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On October 29 2012 08:33 Insomniac22 wrote:Show nested quote +On October 29 2012 02:22 Body_Shield wrote: You know what's annoying to get?
Jewelery I don't know if Back pieces exist...I have no idea how I have one D: I know!
Does a profession make them? Leatherworking maybe?
Only way to get Unique Jewelery Pieces is have a player make it (and get it from them/yourself, or get if after they put it on the trading post). And it's 5 ecto's each as well, plus at least 28 orchitharium ore. Good thing about jewelery is you can upgrade ___ Shards(x2) to ___ Orbs (x1) using dust (X5). So for a full set, you need >140 Orc ore, 25 ectos, and 25 orbs (5 of a kind per item). At least you can level Jewelery to 400 for less than 3 gold if you do it right.
For armor and weapons, you can just buy pieces for karma, or use the dungeon tokens. Which in my opinion, takes a fraction of the time rather than farming them out to build yourself.
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Only back pieces I've seen outside of story quest's are from the guild armor vendor who spells guild backpacks with stats.
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On October 29 2012 08:33 Insomniac22 wrote:Show nested quote +On October 29 2012 02:22 Body_Shield wrote: You know what's annoying to get?
Jewelery I don't know if Back pieces exist...I have no idea how I have one D: You can get a couple of back pieces from the Halloween scavenger hunt. It starts in Lion's Arch, and there are some guides online if you need help. There are two parts to the scavenger hunt, each giving you a cool back piece in the form of a haunted book. The second part to the scavenger hunt gives you a more powerful back piece that also has a cool glowing effect on the book.
Otherwise, I've only seen back pieces from story quest rewards, the guild backpacks from the guild armorer, and the Engineer's starting back piece, which I unfortunately threw away 
And by the way, you guys should REALLY try out the stuff happening in this Halloween event. A dungeon opened up in the middle of Lion's Arch that is neat to play through. There are a couple of fun PvP mini-games and an extremely difficult jumping puzzle in this new, temporary Halloween zone. And of course, the scavenger hunt is neat for getting the back pieces.
Oh, and doing the new dungeon activates this FOV bug that lets you zoom out really far, which is pretty cool even if it's just an unintended bug.
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![[image loading]](http://i692.photobucket.com/albums/vv286/Body_Shield/New%20Album/gw001.jpg)
The Dungeon was fairly short, but it was different and fairly fun. Apparently there are some really neat drops, but of course, I see none of it.
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Well duh', The Hatchery loot fairy is what is is : A huge biatch !
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I have to say, I struggled with the Clock Tower more than I'd like to admit, but once you've done it once it doesn't feel nearly as difficult. Same as most of the jumping puzzle I guess.
Dungeon is pretty fun too, if not particularly hard. I guess they do let you in there from level 2, so they couldn't make it that hard.
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Anyone know anything about the Halloween event? I haven't logged in what feels like a month. I'm only level 50, but I'm trying to find a reason to get to 80.
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On November 01 2012 02:27 Silentness wrote:Anyone know anything about the Halloween event? I haven't logged in what feels like a month. I'm only level 50, but I'm trying to find a reason to get to 80. Then don't log. As much as I think GW2 is an outstanding game, if your only motivation to play a game is to advance towards the next step I suggest you don't waste time on this one. Halloween was great, well designed and is a good sign for what's coming next.
http://dulfy.net/2012/10/24/gw2-halloween-event-guide/
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Already quit this game pretty much.
I tried all the content really, dungeons, WvW, SPvP, puzzles exploration questing and dynamic events.
Although the game is decent, it's just more of the same conveyor belt MMO bullshit repackaged in a shiny new box. Nothing innovative, heavily instanced and lacking soul. I understand the concept of few abilities and a more skillbased combat system, but there is NOTHING skill based about the combat in GW2. If anything the lack of active abilities makes it boring fast (123123123123, 4 etc.)
On the plus side there's no sub fee and it has decent graphics.
Can't wait for devs to realize the themepark mmo is dying.
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I don't necessarily disagree with your sentiment, but you think GW2 is heavily instanced? Why is that?
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The world is not open. Each zone is instanced, you have to go through a portal to get into other zones. Just feels shitty that I can only change zone by going through one of the designated bottlenecked portals.
All PvP is instanced. There is no world PvP. There are large scale battlegrounds disguised as world PvP. 4 of them, 3 of which are identical.
All in all the game, despite being an MMO, doesn't feel much like a virtual world. It's as I said earlier another condensed, repackaged themepark MMO. You log into a social messenging client, and you have a series of minigames you can play. oh and this game is basically ALL gear grind at later levels. Everything either directly or indirectly you do at max level is to grind gear basically.
Themeparks are getting stale. I long for something sandboxy and less on rails. Spend a year practising one profession, to be the guy everyone gets their armor from. Buy and sell player houses in the non instanced open world. Take over a whole town with a group of bandits and raise taxes on all vendors to feed our pixel ale addictions. Befriend a rich player, only to backstab them months later and steal all of their stuff. Currently every MMO is basically a different flavor or WoW.
