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Claustrophobia is better than like every card in your deck. Splashing for blue makes sense for the 2x Claustrophobia + Stalker/Spectral Flight, but splashing blue for a bad counterspell and a fog is not what you should be looking to do.
Easy cuts for another Claustrophobia- Frightful Delusion (very situational counterspell, which isn't really where you want to be) Unruly Mob (not very exciting without ways to sac your own dudes) One-Eyed Scarecrow (doesn't really do anything for you unless you really need it, sideboard card) Hysterical Blindness (not the worst tbh, but it's just a Fog or Safe Passage type effect).
Scarecrow or delusion most likely cuts since they don't swing in for damage ever (if your deck is UW flyer aggro, it makes even less sense to leave in these cards over a removal spell). Actually cutting both, bringing in Claustrophobia + Mask of Avacyn isn't the worst. Gives you another removal spell and gives you another pump effect for your Stalker, plus Mask on a dude is pretty rough to deal with. Lost in the Mist is another card to consider, not a great card but when your opponent walks into it it's such a blowout.
Can't be scared of enchantment removal, especially game 1.
If your opponent has a fairly aggressive deck, Selhoff Occultist isn't the worst, 3 toughness is really hard to fight through.
Definitely think you could have gone 11-6 or even 10-7 on your land split. 17 lands is fine imo, gotta play that Gallows Warden somehow. But yeah you definitely want to be able to play Claustrophobia and it's not like it would be your only playable blue card.
Dunno those are just some thoughts on the pool of cards you drafted!
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2/3s are so playable in this format it's not even funny. That 2/3 - 4/6 werewolf is so solid it's annoying.
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On December 09 2011 13:24 slyboogie wrote: 2/3s are so playable in this format it's not even funny. That 2/3 - 4/6 werewolf is so solid it's annoying.
Villagers of Meh-swald is more like it I kid, but kessig and darkthicket wolf are really good because of this fact.
Archetypes are fun, I just made a zombie deck off a draft because i got a 13th pick unbreathing horde after getting two moans/2 armored skaab/1 drake/1 mauler in pack 1, and the rest of that pack was removal. Got two more hordes, and the rest of the draft was decent for it, no zombie bombs, but I did get to the finals, and unbreathing horde was a consistent 4/4, and at one time a 6/6 top deck for 3 mana. Not to shabby.
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On December 09 2011 11:53 MCMcEmcee wrote: Claustrophobia is better than like every card in your deck. Splashing for blue makes sense for the 2x Claustrophobia + Stalker/Spectral Flight, but splashing blue for a bad counterspell and a fog is not what you should be looking to do.
Easy cuts for another Claustrophobia- Frightful Delusion (very situational counterspell, which isn't really where you want to be) Unruly Mob (not very exciting without ways to sac your own dudes) One-Eyed Scarecrow (doesn't really do anything for you unless you really need it, sideboard card) Hysterical Blindness (not the worst tbh, but it's just a Fog or Safe Passage type effect).
Scarecrow or delusion most likely cuts since they don't swing in for damage ever (if your deck is UW flyer aggro, it makes even less sense to leave in these cards over a removal spell). Actually cutting both, bringing in Claustrophobia + Mask of Avacyn isn't the worst. Gives you another removal spell and gives you another pump effect for your Stalker, plus Mask on a dude is pretty rough to deal with. Lost in the Mist is another card to consider, not a great card but when your opponent walks into it it's such a blowout.
Can't be scared of enchantment removal, especially game 1.
If your opponent has a fairly aggressive deck, Selhoff Occultist isn't the worst, 3 toughness is really hard to fight through.
Definitely think you could have gone 11-6 or even 10-7 on your land split. 17 lands is fine imo, gotta play that Gallows Warden somehow. But yeah you definitely want to be able to play Claustrophobia and it's not like it would be your only playable blue card.
Dunno those are just some thoughts on the pool of cards you drafted!
Pretty much this. I only play Frightful Delusion (harhar its a 2 for 1.... not) if I have to keep them off a curve out AND they have something I can't deal with which honestly shouldn't be the case if I am in Blue. Hysterical Blindness works only once and I only board it in against players with bad combat habits (like swinging with more creatures than they need to in an aggro mirror). Spectral Flight is average and only really shines if they can't deal with the creature, the best creature to put it on is literally Mauler on average.
Occultist is perfectly fine at the 3 drop spot and so is the Scarecrow simply because it blanks a lot of the white-based aggro strategies until Travel Prep.
I do disagree with Mask of Avacyn simply because it's a giant durdle card that I would only remotely consider playing if you have obscene top end.
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lol no offense to the guy who was drafting, but this argument is kinda derpy. i mean removal is removal. quality removal should pretty much never be worse than durdly 23rd cards. claustrophobia is most likely the best blue common in the set in a void. play it, no question.
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MTGO is the official game, but it costs money to play, which is why many people look elsewhere to play. For playing for free, seems that the most popular platforms are Magic Workstation, and Cockatrice. It's probably easiest to learn MTG on cockatrice if you plan to play casual, I'm sure MTGO has a good tutorial and stuff if you are fine spending money on it. Overall there is a fairly decent learning curve, and it would be easier learning it from a friend or in person.
