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GRAND OLD AMERICA16375 Posts
On December 14 2011 01:30 MCMcEmcee wrote:Show nested quote +On December 13 2011 18:09 dignity wrote: I would suggest if you are just starting out on magic you should try standard or modern formats. Legacy and vintage require way too much trouble to build or find the cards, and that's not even considering the price for said cards. I would also suggest building EDH(also known as commander) after you familiarize yourself with how to play. Its a much more casual format and really designed to be just played in multiplayer games.
About the draft thing, you can alternately do sealed if you have 4-5 people and don't feel like drafting or if you don't have time to do a full draft. Its much less skill intensive and much more luck based but its still a fun limited format, especially with Innistrad. I would not recommend sealed m12 though since it gets really boring really fast.
On a side note, how many people here play EDH? If you do what general(along with deck themes) do you play? Buying into Modern isn't that much cheaper than buying into legacy, 'goyfs don't come cheap! Buying into Standard is less expensive, but coming into Standard with no collection to start off with is still really expensive, and more than that it's time-consuming. Once you have a decent collection (or access to several friends' worth of collections via borrowing cards), it's so much easier to play the deck(s) you want to play, but before that you are the fish showing up with 2 draft decks crammed together dying to a Titan, and it doesn't get better for a long time if you are just picking up cards one at a time. There's the potential to attack the metagame with budget decks, but a new player isn't going to necessarily be able to figure that out. Except when "attack the metagame" means "people aren't respecting mono-red/Tempered Steel," I guess. Honestly if you are just starting out, going with a friend to a sealed event at your local store isn't the worst way to get in. You start building up your collection (especially staple commons/uncommons), learn how to play the game, and you at least feel like the money/time spent is doing something in the short run.
If you just wanted to be competitive at a local FNM, then Tempered steel is quite cheap to build, like under $70 for a legit deck (only expensive thing is mox opals and tempered steels...)
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On December 14 2011 12:53 amazingxkcd wrote:Show nested quote +On December 14 2011 01:30 MCMcEmcee wrote:On December 13 2011 18:09 dignity wrote: I would suggest if you are just starting out on magic you should try standard or modern formats. Legacy and vintage require way too much trouble to build or find the cards, and that's not even considering the price for said cards. I would also suggest building EDH(also known as commander) after you familiarize yourself with how to play. Its a much more casual format and really designed to be just played in multiplayer games.
About the draft thing, you can alternately do sealed if you have 4-5 people and don't feel like drafting or if you don't have time to do a full draft. Its much less skill intensive and much more luck based but its still a fun limited format, especially with Innistrad. I would not recommend sealed m12 though since it gets really boring really fast.
On a side note, how many people here play EDH? If you do what general(along with deck themes) do you play? Buying into Modern isn't that much cheaper than buying into legacy, 'goyfs don't come cheap! Buying into Standard is less expensive, but coming into Standard with no collection to start off with is still really expensive, and more than that it's time-consuming. Once you have a decent collection (or access to several friends' worth of collections via borrowing cards), it's so much easier to play the deck(s) you want to play, but before that you are the fish showing up with 2 draft decks crammed together dying to a Titan, and it doesn't get better for a long time if you are just picking up cards one at a time. There's the potential to attack the metagame with budget decks, but a new player isn't going to necessarily be able to figure that out. Except when "attack the metagame" means "people aren't respecting mono-red/Tempered Steel," I guess. Honestly if you are just starting out, going with a friend to a sealed event at your local store isn't the worst way to get in. You start building up your collection (especially staple commons/uncommons), learn how to play the game, and you at least feel like the money/time spent is doing something in the short run. If you just wanted to be competitive at a local FNM, then Tempered steel is quite cheap to build, like under $70 for a legit deck (only expensive thing is mox opals and tempered steels...)
I think Modern is the best format for introduction just because of the card pool and the undefined metagame for stores at the moment. It allows for a lot of cheap fun decks to be extremely effective.
I'm headed to PTQ Columbus this saturday and I'm excited and nervous at the same time. I haven't been to a large tournament like this before and have no idea what to expect. My friends who are planning on going with me are telling me it's extremely addicting and I'll be going to a lot more after this one. I just want to go and have fun playing some sealed.
