3E%3D&sb_card_qty[1]=1&sb_card_name[1]=&sb_comparison[2]=%3E%3D&sb_card_qty[2]=1&sb_card_name[2]=&card_not[1]=&card_not[2]=&card_not[3]=&card_not[4]=&card_not[5]=&order_1=finish&order_2=&limit=25&action=Show+Decks


Clearly there's a reason these guys picked Vanguard over Traveler, and I think it's because they predicted lots of aggro in the format. Traveler is WAY worse than Vanguard vs Tempered Steel and basically any other aggro deck you'll face.


1/1 flyers aren't going to win you a game? they wear a sword and angelic destiny(or battle cry/overrun if you run those) just as well as any other creature plus it puts pressure on your opponent. This is why Humans decks are splashing blue for moorland haunt. The fact is the card gives you that extra reach after a wrath affect, it's affected by honor of the pure in both forms, and is still a 1/1 for 1 with a higher upside than elite vanguard.

You're also using decks from October before the standard meta game was set, and when card values were actually found out. I mean the one deck is running 4 green suns while the others are running mentor of the meek and Adaptive automaton. all sub optimal cards in the build in my opinion.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
Cixah
Profile Joined July 2010
United States11285 Posts
December 04 2011 09:04 GMT
#2139
On December 04 2011 17:40 Meta wrote:
Regarding Elite Vanguard vs Doomed Traveler in GW Humans

Frankly, both cards are bad. If you NEED to run either, I still say run Vanguard. You guys are too scared of turn 4 day. This is far and away the most aggressive format in years. 1 or 2 spirits after a wrath isn't going to win you the game, and the extra damage you'd deal on turns 2-3-4 from the Vanguard will usually make up for it. Furthermore, of the 4 G/W Humans decks that did well at states, the only two of them that ran either card picked Elite Vanguard.
+ Show Spoiler +

http://sales.starcitygames.com/deckdatabase/deckshow.php?t[T1]=1&deck_name[]=G%2FW+Humans&event_ID=&feedin=&start_date=2011-09-11&end_date=2011-12-04&city=&state=&country=&start=1&finish=8&exp=&p_first=&p_last=&simple_card_name[1]=&simple_card_name[2]=&simple_card_name[3]=&simple_card_name[4]=&simple_card_name[5]=&w_perc=0&g_perc=0&r_perc=0&b_perc=0&u_perc=0&a_perc=0&comparison[1]=%3E%3D&card_qty[1]=1&card_name[1]=&comparison[2]=%3E%3D&card_qty[2]=1&card_name[2]=&comparison[3]=%3E%3D&card_qty[3]=1&card_name[3]=&comparison[4]=%3E%3D&card_qty[4]=1&card_name[4]=&comparison[5]=%3E%3D&card_qty[5]=1&card_name[5]=&sb_comparison[1]=%3E%3D&sb_card_qty[1]=1&sb_card_name[1]=&sb_comparison[2]=%3E%3D&sb_card_qty[2]=1&sb_card_name[2]=&card_not[1]=&card_not[2]=&card_not[3]=&card_not[4]=&card_not[5]=&order_1=finish&order_2=&limit=25&action=Show+Decks


Clearly there's a reason these guys picked Vanguard over Traveler, and I think it's because they predicted lots of aggro in the format. Traveler is WAY worse than Vanguard vs Tempered Steel and basically any other aggro deck you'll face.



No. Its not. Traveler is better in everyway ESPECIALLY in that matchup. I'll post why later when I'm more coherently awake.
Hug The Goat! Hug the Goat! Hug the Goat!
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
Last Edited: 2011-12-04 09:43:24
December 04 2011 09:41 GMT
#2140
more relevant than DoJ protection- traveler protects your Crusader/Thrun from edict effects forever

I don't really think GW wants either Traveler or Vanguard, but if you need to choose one then Traveler is better in the deck.
[iHs]MCMcEmcee@UFO | のヮの
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