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On December 06 2011 06:01 slyboogie wrote:Show nested quote +On December 06 2011 01:26 deth2munkies wrote: In sealed, is 5 land (2 of both main and 1 of the splash color) Stromkirk Noble, Instigator gang a greedy keep when your curve is primarily 2/3? If you have a weaker one drop in your main colors, I'd just cut Stromkirk Noble altogether. He isn't going to do anything for you after turn 3 and he is at his most effective, obviously, on turn 1. So to get maximum value out of him, you need an opening hand of a Mountain and the Noble. Obviously, this could happen but, without running the numbers and just approximating, you're looking at like...10-12%? Actually, that's not bad. Yeah, but I'd still cut it. You're also sacrificing mana-base. So if you had a Selfless Cathar or a Typhoid Rats or a Delver of Secrets, I'd run those instead - if they were your main colors. EDIT: So I'd play Instigator Gang, obviously. But I'd probably only play 3 Mountains at the very most. Definitely less if you had other fixing.
Deck was Red/Blue splash White, actually. Although I only splashed a bonds and 2 Feeling of Dreads. I was really low on playables in all colors. White had no creatures, black had 2 removal spells and 1 creature, Green had practically nothing playable but a Darkthicket Wolf and Prey Upon, blue had Invisible Stalker, Snapcaster (whose only target was Blasphemous Act), 2 Claustrophobias, and a few fliers, and red had noble, gang, past in flames (which didn't get played), couple of Crossway Vampires, Bloodcrazed Neonate, and no burn spells.
I was mising on the whole Stalker/Noble/Neonate + one of the 2 spectral flights I was running, or Stalker/Dagger, but I never got either one of those combos in 5 matches. All the games I won were by forcing bad trades then flying over with Moon Heron + Battleground Geist.
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Oh sorry, I misunderstood your earlier post. I thought it was color-x/color-y splash red. I have heard, that in Sealed, it's reasonable to just play all your best cards. So your rares were Stromkirk, Blasphemous Act, Snapcaster - what were the other 3? Not counting Instigator Gang - of course. No bomby bomb bombs?
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On December 07 2011 05:40 slyboogie wrote: Oh sorry, I misunderstood your earlier post. I thought it was color-x/color-y splash red. I have heard, that in Sealed, it's reasonable to just play all your best cards. So your rares were Stromkirk, Blasphemous Act, Snapcaster - what were the other 3? Not counting Instigator Gang - of course. No bomby bomb bombs?
Let's see if I can remember...I think it was Witchbane Orb and Creeping Renaissance. Nothing bomby at all, though.
Edit: Witchbane Orb and Past in Flames.
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Mmmm...why I hate sealed. So rare dependent sometimes. And there's always the one guy with 2 Devil's Plays or 3 Mythics of the same color. WHY CAN'T I EVER BE THAT GUY T_T
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On December 07 2011 09:35 slyboogie wrote: Mmmm...why I hate sealed. So rare dependent sometimes. And there's always the one guy with 2 Devil's Plays or 3 Mythics of the same color. WHY CAN'T I EVER BE THAT GUY T_T
Yeah, I would only play sealed if there were an odd number of people, or too little. It costs more, the decks are inherently worse and less creative, and draft gives you some contorl over what your opponents are getting.
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Why do people hate Modern as a format? Our store who regularly has 20ish people show up for both Standard and Legacy had a grand total of 5 people show up for Modern...
Sure it's a new format but I figured at least 8 would show up considering the tournaments was FREE. I had friends with non legit decks show up. Ok I don't mean no legit, I mean rogue. Like RG elves and WB control.
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Modern hasn't even had a season yet. I have my deck built, but that's because Melira is too fun to not play. Been messing around with Questvine (lots of free creatures in the format) to moderate success. Also need to try T-Steel, because it seems fast enough to contend with Zoo varaints.
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On December 07 2011 11:34 Shotcoder wrote: Why do people hate Modern as a format? Our store who regularly has 20ish people show up for both Standard and Legacy had a grand total of 5 people show up for Modern...
