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So I just installed Baldur's Gate II - Page 38

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TheRavensName
Profile Joined August 2011
United States911 Posts
Last Edited: 2011-08-15 11:36:52
August 15 2011 11:36 GMT
#741
On August 15 2011 17:27 Velr wrote:
I just started a new game:

SoA only (my Tob CD seems broken -.-) and patched it.
So I modded my BG2 a little (The Darkest Day, Solaufein, some smaller NPC's)... Question:

If I now install ToB over this, will I still be able to play or will if destroy the Mods?

ERrr, you may have to reinstall the mods, which sometimes still works, sometimes does not. But you can always just import the character to another game if that happens.
I once breadcrumbed watcher in a game with no watchers in the setup.
TigerKarl
Profile Joined November 2010
1757 Posts
August 15 2011 11:48 GMT
#742
I really wonder why game developers think that games in the style of Baldur's Gate could not have financial success anymore. These games were so wonderful, there's such a desperate fanbase who want to play something like those games again. All the rpgs that come out today are so influenced by all the console stuff. Look at rubbish like Dragon Age 2. My heart hurts when i see a developer with such a history and they just make so bad games.
I hope someone will buy the old infinity engine, make some improvements and just give us back this good old rpg feeling.
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
August 15 2011 11:53 GMT
#743
On August 15 2011 20:48 TigerKarl wrote:
I really wonder why game developers think that games in the style of Baldur's Gate could not have financial success anymore. These games were so wonderful, there's such a desperate fanbase who want to play something like those games again. All the rpgs that come out today are so influenced by all the console stuff. Look at rubbish like Dragon Age 2. My heart hurts when i see a developer with such a history and they just make so bad games.
I hope someone will buy the old infinity engine, make some improvements and just give us back this good old rpg feeling.

I wonder that too, there seem to be a ton of people prepared to die to play something like baldurs gate or fallout again. They don't even have to spend tons of money and time on a new expensive 3d engine, I think most of us would be more than happy with an isometric game. Sure it wouldn't sell 5 million copies but does that necessarily make it unviable?
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
Uracil
Profile Joined March 2011
Germany422 Posts
August 15 2011 11:56 GMT
#744
On August 15 2011 20:48 TigerKarl wrote:
I really wonder why game developers think that games in the style of Baldur's Gate could not have financial success anymore. These games were so wonderful, there's such a desperate fanbase who want to play something like those games again. All the rpgs that come out today are so influenced by all the console stuff. Look at rubbish like Dragon Age 2. My heart hurts when i see a developer with such a history and they just make so bad games.
I hope someone will buy the old infinity engine, make some improvements and just give us back this good old rpg feeling.


At least they should give us a rpg with decent storyline. The story of baldur's gate was one of the best.
Velr
Profile Blog Joined July 2008
Switzerland10801 Posts
August 15 2011 12:19 GMT
#745
On August 15 2011 20:36 TheRavensName wrote:
Show nested quote +
On August 15 2011 17:27 Velr wrote:
I just started a new game:

SoA only (my Tob CD seems broken -.-) and patched it.
So I modded my BG2 a little (The Darkest Day, Solaufein, some smaller NPC's)... Question:

If I now install ToB over this, will I still be able to play or will if destroy the Mods?

ERrr, you may have to reinstall the mods, which sometimes still works, sometimes does not. But you can always just import the character to another game if that happens.


My main character wouldn't be the Issue... But the NPC's and the "story" progress with them...
Velr
Profile Blog Joined July 2008
Switzerland10801 Posts
August 15 2011 12:30 GMT
#746
On August 15 2011 20:56 Uracil wrote:
Show nested quote +
On August 15 2011 20:48 TigerKarl wrote:
I really wonder why game developers think that games in the style of Baldur's Gate could not have financial success anymore. These games were so wonderful, there's such a desperate fanbase who want to play something like those games again. All the rpgs that come out today are so influenced by all the console stuff. Look at rubbish like Dragon Age 2. My heart hurts when i see a developer with such a history and they just make so bad games.
I hope someone will buy the old infinity engine, make some improvements and just give us back this good old rpg feeling.


At least they should give us a rpg with decent storyline. The story of baldur's gate was one of the best.



The Story of Baldurs Gate 2 was actually not that good... Well it's just really simple...

"Evil Wizard kidnaps you --> you break free and hunt him down".

