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Really the main boundary restricting budget deck creation isn't even the creatures so much as it is the land. Dual-lands cost a lot considering they are pretty much mandatory when creating competitive decks. Manlands also tend to cost a lot.
Also, champion of the parish costs $4-5, mentor of the meek $3-4, adaptive automatons cost $3-4, mayors cost $3-4. Human decks are not exactly the cheapest things you can make either. If anything MBI without lily costs about as much if not less.
On a side note, am I the only one who noticed that champion of the parish is an arguably worst card compared to hada freeblade from wwk? In the decks that suit them, they are relatively the same, with hada freeblade coming out ahead by 1 toughness. Hada freeblade is also an uncommon compared to champion's rare. Similar comparison for elite inquisitor and kazandu blademaster. Yes, I used to play allies.
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On November 27 2011 14:50 dignity wrote: Really the main boundary restricting budget deck creation isn't even the creatures so much as it is the land. Dual-lands cost a lot considering they are pretty much mandatory when creating competitive decks. Manlands also tend to cost a lot.
Also, champion of the parish costs $4-5, mentor of the meek $3-4, adaptive automatons cost $3-4, mayors cost $3-4. Human decks are not exactly the cheapest things you can make either. If anything MBI without lily costs about as much if not less.
On a side note, am I the only one who noticed that champion of the parish is an arguably worst card compared to hada freeblade from wwk? In the decks that suit them, they are relatively the same, with hada freeblade coming out ahead by 1 toughness. Hada freeblade is also an uncommon compared to champion's rare. Similar comparison for elite inquisitor and kazandu blademaster. Yes, I used to play allies.
I've been significantly unimpressed by champion, no matter how many humans you are laying down. I'd take doomed traveler over him any day in any deck.
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He really only works well when you have multiples of him. Try playing him in a clone heavy deck and it gets out of control fast if they won't have an answer. It works on the same concept with hada freeblade. One is meh. 2? you are starting to have some decent board power. 3? you are now beating their face in with 3 moderately sized guys. 4+? Proceed to kill them.
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On November 27 2011 15:13 bumatlarge wrote:Show nested quote +On November 27 2011 14:50 dignity wrote: Really the main boundary restricting budget deck creation isn't even the creatures so much as it is the land. Dual-lands cost a lot considering they are pretty much mandatory when creating competitive decks. Manlands also tend to cost a lot.
Also, champion of the parish costs $4-5, mentor of the meek $3-4, adaptive automatons cost $3-4, mayors cost $3-4. Human decks are not exactly the cheapest things you can make either. If anything MBI without lily costs about as much if not less.
On a side note, am I the only one who noticed that champion of the parish is an arguably worst card compared to hada freeblade from wwk? In the decks that suit them, they are relatively the same, with hada freeblade coming out ahead by 1 toughness. Hada freeblade is also an uncommon compared to champion's rare. Similar comparison for elite inquisitor and kazandu blademaster. Yes, I used to play allies. I've been significantly unimpressed by champion, no matter how many humans you are laying down. I'd take doomed traveler over him any day in any deck.
I agree Champion isn't nearly as good as Doomed traveler, but if you get a synergistic draw that's like champion, champion, doomed traveler, honor and 3 lands. you feel pretty good. I've been leaning more toward gideon's lawkeeper because of it's relevance later in the game when they try and swing with titans or inkmoths.
The only thing that makes champion better than the allies is the fact you are running grand abolisher, Mirran crusader, and Hero of Bladehold which are what wins you games. I play haunted humans so tokens win you games just as often as those cards do. I do think GW humans is a viable build, but thats mainly from hamlet captain a the mayor.
edit: there's also the fact that to make humans super viable you need swords($20+), Angelic Destiny($20) and Geist of Saint Traft($15ish). TCGplayer counts the deck I currently run as $360ish which is a bit daunting for a budget player.
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If you ever played against a bant-allies deck just before post rotation you wouldn't think allies are weaker than current humans.
I played in a tribal tournament hosted by my schools magic club, rules being modern ban list, with the exception of tribal cards going back to legacy, with 1/3 of your deck being your tribe. Your sideboard also had to be fully tribal. Even without ponder and preordain (granted I replaced them with sleight of hand and serum vision, both of which are not as good so my point still stands) and an entire sideboard of nearly useless cards, I came second overall, beating legacy goblins(I lost to legacy wizards). You could do some seriously stupid things with allies back before they rotated. My deck was entirely 1-2 drops, only curving out at 3 for think twice flashback, which prerotation would have been probably green sun or something.
Allies is comparable to slivers when you are playing a trible-esque deck.
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I played my first draft the other day at my local card store, it didn't go too bad, but I decided to try to get some more practice so I can win some more games. I did a mock(?) draft on the Bestiaire and ended up with....