Sure it's a new format but I figured at least 8 would show up considering the tournaments was FREE. I had friends with non legit decks show up. Ok I don't mean no legit, I mean rogue. Like RG elves and WB control.
Gr Elves legit, do Curio powered loops until you draw Grapeshot then Grapeshot for like 50+ lol
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Good modern decks are expensive why would I enter a budget modern tourney that would have me play against decks that either flat out destroy me or that I've never seen before.
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On December 07 2011 13:27 bumatlarge wrote:Good modern decks are expensive  why would I enter a budget modern tourney that would have me play against decks that either flat out destroy me or that I've never seen before.
Living End seems cheap, so does the past in flames/storm deck.
The crazy expensive ones are gonna be the zoo variants and anything that relies on a bunch of shocklands and/or goyfs.
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Guess that's true, I did play around with past in flames (who hasn't).
Also, are the beginnings of blocks noticeably lacking in the card pool department? I came into magic when NPH got spoiled, so I was kinda adjusted to having a good amount of cards to explore with, but now when I'm fiddling with the gatherer, I feel like color lists for standard end way to soon. I probably haven't gotten over losing the zendikar stuff. I've never experienced this before :O
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On December 07 2011 13:51 bumatlarge wrote: Guess that's true, I did play around with past in flames (who hasn't).
Also, are the beginnings of blocks noticeably lacking in the card pool department? I came into magic when NPH got spoiled, so I was kinda adjusted to having a good amount of cards to explore with, but now when I'm fiddling with the gatherer, I feel like color lists for standard end way to soon. I probably haven't gotten over losing the zendikar stuff. I've never experienced this before :O
Usually, the way i've seen it, in the first blocks you archtype/playmakers are established. Then the 2nd set comes around "fixes" a few things but tries to leave things intact and introduces 1 or 2 more plasuable ideas. The 3rd set gives you hardcounters/haymakers for matchups in almost every color, and usually those 1-2 cards that help stream line the decks that COULD be played in the 2nd set.
It's a vicious cycle.
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So I did a draft
went mainly W with a splash of U
then got 2-0'd out by some vampire deck ._. mainly because the first game I couldn't deal with a 5/5 vampire (stalking vampire), because I countered some wolf/vampire as well, and was stuck on 3 mana for most of the game, and mainly getting 4-5 drop draws T_T second game I had a guy (stalker) just constantly just poked the opponent, but the opponent just kept on burning my other creatures, and then got out bigger (3/3+) creatures and then I died..... oh and I was getting mana _flooded_ that game
FML
main + Show Spoiler + 1 Abbey Griffin 1 Chapel Geist 1 Claustrophobia 1 Cloistered Youth 1 Doomed Traveler 1 Frightful Delusion 1 Gallows Warden 1 Hysterical Blindness 1 Invisible Stalker 5 Island 2 Midnight Haunting 1 Moment of Heroism 1 Moon Heron 1 One-Eyed Scarecrow 12 Plains 1 Silverchase Fox 1 Smite the Monstrous 1 Spectral Flight 1 Spectral Rider 1 Thraben Sentry 2 Unruly Mob 1 Village Bell-Ringer 1 Voiceless Spirit
sideboard + Show Spoiler + 1 Village Ironsmith 1 Urgent Exorcism 1 Traitorous Blood 1 Thraben Purebloods 1 Stony Silence 1 Smite the Monstrous 1 Selhoff Occultist 1 Nevermore 1 Mountain 1 Mask of Avacyn 1 Lost in the Mist 1 Kindercatch 1 Island 1 Harvest Pyre 1 Graveyard Shovel 1 Forest 1 Curse of Oblivion 1 Cobbled Wings 1 Claustrophobia 1 Boneyard Wurm 1 Bloodcrazed Neonate 1 Ambush Viper
then again it was 4-3-2-2 as I'm still getting used to how to draft (first time drafting, didn't really see any good rares anyways), so at least I get 2 boosters out of that though, but oh well T.T
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Mmm, definitely play both Claustraphobia main board. And I'll mainboard Urgent Exorcism sometimes, guess it depends on what I saw through the day.