The truly awesome thing about BG2 (and Fallout/PS:T) is the Details in all the locations and "side" quests, no matter if they are big or not. You nearly never seem to do something for the sake of doing it, as soon as you enter some area you honestly wonder wtf is going on there (the worst "big" Quests are probably the d'arnise stronghold and the Thieves guild... (All?) the others seem to always give your HC a personal reason to do them while these two are really more or less just done for the money...).
Shaetan
Profile Blog Joined November 2010
United States1175 Posts
August 15 2011 12:31 GMT
#747
Always remember:

Jump on my sword while you can evil, I won't be as gentle!
My Casts: www.youtube.com/Shaetan
TheRavensName
Profile Joined August 2011
United States911 Posts
August 15 2011 13:09 GMT
#748
On August 15 2011 21:31 Shaetan wrote:
Always remember:

Jump on my sword while you can evil, I won't be as gentle!


Bah, useless monkey.
I once breadcrumbed watcher in a game with no watchers in the setup.
SF-Fork
Profile Blog Joined November 2002
Russian Federation1401 Posts
August 15 2011 13:18 GMT
#749
On August 15 2011 22:09 TheRavensName wrote:
Show nested quote +
On August 15 2011 21:31 Shaetan wrote:
Always remember:

Jump on my sword while you can evil, I won't be as gentle!


Bah, useless monkey.


Swords! not words!!
TheRavensName
Profile Joined August 2011
United States911 Posts
August 15 2011 13:28 GMT
#750
On August 15 2011 22:18 SF-Fork wrote:
Show nested quote +
On August 15 2011 22:09 TheRavensName wrote:
On August 15 2011 21:31 Shaetan wrote:
Always remember:

Jump on my sword while you can evil, I won't be as gentle!


Bah, useless monkey.


Swords! not words!!


"Greetings. I am Edwin Odesseiron. You simians may merely refer to me as 'Sir,' if you prefer a less... syllable-intensive workout."
I once breadcrumbed watcher in a game with no watchers in the setup.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
August 15 2011 13:38 GMT
#751
On August 15 2011 20:53 KlaCkoN wrote:
Show nested quote +
On August 15 2011 20:48 TigerKarl wrote:
I really wonder why game developers think that games in the style of Baldur's Gate could not have financial success anymore. These games were so wonderful, there's such a desperate fanbase who want to play something like those games again. All the rpgs that come out today are so influenced by all the console stuff. Look at rubbish like Dragon Age 2. My heart hurts when i see a developer with such a history and they just make so bad games.
I hope someone will buy the old infinity engine, make some improvements and just give us back this good old rpg feeling.

I wonder that too, there seem to be a ton of people prepared to die to play something like baldurs gate or fallout again. They don't even have to spend tons of money and time on a new expensive 3d engine, I think most of us would be more than happy with an isometric game. Sure it wouldn't sell 5 million copies but does that necessarily make it unviable?

Actually I read somewhere that 2d backgrounds from BG games take much more effort to make then 3d ones in modern games and that means they take longer and cost more.

So, there is no way anyone will make a game like that ever with a goal to make money of it.

Best we can hope is a 3d game similar to Dragon Age but of BG2 quality.
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
August 15 2011 13:44 GMT
#752
On August 15 2011 22:38 -Archangel- wrote:
Show nested quote +
On August 15 2011 20:53 KlaCkoN wrote:
On August 15 2011 20:48 TigerKarl wrote:
I really wonder why game developers think that games in the style of Baldur's Gate could not have financial success anymore. These games were so wonderful, there's such a desperate fanbase who want to play something like those games again. All the rpgs that come out today are so influenced by all the console stuff. Look at rubbish like Dragon Age 2. My heart hurts when i see a developer with such a history and they just make so bad games.
I hope someone will buy the old infinity engine, make some improvements and just give us back this good old rpg feeling.

I wonder that too, there seem to be a ton of people prepared to die to play something like baldurs gate or fallout again. They don't even have to spend tons of money and time on a new expensive 3d engine, I think most of us would be more than happy with an isometric game. Sure it wouldn't sell 5 million copies but does that necessarily make it unviable?

Actually I read somewhere that 2d backgrounds from BG games take much more effort to make then 3d ones in modern games and that means they take longer and cost more.

So, there is no way anyone will make a game like that ever with a goal to make money of it.

Best we can hope is a 3d game similar to Dragon Age but of BG2 quality.