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On November 01 2012 05:43 jexxto wrote: The world is not open. Each zone is instanced, you have to go through a portal to get into other zones. Just feels shitty that I can only change zone by going through one of the designated bottlenecked portals.
All PvP is instanced. There is no world PvP. There are large scale battlegrounds disguised as world PvP. 4 of them, 3 of which are identical.
All in all the game, despite being an MMO, doesn't feel much like a virtual world. It's as I said earlier another condensed, repackaged themepark MMO. You log into a social messenging client, and you have a series of minigames you can play. oh and this game is basically ALL gear grind at later levels. Everything either directly or indirectly you do at max level is to grind gear basically.
Themeparks are getting stale. I long for something sandboxy and less on rails. Spend a year practising one profession, to be the guy everyone gets their armor from. Buy and sell player houses in the non instanced open world. Take over a whole town with a group of bandits and raise taxes on all vendors to feed our pixel ale addictions. Befriend a rich player, only to backstab them months later and steal all of their stuff. Currently every MMO is basically a different flavor or WoW.
I guess you are right but almost every current MMO is this way. The ones that aren't have been flops, such as darkfall or the multitude of other sandbox mmos that sprung up several years back (and have since pretty much died), i'm pretty sure that nobody wants to fund something fresh right now. MMO's take waaay more funding than normal games, and theres nobody rich enough who wants to make a huge gamble on them right now afaik, so they stick to the tested formula (even though there are ample reason why this is also not a good idea).
I guess theres a technical side to why it's instanced, even in a game like eve where the entire population is on a single shard it still uses 'instancing', the physical technology isn't there to be able to support an entire world on a server farm without instancing. It's a necessary evil.
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I see people have learned their lessons and can properly transmit the opinions of so-called content writers.Seriously though, if you want a real world, then stop playing virtual video games.
PS : jexxto is so pro he wins tournaments everyday because playing GW2 requires no skill.
PS 2 : Sandbox MMOs are also theme parks. The distinction just doesn't make sense. The degree of liberty you have in a game don't change the fact that every action you do was previously coded by someone and is as such designed.
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On November 01 2012 09:55 chaokel wrote:Show nested quote +On November 01 2012 05:43 jexxto wrote: The world is not open. Each zone is instanced, you have to go through a portal to get into other zones. Just feels shitty that I can only change zone by going through one of the designated bottlenecked portals.
All PvP is instanced. There is no world PvP. There are large scale battlegrounds disguised as world PvP. 4 of them, 3 of which are identical.
All in all the game, despite being an MMO, doesn't feel much like a virtual world. It's as I said earlier another condensed, repackaged themepark MMO. You log into a social messenging client, and you have a series of minigames you can play. oh and this game is basically ALL gear grind at later levels. Everything either directly or indirectly you do at max level is to grind gear basically.
Themeparks are getting stale. I long for something sandboxy and less on rails. Spend a year practising one profession, to be the guy everyone gets their armor from. Buy and sell player houses in the non instanced open world. Take over a whole town with a group of bandits and raise taxes on all vendors to feed our pixel ale addictions. Befriend a rich player, only to backstab them months later and steal all of their stuff. Currently every MMO is basically a different flavor or WoW.
I guess you are right but almost every current MMO is this way. The ones that aren't have been flops, such as darkfall or the multitude of other sandbox mmos that sprung up several years back (and have since pretty much died), i'm pretty sure that nobody wants to fund something fresh right now. MMO's take waaay more funding than normal games, and theres nobody rich enough who wants to make a huge gamble on them right now afaik, so they stick to the tested formula (even though there are ample reason why this is also not a good idea). I guess theres a technical side to why it's instanced, even in a game like eve where the entire population is on a single shard it still uses 'instancing', the physical technology isn't there to be able to support an entire world on a server farm without instancing. It's a necessary evil.
Except the most popular MMO everyone tries to replicate, WoW, does.
Instancing isn't bad at all, the way Guildwars does it doesn't stop you from playing with people all over the server at all. It even allows you to play with others from different servers in overflow. But what WoW does is absolutely perfect and should be emulated in every MMO imo.
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It's not about me being pro or not. Its about the combat being bland and boring.
Even wows arena combat I found more fun than gw2 tourneys.
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On November 02 2012 02:32 jexxto wrote: It's not about me being pro or not. Its about the combat being bland and boring.
Even wows arena combat I found more fun than gw2 tourneys.
I can't understand how you come to the conclusion that combat is bland and boring... and even dare to compare it to WoW gameplay. When I compare both game, I end up with these conclusions
WoW abilities (most of them) require to stay immobile (pretty restrictive) GW2 abilities (other than channeling) can be cast while running (more fluent)
WoW has cooldown management GW2 has cooldown management & combo management (area fields & combo finishers)
WoW has no player-controlled dodging beside hiding out of the line of sight (pillar humping) GW2 has dynamic dodging based on endurance regeneration and sychronism
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On November 02 2012 02:51 ezk wrote:Show nested quote +On November 02 2012 02:32 jexxto wrote: It's not about me being pro or not. Its about the combat being bland and boring.