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On December 09 2011 09:38 slyboogie wrote: Mmm, definitely play both Claustraphobia main board. And I'll mainboard Urgent Exorcism sometimes, guess it depends on what I saw through the day. except I felt my deck was mainly like a white flying/unblockable weenie force, and I'd have to decide what to take out for another Claustraphobia...
I'm also not sure if in that type of deck... do I really need 17 lands o_o, game 2 I got like land flooded for like 5-6 turns when I needed more creatures.... Asdf
as for Urgent Exorcism, the only enchantments I saw while the packs were floating around were like just.... the curses, which I guess I could've put it in, though luckly the guy that I played against didn't really have those ones. I was thinking of using it as sideboard just in case though, yeah
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Okay, that's fine. I'm not really the type to scold anyone for their draft choices. I just like hearing their reasoning.
That being said, you're running Frightful Delusion, don't you think Claustrophobia would be better there?
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On December 09 2011 09:47 slyboogie wrote: Okay, that's fine. I'm not really the type to scold anyone for their draft choices. I just like hearing their reasoning.
That being said, you're running Frightful Delusion, don't you think Claustrophobia would be better there?
Hmm, I just felt that auras are kinda liabilities, frightful delusion makes it so I get to counter things and make them discard, while claustrophobia just locks them down, and if they really had any sort of removal of enchantments then I'd probably be screwed ish...
at least that's what I thought... .also Claustrophobia is 1UU while Frightful is 2U, and I'm going pretty W heavy.... so that was another consideration I thought....
... although I'm not sure if my reasoning is 100% correct in these cases but.... Uhm... Yeah (because BR that I faced against I could've locked his vampires down and he wouldn't be able to untap them or kill the enchantments
.... idk.at least when I was making the deck initially that's what I did....
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I was reading Craig Wescoe's article on WhiteWeenie and Alex Shearer's Article "Your Targets define you" and I have to agree with everything they've said about certain players playing with certain deck archetypes.
I was just considering myself and my friends that I've played with since I started and I can see the trend for sure. I've definitely put up better results with White Weenie and RDW than I have with other decks such as post ban Caw Blade and Control decks while my friend are the complete opposite.
@Zhurai: if I'm blue and I have access to multiple claustrophobia's then I will always find room for it. Same with things Like Grasp. It maybe be an Aura but it's still cheap removal.
I understand your argument about mana availability, but I feel the card is good enough to warrant inclusion in and deck that is playing blue.
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Cut the hysterical blindness for sure, that card is pretty terrible almost always, smite the monstrous should probably be played over an unruly mob, or one eyed scarecrow. Overall, that draft pool seems really mediocre, very little removal despite being in UW.
Scarecrow is a decent SB card, but it often doesn't bring anything to the table if you are on the aggressive side.
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On December 09 2011 09:56 zhurai wrote:Show nested quote +On December 09 2011 09:47 slyboogie wrote: Okay, that's fine. I'm not really the type to scold anyone for their draft choices. I just like hearing their reasoning.
That being said, you're running Frightful Delusion, don't you think Claustrophobia would be better there? Hmm, I just felt that auras are kinda liabilities, frightful delusion makes it so I get to counter things and make them discard, while claustrophobia just locks them down, and if they really had any sort of removal of enchantments then I'd probably be screwed ish... at least that's what I thought... .also Claustrophobia is 1UU while Frightful is 2U, and I'm going pretty W heavy.... so that was another consideration I thought.... ... although I'm not sure if my reasoning is 100% correct in these cases but.... Uhm... Yeah (because BR that I faced against I could've locked his vampires down and he wouldn't be able to untap them or kill the enchantments .... idk.at least when I was making the deck initially that's what I did....
Frightful Delusion can be a total blowout by nature but it really works once, don't you think? It can be played around easily by an experience limited guy, leaving mana up on turn 3-6 is a pretty big tell in this format. Claustrophobia is almost always relevant - in this case, I think Claustrophobia is a better call.
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