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On December 14 2011 04:21 Risen wrote:Show nested quote +On December 14 2011 00:34 DCLXVI wrote:On December 13 2011 03:40 Risen wrote:On December 13 2011 01:31 deth2munkies wrote:On December 13 2011 00:48 Thorakh wrote:On December 12 2011 23:09 Risen wrote:On December 12 2011 22:58 Thorakh wrote: Alright thanks for the different formats explanations.
Drafting is having one big pile of cards out of which all players draw, no? Rofl. No. Each player opens a pack, takes a card then passes left until no cards remain. Then each player opens another pack, takes a card and passes right until no cards remain. Finally, each player opens a final pack and passes left once more, taking a single card until there are no cards left Oh haha, don't you need a gigantic amount of packs for that? Assuming you mean booster packs :p 3 per person playing. Normally 8 people in a pod (drafting group) so 24 packs per pod. With a small group of friends I've drafted with as few as 4. Best results are 5-8 for sure, though. Four just isn't very skill intensive at all, and I've only done it when playing with really new people or when teaching friends to draft. The most skill intensive is 3 people - everyone drafts 2 decks and then plays the other two people at the same time. Lol I never considered that! I'll have to give it a go :D Thats what we came up with after wayyy too much m12...
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On December 14 2011 14:15 DCLXVI wrote:Show nested quote +On December 14 2011 04:21 Risen wrote:On December 14 2011 00:34 DCLXVI wrote:On December 13 2011 03:40 Risen wrote:On December 13 2011 01:31 deth2munkies wrote:On December 13 2011 00:48 Thorakh wrote:On December 12 2011 23:09 Risen wrote:On December 12 2011 22:58 Thorakh wrote: Alright thanks for the different formats explanations.
Drafting is having one big pile of cards out of which all players draw, no? Rofl. No. Each player opens a pack, takes a card then passes left until no cards remain. Then each player opens another pack, takes a card and passes right until no cards remain. Finally, each player opens a final pack and passes left once more, taking a single card until there are no cards left Oh haha, don't you need a gigantic amount of packs for that? Assuming you mean booster packs :p 3 per person playing. Normally 8 people in a pod (drafting group) so 24 packs per pod. With a small group of friends I've drafted with as few as 4. Best results are 5-8 for sure, though. Four just isn't very skill intensive at all, and I've only done it when playing with really new people or when teaching friends to draft. The most skill intensive is 3 people - everyone drafts 2 decks and then plays the other two people at the same time. Lol I never considered that! I'll have to give it a go :D Thats what we came up with after wayyy too much m12...
I can understand that. I was dying when all stores were running was scars/m12
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m12 was better than alot of core sets because you did have to somewhat draft a deck. like the pick orders actually moved. also its a really good format for beginners.
for classic booster drafting, you pretty much need 8(7 works too but having byes in a casual get together is super lame). 6 is a completely different animal since you REALLY need to pay attention to what you can wheel. that being said, with fewer people, the winchester draft format is pretty sweet.
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4 snapcasters and its improved by 100%! Oh wait thats every blue deck
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It seems like a bad version of the R/U Delver deck. If you're running Vengeance without Snapcaster you're not using it to its full potential. In keeping it budget, I'd add Delver, though, probably over the dissipates. You're not going to win a counter war against a deck full of snapcasters and negates on top of the 4 leaks and dissipates.
There was a guy running a BV deck that he made for $2.00 at the store I go to. He had sideboard Hanweir Watchkeeps for control decks that side out removal. They block snapcasters and crash in for 5
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sigh, the thing I hate most about this alex bertoncini fiasco is the community reaction. i mean sure its bad that he won 10k and p9, but he got a long ban, and he did still need a fair amount of skill to get to the top even with cheating.
on the other hand, the way the community is lynching him is extremely immature. all the comment threads are just people making dumb jokes including terrible internet memes. its just a bunch of geeks who decide its their turn to kick someone thats down and do it in the most disgusting, hide-behind-your-keyboard fashion. its fine to be outraged, but keep some dignity, dont just turn into 12 yr olds throwing rocks on the playground.
i love this game because it has so much hidden depth while still being fun to play, but sometimes the community really puts me off.