Even wows arena combat I found more fun than gw2 tourneys. I can't understand how you come to the conclusion that combat is bland and boring... and even dare to compare it to WoW gameplay. When I compare both game, I end up with these conclusions WoW abilities (most of them) require to stay immobile (pretty restrictive) GW2 abilities (other than channeling) can be cast while running (more fluent) WoW has cooldown management GW2 has cooldown management & combo management (area fields & combo finishers) WoW has no player-controlled dodging beside hiding out of the line of sight (pillar humping) GW2 has dynamic dodging based on endurance regeneration and sychronism Everything you said about wow in it's modern form is wrong. The only objective point you made is player dodging, which comes down to how you define dodging. Gw2s dodge system is a 0.5 sec immune to all damage. Several abilities in wow have the same function. Wow uses cd,resource,proc, AND combo management. All melee classes use abilities on the move and 70% of range abilities are cast while moving now too, including channeled abilities when used in conjunction with certain cool downs or talents.
The key advantage gw2 combat has over wow is the one you actually forgot to mention. The action style of attacking without targetting and melee abilities all being conal. Which incidentally is done better in TERA.
For the record I don't play any mmos currently and my opinion is objective. However you seem to be looking at gw2 through some rose tinted goggles if you think it's combat system is so vastly superior to wows that it can't even be mentioned in the same breath
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On November 01 2012 03:38 jexxto wrote: Already quit this game pretty much.
I tried all the content really, dungeons, WvW, SPvP, puzzles exploration questing and dynamic events.
Although the game is decent, it's just more of the same conveyor belt MMO bullshit repackaged in a shiny new box. Nothing innovative, heavily instanced and lacking soul. I understand the concept of few abilities and a more skillbased combat system, but there is NOTHING skill based about the combat in GW2. If anything the lack of active abilities makes it boring fast (123123123123, 4 etc.)
On the plus side there's no sub fee and it has decent graphics.
Can't wait for devs to realize the themepark mmo is dying.
I don't think you have appreciated the game(pvp) enough if you think it's all about 123123123123. I could say that StarCraft 2 and every other MMO, it's all about smashing hotkey 12345 12345 12345 aaaaaaa sssssss, learn 1 build and cheese/macro out everyone and it has no depth. We know that it's not true, if you have learned the in and outs of the game. I could give you some examples in gw2 where you need critical thinking, skill, cooldown management, reading the opponent, knowing what is the metagame, if you want. But, I understand, if you played spvp in 8v8 zergfests, it doesn't seems that be skill based.
There is definitvely skill in this game(Depends on what is your definition of skill). I'm sure that you and me, will get our ass kicked everytime we enter in a pvp paid tournaments by high-level teams. Of course, the game have flaws, but I am confident that the developpers will fix them. Maybe MMOs are not the kind of game for you though.
+ Show Spoiler +Pardon my english, as it is my 3rd language 
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I don't know about you, but as a lvl 80 Engineer running a Grenade/Bomb build, I'm literally using my entire skillbar for tough fights, especially in WvW. When all my pistol/shield stuff is on cooldown, I switch to grenades to apply some more CC and conditions, and when that is on cooldown, I switch to bombs to apply some more CC and conditions. And then there is one extra utility skill that I usually fill with Mines or a Rocket Turret, and I have my Elite which gets me out of emergencies, and I have my four tool belt skills on my f1-f4 keys that I always use. All this while, I'm dodging and shit, constantly switching between 3 sets of 5 skills to keep a distance from my opponent with knockbacks and CC while applying a constant stream of conditions.
And then I have a Healing Turret that works a lot of different ways. I could place it down for a burst of healing and leave it be to periodically apply regeneration. I could Overcharge the turret to cure conditions. I could blow it up to damage nearby opponents. Or, and this is my favorite, I could place it down for the burst of healing, then detonate at just the right time after placing it to activate a combo "area healing" effect that gives a bit of extra healing to myself and nearby allies. All this from a "simple" healing skill.
I could say that I use up to 22 different skills for really tough fights, especially against other players.
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^As a fellow 80 engineer, I really don't understand the obsession or need for a Bomb kit. In PvE yes they are good but grenade kits are better, in WvW/sPvP the bomb kit red ring shows and big ol bomb is wayyyy to noticeable to proc the damage. Maybe its good for chaining Bomb-5 into Big-ol-Bomb but i think a good player would of dodged the glue bomb before you can pull it off. In WvW, I rather have flamethrower ( gate defense ) or toolkit ( throw wrench+barrage) over the bomb kit. But you know, the flexibility of builds is nice.
I always like to hear what other Engineers are rolling in WvW/sPvP so here is my build: 30/30/0/0/10
Medkit/Toolkit/Grenade Kit/Elixir S/Supply Crate
Roll the same build all day everyday, with the only variable being the Toolkit. Haven't experimented with slick shoes and rocket boots cause they are weird, tried mines but they nerfed the 5 blast finisher so im sad now. Power/Prec/%Critdmg with the rifle CC to survive fights in WvW,Knight set for sPvP, good stuff.
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