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On December 10 2011 08:54 bobbob wrote: MTGO is the official game, but it costs money to play, which is why many people look elsewhere to play. For playing for free, seems that the most popular platforms are Magic Workstation, and Cockatrice. It's probably easiest to learn MTG on cockatrice if you plan to play casual, I'm sure MTGO has a good tutorial and stuff if you are fine spending money on it. Overall there is a fairly decent learning curve, and it would be easier learning it from a friend or in person. I found this line on the site "Redemption Requests - Convert complete sets of digital cards into equivalent sets of physical cards". Does that mean that any digital cards can be physically sent to you?
So that would basically mean if I play on the official site I can also participate in real life tournaments? Which are the 'real' thing, no? As in official tournaments etc.
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Basically if you have a complete set of cards from a set, you can get them sent to you, but you lose them online. There are definately pricing differences between real life and MTGO as well, since a dual land in paper is $100+, online its $<50.
EDIT: There are online tournaments and stuff, but the biggest tournaments are usually done in person.
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On December 10 2011 09:05 bobbob wrote: Basically if you have a complete set of cards from a set, you can get them sent to you, but you lose them online. There are definately pricing differences between real life and MTGO as well, since a dual land in paper is $100+, online its $<50.
EDIT: There are online tournaments and stuff, but the biggest tournaments are usually done in person.
Paper dual lands are only 5-10 bucks each. (Did you add an extra zero?)
What do you think of my B/G infect deck. Any comments would be helpful. http://tappedout.net/mtg-decks/bg-infect-160/
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Legacy Duals are around 70 bucks a pop right? And Ravnica Duals are around 30?
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On December 10 2011 10:56 wunsun wrote:Show nested quote +On December 10 2011 09:05 bobbob wrote: Basically if you have a complete set of cards from a set, you can get them sent to you, but you lose them online. There are definately pricing differences between real life and MTGO as well, since a dual land in paper is $100+, online its $<50.
EDIT: There are online tournaments and stuff, but the biggest tournaments are usually done in person. Paper dual lands are only 5-10 bucks each. (Did you add an extra zero?) What do you think of my B/G infect deck. Any comments would be helpful. http://tappedout.net/mtg-decks/bg-infect-160/
Take out the spectres for plague stingers.
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On December 10 2011 12:37 dignity wrote:Show nested quote +On December 10 2011 10:56 wunsun wrote:On December 10 2011 09:05 bobbob wrote: Basically if you have a complete set of cards from a set, you can get them sent to you, but you lose them online. There are definately pricing differences between real life and MTGO as well, since a dual land in paper is $100+, online its $<50.
EDIT: There are online tournaments and stuff, but the biggest tournaments are usually done in person. Paper dual lands are only 5-10 bucks each. (Did you add an extra zero?) What do you think of my B/G infect deck. Any comments would be helpful. http://tappedout.net/mtg-decks/bg-infect-160/ Take out the spectres for plague stingers.
Why?
Whats the benefit. If I put in plague stingers, I would rather take out the Iroclaw Myrs. But, may I ask why? I just started to play again, and want to understand deck building mechanics.
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On December 10 2011 11:01 slyboogie wrote: Legacy Duals are around 70 bucks a pop right? And Ravnica Duals are around 30?
Ah... I just started playing again, so the dual lands in standard are about 5-10 bucks each.
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Replacing either spectre or myr would work. Plague stinger is good because its much more aggressive being that its fast and evasive.
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On December 10 2011 09:05 bobbob wrote: Basically if you have a complete set of cards from a set, you can get them sent to you, but you lose them online. There are definately pricing differences between real life and MTGO as well, since a dual land in paper is $100+, online its $<50.
EDIT: There are online tournaments and stuff, but the biggest tournaments are usually done in person. I assume there are overpowered cards which are banned in tournaments. Is there some sort of 'standard' that all tournaments endorse? And how does that tie in with the official site, if I play there, do they ban cards that the community deemed overpowered through the 'standard'?
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i remember playing this a few times a few years ago. i was actually kind of satisfied with the deck rng unlike in MWS though the game(MTGO, not MTG itself) pace is kinda slow for my tastes
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On December 10 2011 20:17 Thorakh wrote:Show nested quote +On December 10 2011 09:05 bobbob wrote: Basically if you have a complete set of cards from a set, you can get them sent to you, but you lose them online. There are definately pricing differences between real life and MTGO as well, since a dual land in paper is $100+, online its $<50.
EDIT: There are online tournaments and stuff, but the biggest tournaments are usually done in person. I assume there are overpowered cards which are banned in tournaments. Is there some sort of 'standard' that all tournaments endorse? And how does that tie in with the official site, if I play there, do they ban cards that the community deemed overpowered through the 'standard'?
There are multiple formats in Magic, which determine which cards are legal. The most commonly played Constructed format is Type 2 aka Standard, which consists of the 2 most recent expansion blocks and the most recent core set(s). The currently Standard-legal sets are Scars of Mirrodin, Mirrodin Besieged, New Phyrexia, Magic 2012, and Innistrad.
There are other Wizards of the Coast mandated formats that see tournament play, with their own list of legal sets and banned/restricted cards; the Wizards website has information on that for each format. But chances are you will mostly be playing Standard as those are the easiest cards to acquire.
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Alex Bertoncini Cheating allegations at the SCG event? What's your guys take on this? Seems funny SCG is brushing this under the rug too.
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On December 12 2011 15:33 Shotcoder wrote: Alex Bertoncini Cheating allegations at the SCG event? What's your guys take on this? Seems funny SCG is brushing this under the rug too. Link please.
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