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Saito got 18 months and denied the Hall of Fame for stalling/playing the clock too much, if anything Bertoncini got off light. IIRC he gets back before Guillaume Matignon does, for example.
Also "kicking while he's down" when he essentially stole $10k and a set of P9, plus he was planning on quitting the game anyways so the ban doesn't even do anything... shrug. I mean it's the internet so of course people are being stupid about it, but it probably doesn't even matter to him anyways.
-edit- aaannndddd SCG isn't going to give him the 10k lol
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On December 16 2011 22:49 Orpheos wrote: sigh, the thing I hate most about this alex bertoncini fiasco is the community reaction. i mean sure its bad that he won 10k and p9, but he got a long ban, and he did still need a fair amount of skill to get to the top even with cheating.
on the other hand, the way the community is lynching him is extremely immature. all the comment threads are just people making dumb jokes including terrible internet memes. its just a bunch of geeks who decide its their turn to kick someone thats down and do it in the most disgusting, hide-behind-your-keyboard fashion. its fine to be outraged, but keep some dignity, dont just turn into 12 yr olds throwing rocks on the playground.
i love this game because it has so much hidden depth while still being fun to play, but sometimes the community really puts me off.
been out of the loop from mtg for awhile now, but what exactly did he do? had my phase in MTG where i start picking it up again, ponder why i started spending money on it again, quit, wait for 3 more sets to come out and then get back into it again. quit about the same time saito's suspension happened to curious to know what this guy did
edit: oh wow nvm i c it. dbl explores mysteriously making 6 lands and the kira one
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i miss saito, good thing he's back in May
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On December 17 2011 01:58 MCMcEmcee wrote: Saito got 18 months and denied the Hall of Fame for stalling/playing the clock too much, if anything Bertoncini got off light. IIRC he gets back before Guillaume Matignon does, for example.
Also "kicking while he's down" when he essentially stole $10k and a set of P9, plus he was planning on quitting the game anyways so the ban doesn't even do anything... shrug. I mean it's the internet so of course people are being stupid about it, but it probably doesn't even matter to him anyways.
-edit- aaannndddd SCG isn't going to give him the 10k lol
Whaaaaaaaaaaaaaat? Link? He still has his p9 though yeah?
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On December 18 2011 06:19 Risen wrote:Show nested quote +On December 17 2011 01:58 MCMcEmcee wrote: Saito got 18 months and denied the Hall of Fame for stalling/playing the clock too much, if anything Bertoncini got off light. IIRC he gets back before Guillaume Matignon does, for example.
Also "kicking while he's down" when he essentially stole $10k and a set of P9, plus he was planning on quitting the game anyways so the ban doesn't even do anything... shrug. I mean it's the internet so of course people are being stupid about it, but it probably doesn't even matter to him anyways.
-edit- aaannndddd SCG isn't going to give him the 10k lol Whaaaaaaaaaaaaaat? Link? He still has his p9 though yeah?
They retroactively revoked his prize money, which stinks as is. He didn't cheat at the Invitational and for you to retroactively do this sets a precedent for them to this again. Adam P. wins the title by default but he doesn't want it and would have rather the title remain empty.
Edit:
I should clarify that it's uncertain where that 10k went, if Adam doesn't get it then the whole thing is a giant shitfest by SCG.
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Went to Child's Play charity.
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On December 18 2011 08:44 slyboogie wrote: Went to Child's Play charity.
Ah ok
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SCG policy is that they donate the money to charity in the event something like this would happen. I completely agree with such a policy.
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Forgot to post it here as well.
![[image loading]](http://i.imgur.com/yCQ5R.png)
How is it?
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On December 20 2011 14:43 deth2munkies wrote:Punishing Fire and Wild Nacatl were banned in Modern. http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/174aMeh, I think Punishing Fire needed the ban and I guess aggressive decks with Wild Nacatl are ubiquitous, so I'm kind of happy that this will give midrange decks and control decks a fighting chance.
That's pretty big news. What'll be the one drop of choice in zoo now? I'm not much of an eternal player. Loam Lion or Kird Ape? That landfall cat from Zendikar? Goblin Guide? Or just Noble Hierarch?
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