+ Show Spoiler +// Bestiaire Magic Draft 27/11/2011 08:44 (Note=80.82 %) // html://draft.bestiaire.org
SB: 1 Curse of Oblivion SB: 1 Falkenrath Noble SB: 1 Ghoulcaller's Chant SB: 1 Gruesome Deformity SB: 2 Ancient Grudge SB: 1 Brimstone Volley SB: 1 Curse of the Nightly Hunt SB: 3 Infernal Plunge SB: 2 Pitchburn Devils SB: 3 Rage Thrower SB: 1 Rolling Temblor SB: 1 Doomed Traveler SB: 1 Elder Cathar SB: 1 Feeling of Dread SB: 1 Intangible Virtue SB: 1 Mausoleum Guard SB: 1 Mikaeus, the Lunarch SB: 2 Rally the Peasants SB: 1 Silverchase Fox SB: 1 Spare from Evil SB: 2 Thraben Sentry SB: 1 Voiceless Spirit SB: 1 Frightful Delusion SB: 1 Memory's Journey SB: 1 Rooftop Storm SB: 1 Selhoff Occultist SB: 1 Creepy Doll SB: 2 Inquisitor's Flail SB: 1 Sharpened Pitchfork SB: 1 Silver-Inlaid Dagger SB: 1 Trepanation Blade SB: 1 Ghost Quarter SB: 1 Island SB: 1 Nephalia Drownyard SB: 2 Swamp
Thoughts? Not sure how well that deck would function, but I think it's fairly strong? Some picks were hate picks, and some (trepanation blade) I just took cause I couldn't pass them.
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trepanation blade isn't worth hate drafting
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Ok I've sat down with a couple people and tried to create a modern deck to build towards and so far I'm looking at a UW control shell. what do you guys think of this?
+ Show Spoiler + Artifacts 2x Engineered Explosives Creatures 2x Teferi, Mage of Zhalfir 3x Vendilion Clique 4x Snapcaster Mage Land 1x Steam Vents 4x Hallowed Fountain 1x Academy Ruins 1x Tolaria West 4x Mystic Gate 1x Arid Mesa 2x Scalding Tarn 2x Celestial Colonnade 4x Seachrome Coast 3x Plains 3x Island Planeswalkers 3x Elspeth, Knight-Errant Spells 3x Remand 4x Spell Snare 4x Cryptic Command 2x Wrath of God 4x Path to Exile 3x Into the Roil
Sideboard 2x Aven Mindcensor 3x Kitchen Finks 1x Wrath of God 3x Meddling Mage 2x Spell Pierce 1x Jace Beleren 3x Divine Offering
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On November 28 2011 03:59 Shotcoder wrote:Ok I've sat down with a couple people and tried to create a modern deck to build towards and so far I'm looking at a UW control shell. what do you guys think of this? + Show Spoiler + Artifacts 2x Engineered Explosives Creatures 2x Teferi, Mage of Zhalfir 3x Vendilion Clique 4x Snapcaster Mage Land 1x Steam Vents 4x Hallowed Fountain 1x Academy Ruins 1x Tolaria West 4x Mystic Gate 1x Arid Mesa 2x Scalding Tarn 2x Celestial Colonnade 4x Seachrome Coast 3x Plains 3x Island Planeswalkers 3x Elspeth, Knight-Errant Spells 3x Remand 4x Spell Snare 4x Cryptic Command 2x Wrath of God 4x Path to Exile 3x Into the Roil
Sideboard 2x Aven Mindcensor 3x Kitchen Finks 1x Wrath of God 3x Meddling Mage 2x Spell Pierce 1x Jace Beleren 3x Divine Offering
You had me at spellsnare 
Why elspeth?
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elspeth is good against creature decks aka zoo
i would like that list if it had more draw power/card filtering/tutoring, not convinced it's better than Esper Teachings
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On November 28 2011 13:24 MCMcEmcee wrote: elspeth is good against creature decks aka zoo
i would like that list if it had more draw power/card filtering/tutoring, not convinced it's better than Esper Teachings
That's the Unburial Rights, Iona deck right?
I've played tested the deck once so far on Cockatrice. It feels strong but I've only played GW Melira Pod.
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Interesting little article.
I found it funny that the only time people from magic's R&D was yelled at was during urza block, and rightfully so.
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On November 28 2011 13:36 Shotcoder wrote:Show nested quote +On November 28 2011 13:24 MCMcEmcee wrote: elspeth is good against creature decks aka zoo
i would like that list if it had more draw power/card filtering/tutoring, not convinced it's better than Esper Teachings That's the Unburial Rights, Iona deck right? I've played tested the deck once so far on Cockatrice. It feels strong but I've only played GW Melira Pod.
No, Esper Teachings is an Esper-colors control deck running Mystical Teachings to access a toolbox of instants/flash creatures. Don't know if anybody was running Unburial Rites/Iona in Teachings, doesn't look like it. (EDIT: didn't see Rites + Iona in Teachings, but there was a 5-color Gifts deck with Iona + Rites as part of a Gifts package)
Junya Iyanaga's list from Worlds is a pretty good example of a list heavily biased against creature decks...