It might take more manhours but it should be technically easier no? Meaning they can get a legion of underpaid freshly graduated (preferably passionate :p) people to do it for cheap.
No you are probably right and I guess I should stop dreaming. But I just can't stop wondering what prevents modern games like dragon age from reaching the level of detail of the old games. They say its not possible to make a 3d game that way but if 3d games are cheaper how did they do it before? *Sighs* I will never understand
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
Velr
Profile Blog Joined July 2008
Switzerland10801 Posts
August 15 2011 15:04 GMT
#753
Graphics are not the problem... "Dept and Atmosphere" are... Just compare Atkathla to the city in Dragon Age... The one in Dragon Age is more like Trademeet (or even smaller)... Which is just the place for some "big" Quest in BG2, not a "mainstage" of your journey...
Dfgj
Profile Joined May 2008
Singapore5922 Posts
August 15 2011 15:10 GMT
#754
On August 15 2011 21:30 Velr wrote:
Show nested quote +
On August 15 2011 20:56 Uracil wrote:
On August 15 2011 20:48 TigerKarl wrote:
I really wonder why game developers think that games in the style of Baldur's Gate could not have financial success anymore. These games were so wonderful, there's such a desperate fanbase who want to play something like those games again. All the rpgs that come out today are so influenced by all the console stuff. Look at rubbish like Dragon Age 2. My heart hurts when i see a developer with such a history and they just make so bad games.
I hope someone will buy the old infinity engine, make some improvements and just give us back this good old rpg feeling.


At least they should give us a rpg with decent storyline. The story of baldur's gate was one of the best.



The Story of Baldurs Gate 2 was actually not that good... Well it's just really simple...

"Evil Wizard kidnaps you --> you break free and hunt him down".

The truly awesome thing about BG2 (and Fallout/PS:T) is the Details in all the locations and "side" quests, no matter if they are big or not. You nearly never seem to do something for the sake of doing it, as soon as you enter some area you honestly wonder wtf is going on there (the worst "big" Quests are probably the d'arnise stronghold and the Thieves guild... (All?) the others seem to always give your HC a personal reason to do them while these two are really more or less just done for the money...).

To be fair, they're kind of set up as the immediate quests to go towards to complete your main story quest, which is specifically to gather money. So I'm too surprised they threw in some more mercenary-style quests where the only motivation is the loot, for the stage of the game.
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
Last Edited: 2011-08-15 15:18:47
August 15 2011 15:14 GMT
#755
On August 15 2011 21:30 Velr wrote:
Show nested quote +
On August 15 2011 20:56 Uracil wrote:
On August 15 2011 20:48 TigerKarl wrote:
I really wonder why game developers think that games in the style of Baldur's Gate could not have financial success anymore. These games were so wonderful, there's such a desperate fanbase who want to play something like those games again. All the rpgs that come out today are so influenced by all the console stuff. Look at rubbish like Dragon Age 2. My heart hurts when i see a developer with such a history and they just make so bad games.
I hope someone will buy the old infinity engine, make some improvements and just give us back this good old rpg feeling.


At least they should give us a rpg with decent storyline. The story of baldur's gate was one of the best.



The Story of Baldurs Gate 2 was actually not that good... Well it's just really simple...

"Evil Wizard kidnaps you --> you break free and hunt him down".

The truly awesome thing about BG2 (and Fallout/PS:T) is the Details in all the locations and "side" quests, no matter if they are big or not. You nearly never seem to do something for the sake of doing it, as soon as you enter some area you honestly wonder wtf is going on there (the worst "big" Quests are probably the d'arnise stronghold and the Thieves guild... (All?) the others seem to always give your HC a personal reason to do them while these two are really more or less just done for the money...).


The side quests are soooo well written though. Another long quest: The flesh-murders in bridge district. Finding the murder, through interrogation, leading to new quests with the flesh-suit needing dragon blood (from a silver dragon if i recall correctly).
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
KlaCkoN
Profile Blog Joined May 2007
Sweden1661 Posts
Last Edited: 2011-08-15 16:47:09
August 15 2011 16:23 GMT
#756
On August 16 2011 00:04 Velr wrote:
Graphics are not the problem... "Dept and Atmosphere" are... Just compare Atkathla to the city in Dragon Age... The one in Dragon Age is more like Trademeet (or even smaller)... Which is just the place for some "big" Quest in BG2, not a "mainstage" of your journey...

Yeah agreed, wasn't talking about details in graphics but details in the game. (encounter design, story, dialogue etc.)
I played dragon age on nightmare with a pretty evil difficulty mod and it took me ~80 hours to do everything iirc (tons of reloading involved =p). So while the scope the game was very much comparable to BG2 half of that time was spent doing wow style "quests" handed out by sodding advertisment boards...
My point earlier was why noone makes a game where they don't spent all their rescources on a few fancy engine and super shiny grapics and instead give us a good immersive game with attention and love shown to every part of it.
Dragon Age was honestly a good attempt and several passages in that game really had me going, but in the end things became way too massproduced.
"Voice or no voice the people can always be brought to the bidding of their leaders ... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger."
andrewlt
Profile Joined August 2009
United States7702 Posts
August 15 2011 19:31 GMT
#757
On August 15 2011 20:53 KlaCkoN wrote:
Show nested quote +
On August 15 2011 20:48 TigerKarl wrote:
I really wonder why game developers think that games in the style of Baldur's Gate could not have financial success anymore. These games were so wonderful, there's such a desperate fanbase who want to play something like those games again. All the rpgs that come out today are so influenced by all the console stuff. Look at rubbish like Dragon Age 2. My heart hurts when i see a developer with such a history and they just make so bad games.
I hope someone will buy the old infinity engine, make some improvements and just give us back this good old rpg feeling.

I wonder that too, there seem to be a ton of people prepared to die to play something like baldurs gate or fallout again. They don't even have to spend tons of money and time on a new expensive 3d engine, I think most of us would be more than happy with an isometric game. Sure it wouldn't sell 5 million copies but does that necessarily make it unviable?



I know. I like isometric more than 3d third person view and I especially hate first person view.

I suppose it's also cheaper to reuse KOTOR's story and plot progression in every subsequent title as well instead of having to pay writers and designers.
Klaca
Profile Blog Joined August 2011
318 Posts
August 15 2011 20:24 GMT
#758
On August 15 2011 20:48 TigerKarl wrote:
I really wonder why game developers think that games in the style of Baldur's Gate could not have financial success anymore. These games were so wonderful, there's such a desperate fanbase who want to play something like those games again. All the rpgs that come out today are so influenced by all the console stuff. Look at rubbish like Dragon Age 2. My heart hurts when i see a developer with such a history and they just make so bad games.
I hope someone will buy the old infinity engine, make some improvements and just give us back this good old rpg feeling.

Its simple. gaming has learned how to attract wider audiences. So the guys with the biggest budgets target the wide audiences, there is no reason not to as that is the guaranteed way to make money. The guys that enjoy the gritty detail of old school rpgs, the story telling and reading lengty dialogues are a minority so we have to make do with indie developers who are not as reliant on developing to mainstream due to their small budget.
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
August 15 2011 20:55 GMT
#759
On August 16 2011 00:04 Velr wrote:
Graphics are not the problem... "Dept and Atmosphere" are... Just compare Atkathla to the city in Dragon Age... The one in Dragon Age is more like Trademeet (or even smaller)... Which is just the place for some "big" Quest in BG2, not a "mainstage" of your journey...


I think that is the problem. So many hours spent on details and actually creating a city, the landscapes, the backrounds and artdesign.
I guess with the 3d you probably have it easier because it doesn't require you to spend so much time on details and huge area designs. Most areas in the newer rpgs are either very barren or very small or even both. Denerim in DA:O was split in very tiny areas and the marketplace-area was just a bunch ouf houses and a few NPCs and chests thrown into it. Lothering was ridiculously low on details and there was no art design at all. They tried to "hide" it i guess with sayin that ferelden has a boring landscape in the story but let's face it: There haven't been any games with this sort of love for detail since 3d came around. It's just way easier to lure consumers with fancy graphics than actually putting the work behind something like BG2 at the risk of making huge losses.
www.twitch.tv/antigrav1ty
zaMNal
Profile Blog Joined November 2005
Mongolia385 Posts
Last Edited: 2011-09-14 01:56:54
September 14 2011 01:49 GMT
#760
On July 08 2010 00:26 Boblion wrote:
MMmm "light version" would be ( in this order )

Full install ->
- Baldur's Gate
- Baldur's Gate : Tales Of The Sword Coast
- Baldur's Gate II : Shadows Of Amn
- Baldur's Gate II : Throne Of Bhaal
Patch Baldur's Gate Tales Of The Sword Coast
http://www.bioware.com/games/tales_sword_coast/support/patches/
Patch Baldur's Gate II : Thone Of Bhaal
http://www.bioware.com/games/throne_bhaal/support/patches/

- mod BG2 Fixpack
http://www.gibberlings3.net/bg2fixpack/

- mod Baldur's Gate Trilogy
http://www.spellholdstudios.net/ie/bgt

- Widescreen mod
http://www.gibberlings3.net/widescreen/


I have two questions about the installation:

1. After installing the Baldur's Gate Trilogy (1.12) mod from 12 June 2011, should I install the separate Baldur's Gate Trilogy Tweak Pack (9) mod from 31 December 2009 which is also available on their website, or is it not recommended?

2. Does the Baldur's Gate Trilogy mod include BG2 fixes itself, or is it recommended to install the BG2 Fixpack mod separately in any case?

edit: grammar
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