+ Show Spoiler +4 Creeping Tar Pit 1 Darkslick Shores 2 Fetid Heath 1 Godless Shrine 1 Hallowed Fountain 1 Island 3 Isolated Chapel 4 Marsh Flats 1 Plains 4 River of Tears 1 Shizo, Death's Storehouse 1 Swamp 1 Verdant Catacombs 1 Watery Grave
3 Snapcaster Mage
1 Consume the Meek 1 Cryptic Command 2 Damnation 1 Doom Blade 4 Esper Charm 1 Gifts Ungiven 4 Inquisition of Kozilek 4 Mystical Teachings 1 Pact of Negation 4 Path to Exile 1 Pithing Needle 1 Rest for the Weary 1 Smother 1 Surgical Extraction 4 Thoughtseize
SB: 1 Damnation SB: 2 Deathmark SB: 1 Duress SB: 3 Elspeth, Knight-Errant SB: 4 Geist of Saint Traft SB: 4 Timely Reinforcements
Iyanaga's list is kinda for crazy people tho (only maindeck ways to actually kill opponent = Snapcaster and Tar Pit beats) but the sideboard into Elspeth + Geist is hilarious.
A more traditional Esper Teachings list is Lino Burgold's list...
+ Show Spoiler +3 Drowned Catacomb 3 Glacial Fortress 3 Hallowed Fountain 4 Island 3 Marsh Flats 2 Misty Rainforest 2 Mystic Gate 1 Plains 1 Scalding Tarn 1 Swamp 3 Watery Grave
1 Baneslayer Angel 1 Grave Titan 4 Snapcaster Mage 2 Teferi, Mage of Zhalfir
4 Cryptic Command 4 Esper Charm 4 Mana Leak 3 Mystical Teachings 4 Path to Exile 2 Smother 4 Spell Snare 1 Surgical Extraction
Sideboard 1 Consume the Meek 1 Disenchant 1 Doom Blade 1 Extirpate 1 Fracturing Gust 1 Mindbreak Trap 4 Perimeter Captain 1 Remand 1 Slaughter Pact 1 Spell Pierce 2 Thoughtseize A bit easier to play since you have titan/angel + Teferi to kill them with. Sideboard looks kinda all over the place, but I guess he's banking on Teachings + Snapcaster to maximize his 1-of sideboard slots.
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Just installed MTGO after playing through half of the campaign in Duels of the Planeswalker, anyone interested in tutoring a beginner? My sn is: glacierx
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On November 29 2011 06:27 Glacierz wrote: Just installed MTGO after playing through half of the campaign in Duels of the Planeswalker, anyone interested in tutoring a beginner? My sn is: glacierx I've done the same thing as you. You can read/watch all of the tutorials from mtgoacademy.com I found them to be pretty helpful.
I've only played Planeswalker mode which is the same as DOTP but in this one you can actually build a deck. I've spent several hours playing and having a lot of fun.
Here is the link for the tutorials -> MtgoAcademy Tutorial for the Beginners . In there you have all of the help you need to get started and understand the basics.
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Supposedly there's a tutorial mode, if I can figure it out, I'd gladly run through a few games sometime today.
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I've watched the tutorials, the planeswalker cards are really expensive =(. I bought some tickets, any suggestions on a cheap budget deck?
Edit: Spent some tix on basic ISD cards, have about 40 left.
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Another noob question:
If I preload a deck with a bunch of cards missing, is there a quick way to pull the missing cards into a wishlist?
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On November 30 2011 00:20 Glacierz wrote: Another noob question:
If I preload a deck with a bunch of cards missing, is there a quick way to pull the missing cards into a wishlist? Nope, wishlists are practically useless unfortunately, you can't even put a "display stuff on wishlist" filter on in trade.
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On November 28 2011 03:59 Shotcoder wrote:Ok I've sat down with a couple people and tried to create a modern deck to build towards and so far I'm looking at a UW control shell. what do you guys think of this? + Show Spoiler + Artifacts 2x Engineered Explosives Creatures 2x Teferi, Mage of Zhalfir 3x Vendilion Clique 4x Snapcaster Mage Land 1x Steam Vents 4x Hallowed Fountain 1x Academy Ruins 1x Tolaria West 4x Mystic Gate 1x Arid Mesa 2x Scalding Tarn 2x Celestial Colonnade 4x Seachrome Coast 3x Plains 3x Island Planeswalkers 3x Elspeth, Knight-Errant Spells 3x Remand 4x Spell Snare 4x Cryptic Command 2x Wrath of God 4x Path to Exile 3x Into the Roil
Sideboard 2x Aven Mindcensor 3x Kitchen Finks 1x Wrath of God 3x Meddling Mage 2x Spell Pierce 1x Jace Beleren 3x Divine Offering
I don't test Modern so I mean this sincerely, but doesn't this list just die to Zoo? Or have you had success against it?
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